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-rw-r--r--devtools/client/shadereditor/test/browser_webgl-actor-test-14.js46
1 files changed, 46 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js
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index 000000000..342bba382
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+++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-14.js
@@ -0,0 +1,46 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests that the rendering is updated when a uniform variable is
+ * changed in one shader of a page with multiple WebGL contexts.
+ */
+
+function* ifWebGLSupported() {
+ let { target, front } = yield initBackend(MULTIPLE_CONTEXTS_URL);
+ front.setup({ reload: true });
+
+ let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
+
+ let firstFragmentShader = yield firstProgramActor.getFragmentShader();
+ let secondFragmentShader = yield secondProgramActor.getFragmentShader();
+
+ let oldFragSource = yield firstFragmentShader.getText();
+ let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25");
+ let status = yield firstFragmentShader.compile(newFragSource);
+ ok(!status,
+ "The first new fragment shader source was compiled without errors.");
+
+ yield front.waitForFrame();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+ yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
+ ok(true, "The first fragment shader was changed.");
+
+ oldFragSource = yield secondFragmentShader.getText();
+ newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75");
+ status = yield secondFragmentShader.compile(newFragSource);
+ ok(!status,
+ "The second new fragment shader source was compiled without errors.");
+
+ yield front.waitForFrame();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
+ yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
+ ok(true, "The second fragment shader was changed.");
+
+ yield removeTab(target.tab);
+ finish();
+}