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+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES Utilities
+ * ------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+'use strict';
+goog.provide('framework.common.tcuMatrix');
+goog.require('framework.delibs.debase.deMath');
+
+goog.scope(function() {
+
+ var tcuMatrix = framework.common.tcuMatrix;
+ var deMath = framework.delibs.debase.deMath;
+
+ var DE_ASSERT = function(x) {
+ if (!x)
+ throw new Error('Assert failed');
+ };
+
+ /**
+ * @constructor
+ * @param {number} rows
+ * @param {number} cols
+ * @param {*=} value
+ * Initialize to identity.
+ */
+ tcuMatrix.Matrix = function(rows, cols, value) {
+ value = value == undefined ? 1 : value;
+ this.rows = rows;
+ this.cols = cols;
+ this.matrix = [];
+ for (var i = 0; i < cols; i++)
+ this.matrix[i] = [];
+ for (var row = 0; row < rows; row++)
+ for (var col = 0; col < cols; col++)
+ this.set(row, col, (row == col) ? value : 0);
+ };
+
+ /**
+ * @param {number} rows
+ * @param {number} cols
+ * @param {Array<number>} vector
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.matrixFromVector = function(rows, cols, vector) {
+ var matrix = new tcuMatrix.Matrix(rows, cols);
+ for (var row = 0; row < vector.length; row++)
+ for (var col = 0; col < vector.length; col++)
+ matrix.matrix[col][row] = row == col ? vector[row] : 0;
+ return matrix;
+ };
+
+ /**
+ * @param {number} rows
+ * @param {number} cols
+ * @param {Array<number>} src
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.matrixFromDataArray = function(rows, cols, src) {
+ var matrix = new tcuMatrix.Matrix(rows, cols);
+ for (var row = 0; row < rows; row++) {
+ for (var col = 0; col < cols; col++) {
+ matrix.matrix[col][row] = src[row * cols + col];
+ }
+ }
+ return matrix;
+ };
+
+ /**
+ * Fill the Matrix with data from array
+ * @param {number} rows
+ * @param {number} cols
+ * @param {Array<number>} array
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.matrixFromArray = function(rows, cols, array) {
+ DE_ASSERT(array.length === rows * cols);
+ var matrix = new tcuMatrix.Matrix(rows, cols);
+ for (var row = 0; row < rows; row++)
+ for (var col = 0; col < cols; col++)
+ matrix.matrix[col][row] = array[row * cols + col];
+ return matrix;
+ };
+
+ tcuMatrix.Matrix.prototype.set = function(x, y, value) {
+ this.isRangeValid(x, y);
+ this.matrix[y][x] = value;
+ };
+
+ tcuMatrix.Matrix.prototype.setRow = function(row, values) {
+ if (!deMath.deInBounds32(row, 0, this.rows))
+ throw new Error('Rows out of range');
+ if (values.length > this.cols)
+ throw new Error('Too many columns');
+ for (var col = 0; col < values.length; col++)
+ this.matrix[col][row] = values[col];
+ };
+
+ tcuMatrix.Matrix.prototype.setCol = function(col, values) {
+ if (!deMath.deInBounds32(col, 0, this.cols))
+ throw new Error('Columns out of range');
+ if (values.length > this.rows)
+ throw new Error('Too many rows');
+ for (var row = 0; row < values.length; row++)
+ this.matrix[col][row] = values[row];
+ };
+
+ tcuMatrix.Matrix.prototype.get = function(x, y) {
+ this.isRangeValid(x, y);
+ return this.matrix[y][x];
+ };
+
+ tcuMatrix.Matrix.prototype.getColumn = function(y) {
+ return this.matrix[y];
+ };
+
+ tcuMatrix.Matrix.prototype.isRangeValid = function(x, y) {
+ if (!deMath.deInBounds32(x, 0, this.rows))
+ throw new Error('Rows out of range');
+ if (!deMath.deInBounds32(y, 0, this.cols))
+ throw new Error('Columns out of range');
+ };
+
+ /**
+ * @return {Array<number>}
+ */
+ tcuMatrix.Matrix.prototype.getColumnMajorData = function() {
+ /** @type {Array<number>} */ var a = [];
+ for (var col = 0; col < this.cols; col++)
+ for (var row = 0; row < this.rows; row++)
+ a.push(this.get(row, col));
+ return a;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} matrixA
+ * @param {tcuMatrix.Matrix} matrixB
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.add = function(matrixA, matrixB) {
+ var res = new tcuMatrix.Matrix(matrixA.rows, matrixB.cols);
+ for (var col = 0; col < matrixA.cols; col++)
+ for (var row = 0; row < matrixA.rows; row++)
+ res.set(row, col, matrixA.get(row, col) + matrixB.get(row, col));
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} matrixA
+ * @param {tcuMatrix.Matrix} matrixB
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.subtract = function(matrixA, matrixB) {
+ var res = new tcuMatrix.Matrix(matrixA.rows, matrixB.cols);
+ for (var col = 0; col < matrixA.cols; col++)
+ for (var row = 0; row < matrixA.rows; row++)
+ res.set(row, col, matrixA.get(row, col) - matrixB.get(row, col));
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} matrixA
+ * @param {tcuMatrix.Matrix} matrixB
+ * @return {tcuMatrix.Matrix}
+ * Multiplication of two matrices.
