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diff --git a/dom/animation/test/css-animations/file_animation-playstate.html b/dom/animation/test/css-animations/file_animation-playstate.html
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+<!doctype html>
+<meta charset=utf-8>
+<script src="../testcommon.js"></script>
+<style>
+@keyframes anim { }
+</style>
+<body>
+<script>
+'use strict';
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ var cs = window.getComputedStyle(div);
+ div.style.animation = 'anim 1000s';
+ var animation = div.getAnimations()[0];
+ assert_equals(animation.playState, 'pending');
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'running');
+ });
+}, 'Animation returns correct playState when running');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ var cs = window.getComputedStyle(div);
+ div.style.animation = 'anim 1000s paused';
+ var animation = div.getAnimations()[0];
+ assert_equals(animation.playState, 'pending');
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'paused');
+ });
+}, 'Animation returns correct playState when paused');
+
+promise_test(function(t) {
+ var div = addDiv(t);
+ var cs = window.getComputedStyle(div);
+ div.style.animation = 'anim 1000s';
+ var animation = div.getAnimations()[0];
+ animation.pause();
+ assert_equals(animation.playState, 'pending');
+
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'paused');
+ });
+}, 'Animation.playState updates when paused by script');
+
+test(function(t) {
+ var div = addDiv(t);
+ var cs = window.getComputedStyle(div);
+ div.style.animation = 'anim 1000s paused';
+ var animation = div.getAnimations()[0];
+ div.style.animationPlayState = 'running';
+
+ // This test also checks that calling playState flushes style
+ assert_equals(animation.playState, 'pending',
+ 'Animation.playState reports pending after updating'
+ + ' animation-play-state (got: ' + animation.playState + ')');
+}, 'Animation.playState updates when resumed by setting style');
+
+test(function(t) {
+ var div = addDiv(t);
+ div.style.animation = 'anim 1000s';
+ var animation = div.getAnimations()[0];
+ animation.cancel();
+ assert_equals(animation.playState, 'idle');
+}, 'Animation returns correct playState when cancelled');
+
+done();
+</script>
+</body>