diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_webgl-actor-test-13.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_webgl-actor-test-13.js | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-13.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-13.js new file mode 100644 index 000000000..f4730ba39 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-13.js @@ -0,0 +1,67 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests if multiple WebGL contexts are correctly handled. + */ + +function* ifWebGLSupported() { + let { target, front } = yield initBackend(MULTIPLE_CONTEXTS_URL); + front.setup({ reload: true }); + + let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); + + isnot(firstProgramActor, secondProgramActor, + "Two distinct program actors were recevide from two separate contexts."); + + let firstVertexShader = yield firstProgramActor.getVertexShader(); + let firstFragmentShader = yield firstProgramActor.getFragmentShader(); + let secondVertexShader = yield secondProgramActor.getVertexShader(); + let secondFragmentShader = yield secondProgramActor.getFragmentShader(); + + isnot(firstVertexShader, secondVertexShader, + "The two programs should have distinct vertex shaders."); + isnot(firstFragmentShader, secondFragmentShader, + "The two programs should have distinct fragment shaders."); + + let firstVertSource = yield firstVertexShader.getText(); + let firstFragSource = yield firstFragmentShader.getText(); + let secondVertSource = yield secondVertexShader.getText(); + let secondFragSource = yield secondFragmentShader.getText(); + + is(firstVertSource, secondVertSource, + "The vertex shaders should have identical sources."); + is(firstFragSource, secondFragSource, + "The vertex shaders should have identical sources."); + + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + ok(true, "The two canvases are correctly drawn."); + + yield firstProgramActor.highlight([1, 0, 0, 1]); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + ok(true, "The first canvas was correctly filled after highlighting."); + + yield secondProgramActor.highlight([0, 1, 0, 1]); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2"); + ok(true, "The second canvas was correctly filled after highlighting."); + + yield firstProgramActor.unhighlight(); + yield secondProgramActor.unhighlight(); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(front, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + ok(true, "The two canvases were correctly filled after unhighlighting."); + + yield removeTab(target.tab); + finish(); +} |