diff options
Diffstat (limited to 'dom/animation/test/css-animations/file_animation-playstate.html')
-rw-r--r-- | dom/animation/test/css-animations/file_animation-playstate.html | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/dom/animation/test/css-animations/file_animation-playstate.html b/dom/animation/test/css-animations/file_animation-playstate.html new file mode 100644 index 000000000..ce9839f38 --- /dev/null +++ b/dom/animation/test/css-animations/file_animation-playstate.html @@ -0,0 +1,71 @@ +<!doctype html> +<meta charset=utf-8> +<script src="../testcommon.js"></script> +<style> +@keyframes anim { } +</style> +<body> +<script> +'use strict'; + +promise_test(function(t) { + var div = addDiv(t); + var cs = window.getComputedStyle(div); + div.style.animation = 'anim 1000s'; + var animation = div.getAnimations()[0]; + assert_equals(animation.playState, 'pending'); + + return animation.ready.then(function() { + assert_equals(animation.playState, 'running'); + }); +}, 'Animation returns correct playState when running'); + +promise_test(function(t) { + var div = addDiv(t); + var cs = window.getComputedStyle(div); + div.style.animation = 'anim 1000s paused'; + var animation = div.getAnimations()[0]; + assert_equals(animation.playState, 'pending'); + + return animation.ready.then(function() { + assert_equals(animation.playState, 'paused'); + }); +}, 'Animation returns correct playState when paused'); + +promise_test(function(t) { + var div = addDiv(t); + var cs = window.getComputedStyle(div); + div.style.animation = 'anim 1000s'; + var animation = div.getAnimations()[0]; + animation.pause(); + assert_equals(animation.playState, 'pending'); + + return animation.ready.then(function() { + assert_equals(animation.playState, 'paused'); + }); +}, 'Animation.playState updates when paused by script'); + +test(function(t) { + var div = addDiv(t); + var cs = window.getComputedStyle(div); + div.style.animation = 'anim 1000s paused'; + var animation = div.getAnimations()[0]; + div.style.animationPlayState = 'running'; + + // This test also checks that calling playState flushes style + assert_equals(animation.playState, 'pending', + 'Animation.playState reports pending after updating' + + ' animation-play-state (got: ' + animation.playState + ')'); +}, 'Animation.playState updates when resumed by setting style'); + +test(function(t) { + var div = addDiv(t); + div.style.animation = 'anim 1000s'; + var animation = div.getAnimations()[0]; + animation.cancel(); + assert_equals(animation.playState, 'idle'); +}, 'Animation returns correct playState when cancelled'); + +done(); +</script> +</body> |