diff options
Diffstat (limited to 'dom/canvas')
-rw-r--r-- | dom/canvas/CanvasRenderingContext2D.cpp | 14 | ||||
-rw-r--r-- | dom/canvas/CanvasRenderingContext2D.h | 5 | ||||
-rw-r--r-- | dom/canvas/ImageBitmap.cpp | 11 | ||||
-rw-r--r-- | dom/canvas/WebGLContextDraw.cpp | 21 | ||||
-rw-r--r-- | dom/canvas/WebGLShaderValidator.cpp | 68 | ||||
-rw-r--r-- | dom/canvas/WebGLShaderValidator.h | 6 |
6 files changed, 78 insertions, 47 deletions
diff --git a/dom/canvas/CanvasRenderingContext2D.cpp b/dom/canvas/CanvasRenderingContext2D.cpp index f4c4259f6..18af28e9f 100644 --- a/dom/canvas/CanvasRenderingContext2D.cpp +++ b/dom/canvas/CanvasRenderingContext2D.cpp @@ -1862,8 +1862,6 @@ CanvasRenderingContext2D::GetHeight() const NS_IMETHODIMP CanvasRenderingContext2D::SetDimensions(int32_t aWidth, int32_t aHeight) { - ClearTarget(); - // Zero sized surfaces can cause problems. mZero = false; if (aHeight == 0) { @@ -1874,14 +1872,14 @@ CanvasRenderingContext2D::SetDimensions(int32_t aWidth, int32_t aHeight) aWidth = 1; mZero = true; } - mWidth = aWidth; - mHeight = aHeight; + + ClearTarget(aWidth, aHeight); return NS_OK; } void -CanvasRenderingContext2D::ClearTarget() +CanvasRenderingContext2D::ClearTarget(int32_t aWidth, int32_t aHeight) { Reset(); @@ -1889,6 +1887,12 @@ CanvasRenderingContext2D::ClearTarget() SetInitialState(); + // Update dimensions only if new (strictly positive) values were passed. + if (aWidth > 0 && aHeight > 0) { + mWidth = aWidth; + mHeight = aHeight; + } + // For vertical writing-mode, unless text-orientation is sideways, // we'll modify the initial value of textBaseline to 'middle'. RefPtr<nsStyleContext> canvasStyle; diff --git a/dom/canvas/CanvasRenderingContext2D.h b/dom/canvas/CanvasRenderingContext2D.h index d5dff8f3b..848b3ee08 100644 --- a/dom/canvas/CanvasRenderingContext2D.h +++ b/dom/canvas/CanvasRenderingContext2D.h @@ -669,8 +669,11 @@ protected: /** * Disposes an old target and prepares to lazily create a new target. + * + * Parameters are the new dimensions to be used, or if either is negative, + * existing dimensions will be left unchanged. */ - void ClearTarget(); + void ClearTarget(int32_t aWidth = -1, int32_t aHeight = -1); /* * Returns the target to the buffer provider. i.e. this will queue a frame for diff --git a/dom/canvas/ImageBitmap.cpp b/dom/canvas/ImageBitmap.cpp index 6588e0aa3..e45cdfc6f 100644 --- a/dom/canvas/ImageBitmap.cpp +++ b/dom/canvas/ImageBitmap.cpp @@ -950,7 +950,7 @@ ImageBitmap::CreateInternal(nsIGlobalObject* aGlobal, ImageData& aImageData, imageSize, aCropRect, getter_AddRefs(data)); - task->Dispatch(aRv); + task->Dispatch(Terminating, aRv); } if (NS_WARN_IF(!data)) { @@ -1377,10 +1377,10 @@ private: RefPtr<DecodeBlobInMainThreadSyncTask> task = new DecodeBlobInMainThreadSyncTask(mWorkerPrivate, *mBlob, mCropRect, getter_AddRefs(data), sourceSize); - task->Dispatch(rv); // This is a synchronous call. + task->Dispatch(Terminating, rv); // This is a synchronous call. + // In case the worker is terminating, this rejection can be handled. if (NS_WARN_IF(rv.Failed())) { - // XXXbz does this really make sense if we're shutting down? Ah, well. mPromise->MaybeReject(rv); return nullptr; } @@ -2104,7 +2104,10 @@ ImageBitmap::Create(nsIGlobalObject* aGlobal, aFormat, aLayout, getter_AddRefs(data)); - task->Dispatch(aRv); + task->Dispatch(Terminating, aRv); + if (aRv.Failed()) { + return promise.forget(); + } } if (NS_WARN_IF(!data)) { diff --git a/dom/canvas/WebGLContextDraw.cpp b/dom/canvas/WebGLContextDraw.cpp index 867e47cbd..fd9ee4957 100644 --- a/dom/canvas/WebGLContextDraw.cpp +++ b/dom/canvas/WebGLContextDraw.cpp @@ -216,7 +216,21 @@ WebGLContext::BindFakeBlack(uint32_t texUnit, TexTarget target, FakeBlackType fa UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot; if (!fakeBlackTex) { + gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); + if (IsWebGL2()) { + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, 0); + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, 0); + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, 0); + } + fakeBlackTex = FakeBlackTexture::Create(gl, target, fakeBlack); + + gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment); + if (IsWebGL2()) { + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, mPixelStore_UnpackSkipPixels); + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, mPixelStore_UnpackSkipRows); + gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, mPixelStore_UnpackSkipImages); + } if (!fakeBlackTex) { return false; } @@ -1212,13 +1226,8 @@ WebGLContext::FakeBlackTexture::Create(gl::GLContext* gl, TexTarget target, gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST); gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST); - // We allocate our zeros on the heap, and we overallocate (16 bytes instead of 4) to - // minimize the risk of running into a driver bug in texImage2D, as it is a bit - // unusual maybe to create 1x1 textures, and the stack may