+ */
+ tcuMatrix.multiply = function(matrixA, matrixB) {
+ if (matrixA.cols != matrixB.rows)
+ throw new Error('Wrong matrices sizes');
+ var res = new tcuMatrix.Matrix(matrixA.rows, matrixB.cols);
+ for (var row = 0; row < matrixA.rows; row++)
+ for (var col = 0; col < matrixB.cols; col++) {
+ var v = 0;
+ for (var ndx = 0; ndx < matrixA.cols; ndx++)
+ v += matrixA.get(row, ndx) * matrixB.get(ndx, col);
+ res.set(row, col, v);
+ }
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} matrixA
+ * @param {tcuMatrix.Matrix} matrixB
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.divide = function(matrixA, matrixB) {
+ var res = new tcuMatrix.Matrix(matrixA.rows, matrixA.cols);
+ for (var col = 0; col < matrixA.cols; col++)
+ for (var row = 0; row < matrixA.rows; row++)
+ res.set(row, col, matrixA.get(row, col) / matrixB.get(row, col));
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} mtx
+ * @param {Array<number>} vec
+ * @return {Array<number>}
+ */
+ tcuMatrix.multiplyMatVec = function(mtx, vec) {
+ /** @type {Array<number>} */ var res = [];
+ /** @type {number} */ var value;
+ for (var row = 0; row < mtx.rows; row++) {
+ value = 0;
+ for (var col = 0; col < mtx.cols; col++)
+ value += mtx.get(row, col) * vec[col];
+ res[row] = value;
+ }
+
+ return res;
+ };
+
+ /**
+ * @param {Array<number>} vec
+ * @param {tcuMatrix.Matrix} mtx
+ * @return {Array<number>}
+ */
+ tcuMatrix.multiplyVecMat = function(vec, mtx) {
+ /** @type {Array<number>} */ var res = [];
+ /** @type {number} */ var value;
+ for (var col = 0; col < mtx.cols; col++) {
+ value = 0;
+ for (var row = 0; row < mtx.rows; row++)
+ value += mtx.get(row, col) * vec[row];
+ res[col] = value;
+ }
+
+ return res;
+ };
+
+ tcuMatrix.Matrix.prototype.toString = function() {
+ var str = 'mat' + this.cols;
+ if (this.rows !== this.cols)
+ str += 'x' + this.rows;
+ str += '(';
+ for (var col = 0; col < this.cols; col++) {
+ str += '[';
+ for (var row = 0; row < this.rows; row++) {
+ str += this.matrix[col][row];
+ if (row != this.rows - 1)
+ str += ', ';
+ }
+ str += ']';
+
+ if (col != this.cols - 1)
+ str += ', ';
+ }
+ str += ')';
+ return str;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} mtx
+ * @param {number} scalar
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.subtractMatScal = function(mtx, scalar) {
+ /** @type {tcuMatrix.Matrix} */ var res = new tcuMatrix.Matrix(mtx.rows, mtx.cols);
+ for (var col = 0; col < mtx.cols; col++)
+ for (var row = 0; row < mtx.rows; row++)
+ res.set(row, col, mtx.get(row, col) - scalar);
+
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} mtx
+ * @param {number} scalar
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.addMatScal = function(mtx, scalar) {
+ /** @type {tcuMatrix.Matrix} */ var res = new tcuMatrix.Matrix(mtx.rows, mtx.cols);
+ for (var col = 0; col < mtx.cols; col++)
+ for (var row = 0; row < mtx.rows; row++)
+ res.set(row, col, mtx.get(row, col) + scalar);
+
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} mtx
+ * @param {number} scalar
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.multiplyMatScal = function(mtx, scalar) {
+ /** @type {tcuMatrix.Matrix} */ var res = new tcuMatrix.Matrix(mtx.rows, mtx.cols);
+ for (var col = 0; col < mtx.cols; col++)
+ for (var row = 0; row < mtx.rows; row++)
+ res.set(row, col, mtx.get(row, col) * scalar);
+
+ return res;
+ };
+
+ /**
+ * @param {tcuMatrix.Matrix} mtx
+ * @param {number} scalar
+ * @return {tcuMatrix.Matrix}
+ */
+ tcuMatrix.divideMatScal = function(mtx, scalar) {
+ /** @type {tcuMatrix.Matrix} */ var res = new tcuMatrix.Matrix(mtx.rows, mtx.cols);
+ for (var col = 0; col < mtx.cols; col++)
+ for (var row = 0; row < mtx.rows; row++)
+ res.set(row, col, mtx.get(row, col) / scalar);
+
+ return res;
+ };
+
+ /**
+ * @constructor
+ * @extends {tcuMatrix.Matrix}
+ */
+ tcuMatrix.Mat2 = function() {
+ tcuMatrix.Matrix.call(this, 2, 2);
+ };
+
+ tcuMatrix.Mat2.prototype = Object.create(tcuMatrix.Matrix.prototype);
+ tcuMatrix.Mat2.prototype.constructor = tcuMatrix.Mat2;
+
+ /**
+ * @constructor
+ * @extends {tcuMatrix.Matrix}
+ */
+ tcuMatrix.Mat3 = function() {
+ tcuMatrix.Matrix.call(this, 3, 3);
+ };
+
+ tcuMatrix.Mat3.prototype = Object.create(tcuMatrix.Matrix.prototype);
+ tcuMatrix.Mat3.prototype.constructor = tcuMatrix.Mat3;
+
+ /**
+ * @constructor
+ * @extends {tcuMatrix.Matrix}
+ */
+ tcuMatrix.Mat4 = function() {
+ tcuMatrix.Matrix.call(this, 4, 4);
+ };
+
+ tcuMatrix.Mat4.prototype = Object.create(tcuMatrix.Matrix.prototype);
+ tcuMatrix.Mat4.prototype.constructor = tcuMatrix.Mat4;
+
+});