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diff --git a/dom/canvas/test/webgl-mochitest/test_webgl_request_mismatch.html b/dom/canvas/test/webgl-mochitest/test_webgl_request_mismatch.html
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+++ b/dom/canvas/test/webgl-mochitest/test_webgl_request_mismatch.html
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+<!DOCTYPE HTML>
+<html>
+<head>
+<script src="/tests/SimpleTest/SimpleTest.js"></script>
+<link rel="stylesheet" href="/tests/SimpleTest/test.css">
+</head>
+<body>
+<script>
+
+WEBGL_TYPES = {};
+WEBGL_TYPES['experimental-webgl'] = true;
+WEBGL_TYPES['webgl'] = true;
+
+function AreBothIn(a, b, set) {
+ return (a in set) && (b in set);
+}
+
+function IsAlias(typeA, typeB) {
+ if (typeA == typeB)
+ return true;
+
+ if (AreBothIn(typeA, typeB, WEBGL_TYPES))
+ return true;
+
+ return false;
+}
+
+function TestContextRetrieval(creationType, requestType, functionalTypeSet) {
+ var canvas = document.createElement('canvas');
+ var createdGL = canvas.getContext(creationType);
+
+ var didCreationSucceed = (createdGL != null);
+ if (creationType in functionalTypeSet) {
+ ok(createdGL, 'Context creation should succeed for type \'' +
+ creationType + '\'');
+ } else {
+ ok(!createdGL, 'Context creation should fail for type \'' +
+ creationType + '\'');
+ return;
+ }
+
+ var requestedGL = canvas.getContext(requestType);
+
+ if (requestType in functionalTypeSet &&
+ IsAlias(creationType, requestType))
+ {
+ ok(requestedGL, 'Request for \'' + requestType + '\' from \'' +
+ creationType + '\' should succeed.');
+ ok(requestedGL == createdGL, 'Request for \'' + requestType +
+ '\' from \'' + creationType +
+ '\' should match.');
+ } else {
+ ok(!requestedGL, 'Request for \'' + requestType + '\' from \'' +
+ creationType + '\' should fail.');
+ }
+}
+
+function IsWebGLFunctional() {
+ var canvas = document.createElement('canvas');
+ return canvas.getContext('experimental-webgl') != null;
+}
+
+function IsWebGLConformant() {
+ var canvas = document.createElement('canvas');
+ return canvas.getContext('webgl') != null;
+}
+
+var typeList = ['2d', 'experimental-webgl', 'webgl'];
+var functionalTypeSet = {};
+functionalTypeSet['2d'] = true;
+
+if (IsWebGLFunctional())
+ functionalTypeSet['experimental-webgl'] = true;
+
+if (IsWebGLConformant())
+ functionalTypeSet['webgl'] = true;
+
+for (var i in typeList) {
+ var creationType = typeList[i];
+
+ for (var j in typeList) {
+ var requestType = typeList[j];
+
+ TestContextRetrieval(creationType, requestType, functionalTypeSet);
+ }
+}
+
+</script>
+</body>
+</html>