diff options
Diffstat (limited to 'devtools/client/shadereditor/test/browser_se_navigation.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_se_navigation.js | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_navigation.js b/devtools/client/shadereditor/test/browser_se_navigation.js new file mode 100644 index 000000000..f1adc3e76 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_se_navigation.js @@ -0,0 +1,71 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests target navigations are handled correctly in the UI. + */ + +function* ifWebGLSupported() { + let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL); + let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; + + reload(target); + yield promise.all([ + once(gFront, "program-linked"), + once(panel.panelWin, EVENTS.SOURCES_SHOWN) + ]); + + is($("#reload-notice").hidden, true, + "The 'reload this page' notice should be hidden after linking."); + is($("#waiting-notice").hidden, true, + "The 'waiting for a WebGL context' notice should be visible after linking."); + is($("#content").hidden, false, + "The tool's content should not be hidden anymore."); + + is(ShadersListView.itemCount, 1, + "The shaders list contains one entry."); + is(ShadersListView.selectedItem, ShadersListView.items[0], + "The shaders list has a correct item selected."); + is(ShadersListView.selectedIndex, 0, + "The shaders list has a correct index selected."); + + let vsEditor = yield ShadersEditorsView._getEditor("vs"); + let fsEditor = yield ShadersEditorsView._getEditor("fs"); + + is(vsEditor.getText().indexOf("gl_Position"), 170, + "The vertex shader editor contains the correct text."); + is(fsEditor.getText().indexOf("gl_FragColor"), 97, + "The fragment shader editor contains the correct text."); + + let navigating = once(target, "will-navigate"); + let navigated = once(target, "will-navigate"); + navigate(target, "about:blank"); + + yield promise.all([navigating, once(panel.panelWin, EVENTS.UI_RESET) ]); + + is($("#reload-notice").hidden, true, + "The 'reload this page' notice should be hidden while navigating."); + is($("#waiting-notice").hidden, false, + "The 'waiting for a WebGL context' notice should be visible while navigating."); + is($("#content").hidden, true, + "The tool's content should be hidden now that there's no WebGL content."); + + is(ShadersListView.itemCount, 0, + "The shaders list should be empty."); + is(ShadersListView.selectedItem, null, + "The shaders list has no correct item."); + is(ShadersListView.selectedIndex, -1, + "The shaders list has a negative index."); + + yield navigated; + + is($("#reload-notice").hidden, true, + "The 'reload this page' notice should still be hidden after navigating."); + is($("#waiting-notice").hidden, false, + "The 'waiting for a WebGL context' notice should still be visible after navigating."); + is($("#content").hidden, true, + "The tool's content should be still hidden since there's no WebGL content."); + + yield teardown(panel); + finish(); +} |