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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/program-test-1.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/program-test-1.html | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/program-test-1.html b/dom/canvas/test/webgl-conf/checkout/extra/program-test-1.html new file mode 100644 index 000000000..9cfdfb2bd --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/program-test-1.html @@ -0,0 +1,101 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- This is a visual test that programs must have both a vertex and + fragment shader attached; the fixed function pipeline on the + desktop must remain disabled. --> +<script type="application/javascript"> +function log() { + var s = ""; + for (var i = 0; i < arguments.length; ++i) { + s += arguments[i] + " "; + } + document.getElementById("log").innerHTML += s + "<br>"; +} + +function go() { + var gl = document.getElementById("c").getContext("experimental-webgl"); + + gl.clearColor(0.0, 0.0, 0.0, 0.0); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + + var vs = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"); + gl.compileShader(vs); + + var fs = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }"); + gl.compileShader(fs); + + var prog = gl.createProgram(); + gl.attachShader(prog, vs); + // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check! + //gl.attachShader(prog, fs); + + gl.bindAttribLocation(prog, 0, "aVertex"); + gl.bindAttribLocation(prog, 1, "aColor"); + + gl.linkProgram(prog); + + var vbuf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vbuf); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ + -1.0, -1.0, 0.0, 1.0, + -1.0, 1.0, 0.0, 1.0, + 1.0, -1.0, 0.0, 1.0, + 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW); + gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); + + var cbuf = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, cbuf); + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0, + 0, 255, 0, + 0, 0, 255, + 255, 255, 0]), gl.STATIC_DRAW); + gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0); + + gl.enableVertexAttribArray(0); + gl.enableVertexAttribArray(1); + + gl.useProgram(prog); + + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + log("glError", "0x" + gl.getError().toString(16)); +} +</script> +</head> + +<body onload="go()"> +<p>Should be green in the rectangle below:</p> +<canvas style="background: green;" id="c"></canvas> +<div id="log"></div> +</body> +</html> |