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diff --git a/dom/canvas/test/webgl-conf/checkout/js/tests/gl-get-tex-parameter.js b/dom/canvas/test/webgl-conf/checkout/js/tests/gl-get-tex-parameter.js
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+/*
+** Copyright (c) 2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+// This test relies on the surrounding web page defining a variable
+// "contextVersion" which indicates what version of WebGL it's running
+// on -- 1 for WebGL 1.0, 2 for WebGL 2.0, etc.
+
+"use strict";
+description();
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example", undefined, contextVersion);
+
+// NOTE: We explicitly do this in a funky order
+// to hopefully find subtle bugs.
+
+var targets = [
+ 'TEXTURE_2D',
+ 'TEXTURE_2D',
+ 'TEXTURE_CUBE_MAP',
+ 'TEXTURE_CUBE_MAP'
+];
+
+if (contextVersion > 1) {
+ targets = targets.concat([
+ 'TEXTURE_2D_ARRAY',
+ 'TEXTURE_2D_ARRAY',
+ 'TEXTURE_3D',
+ 'TEXTURE_3D'
+ ]);
+}
+
+// Create textures on different active textures.
+for (var ii = 0; ii < targets.length; ++ii) {
+ var target = targets[ii];
+ var tex = gl.createTexture();
+ gl.activeTexture(gl.TEXTURE0 + ii);
+ gl.bindTexture(gl[target], tex);
+}
+
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+
+var states = [
+ { state: 'TEXTURE_WRAP_S', default: 'REPEAT', value1: 'CLAMP_TO_EDGE', value2: 'REPEAT' },
+ { state: 'TEXTURE_WRAP_T', default: 'REPEAT', value1: 'MIRRORED_REPEAT', value2: 'REPEAT' },
+ { state: 'TEXTURE_MAG_FILTER', default: 'LINEAR', value1: 'NEAREST', value2: 'LINEAR' },
+ { state: 'TEXTURE_MIN_FILTER', default: 'NEAREST_MIPMAP_LINEAR', value1: 'LINEAR_MIPMAP_LINEAR', value2: 'NEAREST' }
+];
+
+if (contextVersion > 1) {
+ states = states.concat([
+ { state: 'TEXTURE_WRAP_R', default: 'REPEAT', value1: 'CLAMP_TO_EDGE', value2: 'MIRRORED_REPEAT' },
+ { state: 'TEXTURE_COMPARE_FUNC', default: 'LEQUAL', value1: 'GREATER', value2: 'LESS' },
+ { state: 'TEXTURE_COMPARE_MODE', default: 'NONE', value1: 'COMPARE_REF_TO_TEXTURE', value2: 'NONE' },
+ { state: 'TEXTURE_BASE_LEVEL', default: 0, value1: 100, value2: 99 },
+ { state: 'TEXTURE_MAX_LEVEL', default: 1000, value1: 800, value2: 300 },
+ { state: 'TEXTURE_MIN_LOD', default: -1000.0, value1: -500.0, value2: -999.0 },
+ { state: 'TEXTURE_MAX_LOD', default: 1000.0, value1: 500.0, value2: 999.0 },
+ // Note: For TEXTURE_IMMUTABLE_LEVELS and TEXTURE_IMMUTABLE_FORMAT,
+ // these two pname are used by getTexParameter API only, not available in texParameter[fi] in specifications.
+ // Thus, these two states store default value only.
