diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_se_shaders-edit-01.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_se_shaders-edit-01.js | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js b/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js new file mode 100644 index 000000000..0cb52ac19 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_se_shaders-edit-01.js @@ -0,0 +1,73 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests if editing a vertex and a fragment shader works properly. + */ + +function* ifWebGLSupported() { + let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); + let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin; + + reload(target); + yield promise.all([ + once(gFront, "program-linked"), + once(panel.panelWin, EVENTS.SOURCES_SHOWN) + ]); + + let vsEditor = yield ShadersEditorsView._getEditor("vs"); + let fsEditor = yield ShadersEditorsView._getEditor("fs"); + + is(vsEditor.getText().indexOf("gl_Position"), 170, + "The vertex shader editor contains the correct text."); + is(fsEditor.getText().indexOf("gl_FragColor"), 97, + "The fragment shader editor contains the correct text."); + + is($("#vs-editor-label").hasAttribute("selected"), false, + "The vertex shader editor shouldn't be initially selected."); + is($("#fs-editor-label").hasAttribute("selected"), false, + "The vertex shader editor shouldn't be initially selected."); + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + + vsEditor.focus(); + + is($("#vs-editor-label").hasAttribute("selected"), true, + "The vertex shader editor should now be selected."); + is($("#fs-editor-label").hasAttribute("selected"), false, + "The vertex shader editor shouldn't still not be selected."); + + vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 }); + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); + + ok(true, "Vertex shader was changed."); + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); + + ok(true, "The vertex shader was recompiled successfully."); + + fsEditor.focus(); + + is($("#vs-editor-label").hasAttribute("selected"), false, + "The vertex shader editor should now be deselected."); + is($("#fs-editor-label").hasAttribute("selected"), true, + "The vertex shader editor should now be selected."); + + fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 }); + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); + + ok(true, "Fragment shader was changed."); + + yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(gFront, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); + yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); + + ok(true, "The fragment shader was recompiled successfully."); + + yield teardown(panel); + finish(); +} |