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diff --git a/dom/canvas/WebGLVertexArrayObject.h b/dom/canvas/WebGLVertexArrayObject.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#ifndef mozilla_dom_WebGLVertexArrayObject_h
+#define mozilla_dom_WebGLVertexArrayObject_h
+
+#include "WebGLVertexArrayGL.h"
+
+namespace mozilla {
+namespace dom {
+
+/**
+ * This class implements the DOM bindings for WebGL 2 VAO.
+ *
+ * This exists to so the object returned from gl.createVertexArray()
+ * is an instance of WebGLVertexArrayObject (to match the WebGL 2
+ * spec.)
+ */
+class WebGLVertexArrayObject final
+ : public WebGLVertexArrayGL
+{
+public:
+ static WebGLVertexArray* Create(WebGLContext* webgl);
+
+ virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
+
+private:
+ explicit WebGLVertexArrayObject(WebGLContext* webgl)
+ : WebGLVertexArrayGL(webgl)
+ { }
+
+ ~WebGLVertexArrayObject() {
+ DeleteOnce();
+ }
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // !mozilla_dom_WebGLVertexArrayObject_h