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-rw-r--r--devtools/client/shadereditor/test/browser_se_bfcache.js60
1 files changed, 60 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_se_bfcache.js b/devtools/client/shadereditor/test/browser_se_bfcache.js
new file mode 100644
index 000000000..2b568e3fe
--- /dev/null
+++ b/devtools/client/shadereditor/test/browser_se_bfcache.js
@@ -0,0 +1,60 @@
+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if the shader editor works with bfcache.
+ */
+function* ifWebGLSupported() {
+ let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
+ let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
+
+ // Attach frame scripts if in e10s to perform
+ // history navigation via the content
+ loadFrameScripts();
+
+ let reloaded = reload(target);
+ let firstProgram = yield once(gFront, "program-linked");
+ yield reloaded;
+
+ let navigated = navigate(target, MULTIPLE_CONTEXTS_URL);
+ let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2);
+ yield navigated;
+
+ let vsEditor = yield ShadersEditorsView._getEditor("vs");
+ let fsEditor = yield ShadersEditorsView._getEditor("fs");
+
+ yield navigateInHistory(target, "back", "will-navigate");
+ yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
+ yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
+
+ is($("#content").hidden, false,
+ "The tool's content should not be hidden.");
+ is(ShadersListView.itemCount, 1,
+ "The shaders list contains one entry after navigating back.");
+ is(ShadersListView.selectedIndex, 0,
+ "The shaders list has a correct selection after navigating back.");
+
+ is(vsEditor.getText().indexOf("gl_Position"), 170,
+ "The vertex shader editor contains the correct text.");
+ is(fsEditor.getText().indexOf("gl_FragColor"), 97,
+ "The fragment shader editor contains the correct text.");
+
+ yield navigateInHistory(target, "forward", "will-navigate");
+ yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
+ yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
+
+ is($("#content").hidden, false,
+ "The tool's content should not be hidden.");
+ is(ShadersListView.itemCount, 2,
+ "The shaders list contains two entries after navigating forward.");
+ is(ShadersListView.selectedIndex, 0,
+ "The shaders list has a correct selection after navigating forward.");
+
+ is(vsEditor.getText().indexOf("gl_Position"), 100,
+ "The vertex shader editor contains the correct text.");
+ is(fsEditor.getText().indexOf("gl_FragColor"), 89,
+ "The fragment shader editor contains the correct text.");
+
+ yield teardown(panel);
+ finish();
+}