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Diffstat (limited to 'dom/media/MediaDecoder.h')
-rw-r--r-- | dom/media/MediaDecoder.h | 861 |
1 files changed, 861 insertions, 0 deletions
diff --git a/dom/media/MediaDecoder.h b/dom/media/MediaDecoder.h new file mode 100644 index 000000000..825bbbd2c --- /dev/null +++ b/dom/media/MediaDecoder.h @@ -0,0 +1,861 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#if !defined(MediaDecoder_h_) +#define MediaDecoder_h_ + +#include "mozilla/Atomics.h" +#include "mozilla/CDMProxy.h" +#include "mozilla/MozPromise.h" +#include "mozilla/ReentrantMonitor.h" +#include "mozilla/StateMirroring.h" +#include "mozilla/StateWatching.h" + +#include "mozilla/dom/AudioChannelBinding.h" + +#include "necko-config.h" +#include "nsAutoPtr.h" +#include "nsCOMPtr.h" +#include "nsIObserver.h" +#include "nsISupports.h" +#include "nsITimer.h" + +#include "AbstractMediaDecoder.h" +#include "DecoderDoctorDiagnostics.h" +#include "MediaDecoderOwner.h" +#include "MediaEventSource.h" +#include "MediaMetadataManager.h" +#include "MediaResource.h" +#include "MediaResourceCallback.h" +#include "MediaStatistics.h" +#include "MediaStreamGraph.h" +#include "TimeUnits.h" +#include "SeekTarget.h" + +class nsIStreamListener; +class nsIPrincipal; + +namespace mozilla { + +namespace dom { +class Promise; +} + +class VideoFrameContainer; +class MediaDecoderStateMachine; + +enum class MediaEventType : int8_t; + +// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to +// GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation. +#ifdef GetCurrentTime +#undef GetCurrentTime +#endif + +class MediaDecoder : public AbstractMediaDecoder +{ +public: + struct SeekResolveValue { + bool mAtEnd; + }; + + // Used to register with MediaResource to receive notifications which will + // be forwarded to MediaDecoder. + class ResourceCallback : public MediaResourceCallback { + // Throttle calls to MediaDecoder::NotifyDataArrived() + // to be at most once per 500ms. + static const uint32_t sDelay = 500; + + public: + // Start to receive notifications from ResourceCallback. + void Connect(MediaDecoder* aDecoder); + // Called upon shutdown to stop receiving notifications. + void Disconnect(); + + private: + /* MediaResourceCallback functions */ + MediaDecoderOwner* GetMediaOwner() const override; + void SetInfinite(bool aInfinite) override; + void NotifyNetworkError() override; + void NotifyDecodeError() override; + void NotifyDataArrived() override; + void NotifyBytesDownloaded() override; + void NotifyDataEnded(nsresult aStatus) override; + void NotifyPrincipalChanged() override; + void NotifySuspendedStatusChanged() override; + void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) override; + + static void TimerCallback(nsITimer* aTimer, void* aClosure); + + // The decoder to send notifications. Main-thread only. + MediaDecoder* mDecoder = nullptr; + nsCOMPtr<nsITimer> mTimer; + bool mTimerArmed = false; + }; + + typedef MozPromise<SeekResolveValue, bool /* aIgnored */, /* IsExclusive = */ true> SeekPromise; + + NS_DECL_THREADSAFE_ISUPPORTS + + // Enumeration for the valid play states (see mPlayState) + enum PlayState { + PLAY_STATE_START, + PLAY_STATE_LOADING, + PLAY_STATE_PAUSED, + PLAY_STATE_PLAYING, + PLAY_STATE_ENDED, + PLAY_STATE_SHUTDOWN + }; + + // Must be called exactly once, on the main thread, during startup. + static void InitStatics(); + + explicit MediaDecoder(MediaDecoderOwner* aOwner); + + // Return a callback object used to register with MediaResource to receive + // notifications. + MediaResourceCallback* GetResourceCallback() const; + + // Create a new decoder of the same type as this one. + // Subclasses must implement this. + virtual MediaDecoder* Clone(MediaDecoderOwner* aOwner) = 0; + // Create a new state machine to run this decoder. + // Subclasses must implement this. + virtual MediaDecoderStateMachine* CreateStateMachine() = 0; + + // Cleanup internal data structures. Must be called on the main + // thread by the owning object before that object disposes of this object. + virtual void Shutdown(); + + // Notified by the shutdown manager that XPCOM shutdown has begun. + // The decoder should notify its owner to drop the reference to the decoder + // to prevent further calls into the decoder. + void NotifyXPCOMShutdown(); + + // Start downloading the media. Decode the downloaded data up to