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-rw-r--r--dom/canvas/WebGLContextUtils.cpp877
1 files changed, 877 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextUtils.cpp b/dom/canvas/WebGLContextUtils.cpp
new file mode 100644
index 000000000..9c0d34939
--- /dev/null
+++ b/dom/canvas/WebGLContextUtils.cpp
@@ -0,0 +1,877 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLContextUtils.h"
+#include "WebGLContext.h"
+
+#include "GLContext.h"
+#include "jsapi.h"
+#include "mozilla/dom/ScriptSettings.h"
+#include "mozilla/Preferences.h"
+#include "nsIDOMDataContainerEvent.h"
+#include "nsIDOMEvent.h"
+#include "nsIScriptSecurityManager.h"
+#include "nsIVariant.h"
+#include "nsPrintfCString.h"
+#include "nsServiceManagerUtils.h"
+#include "prprf.h"
+#include <stdarg.h>
+#include "WebGLBuffer.h"
+#include "WebGLExtensions.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLProgram.h"
+#include "WebGLTexture.h"
+#include "WebGLVertexArray.h"
+
+namespace mozilla {
+
+TexTarget
+TexImageTargetToTexTarget(TexImageTarget texImageTarget)
+{
+ switch (texImageTarget.get()) {
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return LOCAL_GL_TEXTURE_CUBE_MAP;
+
+ default:
+ return texImageTarget.get();
+ }
+}
+
+JS::Value
+StringValue(JSContext* cx, const char* chars, ErrorResult& rv)
+{
+ JSString* str = JS_NewStringCopyZ(cx, chars);
+ if (!str) {
+ rv.Throw(NS_ERROR_OUT_OF_MEMORY);
+ return JS::NullValue();
+ }
+
+ return JS::StringValue(str);
+}
+
+void
+WebGLContext::GenerateWarning(const char* fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+
+ GenerateWarning(fmt, ap);
+
+ va_end(ap);
+}
+
+void
+WebGLContext::GenerateWarning(const char* fmt, va_list ap)
+{
+ if (!ShouldGenerateWarnings())
+ return;
+
+ mAlreadyGeneratedWarnings++;
+
+ char buf[1024];
+ PR_vsnprintf(buf, 1024, fmt, ap);
+
+ // no need to print to stderr, as JS_ReportWarning takes care of this for us.
+
+ if (!mCanvasElement) {
+ return;
+ }
+
+ dom::AutoJSAPI api;
+ if (!api.Init(mCanvasElement->OwnerDoc()->GetScopeObject())) {
+ return;
+ }
+
+ JSContext* cx = api.cx();
+ JS_ReportWarningASCII(cx, "WebGL: %s", buf);
+ if (!ShouldGenerateWarnings()) {
+ JS_ReportWarningASCII(cx,
+ "WebGL: No further warnings will be reported for"
+ " this WebGL context."
+ " (already reported %d warnings)",
+ mAlreadyGeneratedWarnings);
+ }
+}
+
+bool
+WebGLContext::ShouldGenerateWarnings() const
+{
+ if (mMaxWarnings == -1)
+ return true;
+
+ return mAlreadyGeneratedWarnings < mMaxWarnings;
+}
+
+void
+WebGLContext::SynthesizeGLError(GLenum err)
+{
+ /* ES2 section 2.5 "GL Errors" states that implementations can have
+ * multiple 'flags', as errors might be caught in different parts of
+ * a distributed implementation.
+ * We're signing up as a distributed implementation here, with
+ * separate flags for WebGL and the underlying GLContext.
