diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_se_shaders-edit-03.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_se_shaders-edit-03.js | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js b/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js new file mode 100644 index 000000000..2c413dd72 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_se_shaders-edit-03.js @@ -0,0 +1,85 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests if editing a vertex and a fragment shader would permanently store + * their new source on the backend and reshow it in the frontend when required. + */ + +function* ifWebGLSupported() { + let { target, panel } = yield initShaderEditor(MULTIPLE_CONTEXTS_URL); + let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; + + reload(target); + + yield promise.all([ + once(gFront, "program-linked"), + once(gFront, "program-linked") + ]); + + yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); + + let vsEditor = yield ShadersEditorsView._getEditor("vs"); + let fsEditor = yield ShadersEditorsView._getEditor("fs"); + + is(ShadersListView.selectedIndex, 0, + "The first program is currently selected."); + is(vsEditor.getText().indexOf("1);"), 136, + "The vertex shader editor contains the correct initial text (1)."); + is(fsEditor.getText().indexOf("1);"), 117, + "The fragment shader editor contains the correct initial text (1)."); + is(vsEditor.getText().indexOf("2.);"), -1, + "The vertex shader editor contains the correct initial text (2)."); + is(fsEditor.getText().indexOf(".0);"), -1, + "The fragment shader editor contains the correct initial text (2)."); + + vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 }); + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); + + fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 }); + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); + + ok(true, "Vertex and fragment shaders were changed."); + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); + yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1"); + yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1"); + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(gFront, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(gFront, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + yield ensurePixelIs(gFront, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); + + ok(true, "The vertex and fragment shaders were recompiled successfully."); + + EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target); + yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); + + is(ShadersListView.selectedIndex, 1, + "The second program is currently selected."); + is(vsEditor.getText().indexOf("1);"), 136, + "The vertex shader editor contains the correct text (1)."); + is(fsEditor.getText().indexOf("1);"), 117, + "The fragment shader editor contains the correct text (1)."); + is(vsEditor.getText().indexOf("2.);"), -1, + "The vertex shader editor contains the correct text (2)."); + is(fsEditor.getText().indexOf(".0);"), -1, + "The fragment shader editor contains the correct text (2)."); + + EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target); + yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); + + is(ShadersListView.selectedIndex, 0, + "The first program is currently selected again."); + is(vsEditor.getText().indexOf("1);"), -1, + "The vertex shader editor contains the correct text (3)."); + is(fsEditor.getText().indexOf("1);"), -1, + "The fragment shader editor contains the correct text (3)."); + is(vsEditor.getText().indexOf("2.);"), 136, + "The vertex shader editor contains the correct text (4)."); + is(fsEditor.getText().indexOf(".0);"), 116, + "The fragment shader editor contains the correct text (4)."); + + yield teardown(panel); + finish(); +} |