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-rw-r--r--devtools/server/tests/browser/browser_animation_reconstructState.js38
1 files changed, 38 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_reconstructState.js b/devtools/server/tests/browser/browser_animation_reconstructState.js
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+++ b/devtools/server/tests/browser/browser_animation_reconstructState.js
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+/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+"use strict";
+
+// Check that, even though the AnimationPlayerActor only sends the bits of its
+// state that change, the front reconstructs the whole state everytime.
+
+add_task(function* () {
+ let {client, walker, animations} =
+ yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
+
+ yield playerHasCompleteStateAtAllTimes(walker, animations);
+
+ yield client.close();
+ gBrowser.removeCurrentTab();
+});
+
+function* playerHasCompleteStateAtAllTimes(walker, animations) {
+ let node = yield walker.querySelector(walker.rootNode, ".simple-animation");
+ let [player] = yield animations.getAnimationPlayersForNode(node);
+ yield player.ready();
+
+ // Get the list of state key names from the initialstate.
+ let keys = Object.keys(player.initialState);
+
+ // Get the state over and over again and check that the object returned
+ // contains all keys.
+ // Normally, only the currentTime will have changed in between 2 calls.
+ for (let i = 0; i < 10; i++) {
+ yield player.refreshState();
+ keys.forEach(key => {
+ ok(typeof player.state[key] !== "undefined",
+ "The state retrieved has key " + key);
+ });
+ }
+}