diff options
Diffstat (limited to 'dom/canvas/WebGLShaderValidator.cpp')
-rw-r--r-- | dom/canvas/WebGLShaderValidator.cpp | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/dom/canvas/WebGLShaderValidator.cpp b/dom/canvas/WebGLShaderValidator.cpp index 57abb68dc..64021fce5 100644 --- a/dom/canvas/WebGLShaderValidator.cpp +++ b/dom/canvas/WebGLShaderValidator.cpp @@ -28,20 +28,39 @@ IdentifierHashFunc(const char* name, size_t len) return hash[0]; } -static ShCompileOptions +static int ChooseValidatorCompileOptions(const ShBuiltInResources& resources, const mozilla::gl::GLContext* gl) { - ShCompileOptions options = SH_VARIABLES | - SH_ENFORCE_PACKING_RESTRICTIONS | - SH_OBJECT_CODE | - SH_INIT_GL_POSITION; - + int options = SH_VARIABLES |
+ SH_ENFORCE_PACKING_RESTRICTIONS |
+ SH_INIT_VARYINGS_WITHOUT_STATIC_USE | + SH_OBJECT_CODE |
+ SH_INIT_GL_POSITION;
+
+ if (resources.MaxExpressionComplexity > 0) {
+ options |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ } // Sampler arrays indexed with non-constant expressions are forbidden in // GLSL 1.30 and later. // ESSL 3 requires constant-integral-expressions for this as well. // Just do it universally. options |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; + + // Needed for driver bug detection + options |= SH_EMULATE_BUILT_IN_FUNCTIONS; + + if (gfxPrefs::WebGLAllANGLEOptions()) {
+ return options |
+ SH_VALIDATE_LOOP_INDEXING |
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX |
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX |
+ SH_CLAMP_INDIRECT_ARRAY_BOUNDS |
+ SH_UNFOLD_SHORT_CIRCUIT |
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS |
+ SH_INIT_OUTPUT_VARIABLES |
+ SH_REGENERATE_STRUCT_NAMES;
+ }
#ifndef XP_MACOSX // We want to do this everywhere, but to do this on Mac, we need @@ -69,27 +88,9 @@ ChooseValidatorCompileOptions(const ShBuiltInResources& resources, // Work around that Mac drivers handle struct scopes incorrectly. options |= SH_REGENERATE_STRUCT_NAMES; - options |= SH_INIT_OUTPUT_VARIABLES; } #endif - if (gfxPrefs::WebGLAllANGLEOptions()) { - options = -1; - - options ^= SH_INTERMEDIATE_TREE; - options ^= SH_LINE_DIRECTIVES; - options ^= SH_SOURCE_PATH; - - options ^= SH_LIMIT_EXPRESSION_COMPLEXITY; - options ^= SH_LIMIT_CALL_STACK_DEPTH; - - options ^= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS; - options ^= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL; - - options ^= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; - options ^= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; - } - if (resources.MaxExpressionComplexity > 0) { options |= SH_LIMIT_EXPRESSION_COMPLEXITY; } @@ -184,7 +185,7 @@ WebGLContext::CreateShaderValidator(GLenum shaderType) const #endif } - const auto compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); + int compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl); return webgl::ShaderValidator::Create(shaderType, spec, outputLanguage, resources, compileOptions); } @@ -197,7 +198,7 @@ namespace webgl { ShaderValidator::Create(GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage, const ShBuiltInResources& resources, - ShCompileOptions compileOptions) + int compileOptions) { ShHandle handle = ShConstructCompiler(shaderType, spec, outputLanguage, &resources); if (!handle) |