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-rw-r--r--dom/canvas/WebGLVertexArrayObject.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArrayObject.cpp b/dom/canvas/WebGLVertexArrayObject.cpp
new file mode 100644
index 000000000..5d43fcb6c
--- /dev/null
+++ b/dom/canvas/WebGLVertexArrayObject.cpp
@@ -0,0 +1,37 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLVertexArrayObject.h"
+
+#include "GLContext.h"
+#include "mozilla/dom/WebGL2RenderingContextBinding.h"
+#include "WebGLContext.h"
+
+namespace mozilla {
+namespace dom {
+
+WebGLVertexArray*
+WebGLVertexArrayObject::Create(WebGLContext* webgl)
+{
+ // WebGL 2: This is core in GL ES 3. If support is missing something
+ // is very wrong.
+ bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
+ MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
+ if (vaoSupport)
+ return new WebGLVertexArrayObject(webgl);
+
+ return nullptr;
+}
+
+JSObject*
+WebGLVertexArrayObject::WrapObject(JSContext* cx,
+ JS::Handle<JSObject*> givenProto)
+{
+ return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
+}
+
+} // namespace dom
+} // namespace mozilla