the + // point of the first frame of data. + // This is called at most once per decoder, after Init(). + virtual nsresult Load(nsIStreamListener** aListener); + + // Called in |Load| to open mResource. + nsresult OpenResource(nsIStreamListener** aStreamListener); + + // Called if the media file encounters a network error. + void NetworkError(); + + // Get the current MediaResource being used. Its URI will be returned + // by currentSrc. Returns what was passed to Load(), if Load() has been called. + // Note: The MediaResource is refcounted, but it outlives the MediaDecoder, + // so it's OK to use the reference returned by this function without + // refcounting, *unless* you need to store and use the reference after the + // MediaDecoder has been destroyed. You might need to do this if you're + // wrapping the MediaResource in some kind of byte stream interface to be + // passed to a platform decoder. + MediaResource* GetResource() const final override + { + return mResource; + } + void SetResource(MediaResource* aResource) + { + MOZ_ASSERT(NS_IsMainThread()); + mResource = aResource; + } + + // Return the principal of the current URI being played or downloaded. + virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal(); + + // Return the time position in the video stream being + // played measured in seconds. + virtual double GetCurrentTime(); + + // Seek to the time position in (seconds) from the start of the video. + // If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding + // the seek target. + virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType, + dom::Promise* aPromise = nullptr); + + // Initialize state machine and schedule it. + nsresult InitializeStateMachine(); + + // Start playback of a video. 'Load' must have previously been + // called. + virtual nsresult Play(); + + // Notify activity of the decoder owner is changed. + virtual void NotifyOwnerActivityChanged(bool aIsVisible); + + // Pause video playback. + virtual void Pause(); + // Adjust the speed of the playback, optionally with pitch correction, + virtual void SetVolume(double aVolume); + + virtual void SetPlaybackRate(double aPlaybackRate); + void SetPreservesPitch(bool aPreservesPitch); + + // Directs the decoder to not preroll extra samples until the media is + // played. This reduces the memory overhead of media elements that may + // not be played. Note that seeking also doesn't cause us start prerolling. + void SetMinimizePrerollUntilPlaybackStarts(); + + // All MediaStream-related data is protected by mReentrantMonitor. + // We have at most one DecodedStreamData per MediaDecoder. Its stream + // is used as the input for each ProcessedMediaStream created by calls to + // captureStream(UntilEnded). Seeking creates a new source stream, as does + // replaying after the input as ended. In the latter case, the new source is + // not connected to streams created by captureStreamUntilEnded. + + // Add an output stream. All decoder output will be sent to the stream. + // The stream is initially blocked. The decoder is responsible for unblocking + // it while it is playing back. + virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded); + // Remove an output stream added with AddOutputStream. + virtual void RemoveOutputStream(MediaStream* aStream); + + // Return the duration of the video in seconds. + virtual double GetDuration(); + + // Return true if the stream is infinite (see SetInfinite). + bool IsInfinite() const; + + // Called by MediaResource when some data has been received. + // Call on the main thread only. + virtual void NotifyBytesDownloaded(); + + // Called as data arrives on the stream and is read into the cache. Called + // on the main thread only. + void NotifyDataArrived(); + + // Return true if we are currently seeking in the media resource. + // Call on the main thread only. + bool IsSeeking() const; + + // Return true if the decoder has reached the end of playback. + bool IsEnded() const; + + // Return true if the MediaDecoderOwner's error attribute is not null. + // Must be called before Shutdown(). + bool OwnerHasError() const; + + already_AddRefed<GMPCrashHelper> GetCrashHelper() override; + +protected: + // Updates the media duration. This is called while the media is being + // played, calls before the media has reached loaded metadata are ignored. + // The duration is assumed to be an estimate, and so a