+ */
+ if (!mWebGLError)
+ mWebGLError = err;
+}
+
+void
+WebGLContext::SynthesizeGLError(GLenum err, const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(err);
+}
+
+void
+WebGLContext::ErrorInvalidEnum(const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(LOCAL_GL_INVALID_ENUM);
+}
+
+void
+WebGLContext::ErrorInvalidEnumInfo(const char* info, GLenum enumValue)
+{
+ nsCString name;
+ EnumName(enumValue, &name);
+
+ return ErrorInvalidEnum("%s: invalid enum value %s", info, name.BeginReading());
+}
+
+void
+WebGLContext::ErrorInvalidEnumInfo(const char* info, const char* funcName,
+ GLenum enumValue)
+{
+ nsCString name;
+ EnumName(enumValue, &name);
+
+ ErrorInvalidEnum("%s: %s: Invalid enum: 0x%04x (%s).", funcName, info,
+ enumValue, name.BeginReading());
+}
+
+void
+WebGLContext::ErrorInvalidOperation(const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(LOCAL_GL_INVALID_OPERATION);
+}
+
+void
+WebGLContext::ErrorInvalidValue(const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(LOCAL_GL_INVALID_VALUE);
+}
+
+void
+WebGLContext::ErrorInvalidFramebufferOperation(const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
+}
+
+void
+WebGLContext::ErrorOutOfMemory(const char* fmt, ...)
+{
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(fmt, va);
+ va_end(va);
+
+ return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
+}
+
+void
+WebGLContext::ErrorImplementationBug(const char* fmt, ...)
+{
+ const nsPrintfCString warning("Implementation bug, please file at %s! %s",
+ "https://bugzilla.mozilla.org/", fmt);
+
+ va_list va;
+ va_start(va, fmt);
+ GenerateWarning(warning.BeginReading(), va);
+ va_end(va);
+
+ MOZ_ASSERT(false, "WebGLContext::ErrorImplementationBug");
+ NS_ERROR("WebGLContext::ErrorImplementationBug");
+ return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
+}
+
+const char*
+WebGLContext::ErrorName(GLenum error)
+{
+ switch(error) {
+ case LOCAL_GL_INVALID_ENUM:
+ return "INVALID_ENUM";
+ case LOCAL_GL_INVALID_OPERATION:
+ return "INVALID_OPERATION";
+ case LOCAL_GL_INVALID_VALUE:
+ return "INVALID_VALUE";
+ case LOCAL_GL_OUT_OF_MEMORY:
+ return "OUT_OF_MEMORY";
+ case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "INVALID_FRAMEBUFFER_OPERATION";
+ case LOCAL_GL_NO_ERROR:
+ return "NO_ERROR";
+ default:
+ MOZ_ASSERT(false);
+ return "[unknown WebGL error]";
+ }
+}
+
+// This version is fallible and will return nullptr if unrecognized.
+static const char*
+GetEnumName(GLenum val)
+{
+ switch (val) {
+#define XX(x) case LOCAL_GL_##x: return #x
+ XX(NONE);
+ XX(ALPHA);
+ XX(ATC_RGB);
+ XX(ATC_RGBA_EXPLICIT_ALPHA);
