diff options
Diffstat (limited to 'dom/canvas/test/reftest/webgl-resize-test.html')
-rw-r--r-- | dom/canvas/test/reftest/webgl-resize-test.html | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/dom/canvas/test/reftest/webgl-resize-test.html b/dom/canvas/test/reftest/webgl-resize-test.html new file mode 100644 index 000000000..879479e05 --- /dev/null +++ b/dom/canvas/test/reftest/webgl-resize-test.html @@ -0,0 +1,58 @@ +<!DOCTYPE html>
+<html class="reftest-wait">
+<head>
+<meta charset="UTF-8">
+
+<script type="text/javascript" src="webgl-utils.js"></script>
+<script type="text/javascript">
+/* Resize Test
+ *
+ * Create canvas of wrong size.
+ * Clear the canvas to red.
+ * Resize to correct size.
+ * Clear to green.
+ */
+
+"use strict";
+
+function render(gl) {
+ gl.clearColor(1.0, 0.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.canvas.width = 256;
+ gl.canvas.height = 256;
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.finish();
+}
+
+function renderFailure(canvas) {
+ // This will also trigger RAF for us.
+ var context = canvas.getContext("2d");
+ context.fillText('WebGL failed.', 64, 64);
+}
+
+function runTest() {
+ var canvas = document.getElementById("canvas");
+
+ var gl = initGL(canvas);
+ if (gl)
+ render(gl);
+ else
+ renderFailure(canvas);
+
+ waitForComposite(testComplete);
+}
+
+function testComplete() {
+ document.documentElement.removeAttribute("class");
+}
+</script>
+</head>
+
+<body onload="rAF(runTest);">
+ <canvas id="canvas" width="128" height="128" bgcolor='yellow'></canvas>
+</body>
+
+</html>
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