degree of + // instability is expected; if the incoming duration is not significantly + // different from the existing duration, the change request is ignored. + // If the incoming duration is significantly different, the duration is + // changed, this causes a durationchanged event to fire to the media + // element. + void UpdateEstimatedMediaDuration(int64_t aDuration) override; + +public: + // Returns true if this media supports random seeking. False for example with + // chained ogg files. + bool IsMediaSeekable(); + // Returns true if seeking is supported on a transport level (e.g. the server + // supports range requests, we are playing a file, etc.). + bool IsTransportSeekable(); + + // Return the time ranges that can be seeked into. + virtual media::TimeIntervals GetSeekable(); + + // Set the end time of the media resource. When playback reaches + // this point the media pauses. aTime is in seconds. + virtual void SetFragmentEndTime(double aTime); + + // Invalidate the frame. + void Invalidate(); + void InvalidateWithFlags(uint32_t aFlags); + + // Suspend any media downloads that are in progress. Called by the + // media element when it is sent to the bfcache, or when we need + // to throttle the download. Call on the main thread only. This can + // be called multiple times, there's an internal "suspend count". + virtual void Suspend(); + + // Resume any media downloads that have been suspended. Called by the + // media element when it is restored from the bfcache, or when we need + // to stop throttling the download. Call on the main thread only. + // The download will only actually resume once as many Resume calls + // have been made as Suspend calls. + virtual void Resume(); + + // Moves any existing channel loads into or out of background. Background + // loads don't block the load event. This is called when we stop or restart + // delaying the load event. This also determines whether any new loads + // initiated (for example to seek) will be in the background. This calls + // SetLoadInBackground() on mResource. + void SetLoadInBackground(bool aLoadInBackground); + + MediaDecoderStateMachine* GetStateMachine() const; + void SetStateMachine(MediaDecoderStateMachine* aStateMachine); + + // Constructs the time ranges representing what segments of the media + // are buffered and playable. + virtual media::TimeIntervals GetBuffered(); + + // Returns the size, in bytes, of the heap memory used by the currently + // queued decoded video and audio data. + size_t SizeOfVideoQueue(); + size_t SizeOfAudioQueue(); + + // Helper struct for accumulating resource sizes that need to be measured + // asynchronously. Once all references are dropped the callback will be + // invoked. + struct ResourceSizes + { + typedef MozPromise<size_t, size_t, true> SizeOfPromise; + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes) + explicit ResourceSizes(MallocSizeOf aMallocSizeOf) + : mMallocSizeOf(aMallocSizeOf) + , mByteSize(0) + , mCallback() + { + } + + mozilla::MallocSizeOf mMallocSizeOf; + mozilla::Atomic<size_t> mByteSize; + + RefPtr<SizeOfPromise> Promise() + { + return mCallback.Ensure(__func__); + } + +private: + ~ResourceSizes() + { + mCallback.ResolveIfExists(mByteSize, __func__); + } + + MozPromiseHolder<SizeOfPromise> mCallback; + }; + + virtual void AddSizeOfResources(ResourceSizes* aSizes); + + VideoFrameContainer* GetVideoFrameContainer() final override + { + return mVideoFrameContainer; + } + layers::ImageContainer* GetImageContainer() override; + + // Fire timeupdate events if needed according to the time constraints + // outlined in the specification. + void FireTimeUpdate(); + + // Something has changed that could affect the computed playback rate, + // so recompute it. The monitor must be held. + virtual void UpdatePlaybackRate(); + + // The actual playback rate computation. The monitor must be held. + void ComputePlaybackRate(); + + // Returns true if we can play the entire media through without stopping + // to buffer, given the current download and playback rates. + virtual bool CanPlayThrough(); + + void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; } + dom::AudioChannel GetAudioChannel() { return mAudioChannel; } + + // Called from HTMLMediaElement when owner document activity changes + virtual void SetElementVisibility(bool aIsVisible); + + // Force override the visible state to hidden. + // Called