+ XX(ATC_RGBA_INTERPOLATED_ALPHA);
+ XX(COMPRESSED_RGBA_PVRTC_2BPPV1);
+ XX(COMPRESSED_RGBA_PVRTC_4BPPV1);
+ XX(COMPRESSED_RGBA_S3TC_DXT1_EXT);
+ XX(COMPRESSED_RGBA_S3TC_DXT3_EXT);
+ XX(COMPRESSED_RGBA_S3TC_DXT5_EXT);
+ XX(COMPRESSED_RGB_PVRTC_2BPPV1);
+ XX(COMPRESSED_RGB_PVRTC_4BPPV1);
+ XX(COMPRESSED_RGB_S3TC_DXT1_EXT);
+ XX(DEPTH_ATTACHMENT);
+ XX(DEPTH_COMPONENT);
+ XX(DEPTH_COMPONENT16);
+ XX(DEPTH_COMPONENT32);
+ XX(DEPTH_STENCIL);
+ XX(DEPTH24_STENCIL8);
+ XX(DRAW_FRAMEBUFFER);
+ XX(ETC1_RGB8_OES);
+ XX(FLOAT);
+ XX(INT);
+ XX(FRAMEBUFFER);
+ XX(HALF_FLOAT);
+ XX(LUMINANCE);
+ XX(LUMINANCE_ALPHA);
+ XX(READ_FRAMEBUFFER);
+ XX(RGB);
+ XX(RGB16F);
+ XX(RGB32F);
+ XX(RGBA);
+ XX(RGBA16F);
+ XX(RGBA32F);
+ XX(SRGB);
+ XX(SRGB_ALPHA);
+ XX(TEXTURE_2D);
+ XX(TEXTURE_3D);
+ XX(TEXTURE_CUBE_MAP);
+ XX(TEXTURE_CUBE_MAP_NEGATIVE_X);
+ XX(TEXTURE_CUBE_MAP_NEGATIVE_Y);
+ XX(TEXTURE_CUBE_MAP_NEGATIVE_Z);
+ XX(TEXTURE_CUBE_MAP_POSITIVE_X);
+ XX(TEXTURE_CUBE_MAP_POSITIVE_Y);
+ XX(TEXTURE_CUBE_MAP_POSITIVE_Z);
+ XX(UNSIGNED_BYTE);
+ XX(UNSIGNED_INT);
+ XX(UNSIGNED_INT_24_8);
+ XX(UNSIGNED_SHORT);
+ XX(UNSIGNED_SHORT_4_4_4_4);
+ XX(UNSIGNED_SHORT_5_5_5_1);
+ XX(UNSIGNED_SHORT_5_6_5);
+ XX(READ_BUFFER);
+ XX(UNPACK_ROW_LENGTH);
+ XX(UNPACK_SKIP_ROWS);
+ XX(UNPACK_SKIP_PIXELS);
+ XX(PACK_ROW_LENGTH);
+ XX(PACK_SKIP_ROWS);
+ XX(PACK_SKIP_PIXELS);
+ XX(COLOR);
+ XX(DEPTH);
+ XX(STENCIL);
+ XX(RED);
+ XX(RGB8);
+ XX(RGBA8);
+ XX(RGB10_A2);
+ XX(TEXTURE_BINDING_3D);
+ XX(UNPACK_SKIP_IMAGES);
+ XX(UNPACK_IMAGE_HEIGHT);
+ XX(TEXTURE_WRAP_R);
+ XX(MAX_3D_TEXTURE_SIZE);
+ XX(UNSIGNED_INT_2_10_10_10_REV);
+ XX(MAX_ELEMENTS_VERTICES);
+ XX(MAX_ELEMENTS_INDICES);
+ XX(TEXTURE_MIN_LOD);
+ XX(TEXTURE_MAX_LOD);
+ XX(TEXTURE_BASE_LEVEL);
+ XX(TEXTURE_MAX_LEVEL);
+ XX(MIN);
+ XX(MAX);
+ XX(DEPTH_COMPONENT24);
+ XX(MAX_TEXTURE_LOD_BIAS);
+ XX(TEXTURE_COMPARE_MODE);
+ XX(TEXTURE_COMPARE_FUNC);
+ XX(CURRENT_QUERY);
+ XX(QUERY_RESULT);
+ XX(QUERY_RESULT_AVAILABLE);
+ XX(STREAM_READ);
+ XX(STREAM_COPY);
+ XX(STATIC_READ);
+ XX(STATIC_COPY);
+ XX(DYNAMIC_READ);
+ XX(DYNAMIC_COPY);
+ XX(MAX_DRAW_BUFFERS);
+ XX(DRAW_BUFFER0);
+ XX(DRAW_BUFFER1);
+ XX(DRAW_BUFFER2);
+ XX(DRAW_BUFFER3);
+ XX(DRAW_BUFFER4);
+ XX(DRAW_BUFFER5);
+ XX(DRAW_BUFFER6);
+ XX(DRAW_BUFFER7);
+ XX(DRAW_BUFFER8);
+ XX(DRAW_BUFFER9);
+ XX(DRAW_BUFFER10);
+ XX(DRAW_BUFFER11);
+ XX(DRAW_BUFFER12);
+ XX(DRAW_BUFFER13);
+ XX(DRAW_BUFFER14);
+ XX(DRAW_BUFFER15);
+ XX(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ XX(MAX_VERTEX_UNIFORM_COMPONENTS);
+ XX(SAMPLER_3D);
+ XX(SAMPLER_2D_SHADOW);
+ XX(FRAGMENT_SHADER_DERIVATIVE_HINT);
