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+<!DOCTYPE HTML>
+<html>
+<head>
+ <meta charset="utf-8">
+ <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
+</head>
+<body>
+<p id="display"></p>
+<div id="content" style="display: none">
+ <canvas id="c" width="1" height="1"></canvas>
+</div>
+<pre id="test">
+<script type="application/javascript">
+
+ function testInt64NonFinite(arg) {
+ // We can use a WebGLRenderingContext to test conversion to 64-bit signed
+ // ints edge cases.
+ var gl = $("c").getContext("experimental-webgl");
+ if (!gl) {
+ // No WebGL support on MacOS 10.5. Just skip this test
+ todo(false, "WebGL not supported");
+ return;
+ }
+ var error = gl.getError()
+
+ // on the b2g emulator we get GL_INVALID_FRAMEBUFFER_OPERATION
+ if (error == 0x0506) // GL_INVALID_FRAMEBUFFER_OPERATION
+ return;
+
+ is(error, 0, "Should not start in an error state");
+
+ var b = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, b);
+
+ var a = new Float32Array(1);
+ gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
+
+ gl.bufferSubData(gl.ARRAY_BUFFER, arg, a);
+
+ is(gl.getError(), 0, "Should have treated non-finite double as 0");
+ }
+
+ testInt64NonFinite(NaN);
+ testInt64NonFinite(Infinity);
+ testInt64NonFinite(-Infinity);
+</script>
+</pre>
+</body>
+</html>