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diff --git a/dom/canvas/test/webgl-conf/checkout/extra/webgl-drawelements-validation.html b/dom/canvas/test/webgl-conf/checkout/extra/webgl-drawelements-validation.html new file mode 100644 index 000000000..74f15608a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/webgl-drawelements-validation.html @@ -0,0 +1,163 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<title>Micro-benchmark for WebGL drawElements index validation</title> +<style> +canvas { + border: 1px solid #000; +} +</style> +<script src="../js/webgl-test-utils.js"></script> +<script type="application/javascript"> +"use strict"; + +var wtu = WebGLTestUtils; + +var totalTimeTest1 = 0; +var totalTimeTest2 = 0; +var totalTimeTest3 = 0; +var iterationsLeft = 10; // How many times to run the full test. +var indexCount = 500001; // Divisible by 3. + +var indices = []; +for (var i = 0; i < indexCount - 1; ++i) { + indices.push(0); + indices.push(1); + indices.push(2); + indices.push(3); +} +indices.push(4); + +var fullIndicesArray = new Uint16Array(indices); + +var drawIterations = 50; + +var errorsCorrect = true; + +var log = function(msg) { + console.log(msg); + var p = document.createElement('p'); + p.textContent = msg; + document.body.appendChild(p); +}; + +var runTestIteration = function() { + var canvas = document.createElement('canvas'); + canvas.width = 10; + canvas.height = 10; + var gl = wtu.create3DContext(canvas); + document.body.appendChild(canvas); + + var location = 0; + wtu.setupSimpleColorProgram(gl, location); + + var verts = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, verts); + var vertData = new Float32Array([-1, -1, + -1, 1, + 1, -1, + 1, 1]); + gl.bufferData(gl.ARRAY_BUFFER, vertData, gl.STATIC_DRAW); + gl.vertexAttribPointer(location, 2, gl.FLOAT, false, 0, 0); + gl.enableVertexAttribArray(location); + + var indexBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, fullIndicesArray, gl.DYNAMIC_DRAW); + gl.finish(); + + var measureTime = function(f) { + var startTime = new Date().getTime(); + f(); + var error = gl.getError(); + var endTime = new Date().getTime(); + errorsCorrect = errorsCorrect && error == gl.INVALID_OPERATION; + return endTime - startTime; + }; + + // The buffer has at least one out-of-range index from the start, + // so only validation will happen, not drawing. + + totalTimeTest1 += measureTime(function() { + for (var i = 0; i < drawIterations; ++i) { + // Change all data, which will cause complete revalidation of the index buffer. + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, fullIndicesArray); + gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT, 0); + } + }); + + totalTimeTest2 += measureTime(function() { + for (var i = 0; i < drawIterations; ++i) { + // Change only one index and vary the amount of referenced indices. + // These should not be a big problem to a smart implementation. + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, Math.floor(indices.length / 2), new Uint16Array([i + 5])); + gl.drawElements(gl.TRIANGLES, indices.length - i * 3, gl.UNSIGNED_SHORT, 0); + } + }); + + totalTimeTest3 += measureTime(function() { + for (var i = 0; i < drawIterations; ++i) { + // Change data at two indices to cause completely revalidating the index buffer in + // current implementations in Chrome and Firefox (as of March 17th 2014). + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([i + 5])); + gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, indices.length - 1, new Uint16Array([i + 5])); + gl.drawElements(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT, 0); + } + }); + + setTimeout(function() { + var lose = gl.getExtension('WEBGL_lose_context'); + lose.loseContext(); + }, 40); +}; + +var runTest = function() { + if (iterationsLeft > 0) { + runTestIteration(); + --iterationsLeft; + setTimeout(runTest, 500); + } else { + log("Validation returned correct results: " + errorsCorrect); + log('1. Time spent on full buffer updates: ' + totalTimeTest1 + ' ms'); + log('Indices uploaded and referenced by draw calls processed: ' + Math.round(indices.length * drawIterations / totalTimeTest1) + ' / ms'); + log('2. Time spent on validating single index updates while range referenced also changes on every draw call: ' + totalTimeTest2 + ' ms'); + log('Indices referenced by draw calls handled: ' + Math.round(indices.length * drawIterations / totalTimeTest2) + ' / ms'); + log('3. Time spent on validating single index updates at each end of the buffer (worst case for Firefox implementation as of March 2014, not reflective of real world performance): ' + totalTimeTest3 + ' ms'); + log('Indices referenced by draw calls handled: ' + Math.round(indices.length * drawIterations / totalTimeTest3) + ' / ms'); + } +}; +</script> +</head> +<body onload="setTimeout(runTest, 100)"> +<h1>Micro-benchmark for WebGL drawElements index validation</h1> +<p>Note that these test cases are completely artificial, and their results only very rough indicators of the performance of a specific part of the system.</p> +<p>The benchmark does not perform any drawing, but rather measures the time the browser takes to upload indices and to check if there are out-of-range indices.</p> +</body> +</html> |