+ XX(PIXEL_PACK_BUFFER);
+ XX(PIXEL_UNPACK_BUFFER);
+ XX(PIXEL_PACK_BUFFER_BINDING);
+ XX(PIXEL_UNPACK_BUFFER_BINDING);
+ XX(FLOAT_MAT2x3);
+ XX(FLOAT_MAT2x4);
+ XX(FLOAT_MAT3x2);
+ XX(FLOAT_MAT3x4);
+ XX(FLOAT_MAT4x2);
+ XX(FLOAT_MAT4x3);
+ XX(SRGB8);
+ XX(SRGB8_ALPHA8);
+ XX(COMPARE_REF_TO_TEXTURE);
+ XX(VERTEX_ATTRIB_ARRAY_INTEGER);
+ XX(MAX_ARRAY_TEXTURE_LAYERS);
+ XX(MIN_PROGRAM_TEXEL_OFFSET);
+ XX(MAX_PROGRAM_TEXEL_OFFSET);
+ XX(MAX_VARYING_COMPONENTS);
+ XX(TEXTURE_2D_ARRAY);
+ XX(TEXTURE_BINDING_2D_ARRAY);
+ XX(R11F_G11F_B10F);
+ XX(UNSIGNED_INT_10F_11F_11F_REV);
+ XX(RGB9_E5);
+ XX(UNSIGNED_INT_5_9_9_9_REV);
+ XX(TRANSFORM_FEEDBACK_BUFFER_MODE);
+ XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
+ XX(TRANSFORM_FEEDBACK_VARYINGS);
+ XX(TRANSFORM_FEEDBACK_BUFFER_START);
+ XX(TRANSFORM_FEEDBACK_BUFFER_SIZE);
+ XX(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ XX(RASTERIZER_DISCARD);
+ XX(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
+ XX(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
+ XX(INTERLEAVED_ATTRIBS);
+ XX(SEPARATE_ATTRIBS);
+ XX(TRANSFORM_FEEDBACK_BUFFER);
+ XX(TRANSFORM_FEEDBACK_BUFFER_BINDING);
+ XX(RGBA32UI);
+ XX(RGB32UI);
+ XX(RGBA16UI);
+ XX(RGB16UI);
+ XX(RGBA8UI);
+ XX(RGB8UI);
+ XX(RGBA32I);
+ XX(RGB32I);
+ XX(RGBA16I);
+ XX(RGB16I);
+ XX(RGBA8I);
+ XX(RGB8I);
+ XX(RED_INTEGER);
+ XX(RGB_INTEGER);
+ XX(RGBA_INTEGER);
+ XX(SAMPLER_2D_ARRAY);
+ XX(SAMPLER_2D_ARRAY_SHADOW);
+ XX(SAMPLER_CUBE_SHADOW);
+ XX(UNSIGNED_INT_VEC2);
+ XX(UNSIGNED_INT_VEC3);
+ XX(UNSIGNED_INT_VEC4);
+ XX(INT_SAMPLER_2D);
+ XX(INT_SAMPLER_3D);
+ XX(INT_SAMPLER_CUBE);
+ XX(INT_SAMPLER_2D_ARRAY);
+ XX(UNSIGNED_INT_SAMPLER_2D);
+ XX(UNSIGNED_INT_SAMPLER_3D);
+ XX(UNSIGNED_INT_SAMPLER_CUBE);
+ XX(UNSIGNED_INT_SAMPLER_2D_ARRAY);
+ XX(DEPTH_COMPONENT32F);
+ XX(DEPTH32F_STENCIL8);
+ XX(FLOAT_32_UNSIGNED_INT_24_8_REV);
+ XX(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
+ XX(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE);
+ XX(FRAMEBUFFER_ATTACHMENT_RED_SIZE);
+ XX(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE);
+ XX(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE);
+ XX(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE);
+ XX(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE);
+ XX(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE);
+ XX(FRAMEBUFFER_DEFAULT);
+ XX(DEPTH_STENCIL_ATTACHMENT);
+ XX(UNSIGNED_NORMALIZED);
+ XX(DRAW_FRAMEBUFFER_BINDING);
+ XX(READ_FRAMEBUFFER_BINDING);
+ XX(RENDERBUFFER_SAMPLES);
+ XX(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER);
+ XX(MAX_COLOR_ATTACHMENTS);
