diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-with-image-bitmap-utils.js')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-with-image-bitmap-utils.js | 408 |
1 files changed, 408 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-with-image-bitmap-utils.js b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-with-image-bitmap-utils.js new file mode 100644 index 000000000..af7f3d141 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/js/tests/tex-image-and-sub-image-with-image-bitmap-utils.js @@ -0,0 +1,408 @@ +/* +** Copyright (c) 2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + + +function runOneIterationImageBitmapTest(useTexSubImage, bindingTarget, program, bitmap, flipY, premultiplyAlpha, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu) +{ + var halfRed = [128, 0, 0]; + var halfGreen = [0, 128, 0]; + var redColor = [255, 0, 0]; + var greenColor = [0, 255, 0]; + var blackColor = [0, 0, 0]; + + switch (gl[pixelFormat]) { + case gl.RED: + case gl.RED_INTEGER: + greenColor = [0, 0, 0]; + halfGreen = [0, 0, 0]; + break; + default: + break; + } + + switch (gl[internalFormat]) { + case gl.SRGB8: + case gl.SRGB8_ALPHA8: + // Math.pow((128 / 255 + 0.055) / 1.055, 2.4) * 255 = 55 + halfRed = [55, 0, 0]; + halfGreen = [0, 55, 0]; + break; + default: + break; + } + + var str; + if (optionsVal.is3D) { + str = 'Testing ' + (useTexSubImage ? 'texSubImage3D' : 'texImage3D') + + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + + ', bindingTarget=' + (bindingTarget == gl.TEXTURE_3D ? 'TEXTURE_3D' : 'TEXTURE_2D_ARRAY'); + } else { + str = 'Testing ' + (useTexSubImage ? 'texSubImage2D' : 'texImage2D') + + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + + ', bindingTarget=' + (bindingTarget == gl.TEXTURE_2D ? 'TEXTURE_2D' : 'TEXTURE_CUBE_MAP'); + } + debug(str); + bufferedLogToConsole(str); + + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + // Enable writes to the RGBA channels + gl.colorMask(1, 1, 1, 0); + var texture = gl.createTexture(); + // Bind the texture to texture unit 0 + gl.bindTexture(bindingTarget, texture); + // Set up texture parameters + gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + var targets = [bindingTarget]; + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + targets = [gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; + } + + bufferedLogToConsole("Starts uploading the image into texture"); + // Upload the image into the texture + for (var tt = 0; tt < targets.length; ++tt) { + if (optionsVal.is3D) { + gl.texImage3D(targets[tt], 0, gl[internalFormat], bitmap.width, bitmap.height, 1 /* depth */, 0, + gl[pixelFormat], gl[pixelType], null); + gl.texSubImage3D(targets[tt], 0, 0, 0, 0, bitmap.width, bitmap.height, 1, + gl[pixelFormat], gl[pixelType], bitmap); + } else { + if (useTexSubImage) { + // Initialize the texture to black first + gl.texImage2D(targets[tt], 0, gl[internalFormat], bitmap.width, bitmap.height, 0, + gl[pixelFormat], gl[pixelType], null); + gl.texSubImage2D(targets[tt], 0, 0, 0, gl[pixelFormat], gl[pixelType], bitmap); + } else { + gl.texImage2D(targets[tt], 0, gl[internalFormat], gl[pixelFormat], gl[pixelType], bitmap); + } + } + } + bufferedLogToConsole("Uploading texture completed"); + + var width = gl.canvas.width; + var halfWidth = Math.floor(width / 2); + var quaterWidth = Math.floor(halfWidth / 2); + var height = gl.canvas.height; + var halfHeight = Math.floor(height / 2); + var quaterHeight = Math.floor(halfHeight / 2); + + var top = flipY ? quaterHeight : (height - halfHeight + quaterHeight); + var bottom = flipY ? (height - halfHeight + quaterHeight) : quaterHeight; + + var tl = redColor; + var tr = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfRed : (optionsVal.alpha == 1) ? redColor : blackColor) : redColor; + var bl = greenColor; + var br = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfGreen : (optionsVal.alpha == 1) ? greenColor : blackColor) : greenColor; + + var loc; + var skipCorner = false; + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + loc = gl.getUniformLocation(program, "face"); + switch (pixelFormat) { + case gl.RED_INTEGER: + case gl.RG_INTEGER: + case gl.RGB_INTEGER: + case gl.RGBA_INTEGER: + // https://github.com/KhronosGroup/WebGL/issues/1819 + skipCorner = true; + break; + } + } + + var tolerance = 10; + for (var tt = 0; tt < targets.length; ++tt) { + if (bindingTarget == gl.TEXTURE_CUBE_MAP) { + gl.uniform1i(loc, targets[tt]); + } + // Draw the triangles + wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); + + // Check the top pixel and bottom pixel and make sure they have + // the right color. + bufferedLogToConsole("Checking " + (flipY ? "top" : "bottom")); + wtu.checkCanvasRect(gl, quaterWidth, bottom, 2, 2, tl, "shouldBe " + tl); + if (!skipCorner && !flipY) { + wtu.checkCanvasRect(gl, halfWidth + quaterWidth, bottom, 2, 2, tr, "shouldBe " + tr, tolerance); + } + bufferedLogToConsole("Checking " + (flipY ? "bottom" : "top")); + wtu.checkCanvasRect(gl, quaterWidth, top, 2, 2, bl, "shouldBe " + bl); + if (!skipCorner && flipY) { + wtu.checkCanvasRect(gl, halfWidth + quaterWidth, top, 2, 2, br, "shouldBe " + br, tolerance); + } + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); +} + +function resetUnpackParams(gl) +{ + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); + gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0); + gl.pixelStorei(gl.UNPACK_IMAGE_HEIGHT, 0); +} + +function runOneIterationImageBitmapTestSubSource(useTexSubImage, bindingTarget, program, bitmap, flipY, premultiplyAlpha, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu) +{ + var halfRed = [128, 0, 0]; + var halfGreen = [0, 128, 0]; + var redColor = [255, 0, 0]; + var greenColor = [0, 255, 0]; + var blackColor = [0, 0, 0]; + + switch (gl[pixelFormat]) { + case gl.RED: + case gl.RED_INTEGER: + greenColor = [0, 0, 0]; + halfGreen = [0, 0, 0]; + break; + default: + break; + } + + switch (gl[internalFormat]) { + case gl.SRGB8: + case gl.SRGB8_ALPHA8: + // Math.pow((128 / 255 + 0.055) / 1.055, 2.4) * 255 = 55 + halfRed = [55, 0, 0]; + halfGreen = [0, 55, 0]; + break; + default: + break; + } + + var str; + if (optionsVal.is3D) { + str = 'Testing ' + (useTexSubImage ? 'texSubImage3D' : 'texImage3D') + '[SubSource]' + + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + + ', bindingTarget=TEXTURE_3D'; + } else { + str = 'Testing ' + (useTexSubImage ? 'texSubImage2D' : 'texImage2D') + '[SubSource]' + + ' with flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha + + ', bindingTarget=TEXTURE_2D'; + } + debug(str); + bufferedLogToConsole(str); + + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + // Enable writes to the RGBA channels + gl.colorMask(1, 1, 1, 0); + var texture = gl.createTexture(); + // Bind the texture to texture unit 0 + gl.bindTexture(bindingTarget, texture); + // Set up texture parameters + gl.texParameteri(bindingTarget, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(bindingTarget, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + var srcTL = redColor; + var srcTR = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfRed : (optionsVal.alpha == 1) ? redColor : blackColor) : redColor; + var srcBL = greenColor; + var srcBR = premultiplyAlpha ? ((optionsVal.alpha == 0.5) ? halfGreen : (optionsVal.alpha == 1) ? greenColor : blackColor) : greenColor; + + var tl, tr, bl, br; + + bufferedLogToConsole("Starts uploading the image into texture"); + // Upload the image into the texture + if (optionsVal.is3D) { + if (useTexSubImage) { + // Initialize the texture to black first + gl.texImage3D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height, 1 /* depth */, 0, + gl[pixelFormat], gl[pixelType], null); + // Only upload the left half image to the right half texture. + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); + gl.texSubImage3D(bindingTarget, 0, bitmap.width / 2, 0, 0, bitmap.width / 2, bitmap.height, 1, + gl[pixelFormat], gl[pixelType], bitmap); + tl = blackColor; + tr = srcTL; + bl = blackColor; + br = srcBL; + } else { + // Only upload the bottom middle quarter image + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, bitmap.height / 2); + gl.pixelStorei(gl.UNPACK_SKIP_IMAGES, 0); + gl.texImage3D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height / 2, 1 /* depth */, 0, + gl[pixelFormat], gl[pixelType], bitmap); + if (!flipY) { + tl = srcBL; + tr = srcBR; + bl = srcBL; + br = srcBR; + } else { + tl = srcTL; + tr = srcTR; + bl = srcTL; + br = srcTR; + } + } + } else { + if (useTexSubImage) { + // Initialize the texture to black first + gl.texImage2D(bindingTarget, 0, gl[internalFormat], bitmap.width, bitmap.height, 0, + gl[pixelFormat], gl[pixelType], null); + // Only upload the left half image to the right half texture. + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, 0); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, 0); + gl.texSubImage2D(bindingTarget, 0, bitmap.width / 2, 0, bitmap.width / 2, bitmap.height, + gl[pixelFormat], gl[pixelType], bitmap); + tl = blackColor; + tr = srcTL; + bl = blackColor; + br = srcBL; + } else { + // Only upload the right bottom image. + gl.pixelStorei(gl.UNPACK_SKIP_PIXELS, bitmap.width / 2); + gl.pixelStorei(gl.UNPACK_SKIP_ROWS, bitmap.height / 2); + gl.texImage2D(bindingTarget, 0, gl[internalFormat], bitmap.width / 2, bitmap.height / 2, 0, + gl[pixelFormat], gl[pixelType], bitmap); + resetUnpackParams(gl); + if (!flipY) { + tl = srcBR; + tr = srcBR; + bl = srcBR; + br = srcBR; + } else { + tl = srcTR; + tr = srcTR; + bl = srcTR; + br = srcTR; + } + } + } + bufferedLogToConsole("Uploading texture completed"); + + var width = gl.canvas.width; + var halfWidth = Math.floor(width / 2); + var quaterWidth = Math.floor(halfWidth / 2); + var height = gl.canvas.height; + var halfHeight = Math.floor(height / 2); + var quaterHeight = Math.floor(halfHeight / 2); + + var top = flipY ? quaterHeight : (height - halfHeight + quaterHeight); + var bottom = flipY ? (height - halfHeight + quaterHeight) : quaterHeight; + + + var tolerance = 10; + // Draw the triangles + wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); + + // Check the top pixel and bottom pixel and make sure they have + // the right color. + // For right side, check pixels closer to left to avoid border in the video tests. + bufferedLogToConsole("Checking " + (flipY ? "top" : "bottom")); + wtu.checkCanvasRect(gl, quaterWidth, bottom, 2, 2, tl, "shouldBe " + tl, tolerance); + wtu.checkCanvasRect(gl, halfWidth + quaterWidth / 2, bottom, 2, 2, tr, "shouldBe " + tr, tolerance); + bufferedLogToConsole("Checking " + (flipY ? "bottom" : "top")); + wtu.checkCanvasRect(gl, quaterWidth, top, 2, 2, bl, "shouldBe " + bl, tolerance); + wtu.checkCanvasRect(gl, halfWidth + quaterWidth / 2, top, 2, 2, br, "shouldBe " + br, tolerance); + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); +} + +function