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-rw-r--r--dom/gamepad/android/AndroidGamepad.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/dom/gamepad/android/AndroidGamepad.cpp b/dom/gamepad/android/AndroidGamepad.cpp
new file mode 100644
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+++ b/dom/gamepad/android/AndroidGamepad.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GeneratedJNIWrappers.h"
+#include "GeneratedJNINatives.h"
+#include "nsThreadUtils.h"
+
+namespace mozilla {
+namespace dom {
+
+class AndroidGamepadManager final
+ : public java::AndroidGamepadManager::Natives<AndroidGamepadManager>
+{
+ AndroidGamepadManager() = delete;
+
+public:
+ static void
+ OnGamepadChange(int32_t aID, bool aAdded)
+ {
+ RefPtr<GamepadPlatformService> service =
+ GamepadPlatformService::GetParentService();
+ if (!service) {
+ return;
+ }
+
+ if (aAdded) {
+ const int svc_id = service->AddGamepad(
+ "android", GamepadMappingType::Standard,
+ kStandardGamepadButtons, kStandardGamepadAxes);
+ java::AndroidGamepadManager::OnGamepadAdded(aID, svc_id);
+
+ } else {
+ service->RemoveGamepad(aID);
+ }
+ }
+
+ static void
+ OnButtonChange(int32_t aID, int32_t aButton, bool aPressed, float aValue)
+ {
+ RefPtr<GamepadPlatformService> service =
+ GamepadPlatformService::GetParentService();
+ if (!service) {
+ return;
+ }
+
+ service->NewButtonEvent(aID, aButton, aPressed, aValue);
+ }
+
+ static void
+ OnAxisChange(int32_t aID, jni::BooleanArray::Param aValid,
+ jni::FloatArray::Param aValues)
+ {
+ RefPtr<GamepadPlatformService> service =
+ GamepadPlatformService::GetParentService();
+ if (!service) {
+ return;
+ }
+
+ const auto& valid = aValid->GetElements();
+ const auto& values = aValues->GetElements();
+ MOZ_ASSERT(valid.Length() == values.Length());
+
+ for (size_t i = 0; i < values.Length(); i++) {
+ service->NewAxisMoveEvent(aID, i, values[i]);
+ }
+ }
+};
+
+void StartGamepadMonitoring()
+{
+ AndroidGamepadManager::Init();
+ java::AndroidGamepadManager::Start();
+}
+
+void StopGamepadMonitoring()
+{
+ java::AndroidGamepadManager::Stop();
+}
+
+} // namespace dom
+} // namespace mozilla