+ XX(COLOR_ATTACHMENT0);
+ XX(COLOR_ATTACHMENT1);
+ XX(COLOR_ATTACHMENT2);
+ XX(COLOR_ATTACHMENT3);
+ XX(COLOR_ATTACHMENT4);
+ XX(COLOR_ATTACHMENT5);
+ XX(COLOR_ATTACHMENT6);
+ XX(COLOR_ATTACHMENT7);
+ XX(COLOR_ATTACHMENT8);
+ XX(COLOR_ATTACHMENT9);
+ XX(COLOR_ATTACHMENT10);
+ XX(COLOR_ATTACHMENT11);
+ XX(COLOR_ATTACHMENT12);
+ XX(COLOR_ATTACHMENT13);
+ XX(COLOR_ATTACHMENT14);
+ XX(COLOR_ATTACHMENT15);
+ XX(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
+ XX(MAX_SAMPLES);
+ XX(RG);
+ XX(RG_INTEGER);
+ XX(R8);
+ XX(RG8);
+ XX(R16F);
+ XX(R32F);
+ XX(RG16F);
+ XX(RG32F);
+ XX(R8I);
+ XX(R8UI);
+ XX(R16I);
+ XX(R16UI);
+ XX(R32I);
+ XX(R32UI);
+ XX(RG8I);
+ XX(RG8UI);
+ XX(RG16I);
+ XX(RG16UI);
+ XX(RG32I);
+ XX(RG32UI);
+ XX(VERTEX_ARRAY_BINDING);
+ XX(R8_SNORM);
+ XX(RG8_SNORM);
+ XX(RGB8_SNORM);
+ XX(RGBA8_SNORM);
+ XX(SIGNED_NORMALIZED);
+ XX(PRIMITIVE_RESTART_FIXED_INDEX);
+ XX(COPY_READ_BUFFER);
+ XX(COPY_WRITE_BUFFER);
+ XX(UNIFORM_BUFFER);
+ XX(UNIFORM_BUFFER_BINDING);
+ XX(UNIFORM_BUFFER_START);
+ XX(UNIFORM_BUFFER_SIZE);
+ XX(MAX_VERTEX_UNIFORM_BLOCKS);
+ XX(MAX_FRAGMENT_UNIFORM_BLOCKS);
+ XX(MAX_COMBINED_UNIFORM_BLOCKS);
+ XX(MAX_UNIFORM_BUFFER_BINDINGS);
+ XX(MAX_UNIFORM_BLOCK_SIZE);
+ XX(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
+ XX(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
+ XX(UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ XX(ACTIVE_UNIFORM_BLOCKS);
+ XX(UNIFORM_TYPE);
+ XX(UNIFORM_SIZE);
+ XX(UNIFORM_BLOCK_INDEX);
+ XX(UNIFORM_OFFSET);
+ XX(UNIFORM_ARRAY_STRIDE);
+ XX(UNIFORM_MATRIX_STRIDE);
+ XX(UNIFORM_IS_ROW_MAJOR);
+ XX(UNIFORM_BLOCK_BINDING);
+ XX(UNIFORM_BLOCK_DATA_SIZE);
+ XX(UNIFORM_BLOCK_ACTIVE_UNIFORMS);
+ XX(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
+ XX(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER);
+ XX(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER);
+ XX(MAX_VERTEX_OUTPUT_COMPONENTS);
+ XX(MAX_FRAGMENT_INPUT_COMPONENTS);
+ XX(MAX_SERVER_WAIT_TIMEOUT);
+ XX(OBJECT_TYPE);
+ XX(SYNC_CONDITION);
+ XX(SYNC_STATUS);
+ XX(SYNC_FLAGS);
+ XX(SYNC_FENCE);
+ XX(SYNC_GPU_COMMANDS_COMPLETE);
+ XX(UNSIGNALED);
+ XX(SIGNALED);
+ XX(ALREADY_SIGNALED);
+ XX(TIMEOUT_EXPIRED);
+ XX(CONDITION_SATISFIED);
+ XX(WAIT_FAILED);
+ XX(VERTEX_ATTRIB_ARRAY_DIVISOR);
+ XX(ANY_SAMPLES_PASSED);
+ XX(ANY_SAMPLES_PASSED_CONSERVATIVE);
+ XX(SAMPLER_BINDING);
+ XX(RGB10_A2UI);
+ XX(TEXTURE_SWIZZLE_R);
+ XX(TEXTURE_SWIZZLE_G);
+ XX(TEXTURE_SWIZZLE_B);
+ XX(TEXTURE_SWIZZLE_A);
+ XX(GREEN);
+ XX(BLUE);
+ XX(INT_2_10_10_10_REV);
+ XX(TRANSFORM_FEEDBACK);
+ XX(TRANSFORM_FEEDBACK_PAUSED);
+ XX(TRANSFORM_FEEDBACK_ACTIVE);
