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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/glsl-vertex-branch.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/glsl-vertex-branch.html | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/glsl-vertex-branch.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/glsl-vertex-branch.html new file mode 100644 index 000000000..b790a89b2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/glsl-vertex-branch.html @@ -0,0 +1,149 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>GLSL function nodes Test</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> + +<script id="vshaderNoBranch" type="x-shader/x-vertex"> +attribute vec3 aPosition; +uniform float redIntensity; + +varying vec4 vColor; + +float MADBug(float paramValue) { + float localVar = 1.0; + return 0.25 * ceil(localVar) + paramValue; +} + +void main(void) { + gl_Position = vec4(aPosition, 1.0); + vColor = vec4(MADBug(redIntensity), 0., 0., 1.); +} +</script> + +<script id="vshaderBranch" type="x-shader/x-vertex"> +attribute vec3 aPosition; +uniform float redIntensity; + +varying vec4 vColor; + +float MADBug(float paramValue) { + float localVar = 1.0; + return 0.25 * ceil(localVar) + paramValue; +} + +void main(void) { + float condition = 42.; + if (condition == 0.) {} + gl_Position = vec4(aPosition, 1.0); + vColor = vec4(MADBug(redIntensity), 0., 0., 1.); +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; + +varying vec4 vColor; +void main() +{ + gl_FragColor = vColor; +} +</script> +</head> +<body> +<canvas id="canvasNoBranch" width="50" height="50"></canvas> +<canvas id="canvasBranch" width="50" height="50"></canvas> +<div id="description">This tests against a Mac driver bug related to branches + inside of Vertex Shaders.</div> +<div id="console"></div> +<script> +"use strict"; +var width = 50; +var height = 50; +var wtu = WebGLTestUtils; + +function drawAndRead(canvasID, vshaderID, buffer) +{ + var gl = wtu.create3DContext(canvasID); + var program = wtu.setupProgram(gl, [vshaderID, "fshader"], ["aPosition"]); + var vertexObject = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -1,-1,0, 1,-1,0 ]), gl.STATIC_DRAW); + gl.enableVertexAttribArray(0); + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + + var loc = gl.getUniformLocation(program, "redIntensity"); + gl.uniform1f(loc, 0.75); + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); + gl.drawArrays(gl.TRIANGLES, 0, 3); + gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); + if (gl.getError() != gl.NO_ERROR) + return false; + return true; +} + +function compareRendering(buffer1, buffer2, tol) +{ + for (var i = 0; i < width * height * 4; ++i) { + if (Math.abs(buffer1[i] - buffer2[i]) > tol) + return false; + } + return true; +} + +function init() +{ + description("tests vertex shader with branch"); + + var bufBranch = new Uint8Array(width * height * 4); + var bufNoBranch = new Uint8Array(width * height * 4); + + if (drawAndRead("canvasBranch", "vshaderBranch", bufBranch) == false || + drawAndRead("canvasNoBranch", "vshaderNoBranch", bufNoBranch) == false) { + testFailed("Setup failed"); + } else { + if (compareRendering(bufBranch, bufNoBranch, 4) == false) + testFailed("Rendering results are different"); + else + testPassed("Rendering results are the same"); + } +} + +init(); +var successfullyParsed = true; +</script> +<script src="../../../js/js-test-post.js"></script> +</body> +</html> + |