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Diffstat (limited to 'dom/bindings/test/test_integers.html')
-rw-r--r-- | dom/bindings/test/test_integers.html | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/dom/bindings/test/test_integers.html b/dom/bindings/test/test_integers.html deleted file mode 100644 index c74b68216..000000000 --- a/dom/bindings/test/test_integers.html +++ /dev/null @@ -1,50 +0,0 @@ -<!DOCTYPE HTML> -<html> -<head> - <meta charset="utf-8"> - <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> - <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> -</head> -<body> -<p id="display"></p> -<div id="content" style="display: none"> - <canvas id="c" width="1" height="1"></canvas> -</div> -<pre id="test"> -<script type="application/javascript"> - - function testInt64NonFinite(arg) { - // We can use a WebGLRenderingContext to test conversion to 64-bit signed - // ints edge cases. - var gl = $("c").getContext("experimental-webgl"); - if (!gl) { - // No WebGL support on MacOS 10.5. Just skip this test - todo(false, "WebGL not supported"); - return; - } - var error = gl.getError() - - // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION - if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION - return; - - is(error, 0, "Should not start in an error state"); - - var b = gl.createBuffer(); - gl.bindBuffer(gl.ARRAY_BUFFER, b); - - var a = new Float32Array(1); - gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); - - gl.bufferSubData(gl.ARRAY_BUFFER, arg, a); - - is(gl.getError(), 0, "Should have treated non-finite double as 0"); - } - - testInt64NonFinite(NaN); - testInt64NonFinite(Infinity); - testInt64NonFinite(-Infinity); -</script> -</pre> -</body> -</html> |