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Diffstat (limited to 'dom/browser-element/mochitest/priority/test_WebGLContextLost.html')
-rw-r--r-- | dom/browser-element/mochitest/priority/test_WebGLContextLost.html | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/dom/browser-element/mochitest/priority/test_WebGLContextLost.html b/dom/browser-element/mochitest/priority/test_WebGLContextLost.html new file mode 100644 index 000000000..383506ec6 --- /dev/null +++ b/dom/browser-element/mochitest/priority/test_WebGLContextLost.html @@ -0,0 +1,99 @@ +<!DOCTYPE HTML> +<html> +<!-- +Test that calling setVisible('false') and then sending a low-memory +notification causes a WebGL context loss event. +--> +<head> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="../browserElementTestHelpers.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> +</head> +<body> + +<script type="application/javascript;version=1.7"> +"use strict"; + +SimpleTest.waitForExplicitFinish(); +browserElementTestHelpers.setEnabledPref(true); +browserElementTestHelpers.addPermission(); +browserElementTestHelpers.enableProcessPriorityManager(); + +function runTest() { + var iframe = document.createElement('iframe'); + iframe.setAttribute('mozbrowser', true); + iframe.src = 'file_WebGLContextLost.html'; + + // We use this to ensure that we don't call SimpleTest.finish() twice. + var finished = false; + function finishOnce() { + if (!finished) { + SimpleTest.finish(); + finished = true; + } + } + + expectMozbrowserEvent(iframe, 'error').then(function(e) { + if (finished) { + // We don't care if the frame dies after the test finishes. + return; + } + todo(false, "child process is crashing; this probably indicates that " + + "something is wrong with WebGL in child processes on your machine."); + is(e.detail.type, 'fatal'); + }).then(finishOnce); + + var childID = null; + Promise.all([ + expectOnlyOneProcessCreated('FOREGROUND').then(function(chid) { + childID = chid; + }), + expectMozbrowserEvent(iframe, 'loadend'), + expectMozbrowserEvent(iframe, 'showmodalprompt').then(function(e) { + is(e.detail.message, 'ready'); + }) + ]).then(function() { + // Fire a low-memory notification once the process goes into the background + // due to the setVisible(false) call below. + expectPriorityChange(childID, 'BACKGROUND').then(function() { + SimpleTest.executeSoon(function() { + var os = SpecialPowers.Cc["@mozilla.org/observer-service;1"] + .getService(SpecialPowers.Ci.nsIObserverService); + os.notifyObservers(null, "memory-pressure", "low-memory"); + ok(true, 'Successfully notified observers.'); + }); + }); + + // This test isn't the only possible source of a low-memory notification; the + // browser can fire one whenever it likes. So it's fine if we lose the + // WebGL context before we fire the low-memory notification ourself. + + var p = expectMozbrowserEvent(iframe, 'showmodalprompt').then(function(e) { + is(e.detail.message, 'webglcontextlost'); + }); + + iframe.setVisible(false); + return p; + }).then(finishOnce); + + document.body.appendChild(iframe); +} + +addEventListener('testready', function() { + // At the time this test was written, webgl was blocklisted inside child + // processes on desktop Linux. The issue is that we spawn a child process to + // read driver info, but we only did this on the main prrocess. Child + // processes never read the driver info themselves, nor do they get it from + // their parent, so they refuse to start up WebGL. + // + // This isn't a problem on B2G because we force WebGL on there. But it + // obviously makes this test difficult. bjacob says forcing WebGL on here + // shouldn't hurt things, and anyway this setting mirrors what we do on B2G, + // which is what we're trying to test! + SpecialPowers.pushPrefEnv({set: [["webgl.force-enabled", true]]}, + runTest); +}); + +</script> +</body> +</html> |