+ { state: 'TEXTURE_IMMUTABLE_LEVELS', default: 0, },
+ { state: 'TEXTURE_IMMUTABLE_FORMAT', default: false, }
+ ]);
+}
+
+function getStateInfoValue(stateInfo, item, method) {
+ switch (stateInfo.state) {
+ case 'TEXTURE_WRAP_R':
+ case 'TEXTURE_WRAP_S':
+ case 'TEXTURE_WRAP_T':
+ case 'TEXTURE_MAG_FILTER':
+ case 'TEXTURE_MIN_FILTER':
+ case 'TEXTURE_COMPARE_FUNC':
+ case 'TEXTURE_COMPARE_MODE':
+ if (method === 'Get') {
+ return 'gl["' + stateInfo[item] + '"]';
+ } else if (method === 'Set') {
+ return gl[stateInfo[item]];
+ }
+ break;
+ case 'TEXTURE_BASE_LEVEL':
+ case 'TEXTURE_MAX_LEVEL':
+ case 'TEXTURE_MIN_LOD':
+ case 'TEXTURE_MAX_LOD':
+ if (method === 'Get') {
+ return '' + stateInfo[item];
+ } else if (method === 'Set') {
+ return stateInfo[item];
+ }
+ break;
+ case 'TEXTURE_IMMUTABLE_LEVELS':
+ case 'TEXTURE_IMMUTABLE_FORMAT':
+ // Return default value only.
+ return '' + stateInfo.default;
+ default:
+ wtu.error("Not reached!");
+ return null;
+ break;
+ }
+}
+
+function applyStates(fn) {
+ for (var ss = 0; ss < states.length; ++ss) {
+ var stateInfo = states[ss];
+ for (var ii = 0; ii < targets.length; ++ii) {
+ var target = targets[ii];
+ gl.activeTexture(gl.TEXTURE0 + ii);
+ fn(target, stateInfo);
+ }
+ }
+}
+
+// test the default state.
+applyStates(function(target, stateInfo) {
+ var a = 'gl.getTexParameter(gl["' + target + '"], gl["' + stateInfo.state + '"])';
+ var b = getStateInfoValue(stateInfo, 'default', 'Get');
+ shouldBe(a, b);
+});
+
+// test new state
+applyStates(function(target, stateInfo) {
+ switch (stateInfo.state) {
+ case 'TEXTURE_IMMUTABLE_FORMAT':
+ case 'TEXTURE_IMMUTABLE_LEVELS':
+ // Skip these two pname for texParameterf[fi].
+ break;
+ case 'TEXTURE_MIN_LOD':
+ case 'TEXTURE_MAX_LOD':
+ gl.texParameterf(gl[target], gl[stateInfo.state], getStateInfoValue(stateInfo, 'value1', 'Set'));
+ break;
+ default:
+ gl.texParameteri(gl[target], gl[stateInfo.state], getStateInfoValue(stateInfo, 'value1', 'Set'));
+ break;
+ }
+});
+
+applyStates(function(target, stateInfo) {
+ var a = 'gl.getTexParameter(gl["' + target + '"], gl["' + stateInfo.state + '"])';
+ var b = getStateInfoValue(stateInfo, 'value1', 'Get');
+ shouldBe(a, b);
+});
+
+// test different states on each target.
+function getItem(count) {
+ return (count % 2) ? 'value2' : 'value1';
+}
+
+applyStates(function() {
+ var count = 0;
+ return function(target, stateInfo) {
+ switch (stateInfo.state) {
+ case 'TEXTURE_IMMUTABLE_FORMAT':
+ case 'TEXTURE_IMMUTABLE_LEVELS':
+ // Skip these two pname for texParameterf[fi].
+ break;
+ case 'TEXTURE_MIN_LOD':
+ case 'TEXTURE_MAX_LOD':
+ gl.texParameterf(gl[target], gl[stateInfo.state], getStateInfoValue(stateInfo, getItem(count), 'Set'));
+ break;
+ default:
+ gl.texParameteri(gl[target], gl[stateInfo.state], getStateInfoValue(stateInfo, getItem(count), 'Set'));
+ break;
+ }
+ ++count;
+ }
+}());
+
+applyStates(function() {
+ var count = 0;
+ return function(target, stateInfo) {
+ var a = 'gl.getTexParameter(gl["' + target + '"], gl["' + stateInfo.state + '"])';
+ var b = getStateInfoValue(stateInfo, getItem(count), 'Get');
+ shouldBe(a, b);
+ ++count;
+ };
+}());
+
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
+
+var successfullyParsed = true;