diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_webgl-actor-test-14.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_webgl-actor-test-14.js | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js new file mode 100644 index 000000000..342bba382 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js @@ -0,0 +1,46 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the rendering is updated when a uniform variable is + * changed in one shader of a page with multiple WebGL contexts. + */ + +function* ifWebGLSupported() { + let { target, front } = yield initBackend(MULTIPLE_CONTEXTS_URL); + front.setup({ reload: true }); + + let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); + + let firstFragmentShader = yield firstProgramActor.getFragmentShader(); + let secondFragmentShader = yield secondProgramActor.getFragmentShader(); + + let oldFragSource = yield firstFragmentShader.getText(); + let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); + let status = yield firstFragmentShader.compile(newFragSource); + ok(!status, + "The first new fragment shader source was compiled without errors."); + + yield front.waitForFrame(); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + ok(true, "The first fragment shader was changed."); + + oldFragSource = yield secondFragmentShader.getText(); + newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); + status = yield secondFragmentShader.compile(newFragSource); + ok(!status, + "The second new fragment shader source was compiled without errors."); + + yield front.waitForFrame(); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); + ok(true, "The second fragment shader was changed."); + + yield removeTab(target.tab); + finish(); +} |