+ XX(TRANSFORM_FEEDBACK_BINDING);
+ XX(COMPRESSED_R11_EAC);
+ XX(COMPRESSED_SIGNED_R11_EAC);
+ XX(COMPRESSED_RG11_EAC);
+ XX(COMPRESSED_SIGNED_RG11_EAC);
+ XX(COMPRESSED_RGB8_ETC2);
+ XX(COMPRESSED_SRGB8_ETC2);
+ XX(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ XX(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ XX(COMPRESSED_RGBA8_ETC2_EAC);
+ XX(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
+ XX(TEXTURE_IMMUTABLE_FORMAT);
+ XX(MAX_ELEMENT_INDEX);
+ XX(NUM_SAMPLE_COUNTS);
+ XX(TEXTURE_IMMUTABLE_LEVELS);
+#undef XX
+ }
+
+ return nullptr;
+}
+
+/*static*/ void
+WebGLContext::EnumName(GLenum val, nsCString* out_name)
+{
+ const char* name = GetEnumName(val);
+ if (name) {
+ *out_name = name;
+ return;
+ }
+
+ *out_name = nsPrintfCString("<enum 0x%04x>", val);
+}
+
+void
+WebGLContext::ErrorInvalidEnumArg(const char* funcName, const char* argName, GLenum val)
+{
+ nsCString enumName;
+ EnumName(val, &enumName);
+ ErrorInvalidEnum("%s: Bad `%s`: %s", funcName, argName, enumName.BeginReading());
+}
+
+bool
+IsCompressedTextureFormat(GLenum format)
+{
+ switch (format) {
+ case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case LOCAL_GL_ATC_RGB:
+ case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
+ case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
+ case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
+ case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
+ case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
+ case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
+ case LOCAL_GL_ETC1_RGB8_OES:
+ case LOCAL_GL_COMPRESSED_R11_EAC:
+ case LOCAL_GL_COMPRESSED_SIGNED_R11_EAC:
+ case LOCAL_GL_COMPRESSED_RG11_EAC:
+ case LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC:
+ case LOCAL_GL_COMPRESSED_RGB8_ETC2:
+ case LOCAL_GL_COMPRESSED_SRGB8_ETC2:
+ case LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ return true;
+ default:
+ return false;
+ }
+}
+
+
+bool
+IsTextureFormatCompressed(TexInternalFormat format)
+{
+ return IsCompressedTextureFormat(format.get());
+}
+
+GLenum
+WebGLContext::GetAndFlushUnderlyingGLErrors()
+{
+ // Get and clear GL error in ALL cases.
+ GLenum error = gl->fGetError();
+
+ // Only store in mUnderlyingGLError if is hasn't already recorded an
+ // error.
+ if (!mUnderlyingGLError)
+ mUnderlyingGLError = error;
+
+ return error;
+}
+
+#ifdef DEBUG
+// For NaNs, etc.
+static bool
+IsCacheCorrect(float cached, float actual)
+{
+ if (IsNaN(cached)) {
+ // GL is allowed to do anything it wants for NaNs, so if we're shadowing
+ // a NaN, then whatever `actual` is might be correct.
