diff options
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_getStateAfterFinished.js')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_getStateAfterFinished.js | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js new file mode 100644 index 000000000..dd33237c1 --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js @@ -0,0 +1,55 @@ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that the right duration/iterationCount/delay are retrieved even when +// the node has multiple animations and one of them already ended before getting +// the player objects. +// See devtools/server/actors/animation.js |getPlayerIndex| for more +// information. + +add_task(function* () { + let {client, walker, animations} = + yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); + + info("Retrieve a non animated node"); + let node = yield walker.querySelector(walker.rootNode, ".not-animated"); + + info("Apply the multiple-animations-2 class to start the animations"); + yield node.modifyAttributes([ + {attributeName: "class", newValue: "multiple-animations-2"} + ]); + + info("Get the list of players, by the time this executes, the first, " + + "short, animation should have ended."); + let players = yield animations.getAnimationPlayersForNode(node); + if (players.length === 3) { + info("The short animation hasn't ended yet, wait for a bit."); + // The animation lasts for 500ms, so 1000ms should do it. + yield new Promise(resolve => setTimeout(resolve, 1000)); + + info("And get the list again"); + players = yield animations.getAnimationPlayersForNode(node); + } + + is(players.length, 2, "2 animations remain on the node"); + + is(players[0].state.duration, 100000, + "The duration of the first animation is correct"); + is(players[0].state.delay, 2000, + "The delay of the first animation is correct"); + is(players[0].state.iterationCount, null, + "The iterationCount of the first animation is correct"); + + is(players[1].state.duration, 300000, + "The duration of the second animation is correct"); + is(players[1].state.delay, 1000, + "The delay of the second animation is correct"); + is(players[1].state.iterationCount, 100, + "The iterationCount of the second animation is correct"); + + yield client.close(); + gBrowser.removeCurrentTab(); +}); |