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Diffstat (limited to 'dom/canvas/test/webgl-mochitest/test_capture.html')
-rw-r--r-- | dom/canvas/test/webgl-mochitest/test_capture.html | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-mochitest/test_capture.html b/dom/canvas/test/webgl-mochitest/test_capture.html new file mode 100644 index 000000000..1de9a2c0b --- /dev/null +++ b/dom/canvas/test/webgl-mochitest/test_capture.html @@ -0,0 +1,207 @@ +<!DOCTYPE HTML> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> + +<title>WebGL test: CaptureStream()</title> + +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +<script src="captureStream_common.js"> +<script src="driver-info.js"></script> +<script src="webgl-util.js"></script> +<script id="vs" type="x-shader/x-vertex"> + +attribute vec2 aVertCoord; + +void main(void) { + gl_Position = vec4(aVertCoord, 0.0, 1.0); +} + +</script> +<script id="fs" type="x-shader/x-fragment"> + +precision mediump float; +uniform vec4 uColor; + +void main(void) { + gl_FragColor = uColor; +} + +</script> +<body> +<script> + +// Globals. Initialized during beginTest(). +var c; // Canvas element captured by streams. +var gl; // WebGLContext of |c|. +var h; // CaptureStreamTestHelper holding utility test functions. +var vauto; // Video element with captureStream stream in automatic mode. +var vmanual; // Video element with captureStream stream in manual (fps 0) mode. +var vrate; // Video element with captureStream stream with fixed frame rate. + +/* Fails the test if there was a GL error */ +function checkGLError(info) { + var error = gl.getError(); + // Comparing strings for sake of log output in hex format. + is("0x" + error.toString(16), "0x0", "WebGL error [" + info + "]"); +} + +function checkClearColorInitialRed() { + info("Checking that clearing to red works for first frame."); + + h.clearColor(c, h.red); + + vauto.srcObject = c.captureStream(); + vmanual.srcObject = c.captureStream(0); + vrate.srcObject = c.captureStream(10); + + ok(h.isPixel(h.getPixel(vauto), h.blackTransparent, 0, + "vauto should not be drawn to before stable state")); + ok(h.isPixel(h.getPixel(vrate), h.blackTransparent, 0, + "vrate should not be drawn to before stable state")); + ok(h.isPixel(h.getPixel(vmanual), h.blackTransparent, 0, + "vmanual should not be drawn to before stable state")); + + return Promise.resolve() + .then(() => h.waitForPixelColor(vauto, h.red, 0, + "should become red automatically")) + .then(() => h.waitForPixelColor(vrate, h.red, 0, + "should become red automatically")) + .then(() => h.waitForPixelColor(vmanual, h.red, 0, + "should become red when we get to stable " + + "state (first frame)")) +} + +function checkDrawColorGreen() { + info("Checking that drawing green results in green video frames."); + var drawing = h.startDrawing(h.drawColor.bind(h, c, h.green)); + checkGLError('after DrawColor'); + return Promise.resolve() + .then(() => h.waitForPixelColor(vauto, h.green, 0, + "should become green automatically")) + .then(() => h.waitForPixelColor(vrate, h.green, 0, + "should become green automatically")) + .then(() => h.waitForPixelColor(vmanual, h.red, 0, + "should still be red")) + .then(() => h.requestFrame(vmanual)) + .then(() => h.waitForPixelColor(vmanual, h.green, 0, + "should become green after requstFrame()")) + .then(() => drawing.stop()); +} + +function checkClearColorRed() { + info("Checking that clearing to red works."); + var drawing = h.startDrawing(h.clearColor.bind(h, c, h.red)); + return Promise.resolve() + .then(() => h.waitForPixelColor(vauto, h.red, 0, + "should become red automatically")) + .then(() => h.waitForPixelColor(vrate, h.red, 0, + "should become red automatically")) + .then(() => h.waitForPixelColor(vmanual, h.green, 0, + "should still be green")) + .then(() => h.requestFrame(vmanual)) + .then(() => h.waitForPixelColor(vmanual, h.red, 0, + "should become red after requestFrame()")) + .then(() => drawing.stop()); +} + +function checkRequestFrameOrderGuarantee() { + info("Checking that requestFrame() immediately after a draw " + + "call results in the expected frame seen in the stream."); + return Promise.resolve() + .then(() => h.waitForPixelColor(vmanual, h.red, 0, "should still be red")) + .then(() => h.drawColor(c, h.green)) // 1. Draw canvas green + .then(() => h.requestFrame(vmanual)) // 2. Immediately request a frame + .then(() => h.waitForPixelColor(vmanual, h.green, 0, + "should become green after call order test")) +} + +function checkEndedOnStop() { + let promises = [vauto, vmanual, vrate].map(elem => { + elem.srcObject.getTracks()[0].stop(); + return new Promise(resolve => + elem.addEventListener("ended", function endedListener(event) { + ok(true, "Element " + elem.id + " ended."); + resolve(); + elem.removeEventListener("ended", endedListener); + })); + }); + return Promise.all(promises); +} + + +function finish() { + ok(true, 'Test complete.'); + SimpleTest.finish(); +} + +function beginTest() { + h = new CaptureStreamTestHelperWebGL(); + + c = h.createAndAppendElement('canvas', 'c'); + vauto = h.createAndAppendElement('video', 'vauto'); + vmanual = h.createAndAppendElement('video', 'vmanual'); + vrate = h.createAndAppendElement('video', 'vrate'); + + gl = WebGLUtil.getWebGL('c', false); + if (!gl) { + todo(false, 'WebGL is unavailable.'); + finish(); + return; + } + + function errorFunc(str) { + ok(false, 'Error: ' + str); + } + WebGLUtil.setErrorFunc(errorFunc); + WebGLUtil.setWarningFunc(errorFunc); + + gl.disable(gl.DEPTH_TEST); + + prog = WebGLUtil.createProgramByIds(gl, 'vs', 'fs'); + if (!prog) { + ok(false, 'Program linking should succeed.'); + return; + } + + // Setup vertex coordinates for drawing a rectangle across the whole canvas. + + prog.aVertCoord = gl.getAttribLocation(prog, "aVertCoord"); + ok(prog.aVertCoord >= 0, '`aVertCoord` should be valid.'); + + var vertCoordArr = new Float32Array([ + -1, -1, + 1, -1, + -1, 1, + 1, 1, + ]); + var vertCoordBuff = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff); + gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW); + + gl.useProgram(prog); + gl.enableVertexAttribArray(prog.aVertCoord); + gl.vertexAttribPointer(prog.aVertCoord, 2, gl.FLOAT, false, 0, 0); + + // Setup the helper with a pointer to how to change fragment color. + + var uColorLocation = gl.getUniformLocation(prog, "uColor"); + h.setFragmentColorLocation(uColorLocation); + + checkGLError('after setup'); + + // Run tests. + + Promise.resolve() + .then(checkClearColorInitialRed) + .then(checkDrawColorGreen) + .then(checkClearColorRed) + .then(checkRequestFrameOrderGuarantee) + .then(checkEndedOnStop) + .then(finish); +} + +SimpleTest.waitForExplicitFinish(); + +beginTest(); +</script> + |