+ return true;
+ }
+
+ return cached == actual;
+}
+
+void
+AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow)
+{
+ GLuint val = 0;
+ gl->GetUIntegerv(pname, &val);
+ if (val != shadow) {
+ printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
+ pname, shadow, shadow, val, val);
+ MOZ_ASSERT(false, "Bad cached value.");
+ }
+}
+
+void
+AssertMaskedUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint mask,
+ GLuint shadow)
+{
+ GLuint val = 0;
+ gl->GetUIntegerv(pname, &val);
+
+ const GLuint valMasked = val & mask;
+ const GLuint shadowMasked = shadow & mask;
+
+ if (valMasked != shadowMasked) {
+ printf_stderr("Failed 0x%04x shadow: Cached 0x%x/%u, should be 0x%x/%u.\n",
+ pname, shadowMasked, shadowMasked, valMasked, valMasked);
+ MOZ_ASSERT(false, "Bad cached value.");
+ }
+}
+#else
+void
+AssertUintParamCorrect(gl::GLContext*, GLenum, GLuint)
+{
+}
+#endif
+
+void
+WebGLContext::AssertCachedBindings()
+{
+#ifdef DEBUG
+ MakeContextCurrent();
+
+ GetAndFlushUnderlyingGLErrors();
+
+ if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
+ GLuint bound = mBoundVertexArray ? mBoundVertexArray->GLName() : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_VERTEX_ARRAY_BINDING, bound);
+ }
+
+ // Framebuffers
+ if (IsWebGL2()) {
+ GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName
+ : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, bound);
+
+ bound = mBoundReadFramebuffer ? mBoundReadFramebuffer->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_READ_FRAMEBUFFER_BINDING, bound);
+ } else {
+ MOZ_ASSERT(mBoundDrawFramebuffer == mBoundReadFramebuffer);
+ GLuint bound = mBoundDrawFramebuffer ? mBoundDrawFramebuffer->mGLName
+ : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_FRAMEBUFFER_BINDING, bound);
+ }
+
+ GLint stencilBits = 0;
+ if (GetStencilBits(&stencilBits)) { // Depends on current draw framebuffer.
+ const GLuint stencilRefMask = (1 << stencilBits) - 1;
+
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_REF, stencilRefMask, mStencilRefFront);
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_REF, stencilRefMask, mStencilRefBack);
+ }
+
+ // Program
+ GLuint bound = mCurrentProgram ? mCurrentProgram->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_CURRENT_PROGRAM, bound);
+
+ // Textures
+ GLenum activeTexture = mActiveTexture + LOCAL_GL_TEXTURE0;
+ AssertUintParamCorrect(gl, LOCAL_GL_ACTIVE_TEXTURE, activeTexture);
+
+ WebGLTexture* curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_2D);
+ bound = curTex ? curTex->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_2D, bound);
+
+ curTex = ActiveBoundTextureForTarget(LOCAL_GL_TEXTURE_CUBE_MAP);
+ bound = curTex ? curTex->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_TEXTURE_BINDING_CUBE_MAP, bound);
+
+ // Buffers
+ bound = mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_ARRAY_BUFFER_BINDING, bound);
+
+ MOZ_ASSERT(mBoundVertexArray);
+ WebGLBuffer* curBuff = mBoundVertexArray->mElementArrayBuffer;
+ bound = curBuff ? curBuff->mGLName : 0;
+ AssertUintParamCorrect(gl, LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING, bound);
+
+ MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());
+#endif
+
+ // We do not check the renderbuffer binding, because we never rely on it matching.
