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-rw-r--r--dom/canvas/WebGL2ContextVertices.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextVertices.cpp b/dom/canvas/WebGL2ContextVertices.cpp
new file mode 100644
index 000000000..5c1b2fd60
--- /dev/null
+++ b/dom/canvas/WebGL2ContextVertices.cpp
@@ -0,0 +1,92 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGL2Context.h"
+
+#include "GLContext.h"
+#include "WebGLVertexArray.h"
+#include "WebGLVertexAttribData.h"
+
+#include "mozilla/Casting.h"
+
+namespace mozilla {
+
+bool
+WebGL2Context::ValidateAttribPointerType(bool integerMode, GLenum type,
+ uint32_t* out_alignment, const char* info)
+{
+ MOZ_ASSERT(out_alignment);
+
+ switch (type) {
+ case LOCAL_GL_BYTE:
+ case LOCAL_GL_UNSIGNED_BYTE:
+ *out_alignment = 1;
+ return true;
+
+ case LOCAL_GL_SHORT:
+ case LOCAL_GL_UNSIGNED_SHORT:
+ *out_alignment = 2;
+ return true;
+
+ case LOCAL_GL_INT:
+ case LOCAL_GL_UNSIGNED_INT:
+ *out_alignment = 4;
+ return true;
+ }
+
+ if (!integerMode) {
+ switch (type) {
+ case LOCAL_GL_HALF_FLOAT:
+ *out_alignment = 2;
+ return true;
+
+ case LOCAL_GL_FLOAT:
+ case LOCAL_GL_FIXED:
+ case LOCAL_GL_INT_2_10_10_10_REV:
+ case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
+ *out_alignment = 4;
+ return true;
+ }
+ }
+
+ ErrorInvalidEnum("%s: invalid enum value 0x%x", info, type);
+ return false;
+}
+
+// -------------------------------------------------------------------------
+// Vertex Attributes
+
+void
+WebGL2Context::VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
+ GLintptr offset)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, "vertexAttribIPointer"))
+ return;
+
+ if (!ValidateAttribPointer(true, index, size, type, LOCAL_GL_FALSE, stride, offset,
+ "vertexAttribIPointer"))
+ {
+ return;
+ }
+
+ MOZ_ASSERT(mBoundVertexArray);
+
+ InvalidateBufferFetching();
+
+ MakeContextCurrent();
+ gl->fVertexAttribIPointer(index, size, type, stride, reinterpret_cast<void*>(offset));
+
+ WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
+ const bool integerFunc = true;
+ const bool normalized = false;
+ vd.VertexAttribPointer(integerFunc, mBoundArrayBuffer, size, type, normalized, stride,
+ offset);
+}
+
+} // namespace mozilla