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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/texture-allocation-stress-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/texture-allocation-stress-test.html | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/texture-allocation-stress-test.html b/dom/canvas/test/webgl-conf/checkout/extra/texture-allocation-stress-test.html new file mode 100644 index 000000000..2c423e02a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/texture-allocation-stress-test.html @@ -0,0 +1,68 @@ +<!-- + +/* +** Copyright (c) 2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Tests that resources allocated by a WebGL context are freed in a reasonable timeframe.</title> +<link rel="stylesheet" href="../resources/js-test-style.css"/> +<script src="../js/js-test-pre.js"></script> +<script src="../js/webgl-test-utils.js"> </script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="32" height="32"> +</canvas> +<script> +"use strict"; +description(); + +debug("Creates a WebGL context and textures consuming ~80 MB of video memory, then reloads the page and does it over again.") +debug("GPU memory usage should be capped. It should not grow unboundedly.") + +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext(document.getElementById("canvas")); +var textures = []; + +for (var ii = 0; ii < 20; ++ii) { + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1024, 1024, 0, gl.RGBA, gl.UNSIGNED_BYTE, + null); + textures.push(tex); +} + +setTimeout(function() { debug("Reloading..."); window.location.reload(); }, 500); + +var successfullyParsed = true; +</script> + +</body> +</html> |