+}
+
+void
+WebGLContext::AssertCachedGlobalState()
+{
+#ifdef DEBUG
+ MakeContextCurrent();
+
+ GetAndFlushUnderlyingGLErrors();
+
+ ////////////////
+
+ // Draw state
+ MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DEPTH_TEST) == mDepthTestEnabled);
+ MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_DITHER) == mDitherEnabled);
+ MOZ_ASSERT_IF(IsWebGL2(),
+ gl->fIsEnabled(LOCAL_GL_RASTERIZER_DISCARD) == mRasterizerDiscardEnabled);
+ MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_SCISSOR_TEST) == mScissorTestEnabled);
+ MOZ_ASSERT(gl->fIsEnabled(LOCAL_GL_STENCIL_TEST) == mStencilTestEnabled);
+
+ realGLboolean colorWriteMask[4] = {0, 0, 0, 0};
+ gl->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask);
+ MOZ_ASSERT(colorWriteMask[0] == mColorWriteMask[0] &&
+ colorWriteMask[1] == mColorWriteMask[1] &&
+ colorWriteMask[2] == mColorWriteMask[2] &&
+ colorWriteMask[3] == mColorWriteMask[3]);
+
+ GLfloat colorClearValue[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ gl->fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue);
+ MOZ_ASSERT(IsCacheCorrect(mColorClearValue[0], colorClearValue[0]) &&
+ IsCacheCorrect(mColorClearValue[1], colorClearValue[1]) &&
+ IsCacheCorrect(mColorClearValue[2], colorClearValue[2]) &&
+ IsCacheCorrect(mColorClearValue[3], colorClearValue[3]));
+
+ realGLboolean depthWriteMask = 0;
+ gl->fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask);
+ MOZ_ASSERT(depthWriteMask == mDepthWriteMask);
+
+ GLfloat depthClearValue = 0.0f;
+ gl->fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue);
+ MOZ_ASSERT(IsCacheCorrect(mDepthClearValue, depthClearValue));
+
+ AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_CLEAR_VALUE, mStencilClearValue);
+
+ // GLES 3.0.4, $4.1.4, p177:
+ // [...] the front and back stencil mask are both set to the value `2^s - 1`, where
+ // `s` is greater than or equal to the number of bits in the deepest stencil buffer
+ // supported by the GL implementation.
+ const int maxStencilBits = 8;
+ const GLuint maxStencilBitsMask = (1 << maxStencilBits) - 1;
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskFront);
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, maxStencilBitsMask, mStencilValueMaskBack);
+
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskFront);
+ AssertMaskedUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, maxStencilBitsMask, mStencilWriteMaskBack);
+
+ // Viewport
+ GLint int4[4] = {0, 0, 0, 0};
+ gl->fGetIntegerv(LOCAL_GL_VIEWPORT, int4);
+ MOZ_ASSERT(int4[0] == mViewportX &&
+ int4[1] == mViewportY &&
+ int4[2] == mViewportWidth &&
+ int4[3] == mViewportHeight);
+
+ AssertUintParamCorrect(gl, LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment);
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment);
+
+ if (IsWebGL2()) {
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_IMAGE_HEIGHT, mPixelStore_UnpackImageHeight);
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_IMAGES , mPixelStore_UnpackSkipImages);
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_ROW_LENGTH , mPixelStore_UnpackRowLength);
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_ROWS , mPixelStore_UnpackSkipRows);
+ AssertUintParamCorrect(gl, LOCAL_GL_UNPACK_SKIP_PIXELS , mPixelStore_UnpackSkipPixels);
+ AssertUintParamCorrect(gl, LOCAL_GL_PACK_ROW_LENGTH , mPixelStore_PackRowLength);
+ AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_ROWS , mPixelStore_PackSkipRows);
+ AssertUintParamCorrect(gl, LOCAL_GL_PACK_SKIP_PIXELS , mPixelStore_PackSkipPixels);
+ }
+
+ MOZ_ASSERT(!GetAndFlushUnderlyingGLErrors());
+#endif
+}
+
+const char*
+InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims)
+{
+ switch (dims) {
+ case WebGLTexDimensions::Tex2D:
+ switch (func) {
+ case WebGLTexImageFunc::TexImage: return "texImage2D";
+ case WebGLTexImageFunc::TexSubImage: return "texSubImage2D";
+ case WebGLTexImageFunc::CopyTexImage: return "copyTexImage2D";
+ case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage2D";
+ case WebGLTexImageFunc::CompTexImage: return "compressedTexImage2D";
+ case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage2D";
+ default:
+ MOZ_CRASH("GFX: invalid 2D TexDimensions");
+ }
+ case WebGLTexDimensions::Tex3D:
+ switch (func) {
+ case WebGLTexImageFunc::TexImage: return "texImage3D";
+ case WebGLTexImageFunc::TexSubImage: return "texSubImage3D";
+ case WebGLTexImageFunc::CopyTexSubImage: return "copyTexSubImage3D";
+ case WebGLTexImageFunc::CompTexSubImage: return "compressedTexSubImage3D";
+ default:
+ MOZ_CRASH("GFX: invalid 3D TexDimensions");
+ }
+ default:
+ MOZ_CRASH("GFX: invalid TexDimensions");
+ }
+}
+
+} // namespace mozilla