from HTMLMediaElement when testing of video decode suspend from mochitests. + void SetForcedHidden(bool aForcedHidden); + + /****** + * The following methods must only be called on the main + * thread. + ******/ + + // Change to a new play state. This updates the mState variable and + // notifies any thread blocking on this object's monitor of the + // change. Call on the main thread only. + virtual void ChangeState(PlayState aState); + + // Called from MetadataLoaded(). Creates audio tracks and adds them to its + // owner's audio track list, and implies to video tracks respectively. + // Call on the main thread only. + void ConstructMediaTracks(); + + // Removes all audio tracks and video tracks that are previously added into + // the track list. Call on the main thread only. + void RemoveMediaTracks(); + + // Called when the video has completed playing. + // Call on the main thread only. + void PlaybackEnded(); + + void OnSeekRejected(); + void OnSeekResolved(SeekResolveValue aVal); + + void SeekingChanged() + { + // Stop updating the bytes downloaded for progress notifications when + // seeking to prevent wild changes to the progress notification. + MOZ_ASSERT(NS_IsMainThread()); + mIgnoreProgressData = mLogicallySeeking; + } + + // Seeking has started. Inform the element on the main thread. + void SeekingStarted(); + + void UpdateLogicalPositionInternal(); + void UpdateLogicalPosition() + { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(!IsShutdown()); + // Per spec, offical position remains stable during pause and seek. + if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) { + return; + } + UpdateLogicalPositionInternal(); + } + + // Find the end of the cached data starting at the current decoder + // position. + int64_t GetDownloadPosition(); + + // Notifies the element that decoding has failed. + void DecodeError(const MediaResult& aError); + + // Indicate whether the media is same-origin with the element. + void UpdateSameOriginStatus(bool aSameOrigin); + + MediaDecoderOwner* GetOwner() const override; + + typedef MozPromise<RefPtr<CDMProxy>, bool /* aIgnored */, /* IsExclusive = */ true> CDMProxyPromise; + + // Resolved when a CDMProxy is available and the capabilities are known or + // rejected when this decoder is about to shut down. + RefPtr<CDMProxyPromise> RequestCDMProxy() const; + + void SetCDMProxy(CDMProxy* aProxy); + + void EnsureTelemetryReported(); + + static bool IsOggEnabled(); + static bool IsOpusEnabled(); + static bool IsWaveEnabled(); + static bool IsWebMEnabled(); + +#ifdef MOZ_ANDROID_OMX + static bool IsAndroidMediaPluginEnabled(); +#endif + +#ifdef MOZ_WMF + static bool IsWMFEnabled(); +#endif + + // Return statistics. This is used for progress events and other things. + // This can be called from any thread. It's only a snapshot of the + // current state, since other threads might be changing the state + // at any time. + MediaStatistics GetStatistics(); + + // Return the frame decode/paint related statistics. + FrameStatistics& GetFrameStatistics() { return *mFrameStats; } + + // Increments the parsed and decoded frame counters by the passed in counts. + // Can be called on any thread. + virtual void NotifyDecodedFrames(const FrameStatisticsData& aStats) override + { + GetFrameStatistics().NotifyDecodedFrames(aStats); + } + + void UpdateReadyState() + { + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(!IsShutdown()); + mOwner->UpdateReadyState(); + } + + virtual MediaDecoderOwner::NextFrameStatus NextFrameStatus() { return mNextFrameStatus; } + virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus(); + + // Returns a string describing the state of the media player internal + // data. Used for debugging purposes. + virtual void GetMozDebugReaderData(nsAString& aString) {} + + virtual void DumpDebugInfo(); + +protected: + virtual ~MediaDecoder(); + + // Called when the first audio and/or video from the media file has been loaded + // by the state machine. Call on the main thread only. + virtual void FirstFrameLoaded(nsAutoPtr<MediaInfo> aInfo, + MediaDecoderEventVisibility aEventVisibility); + + void SetStateMachineParameters(); + + bool IsShutdown() const; + + // Called by the state machine to notify the decoder that the duration + // has changed. + void DurationChanged(); + + // State-watching manager. + WatchManager<MediaDecoder> mWatchManager; + + // Used