diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_se_shaders-edit-02.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_se_shaders-edit-02.js | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_shaders-edit-02.js b/devtools/client/shadereditor/test/browser_se_shaders-edit-02.js new file mode 100644 index 000000000..0bb72c461 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_se_shaders-edit-02.js @@ -0,0 +1,74 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests if compile or linkage errors are emitted when a shader source + * gets malformed after being edited. + */ + +function* ifWebGLSupported() { + let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); + let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; + + reload(target); + yield promise.all([ + once(gFront, "program-linked"), + once(panel.panelWin, EVENTS.SOURCES_SHOWN) + ]); + + let vsEditor = yield ShadersEditorsView._getEditor("vs"); + let fsEditor = yield ShadersEditorsView._getEditor("fs"); + + + vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); + let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); + + ok(error, + "The new vertex shader source was compiled with errors."); + + // The implementation has the choice to defer all compile-time errors to link time. + let infoLog = (error.compile != "") ? error.compile : error.link; + + isnot(infoLog, "", + "The one of the compile or link info logs should not be empty."); + is(infoLog.split("ERROR").length - 1, 2, + "The info log status contains two errors."); + ok(infoLog.includes("ERROR: 0:8: 'constructor'"), + "A constructor error is contained in the info log."); + ok(infoLog.includes("ERROR: 0:8: 'assign'"), + "An assignment error is contained in the info log."); + + + fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); + [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); + + ok(error, + "The new fragment shader source was compiled with errors."); + + infoLog = (error.compile != "") ? error.compile : error.link; + + isnot(infoLog, "", + "The one of the compile or link info logs should not be empty."); + is(infoLog.split("ERROR").length - 1, 1, + "The info log contains one error."); + ok(infoLog.includes("ERROR: 0:6: 'constructor'"), + "A constructor error is contained in the info log."); + + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + + vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 }); + [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); + ok(!error, "The new vertex shader source was compiled successfully."); + + fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 }); + [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); + ok(!error, "The new fragment shader source was compiled successfully."); + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + + yield teardown(panel); + finish(); +} |