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+# WebGL Reftests!
+default-preferences pref(webgl.force-enabled,true) pref(media.useAudioChannelAPI,true) pref(dom.audiochannel.mutedByDefault,false)
+
+# Check that disabling works:
+skip-if(Android) == webgl-disable-test.html?nogl wrapper.html?green.png
+pref(webgl.disabled,true) skip-if(Android) == webgl-disable-test.html wrapper.html?green.png
+
+# Basic WebGL tests:
+# Do we get pixels to the screen at all?
+# Neither of these should ever break.
+skip-if(Android) == webgl-clear-test.html wrapper.html?green.png
+pref(webgl.force-layers-readback,true) skip-if(Android) == webgl-clear-test.html?readback wrapper.html?green.png
+
+# Make sure that our choice of attribs doesn't break rendering.
+skip-if(Android) == webgl-clear-test.html?depth wrapper.html?green.png
+skip-if(Android) == webgl-clear-test.html?stencil wrapper.html?green.png
+skip-if(Android) == webgl-clear-test.html?depth&stencil wrapper.html?green.png
+
+# Check that resize works:
+skip-if(Android) == webgl-resize-test.html wrapper.html?green.png
+
+# Check that captureStream() displays in a local video element
+skip-if(Android) == webgl-capturestream-test.html?preserve wrapper.html?green.png
+
+# Some of the failure conditions are a little crazy. I'm (jgilbert) setting these based on
+# failures encountered when running on Try, and then targetting the Try config by
+# differences in the `sandbox` contents. That is, I'm labeling based on symptoms rather
+# than cause.
+# WinXP R: winWidget && layersGPUAccelerated && !d3d11
+# Win7+ R: winWidget && layersGPUAccelerated && d3d11
+# Win7+ Ru: winWidget && !layersGPUAccelerated && d3d11
+# (Note that we have to remove spaces when used below)
+
+# IMPORTANT: Expected outcomes are evaluated left-to-right, and they replace eachother.
+# That means that if an unconditional status (`fuzzy()`) is to the right of another status
+# (such as fails-if), it will overwrite the old status.
+#
+# As such, all unconditional statuses should be to the left of conditional statuses.
+# (See /layout/tools/reftest/reftest.js:945)
+
+# Does we draw the correct colors in the correct places?
+# Combinations: PowerSet([readback, aa, preserve, premult, alpha]) x [frame=1,frame=6]
+# This is 2^6 = 64 combinations.
+skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&__&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&aa&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png
+skip-if(Android) == webgl-color-test.html?frame=1&__&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=1&__&preserve&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=1&aa&preserve&premult&alpha wrapper.html?colors-premult.png
+
+skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&__&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&aa&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png
+skip-if(Android) == webgl-color-test.html?frame=6&__&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=6&__&preserve&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) == webgl-color-test.html?frame=6&aa&preserve&premult&alpha wrapper.html?colors-premult.png
+
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=1&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png
+
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&_______&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(1,30000) fails-if(winWidget&&layersGPUAccelerated&&!d3d11) skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&_______&alpha wrapper.html?colors-non-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&________&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&__&preserve&premult&alpha wrapper.html?colors-premult.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-color-test.html?frame=6&readback&aa&preserve&premult&alpha wrapper.html?colors-premult.png
+
+# Check for hanging bindings/state settings:
+skip-if(Android) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png
+skip-if(Android) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png
+skip-if(Android) == webgl-hanging-fb-test.html?__&preserve wrapper.html?green.png
+skip-if(Android) == webgl-hanging-fb-test.html?aa&preserve wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&__&________ wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&aa&________ wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&__&preserve wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?readback&aa&preserve wrapper.html?green.png
+
+skip-if(Android) == webgl-hanging-scissor-test.html?__ wrapper.html?green.png
+skip-if(Android) == webgl-hanging-scissor-test.html?aa wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?readback&__ wrapper.html?green.png
+skip-if(Android) pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?readback&aa wrapper.html?green.png
+
+
+# Check that our experimental prefs still work:
+
+# 16bpp for Android: [16bpp] * PowerSet([readback, premult, alpha])
+# RGB565 dithers 127 to [123,132]. (Max error: 5)
+# RGBA4444 dithers 128 to [119,136], and 191 to [192]. (Max error: 9)
+# Bug 1285531 - tests disabled for memory corruption
+fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&_____ wrapper.html?colors-no-alpha.png
+fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&_______&_____ wrapper.html?colors-no-alpha.png
+fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(5,30000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&premult&_____ wrapper.html?colors-no-alpha.png
+fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&_______&alpha wrapper.html?colors-non-premult.png
+fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp&________&premult&alpha wrapper.html?colors-premult.png
+fuzzy(9,40000) skip pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback&premult&alpha wrapper.html?colors-premult.png
+
+# Force native GL (Windows):
+skip-if(!winWidget) pref(webgl.disable-angle,true) == webgl-color-test.html?native-gl wrapper.html?colors-no-alpha.png
+
+
+# Non-WebGL Reftests!
+
+# Do we correctly handle multiple clip paths?
+!= clip-multiple-paths.html clip-multiple-paths-badref.html
+
+# Bug 1255062
+== clip-multiple-move-1.html clip-multiple-move-1-ref.html
+== clip-multiple-move-2.html clip-multiple-move-2-ref.html
+
+# Bug 815648
+== stroketext-shadow.html stroketext-shadow-ref.html
+
+# focus rings
+pref(canvas.focusring.enabled,true) skip-if(cocoaWidget) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html
+pref(canvas.customfocusring.enabled,true) skip-if(Android||cocoaWidget||winWidget) fuzzy-if(gtkWidget,64,410) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html
+
+# Check that captureStream() displays in a local video element
+== capturestream.html wrapper.html?green.png
+
+fuzzy-if(azureSkia,16,2) fuzzy-if(Android,3,40) fuzzy-if(/^Windows\x20NT\x2010\.0/.test(http.oscpu),1,1) == 1177726-text-stroke-bounds.html 1177726-text-stroke-bounds-ref.html
+
+# Canvas Filter Reftests
+include filters/reftest.list
+
+# Bug 1305963
+== mozCurrentTransform.html mozCurrentTransform-ref.html
+== mozCurrentTransformInverse.html mozCurrentTransform-ref.html