by the ogg decoder to watch mStateMachineIsShutdown. + virtual void ShutdownBitChanged() {} + + double ExplicitDuration() { return mExplicitDuration.Ref().ref(); } + + void SetExplicitDuration(double aValue) + { + MOZ_ASSERT(!IsShutdown()); + mExplicitDuration.Set(Some(aValue)); + + // We Invoke DurationChanged explicitly, rather than using a watcher, so + // that it takes effect immediately, rather than at the end of the current task. + DurationChanged(); + } + + /****** + * The following members should be accessed with the decoder lock held. + ******/ + + // The logical playback position of the media resource in units of + // seconds. This corresponds to the "official position" in HTML5. Note that + // we need to store this as a double, rather than an int64_t (like + // mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo| + // returns true without being affected by rounding errors. + double mLogicalPosition; + + // The current playback position of the underlying playback infrastructure. + // This corresponds to the "current position" in HTML5. + // We allow omx subclasses to substitute an alternative current position for + // usage with the audio offload player. + virtual int64_t CurrentPosition() { return mCurrentPosition; } + + // Official duration of the media resource as observed by script. + double mDuration; + + /****** + * The following member variables can be accessed from any thread. + ******/ + + // Media data resource. + RefPtr<MediaResource> mResource; + + // Amount of buffered data ahead of current time required to consider that + // the next frame is available. + // An arbitrary value of 250ms is used. + static const int DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED = 250000; + +private: + // Called when the metadata from the media file has been loaded by the + // state machine. Call on the main thread only. + void MetadataLoaded(nsAutoPtr<MediaInfo> aInfo, + nsAutoPtr<MetadataTags> aTags, + MediaDecoderEventVisibility aEventVisibility); + + MediaEventSource<void>* + DataArrivedEvent() override { return &mDataArrivedEvent; } + + MediaEventSource<RefPtr<layers::KnowsCompositor>>* + CompositorUpdatedEvent() override { return &mCompositorUpdatedEvent; } + + void OnPlaybackEvent(MediaEventType aEvent); + void OnPlaybackErrorEvent(const MediaResult& aError); + + void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent); + + void OnMediaNotSeekable() + { + mMediaSeekable = false; + } + + void FinishShutdown(); + + void ConnectMirrors(MediaDecoderStateMachine* aObject); + void DisconnectMirrors(); + + MediaEventProducer<void> mDataArrivedEvent; + MediaEventProducer<RefPtr<layers::KnowsCompositor>> mCompositorUpdatedEvent; + + // The state machine object for handling the decoding. It is safe to + // call methods of this object from other threads. Its internal data + // is synchronised on a monitor. The lifetime of this object is + // after mPlayState is LOADING and before mPlayState is SHUTDOWN. It + // is safe to access it during this period. + // + // Explicitly prievate to force access via accessors. + RefPtr<MediaDecoderStateMachine> mDecoderStateMachine; + + RefPtr<ResourceCallback> mResourceCallback; + + MozPromiseHolder<CDMProxyPromise> mCDMProxyPromiseHolder; + RefPtr<CDMProxyPromise> mCDMProxyPromise; + +protected: + // The promise resolving/rejection is queued as a "micro-task" which will be + // handled immediately after the current JS task and before any pending JS + // tasks. + // At the time we are going to resolve/reject a promise, the "seeking" event + // task should already be queued but might yet be processed, so we queue one + // more task to file the promise resolving/rejection micro-tasks + // asynchronously to make sure that the micro-tasks are processed after the + // "seeking" event task. + void AsyncResolveSeekDOMPromiseIfExists(); + void AsyncRejectSeekDOMPromiseIfExists(); + void DiscardOngoingSeekIfExists(); + virtual void CallSeek(const SeekTarget& aTarget, dom::Promise* aPromise); + + MozPromiseRequestHolder<SeekPromise> mSeekRequest; + RefPtr<dom::Promise> mSeekDOMPromise; + + // True when seeking or otherwise moving the play position around in + // such a manner that progress event data is inaccurate. This is set + // during seek and duration operations to prevent the progress indicator + // from jumping around. Read/Write on the main thread only. + bool