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Diffstat (limited to 'dom/gamepad/Gamepad.h')
-rw-r--r-- | dom/gamepad/Gamepad.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/dom/gamepad/Gamepad.h b/dom/gamepad/Gamepad.h new file mode 100644 index 000000000..e388348f0 --- /dev/null +++ b/dom/gamepad/Gamepad.h @@ -0,0 +1,134 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_gamepad_Gamepad_h +#define mozilla_dom_gamepad_Gamepad_h + +#include "mozilla/ErrorResult.h" +#include "mozilla/dom/GamepadBinding.h" +#include "mozilla/dom/GamepadButton.h" +#include "mozilla/dom/GamepadPose.h" +#include "mozilla/dom/Performance.h" +#include <stdint.h> +#include "nsCOMPtr.h" +#include "nsString.h" +#include "nsTArray.h" +#include "nsWrapperCache.h" + +namespace mozilla { +namespace dom { + +// Per spec: +// https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping +const int kStandardGamepadButtons = 17; +const int kStandardGamepadAxes = 4; + +const int kButtonLeftTrigger = 6; +const int kButtonRightTrigger = 7; + +const int kLeftStickXAxis = 0; +const int kLeftStickYAxis = 1; +const int kRightStickXAxis = 2; +const int kRightStickYAxis = 3; + + +class Gamepad final : public nsISupports, + public nsWrapperCache +{ +public: + Gamepad(nsISupports* aParent, + const nsAString& aID, uint32_t aIndex, + GamepadMappingType aMapping, + uint32_t aNumButtons, uint32_t aNumAxes); + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad) + + void SetConnected(bool aConnected); + void SetButton(uint32_t aButton, bool aPressed, double aValue); + void SetAxis(uint32_t aAxis, double aValue); + void SetIndex(uint32_t aIndex); + void SetPose(const GamepadPoseState& aPose); + + // Make the state of this gamepad equivalent to other. + void SyncState(Gamepad* aOther); + + // Return a new Gamepad containing the same data as this object, + // parented to aParent. + already_AddRefed<Gamepad> Clone(nsISupports* aParent); + + nsISupports* GetParentObject() const + { + return mParent; + } + + virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override; + + void GetId(nsAString& aID) const + { + aID = mID; + } + + DOMHighResTimeStamp Timestamp() const + { + return mTimestamp; + } + + GamepadMappingType Mapping() + { + return mMapping; + } + + bool Connected() const + { + return mConnected; + } + + uint32_t Index() const + { + return mIndex; + } + + void GetButtons(nsTArray<RefPtr<GamepadButton>>& aButtons) const + { + aButtons = mButtons; + } + + void GetAxes(nsTArray<double>& aAxes) const + { + aAxes = mAxes; + } + + GamepadPose* GetPose() const + { + return mPose; + } + +private: + virtual ~Gamepad() {} + void UpdateTimestamp(); + +protected: + nsCOMPtr<nsISupports> mParent; + nsString mID; + uint32_t mIndex; + + // The mapping in use. + GamepadMappingType mMapping; + + // true if this gamepad is currently connected. + bool mConnected; + + // Current state of buttons, axes. + nsTArray<RefPtr<GamepadButton>> mButtons; + nsTArray<double> mAxes; + DOMHighResTimeStamp mTimestamp; + RefPtr<GamepadPose> mPose; +}; + +} // namespace dom +} // namespace mozilla + +#endif // mozilla_dom_gamepad_Gamepad_h |