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-rw-r--r--dom/canvas/WebGL2ContextRenderbuffers.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextRenderbuffers.cpp b/dom/canvas/WebGL2ContextRenderbuffers.cpp
new file mode 100644
index 000000000..7a6163729
--- /dev/null
+++ b/dom/canvas/WebGL2ContextRenderbuffers.cpp
@@ -0,0 +1,96 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGL2Context.h"
+
+#include "GLContext.h"
+#include "WebGLContextUtils.h"
+
+namespace mozilla {
+
+void
+WebGL2Context::GetInternalformatParameter(JSContext* cx, GLenum target,
+ GLenum internalformat, GLenum pname,
+ JS::MutableHandleValue retval,
+ ErrorResult& out_rv)
+{
+ const char funcName[] = "getInternalfomratParameter";
+ retval.setObjectOrNull(nullptr);
+
+ if (IsContextLost())
+ return;
+
+ if (target != LOCAL_GL_RENDERBUFFER) {
+ ErrorInvalidEnum("%s: `target` must be RENDERBUFFER, was: 0x%04x.", funcName,
+ target);
+ return;
+ }
+
+ // GLES 3.0.4 $4.4.4 p212:
+ // "An internal format is color-renderable if it is one of the formats from table 3.13
+ // noted as color-renderable or if it is unsized format RGBA or RGB."
+
+ GLenum sizedFormat;
+ switch (internalformat) {
+ case LOCAL_GL_RGB:
+ sizedFormat = LOCAL_GL_RGB8;
+ break;
+ case LOCAL_GL_RGBA:
+ sizedFormat = LOCAL_GL_RGBA8;
+ break;
+ default:
+ sizedFormat = internalformat;
+ break;
+ }
+
+ // In RenderbufferStorage, we allow DEPTH_STENCIL. Therefore, it is accepted for
+ // internalformat as well. Please ignore the conformance test fail for DEPTH_STENCIL.
+
+ const auto usage = mFormatUsage->GetRBUsage(sizedFormat);
+ if (!usage) {
+ ErrorInvalidEnum("%s: `internalformat` must be color-, depth-, or stencil-renderable, was: 0x%04x.",
+ funcName, internalformat);
+ return;
+ }
+
+ if (pname != LOCAL_GL_SAMPLES) {
+ ErrorInvalidEnumInfo("%s: `pname` must be SAMPLES, was 0x%04x.", funcName, pname);
+ return;
+ }
+
+ GLint* samples = nullptr;
+ GLint sampleCount = 0;
+ gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat,
+ LOCAL_GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
+ if (sampleCount > 0) {
+ samples = new GLint[sampleCount];
+ gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, LOCAL_GL_SAMPLES,
+ sampleCount, samples);
+ }
+
+ JSObject* obj = dom::Int32Array::Create(cx, this, sampleCount, samples);
+ if (!obj) {
+ out_rv = NS_ERROR_OUT_OF_MEMORY;
+ }
+
+ delete[] samples;
+
+ retval.setObjectOrNull(obj);
+}
+
+void
+WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height)
+{
+ const char funcName[] = "renderbufferStorageMultisample";
+ if (IsContextLost())
+ return;
+
+ RenderbufferStorage_base(funcName, target, samples, internalFormat, width, height);
+}
+
+} // namespace mozilla