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Diffstat (limited to 'dom/media/mediasource/test/test_SplitAppendDelay_mp4.html')
-rw-r--r-- | dom/media/mediasource/test/test_SplitAppendDelay_mp4.html | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html new file mode 100644 index 000000000..d48e63324 --- /dev/null +++ b/dom/media/mediasource/test/test_SplitAppendDelay_mp4.html @@ -0,0 +1,51 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>MSE: append segments with delay</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="mediasource.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<pre id="test"> +<script class="testbody" type="text/javascript"> + +SimpleTest.waitForExplicitFinish(); +SimpleTest.requestFlakyTimeout("untriaged"); + +var updateCount = 0; + +runWithMSE(function (ms, v) { + ms.addEventListener("sourceopen", function () { + var sb = ms.addSourceBuffer("video/mp4"); + + fetchWithXHR("bipbop/bipbop2s.mp4", function (arrayBuffer) { + sb.appendBuffer(new Uint8Array(arrayBuffer, 0, 1395)); + sb.addEventListener("updateend", function () { + updateCount++; + if (updateCount == 1) { + window.setTimeout(function () { + sb.appendBuffer(new Uint8Array(arrayBuffer, 1395)); + }, 1000); + } + else if (updateCount == 2) { + ms.endOfStream(); + } + }); + v.play(); + }); + }); + + v.addEventListener("ended", function () { + // The bipbop video doesn't start at 0. The old MSE code adjust the + // timestamps and ignore the audio track. The new one doesn't. + isfuzzy(v.duration, 1.696, 0.166, "Video has correct duration"); + isfuzzy(v.currentTime, 1.696, 0.166, "Video has played to end"); + SimpleTest.finish(); + }); +}); + +</script> +</pre> +</body> +</html> |