mIgnoreProgressData; + + // True if the stream is infinite (e.g. a webradio). + bool mInfiniteStream; + + // Ensures our media stream has been pinned. + void PinForSeek(); + + // Ensures our media stream has been unpinned. + void UnpinForSeek(); + + const char* PlayStateStr(); + + void OnMetadataUpdate(TimedMetadata&& aMetadata); + + // This should only ever be accessed from the main thread. + // It is set in the constructor and cleared in Shutdown when the element goes + // away. The decoder does not add a reference the element. + MediaDecoderOwner* mOwner; + + // Counters related to decode and presentation of frames. + const RefPtr<FrameStatistics> mFrameStats; + + RefPtr<VideoFrameContainer> mVideoFrameContainer; + + // Data needed to estimate playback data rate. The timeline used for + // this estimate is "decode time" (where the "current time" is the + // time of the last decoded video frame). + RefPtr<MediaChannelStatistics> mPlaybackStatistics; + + // True when our media stream has been pinned. We pin the stream + // while seeking. + bool mPinnedForSeek; + + // Be assigned from media element during the initialization and pass to + // AudioStream Class. + dom::AudioChannel mAudioChannel; + + // True if the decoder has been directed to minimize its preroll before + // playback starts. After the first time playback starts, we don't attempt + // to minimize preroll, as we assume the user is likely to keep playing, + // or play the media again. + bool mMinimizePreroll; + + // True if audio tracks and video tracks are constructed and added into the + // track list, false if all tracks are removed from the track list. + bool mMediaTracksConstructed; + + // True if we've already fired metadataloaded. + bool mFiredMetadataLoaded; + + // True if the media is seekable (i.e. supports random access). + bool mMediaSeekable = true; + + // True if the media is only seekable within its buffered ranges + // like WebMs with no cues. + bool mMediaSeekableOnlyInBufferedRanges = false; + + // Stores media info, including info of audio tracks and video tracks, should + // only be accessed from main thread. + nsAutoPtr<MediaInfo> mInfo; + + // Tracks the visiblity status from HTMLMediaElement + bool mElementVisible; + + // If true, forces the decoder to be considered hidden. + bool mForcedHidden; + + // A listener to receive metadata updates from MDSM. + MediaEventListener mTimedMetadataListener; + + MediaEventListener mMetadataLoadedListener; + MediaEventListener mFirstFrameLoadedListener; + + MediaEventListener mOnPlaybackEvent; + MediaEventListener mOnPlaybackErrorEvent; + MediaEventListener mOnDecoderDoctorEvent; + MediaEventListener mOnMediaNotSeekable; + +protected: + // Whether the state machine is shut down. + Mirror<bool> mStateMachineIsShutdown; + + // Buffered range, mirrored from the reader. + Mirror<media::TimeIntervals> mBuffered; + + // NextFrameStatus, mirrored from the state machine. + Mirror<MediaDecoderOwner::NextFrameStatus> mNextFrameStatus; + + // NB: Don't use mCurrentPosition directly, but rather CurrentPosition(). + Mirror<int64_t> mCurrentPosition; + + // Duration of the media resource according to the state machine. + Mirror<media::NullableTimeUnit> mStateMachineDuration; + + // Current playback position in the stream. This is (approximately) + // where we're up to playing back the stream. This is not adjusted + // during decoder seek operations, but it's updated at the end when we + // start playing back again. + Mirror<int64_t> mPlaybackPosition; + + // Used to distinguish whether the audio is producing sound. + Mirror<bool> mIsAudioDataAudible; + + // Volume of playback. 0.0 = muted. 1.0 = full volume. + Canonical<double> mVolume; + + // PlaybackRate and pitch preservation status we should start at. + double mPlaybackRate = 1; + + Canonical<bool> mPreservesPitch; + + // Media duration according to the demuxer's current estimate. + // Note that it's quite bizarre for this to live on the main thread - it would + // make much more sense for this to be owned by the demuxer's task queue. But + // currently this is only every changed in NotifyDataArrived, which runs on + // the main thread. That will need to be cleaned up at some point. + Canonical<media::NullableTimeUnit> mEstimatedDuration; + + // Media duration set explicitly by JS. At present, this is only ever present + // for MSE. + Canonical<Maybe<double>> mExplicitDuration; + + // Set