not have the alignment that - // TexImage2D expects. - const webgl::DriverUnpackInfo dui = {texFormat, texFormat, LOCAL_GL_UNSIGNED_BYTE}; - UniqueBuffer zeros = moz_xcalloc(1, 16); // Infallible allocation. + UniqueBuffer zeros = moz_xcalloc(1, 4); // Infallible allocation. MOZ_ASSERT(gl->IsCurrent()); diff --git a/dom/canvas/WebGLShaderValidator.cpp b/dom/canvas/WebGLShaderValidator.cpp index 80ba359a3..fda31e212 100644 --- a/dom/canvas/WebGLShaderValidator.cpp +++ b/dom/canvas/WebGLShaderValidator.cpp @@ -28,20 +28,39 @@ IdentifierHashFunc(const char* name, size_t len) return hash[0]; } -static ShCompileOptions +static int ChooseValidatorCompileOptions(const ShBuiltInResources& resources, const mozilla::gl::GLContext* gl) { - ShCompileOptions options = SH_VARIABLES | - SH_ENFORCE_PACKING_RESTRICTIONS | - SH_OBJECT_CODE | - SH_INIT_GL_POSITION; - + int options = SH_VARIABLES |
+ SH_ENFORCE_PACKING_RESTRICTIONS |
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE | + SH_OBJECT_CODE |
+ SH_INIT_GL_POSITION;
+
+ if (resources.MaxExpressionComplexity > 0) {
+ options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ } // Sampler arrays indexed with non-constant expressions are forbidden in // GLSL 1.30 and later. // ESSL 3 requires constant-integral-expressions for this as well. // Just do it universally. options |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; + + // Needed for driver bug detection + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + + if (gfxPrefs::WebGLAllANGLEOptions()) {
+ return options |
+ SH_VALIDATE_LOOP_INDEXING |
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
+ SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
+ SH_UNFOLD_SHORT_CIRCUIT |
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
+ SH_INIT_OUTPUT_VARIABLES |
+ SH_REGENERATE_STRUCT_NAMES;
+ }
#ifndef XP_MACOSX // We want to do this everywhere, but to do this on Mac, we need @@ -55,30 +74,23 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources, // Work around https://bugs.webkit.org/show_bug.cgi?id=124684, // https://chromium.googlesource.com/angle/angle/+/5e70cf9d0b1bb options |= SH_UNFOLD_SHORT_CIRCUIT; + + // OS X 10.7/10.8 specific: + + // Work around bug 665578 and bug 769810 + if (gl->Vendor() == gl::GLVendor::ATI) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } + // Work around bug 735560 + if (gl->Vendor() == gl::GLVendor::Intel) { + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + } // Work around that Mac drivers handle struct scopes incorrectly. options |= SH_REGENERATE_STRUCT_NAMES; - options |= SH_INIT_OUTPUT_VARIABLES; } #endif - if (gfxPrefs::WebGLAllANGLEOptions()) { - options = -1; - - options ^= SH_INTERMEDIATE_TREE; - options ^= SH_LINE_DIRECTIVES; - options ^= SH_SOURCE_PATH; - - options ^= SH_LIMIT_EXPRESSION_COMPLEXITY; - options ^= SH_LIMIT_CALL_STACK_DEPTH; - - options ^= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS; - options ^= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL; - - options ^= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; - options ^= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; - } - if (resources.MaxExpressionComplexity > 0) { options |= SH_LIMIT_EXPRESSION_COMPLEXITY; } @@ -173,7 +185,7 @@ WebGLContext::CreateShaderValidator(GLenum shaderType) const #endif } - const auto compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); + int compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); return webgl::ShaderValidator::Create(shaderType, spec, outputLanguage, resources, compileOptions); } @@ -186,7 +198,7 @@ namespace webgl { ShaderValidator::Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions) + int compileOptions) { ShHandle handle = ShConstructCompiler(shaderType, spec, outputLanguage, &resources); if (!handle) @@ -283,8 +295,8 @@ ShaderValidator::CanLinkTo(const ShaderValidator* prev, nsCString* const out_log } } { - const auto vertVars = sh::GetInterfaceBlocks(prev->mHandle); - const auto fragVars = sh::GetInterfaceBlocks(mHandle); + const auto vertVars = ShGetInterfaceBlocks(prev->mHandle); + const auto fragVars = ShGetInterfaceBlocks(mHandle); if (!vertVars || !fragVars) { nsPrintfCString error("Could not create uniform block list."); *out_log = error; diff --git a/dom/canvas/WebGLShaderValidator.h b/dom/canvas/WebGLShaderValidator.h index deb1c7c7f..ba50def28 100644 --- a/dom/canvas/WebGLShaderValidator.h +++ b/dom/canvas/WebGLShaderValidator.h @@ -17,7 +17,7 @@ namespace webgl { class ShaderValidator final { const ShHandle mHandle; - const ShCompileOptions mCompileOptions; + const int mCompileOptions; const int mMaxVaryingVectors; bool mHasRun; @@ -25,10 +25,10 @@ public: static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions); + int compileOptions); private: - ShaderValidator(ShHandle handle, ShCompileOptions compileOptions, + ShaderValidator(ShHandle handle, int compileOptions, int maxVaryingVectors) : mHandle(handle) , mCompileOptions(compileOptions) |