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-rw-r--r--devtools/client/shadereditor/test/browser_webgl-actor-test-10.js44
1 files changed, 44 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-10.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-10.js
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+++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-10.js
@@ -0,0 +1,44 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if the WebGL context is correctly instrumented every time the
+ * target navigates.
+ */
+
+function* ifWebGLSupported() {
+ let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
+
+ front.setup({ reload: true });
+ yield testHighlighting((yield once(front, "program-linked")));
+ ok(true, "Canvas was correctly instrumented on the first navigation.");
+
+ reload(target);
+ yield testHighlighting((yield once(front, "program-linked")));
+ ok(true, "Canvas was correctly instrumented on the second navigation.");
+
+ reload(target);
+ yield testHighlighting((yield once(front, "program-linked")));
+ ok(true, "Canvas was correctly instrumented on the third navigation.");
+
+ yield removeTab(target.tab);
+ finish();
+
+ function testHighlighting(programActor) {
+ return Task.spawn(function* () {
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ ok(true, "The corner pixel colors are correct before highlighting.");
+
+ yield programActor.highlight([0, 1, 0, 1]);
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ ok(true, "The corner pixel colors are correct after highlighting.");
+
+ yield programActor.unhighlight();
+ yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+ ok(true, "The corner pixel colors are correct after unhighlighting.");
+ });
+ }
+}