to one of the valid play states. + // This can only be changed on the main thread while holding the decoder + // monitor. Thus, it can be safely read while holding the decoder monitor + // OR on the main thread. + Canonical<PlayState> mPlayState; + + // This can only be changed on the main thread while holding the decoder + // monitor. Thus, it can be safely read while holding the decoder monitor + // OR on the main thread. + Canonical<PlayState> mNextState; + + // True if the decoder is seeking. + Canonical<bool> mLogicallySeeking; + + // True if the media is same-origin with the element. Data can only be + // passed to MediaStreams when this is true. + Canonical<bool> mSameOriginMedia; + + // An identifier for the principal of the media. Used to track when + // main-thread induced principal changes get reflected on MSG thread. + Canonical<PrincipalHandle> mMediaPrincipalHandle; + + // Estimate of the current playback rate (bytes/second). + Canonical<double> mPlaybackBytesPerSecond; + + // True if mPlaybackBytesPerSecond is a reliable estimate. + Canonical<bool> mPlaybackRateReliable; + + // Current decoding position in the stream. This is where the decoder + // is up to consuming the stream. This is not adjusted during decoder + // seek operations, but it's updated at the end when we start playing + // back again. + Canonical<int64_t> mDecoderPosition; + + // True if the decoder is visible. + Canonical<bool> mIsVisible; + +public: + AbstractCanonical<media::NullableTimeUnit>* CanonicalDurationOrNull() override; + AbstractCanonical<double>* CanonicalVolume() { + return &mVolume; + } + AbstractCanonical<bool>* CanonicalPreservesPitch() { + return &mPreservesPitch; + } + AbstractCanonical<media::NullableTimeUnit>* CanonicalEstimatedDuration() { + return &mEstimatedDuration; + } + AbstractCanonical<Maybe<double>>* CanonicalExplicitDuration() { + return &mExplicitDuration; + } + AbstractCanonical<PlayState>* CanonicalPlayState() { + return &mPlayState; + } + AbstractCanonical<PlayState>* CanonicalNextPlayState() { + return &mNextState; + } + AbstractCanonical<bool>* CanonicalLogicallySeeking() { + return &mLogicallySeeking; + } + AbstractCanonical<bool>* CanonicalSameOriginMedia() { + return &mSameOriginMedia; + } + AbstractCanonical<PrincipalHandle>* CanonicalMediaPrincipalHandle() { + return &mMediaPrincipalHandle; + } + AbstractCanonical<double>* CanonicalPlaybackBytesPerSecond() { + return &mPlaybackBytesPerSecond; + } + AbstractCanonical<bool>* CanonicalPlaybackRateReliable() { + return &mPlaybackRateReliable; + } + AbstractCanonical<int64_t>* CanonicalDecoderPosition() { + return &mDecoderPosition; + } + AbstractCanonical<bool>* CanonicalIsVisible() { + return &mIsVisible; + } + +private: + // Notify owner when the audible state changed + void NotifyAudibleStateChanged(); + + /* Functions called by ResourceCallback */ + + // A media stream is assumed to be infinite if the metadata doesn't + // contain the duration, and range requests are not supported, and + // no headers give a hint of a possible duration (Content-Length, + // Content-Duration, and variants), and we cannot seek in the media + // stream to determine the duration. + // + // When the media stream ends, we can know the duration, thus the stream is + // no longer considered to be infinite. + void SetInfinite(bool aInfinite); + + // Called by MediaResource when the principal of the resource has + // changed. Called on main thread only. + void NotifyPrincipalChanged(); + + // Called by MediaResource when the "cache suspended" status changes. + // If MediaResource::IsSuspendedByCache returns true, then the decoder + // should stop buffering or otherwise waiting for download progress and + // start consuming data, if possible, because the cache is full. + void NotifySuspendedStatusChanged(); + + // Called by the MediaResource to keep track of the number of bytes read + // from the resource. Called on the main by an event runner dispatched + // by the MediaResource read functions. + void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset); + + // Called by nsChannelToPipeListener or MediaResource when the + // download has ended. Called on the main thread only. aStatus is + // the result from OnStopRequest. + void NotifyDownloadEnded(nsresult aStatus); + + bool mTelemetryReported; +}; + +} // namespace mozilla + +#endif |