diff options
Diffstat (limited to 'dom/canvas/WebGLVertexArrayObject.cpp')
-rw-r--r-- | dom/canvas/WebGLVertexArrayObject.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArrayObject.cpp b/dom/canvas/WebGLVertexArrayObject.cpp new file mode 100644 index 000000000..5d43fcb6c --- /dev/null +++ b/dom/canvas/WebGLVertexArrayObject.cpp @@ -0,0 +1,37 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLVertexArrayObject.h" + +#include "GLContext.h" +#include "mozilla/dom/WebGL2RenderingContextBinding.h" +#include "WebGLContext.h" + +namespace mozilla { +namespace dom { + +WebGLVertexArray* +WebGLVertexArrayObject::Create(WebGLContext* webgl) +{ + // WebGL 2: This is core in GL ES 3. If support is missing something + // is very wrong. + bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object); + MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported."); + if (vaoSupport) + return new WebGLVertexArrayObject(webgl); + + return nullptr; +} + +JSObject* +WebGLVertexArrayObject::WrapObject(JSContext* cx, + JS::Handle<JSObject*> givenProto) +{ + return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto); +} + +} // namespace dom +} // namespace mozilla |