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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+"use strict";
+
+/*
+ * Util base class to help test a captured canvas element. Initializes the
+ * output canvas (used for testing the color of video elements), and optionally
+ * overrides the default element |width| and |height|.
+ */
+function CaptureStreamTestHelper(width, height) {
+ this.cout = document.createElement('canvas');
+ if (width) {
+ this.elemWidth = width;
+ }
+ if (height) {
+ this.elemHeight = height;
+ }
+ this.cout.width = this.elemWidth;
+ this.cout.height = this.elemHeight;
+ document.body.appendChild(this.cout);
+}
+
+CaptureStreamTestHelper.prototype = {
+ /* Predefined colors for use in the methods below. */
+ black: { data: [0, 0, 0, 255], name: "black" },
+ blackTransparent: { data: [0, 0, 0, 0], name: "blackTransparent" },
+ green: { data: [0, 255, 0, 255], name: "green" },
+ red: { data: [255, 0, 0, 255], name: "red" },
+ blue: { data: [0, 0, 255, 255], name: "blue"},
+ grey: { data: [128, 128, 128, 255], name: "grey" },
+
+ /* Default element size for createAndAppendElement() */
+ elemWidth: 100,
+ elemHeight: 100,
+
+ /*
+ * Perform the drawing operation on each animation frame until stop is called
+ * on the returned object.
+ */
+ startDrawing: function (f) {
+ var stop = false;
+ var draw = () => {
+ f();
+ if (!stop) { window.requestAnimationFrame(draw); }
+ };
+ draw();
+ return { stop: () => stop = true };
+ },
+
+ /* Request a frame from the stream played by |video|. */
+ requestFrame: function (video) {
+ info("Requesting frame from " + video.id);
+ video.srcObject.requestFrame();
+ },
+
+ /*
+ * Returns the pixel at (|offsetX|, |offsetY|) (from top left corner) of
+ * |video| as an array of the pixel's color channels: [R,G,B,A]. Allows
+ * optional scaling of the drawImage() call (so that a 1x1 black image
+ * won't just draw 1 pixel in the corner)
+ */
+ getPixel: function (video, offsetX, offsetY, width, height) {
+ offsetX = offsetX || 0; // Set to 0 if not passed in.
+ offsetY = offsetY || 0; // Set to 0 if not passed in.
+ width = width || 0; // Set to 0 if not passed in.
+ height = height || 0; // Set to 0 if not passed in.
+
+ // Avoids old values in case of a transparent image.
+ CaptureStreamTestHelper2D.prototype.clear.call(this, this.cout);
+
+ var ctxout = this.cout.getContext('2d');
+ if (width != 0 || height != 0) {
+ ctxout.drawImage(video, 0, 0, width, height);
+ } else {
+ ctxout.drawImage(video, 0, 0);
+ }
+ return ctxout.getImageData(offsetX, offsetY, 1, 1).data;
+ },
+
+ /*
+ * Returns true if px lies within the per-channel |threshold| of the
+ * referenced color for all channels. px is on the form of an array of color
+ * channels, [R,G,B,A]. Each channel is in the range [0, 255].
+ */
+ isPixel: function (px, refColor, threshold) {
+ threshold = threshold || 0; // Default to 0 (exact match) if not passed in.
+ return px.every((ch, i) => Math.abs(ch - refColor.data[i]) <= threshold);
+ },
+
+ /*
+ * Returns true if px lies further away than |threshold| of the
+ * referenced color for any channel. px is on the form of an array of color
+ * channels, [R,G,B,A]. Each channel is in the range [0, 255].
+ */
+ isPixelNot: function (px, refColor, threshold) {
+ if (threshold === undefined) {
+ // Default to 127 (should be sufficiently far away) if not passed in.
+ threshold = 127;
+ }
+ return px.some((ch, i) => Math.abs(ch - refColor.data[i]) > threshold);
+ },
+
+ /*
+ * Behaves like isPixelNot but ignores the alpha channel.
+ */
+ isOpaquePixelNot: function(px, refColor, threshold) {
+ px[3] = refColor.data[3];
+ return h.isPixelNot(px, refColor, threshold);
+ },
+
+ /*
+ * Returns a promise that resolves when the provided function |test|
+ * returns true.
+ */
+ waitForPixel: function (video, offsetX, offsetY, test, timeout, width, height) {
+ return new Promise(resolve => {
+ const startTime = video.currentTime;
+ var ontimeupdate = () => {
+ var pixelMatch = false;
+ try {
+ pixelMatch = test(this.getPixel(video, offsetX, offsetY, width, height));
+ } catch (e) {
+ info("Waiting for pixel but no video available: " + e + "\n" + e.stack);
+ }
+ if (!pixelMatch &&
+ (!timeout || video.currentTime < startTime + (timeout / 1000.0))) {
+ // No match yet and,
+ // No timeout (waiting indefinitely) or |timeout| has not passed yet.
