diff options
Diffstat (limited to 'dom/canvas/test/reftest/reftest.list')
-rw-r--r-- | dom/canvas/test/reftest/reftest.list | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/dom/canvas/test/reftest/reftest.list b/dom/canvas/test/reftest/reftest.list new file mode 100644 index 000000000..257f28c25 --- /dev/null +++ b/dom/canvas/test/reftest/reftest.list @@ -0,0 +1,173 @@ +# WebGL Reftests! +default-preferences pref(webgl.force-enabled,true) pref(media.useAudioChannelAPI,true) pref(dom.audiochannel.mutedByDefault,false) + +# Check that disabling works: +skip-if(Android) == webgl-disable-test.html?nogl wrapper.html?green.png +pref(webgl.disabled,true) skip-if(Android) == webgl-disable-test.html wrapper.html?green.png + +# Basic WebGL tests: +# Do we get pixels to the screen at all? +# Neither of these should ever break. +skip-if(Android) == webgl-clear-test.html wrapper.html?green.png +pref(webgl.force-layers-readback,true) skip-if(Android) == webgl-clear-test.html?readback wrapper.html?green.png + +# Make sure that our choice of attribs doesn't break rendering. +skip-if(Android) == webgl-clear-test.html?depth wrapper.html?green.png +skip-if(Android) == webgl-clear-test.html?stencil wrapper.html?green.png +skip-if(Android) == webgl-clear-test.html?depth&stencil wrapper.html?green.png + +# Check that resize works: +skip-if(Android) == webgl-resize-test.html wrapper.html?green.png + +# Check that captureStream() displays in a local video element +skip-if(Android) == webgl-capturestream-test.html?preserve wrapper.html?green.png + +# Some of the failure conditions are a little crazy. I'm (jgilbert) setting these based on +# failures encountered when running on Try, and then targetting the Try config by +# differences in the `sandbox` contents. That is, I'm labeling based on symptoms rather +# than cause. +# WinXP R: winWidget && layersGPUAccelerated && !d3d11 +# Win7+ R: winWidget && layersGPUAccelerated && d3d11 +# Win7+ Ru: winWidget && !layersGPUAccelerated && d3d11 +# (Note that we have to remove spaces when used below) + +# IMPORTANT: Expected outcomes are evaluated left-to-right, and they replace eachother. +# That means that if an unconditional status (`fuzzy()`) is to the right of another status +# (such as fails-if), it will overwrite the old status. +# +# As such, all unconditional statuses should be to the left of conditional statuses. +# (See /layout/tools/reftest/reftest.js:945) + +# Does we draw the correct colors in the correct places? +# Combinations: PowerSet([readback, aa, preserve, premult, alpha]) x [frame=1,frame=6] +# This is 2^6 = 64 combinations. +skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png + +# Check for hanging bindings/state settings: +skip-if(Android) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?__&preserve wrapper.html?green.png +skip-if(Android) == webgl-hanging-fb-test.html?aa&preserve wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&__&________ wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&aa&________ wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&__&preserve wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&aa&preserve wrapper.html?green.png + +skip-if(Android) == webgl-hanging-scissor-test.html?__ wrapper.html?green.png +skip-if(Android) == webgl-hanging-scissor-test.html?aa wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?readback&__ wrapper.html?green.png +skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?readback&aa wrapper.html?green.png + + +# Check that our experimental prefs still work: + +# 16bpp for Android: [16bpp] * PowerSet([readback, premult, alpha]) +# RGB565 dithers 127 to [123,132]. (Max error: 5) +# RGBA4444 dithers 128 to [119,136], and 191 to [192]. (Max error: 9) +# Bug 1285531 - tests disabled for memory corruption +fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&_____ wrapper.html?colors-no-alpha.png +fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&_______&_____ wrapper.html?colors-no-alpha.png +fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&premult&_____ wrapper.html?colors-no-alpha.png +fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&_______&alpha wrapper.html?colors-non-premult.png +fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&alpha wrapper.html?colors-premult.png +fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&premult&alpha wrapper.html?colors-premult.png + +# Force native GL (Windows): +skip-if(!winWidget) pref(webgl.disable-angle,true) == webgl-color-test.html?native-gl wrapper.html?colors-no-alpha.png + + +# Non-WebGL Reftests! + +# Do we correctly handle multiple clip paths? +!= clip-multiple-paths.html clip-multiple-paths-badref.html + +# Bug 1255062 +== clip-multiple-move-1.html clip-multiple-move-1-ref.html +== clip-multiple-move-2.html clip-multiple-move-2-ref.html + +# Bug 815648 +== stroketext-shadow.html stroketext-shadow-ref.html + +# focus rings +pref(canvas.focusring.enabled,true) skip-if(cocoaWidget) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html +pref(canvas.customfocusring.enabled,true) skip-if(Android||cocoaWidget||winWidget) fuzzy-if(gtkWidget,64,410) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html + +# Check that captureStream() displays in a local video element +== capturestream.html wrapper.html?green.png + +fuzzy-if(azureSkia,16,2) fuzzy-if(Android,3,40) fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu),1,1) == 1177726-text-stroke-bounds.html 1177726-text-stroke-bounds-ref.html + +# Canvas Filter Reftests +include filters/reftest.list + +# Bug 1305963 +== mozCurrentTransform.html mozCurrentTransform-ref.html +== mozCurrentTransformInverse.html mozCurrentTransform-ref.html |