runTestOnBindingTargetImageBitmap(bindingTarget, program, bitmaps, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu) +{ + var cases = [ + { sub: false, bitmap: bitmaps.noFlipYPremul, flipY: false, premultiply: true }, + { sub: true, bitmap: bitmaps.noFlipYPremul, flipY: false, premultiply: true }, + { sub: false, bitmap: bitmaps.noFlipYUnpremul, flipY: false, premultiply: false }, + { sub: true, bitmap: bitmaps.noFlipYUnpremul, flipY: false, premultiply: false }, + { sub: false, bitmap: bitmaps.flipYPremul, flipY: true, premultiply: true }, + { sub: true, bitmap: bitmaps.flipYPremul, flipY: true, premultiply: true }, + { sub: false, bitmap: bitmaps.flipYUnpremul, flipY: true, premultiply: false }, + { sub: true, bitmap: bitmaps.flipYUnpremul, flipY: true, premultiply: false }, + ]; + + for (var i in cases) { + runOneIterationImageBitmapTest(cases[i].sub, bindingTarget, program, cases[i].bitmap, + cases[i].flipY, cases[i].premultiply, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } + + if (wtu.getDefault3DContextVersion() > 1 && + (bindingTarget == gl.TEXTURE_2D || bindingTarget == gl.TEXTURE_3D)) { + // SKip testing source sub region on TEXTURE_CUBE_MAP and TEXTURE_2D_ARRAY to save running time. + for (var i in cases) { + runOneIterationImageBitmapTestSubSource(cases[i].sub, bindingTarget, program, cases[i].bitmap, + cases[i].flipY, cases[i].premultiply, optionsVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } + } +} + +function runImageBitmapTestInternal(bitmaps, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D) +{ + var optionsVal = {alpha: alphaVal, is3D: is3D}; + var program; + if (is3D) { + program = tiu.setupTexturedQuadWith3D(gl, internalFormat); + runTestOnBindingTargetImageBitmap(gl.TEXTURE_3D, program, bitmaps, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } else { + program = tiu.setupTexturedQuad(gl, internalFormat); + runTestOnBindingTargetImageBitmap(gl.TEXTURE_2D, program, bitmaps, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } + + // cube map texture must be square + if (bitmaps.noFlipYPremul.width == bitmaps.noFlipYPremul.height) { + if (is3D) { + program = tiu.setupTexturedQuadWith2DArray(gl, internalFormat); + runTestOnBindingTargetImageBitmap(gl.TEXTURE_2D_ARRAY, program, bitmaps, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } else { + program = tiu.setupTexturedQuadWithCubeMap(gl, internalFormat); + runTestOnBindingTargetImageBitmap(gl.TEXTURE_CUBE_MAP, program, bitmaps, optionsVal, + internalFormat, pixelFormat, pixelType, gl, tiu, wtu); + } + } +} + +function runImageBitmapTest(source, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D) +{ + var bitmaps = []; + var p1 = createImageBitmap(source, {imageOrientation: "none", premultiplyAlpha: "premultiply"}).then(function(imageBitmap) { bitmaps.noFlipYPremul = imageBitmap }); + var p2 = createImageBitmap(source, {imageOrientation: "none", premultiplyAlpha: "none"}).then(function(imageBitmap) { bitmaps.noFlipYUnpremul = imageBitmap }); + var p3 = createImageBitmap(source, {imageOrientation: "flipY", premultiplyAlpha: "premultiply"}).then(function(imageBitmap) { bitmaps.flipYPremul = imageBitmap }); + var p4 = createImageBitmap(source, {imageOrientation: "flipY", premultiplyAlpha: "none"}).then(function(imageBitmap) { bitmaps.flipYUnpremul = imageBitmap }); + Promise.all([p1, p2, p3, p4]).then(function() { + bufferedLogToConsole("All createImageBitmap promises are resolved"); + runImageBitmapTestInternal(bitmaps, alphaVal, internalFormat, pixelFormat, pixelType, gl, tiu, wtu, is3D); + }, function() { + // createImageBitmap with options could be rejected if it is not supported + finishTest(); + return; + }); +} |