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-rw-r--r--devtools/client/shadereditor/test/browser_se_shaders-edit-01.js73
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diff --git a/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js b/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js
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+++ b/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js
@@ -0,0 +1,73 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if editing a vertex and a fragment shader works properly.
+ */
+
+function* ifWebGLSupported() {
+ let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
+ let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
+
+ reload(target);
+ yield promise.all([
+ once(gFront, "program-linked"),
+ once(panel.panelWin, EVENTS.SOURCES_SHOWN)
+ ]);
+
+ let vsEditor = yield ShadersEditorsView._getEditor("vs");
+ let fsEditor = yield ShadersEditorsView._getEditor("fs");
+
+ is(vsEditor.getText().indexOf("gl_Position"), 170,
+ "The vertex shader editor contains the correct text.");
+ is(fsEditor.getText().indexOf("gl_FragColor"), 97,
+ "The fragment shader editor contains the correct text.");
+
+ is($("#vs-editor-label").hasAttribute("selected"), false,
+ "The vertex shader editor shouldn't be initially selected.");
+ is($("#fs-editor-label").hasAttribute("selected"), false,
+ "The vertex shader editor shouldn't be initially selected.");
+
+ yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
+ yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
+
+ vsEditor.focus();
+
+ is($("#vs-editor-label").hasAttribute("selected"), true,
+ "The vertex shader editor should now be selected.");
+ is($("#fs-editor-label").hasAttribute("selected"), false,
+ "The vertex shader editor shouldn't still not be selected.");
+
+ vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
+ yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
+
+ ok(true, "Vertex shader was changed.");
+
+ yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+
+ ok(true, "The vertex shader was recompiled successfully.");
+
+ fsEditor.focus();
+
+ is($("#vs-editor-label").hasAttribute("selected"), false,
+ "The vertex shader editor should now be deselected.");
+ is($("#fs-editor-label").hasAttribute("selected"), true,
+ "The vertex shader editor should now be selected.");
+
+ fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
+ yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
+
+ ok(true, "Fragment shader was changed.");
+
+ yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+ yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
+ yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
+
+ ok(true, "The fragment shader was recompiled successfully.");
+
+ yield teardown(panel);
+ finish();
+}