+ return;
+ }
+ video.removeEventListener("timeupdate", ontimeupdate);
+ resolve(pixelMatch);
+ };
+ video.addEventListener("timeupdate", ontimeupdate);
+ });
+ },
+
+ /*
+ * Returns a promise that resolves when the top left pixel of |video| matches
+ * on all channels. Use |threshold| for fuzzy matching the color on each
+ * channel, in the range [0,255].
+ */
+ waitForPixelColor: function (video, refColor, threshold, infoString) {
+ info("Waiting for video " + video.id + " to match [" +
+ refColor.data.join(',') + "] - " + refColor.name +
+ " (" + infoString + ")");
+ return this.waitForPixel(video, 0, 0,
+ px => this.isPixel(px, refColor, threshold))
+ .then(() => ok(true, video.id + " " + infoString));
+ },
+
+ /*
+ * Returns a promise that resolves after |timeout| ms of playback or when the
+ * top left pixel of |video| becomes |refColor|. The test is failed if the
+ * timeout is not reached.
+ */
+ waitForPixelColorTimeout: function (video, refColor, threshold, timeout, infoString) {
+ info("Waiting for " + video.id + " to time out after " + timeout +
+ "ms against [" + refColor.data.join(',') + "] - " + refColor.name);
+ return this.waitForPixel(video, 0, 0,
+ px => this.isPixel(px, refColor, threshold),
+ timeout)
+ .then(result => ok(!result, video.id + " " + infoString));
+ },
+
+ /* Create an element of type |type| with id |id| and append it to the body. */
+ createAndAppendElement: function (type, id) {
+ var e = document.createElement(type);
+ e.id = id;
+ e.width = this.elemWidth;
+ e.height = this.elemHeight;
+ if (type === 'video') {
+ e.autoplay = true;
+ }
+ document.body.appendChild(e);
+ return e;
+ },
+}
+
+/* Sub class holding 2D-Canvas specific helpers. */
+function CaptureStreamTestHelper2D(width, height) {
+ CaptureStreamTestHelper.call(this, width, height);
+}
+
+CaptureStreamTestHelper2D.prototype = Object.create(CaptureStreamTestHelper.prototype);
+CaptureStreamTestHelper2D.prototype.constructor = CaptureStreamTestHelper2D;
+
+/* Clear all drawn content on |canvas|. */
+CaptureStreamTestHelper2D.prototype.clear = function(canvas) {
+ var ctx = canvas.getContext('2d');
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+};
+
+/* Draw the color |color| to the source canvas |canvas|. Format [R,G,B,A]. */
+CaptureStreamTestHelper2D.prototype.drawColor = function(canvas, color) {
+ var ctx = canvas.getContext('2d');
+ var rgba = color.data.slice(); // Copy to not overwrite the original array
+ rgba[3] = rgba[3] / 255.0; // Convert opacity to double in range [0,1]
+ info("Drawing color " + rgba.join(','));
+ ctx.fillStyle = "rgba(" + rgba.join(',') + ")";
+
+ // Only fill top left corner to test that output is not flipped or rotated.
+ ctx.fillRect(0, 0, canvas.width / 2, canvas.height / 2);
+};
+
+/* Test that the given 2d canvas is NOT origin-clean. */
+CaptureStreamTestHelper2D.prototype.testNotClean = function(canvas) {
+ var ctx = canvas.getContext('2d');
+ var error = "OK";
+ try {
+ var data = ctx.getImageData(0, 0, 1, 1);
+ } catch(e) {
+ error = e.name;
+ }
+ is(error, "SecurityError",
+ "Canvas '" + canvas.id + "' should not be origin-clean");
+};
+
+/* Sub class holding WebGL specific helpers. */
+function CaptureStreamTestHelperWebGL(width, height) {
+ CaptureStreamTestHelper.call(this, width, height);
+}
+
+CaptureStreamTestHelperWebGL.prototype = Object.create(CaptureStreamTestHelper.prototype);
+CaptureStreamTestHelperWebGL.prototype.constructor = CaptureStreamTestHelperWebGL;
+
+/* Set the (uniform) color location for future draw calls. */
+CaptureStreamTestHelperWebGL.prototype.setFragmentColorLocation = function(colorLocation) {
+ this.colorLocation = colorLocation;
+};
+
+/* Clear the given WebGL context with |color|. */
+CaptureStreamTestHelperWebGL.prototype.clearColor = function(canvas, color) {
+ info("WebGL: clearColor(" + color.name + ")");
+ var gl = canvas.getContext('webgl');
+ var conv = color.data.map(i => i / 255.0);
+ gl.clearColor(conv[0], conv[1], conv[2], conv[3]);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+};
+
+/* Set an already setFragmentColorLocation() to |color| and drawArrays() */
+CaptureStreamTestHelperWebGL.prototype.drawColor = function(canvas, color) {
+ info("WebGL: drawArrays(" + color.name + ")");
+ var gl = canvas.getContext('webgl');
+ var conv = color.data.map(i => i / 255.0);
+ gl.uniform4f(this.colorLocation, conv[0], conv[1], conv[2], conv[3]);
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
+};