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-rw-r--r--dom/canvas/WebGLValidateStrings.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/dom/canvas/WebGLValidateStrings.cpp b/dom/canvas/WebGLValidateStrings.cpp
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+++ b/dom/canvas/WebGLValidateStrings.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLValidateStrings.h"
+
+#include "nsString.h"
+#include "WebGLContext.h"
+
+namespace mozilla {
+// The following code was taken from the WebKit WebGL implementation,
+// which can be found here:
+// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
+// Note that some modifications were done to adapt it to Mozilla.
+/****** BEGIN CODE TAKEN FROM WEBKIT ******/
+bool IsValidGLSLCharacter(char16_t c)
+{
+ // Printing characters are valid except " $ ` @ \ ' DEL.
+ if (c >= 32 && c <= 126 &&
+ c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
+ {
+ return true;
+ }
+
+ // Horizontal tab, line feed, vertical tab, form feed, carriage return
+ // are also valid.
+ if (c >= 9 && c <= 13) {
+ return true;
+ }
+
+ return false;
+}
+
+void StripComments::process(char16_t c)
+{
+ if (isNewline(c)) {
+ // No matter what state we are in, pass through newlines
+ // so we preserve line numbers.
+ emit(c);
+
+ if (m_parseState != InMultiLineComment)
+ m_parseState = BeginningOfLine;
+
+ return;
+ }
+
+ char16_t temp = 0;
+ switch (m_parseState) {
+ case BeginningOfLine:
+ // If it's an ASCII space.
+ if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) {
+ emit(c);
+ break;
+ }
+
+ if (c == '#') {
+ m_parseState = InPreprocessorDirective;
+ emit(c);
+ break;
+ }
+
+ // Transition to normal state and re-handle character.
+ m_parseState = MiddleOfLine;
+ process(c);
+ break;
+
+ case MiddleOfLine:
+ if (c == '/' && peek(temp)) {
+ if (temp == '/') {
+ m_parseState = InSingleLineComment;
+ emit(' ');
+ advance();
+ break;
+ }
+
+ if (temp == '*') {
+ m_parseState = InMultiLineComment;
+ // Emit the comment start in case the user has
+ // an unclosed comment and we want to later
+ // signal an error.
+ emit('/');
+ emit('*');
+ advance();
+ break;
+ }
+ }
+
+ emit(c);
+ break;
+
+ case InPreprocessorDirective:
+ // No matter what the character is, just pass it
+ // through. Do not parse comments in this state. This
+ // might not be the right thing to do long term, but it
+ // should handle the #error preprocessor directive.
+ emit(c);
+ break;
+
+ case InSingleLineComment:
+ // The newline code at the top of this function takes care
+ // of resetting our state when we get out of the
+ // single-line comment. Swallow all other characters.
+ break;
+
+ case InMultiLineComment:
+ if (c == '*' && peek(temp) && temp == '/') {
+ emit('*');
+ emit('/');
+ m_parseState = MiddleOfLine;
+ advance();
+ break;
+ }
+
+ // Swallow all other characters. Unclear whether we may
+ // want or need to just emit a space per character to try
+ // to preserve column numbers for debugging purposes.
+ break;
+ }
+}
+
+/****** END CODE TAKEN FROM WEBKIT ******/
+
+bool
+ValidateGLSLString(const nsAString& string, WebGLContext* webgl, const char* funcName)
+{
+ for (size_t i = 0; i < string.Length(); ++i) {
+ if (!IsValidGLSLCharacter(string.CharAt(i))) {
+ webgl->ErrorInvalidValue("%s: String contains the illegal character '%d'",
+ funcName, string.CharAt(i));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool
+ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl, const char* funcName)
+{
+ if (name.IsEmpty())
+ return false;
+
+ const uint32_t maxSize = webgl->IsWebGL2() ? 1024 : 256;
+ if (name.Length() > maxSize) {
+ webgl->ErrorInvalidValue("%s: Identifier is %d characters long, exceeds the"
+ " maximum allowed length of %d characters.",
+ funcName, name.Length(), maxSize);
+ return false;
+ }
+
+ if (!ValidateGLSLString(name, webgl, funcName))
+ return false;
+
+ nsString prefix1 = NS_LITERAL_STRING("webgl_");
+ nsString prefix2 = NS_LITERAL_STRING("_webgl_");
+
+ if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
+ Substring(name, 0, prefix2.Length()).Equals(prefix2))
+ {
+ webgl->ErrorInvalidOperation("%s: String contains a reserved GLSL prefix.",
+ funcName);
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace mozilla