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-rw-r--r--dom/bindings/test/test_integers.html50
1 files changed, 0 insertions, 50 deletions
diff --git a/dom/bindings/test/test_integers.html b/dom/bindings/test/test_integers.html
deleted file mode 100644
index c74b68216..000000000
--- a/dom/bindings/test/test_integers.html
+++ /dev/null
@@ -1,50 +0,0 @@
-<!DOCTYPE HTML>
-<html>
-<head>
- <meta charset="utf-8">
- <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
- <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
-</head>
-<body>
-<p id="display"></p>
-<div id="content" style="display: none">
- <canvas id="c" width="1" height="1"></canvas>
-</div>
-<pre id="test">
-<script type="application/javascript">
-
- function testInt64NonFinite(arg) {
- // We can use a WebGLRenderingContext to test conversion to 64-bit signed
- // ints edge cases.
- var gl = $("c").getContext("experimental-webgl");
- if (!gl) {
- // No WebGL support on MacOS 10.5. Just skip this test
- todo(false, "WebGL not supported");
- return;
- }
- var error = gl.getError()
-
- // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION
- if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION
- return;
-
- is(error, 0, "Should not start in an error state");
-
- var b = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, b);
-
- var a = new Float32Array(1);
- gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
-
- gl.bufferSubData(gl.ARRAY_BUFFER, arg, a);
-
- is(gl.getError(), 0, "Should have treated non-finite double as 0");
- }
-
- testInt64NonFinite(NaN);
- testInt64NonFinite(Infinity);
- testInt64NonFinite(-Infinity);
-</script>
-</pre>
-</body>
-</html>