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Diffstat (limited to 'devtools/client/memory/components/tree-map/draw.js')
-rw-r--r-- | devtools/client/memory/components/tree-map/draw.js | 295 |
1 files changed, 295 insertions, 0 deletions
diff --git a/devtools/client/memory/components/tree-map/draw.js b/devtools/client/memory/components/tree-map/draw.js new file mode 100644 index 000000000..a55c1eae6 --- /dev/null +++ b/devtools/client/memory/components/tree-map/draw.js @@ -0,0 +1,295 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ +"use strict"; +/** + * Draw the treemap into the provided canvases using the 2d context. The treemap + * layout is computed with d3. There are 2 canvases provided, each matching + * the resolution of the window. The main canvas is a fully drawn version of + * the treemap that is positioned and zoomed using css. It gets blurry the more + * you zoom in as it doesn't get redrawn when zooming. The zoom canvas is + * repositioned absolutely after every change in the dragZoom object, and then + * redrawn to provide a full-resolution (non-blurry) view of zoomed in segment + * of the treemap. + */ + +const colorCoarseType = require("./color-coarse-type"); +const { + hslToStyle, + formatAbbreviatedBytes, + L10N +} = require("devtools/client/memory/utils"); + +// A constant fully zoomed out dragZoom object for the main canvas +const NO_SCROLL = { + translateX: 0, + translateY: 0, + zoom: 0, + offsetX: 0, + offsetY: 0 +}; + +// Drawing constants +const ELLIPSIS = "..."; +const TEXT_MARGIN = 2; +const TEXT_COLOR = "#000000"; +const TEXT_LIGHT_COLOR = "rgba(0,0,0,0.5)"; +const LINE_WIDTH = 1; +const FONT_SIZE = 10; +const FONT_LINE_HEIGHT = 2; +const PADDING = [5 + FONT_SIZE, 5, 5, 5]; +const COUNT_LABEL = L10N.getStr("tree-map.node-count"); + +/** + * Setup and start drawing the treemap visualization + * + * @param {Object} report + * @param {Object} canvases + * A CanvasUtils object that contains references to the main and zoom + * canvases and contexts + * @param {Object} dragZoom + * A DragZoom object representing the current state of the dragging + * and zooming behavior + */ +exports.setupDraw = function (report, canvases, dragZoom) { + let getTreemap = configureD3Treemap.bind(null, canvases.main.canvas); + + let treemap, nodes; + + function drawFullTreemap() { + treemap = getTreemap(); + nodes = treemap(report); + drawTreemap(canvases.main, nodes, NO_SCROLL); + drawTreemap(canvases.zoom, nodes, dragZoom); + } + + function drawZoomedTreemap() { + drawTreemap(canvases.zoom, nodes, dragZoom); + positionZoomedCanvas(canvases.zoom.canvas, dragZoom); + } + + drawFullTreemap(); + canvases.on("resize", drawFullTreemap); + dragZoom.on("change", drawZoomedTreemap); +}; + +/** + * Returns a configured d3 treemap function + * + * @param {HTMLCanvasElement} canvas + * @return {Function} + */ +const configureD3Treemap = exports.configureD3Treemap = function (canvas) { + let window = canvas.ownerDocument.defaultView; + let ratio = window.devicePixelRatio; + let treemap = window.d3.layout.treemap() + .size([ + // The d3 layout includes the padding around everything, add some + // extra padding to the size to compensate for thi + canvas.width + (PADDING[1] + PADDING[3]) * ratio, + canvas.height + (PADDING[0] + PADDING[2]) * ratio + ]) + .sticky(true) + .padding([ + PADDING[0] * ratio, + PADDING[1] * ratio, + PADDING[2] * ratio, + PADDING[3] * ratio, + ]) + .value(d => d.bytes); + + /** + * Create treemap nodes from a census report that are sorted by depth + * + * @param {Object} report + * @return {Array} An array of d3 treemap nodes + * // https://github.com/mbostock/d3/wiki/Treemap-Layout + * parent - the parent node, or null for the root. + * children - the array of child nodes, or null for leaf nodes. + * value - the node value, as returned by the value accessor. + * depth - the depth of the node, starting at 0 for the root. + * area - the computed pixel area of this node. + * x - the minimum x-coordinate of the node position. + * y - the minimum y-coordinate of the node position. + * z - the orientation of this cell’s subdivision, if any. + * dx - the x-extent of the node position. + * dy - the y-extent of the node position. + */ + return function depthSortedNodes(report) { + let nodes = treemap(report); + nodes.sort((a, b) => a.depth - b.depth); + return nodes; + }; +}; + +/** + * Draw the text, cut it in half every time it doesn't fit until it fits or + * it's smaller than the "..." text. + * + * @param {CanvasRenderingContext2D} ctx + * @param {Number} x + * the position of the text + * @param {Number} y + * the position of the text + * @param {Number} innerWidth + * the inner width of the containing treemap cell + * @param {Text} name + */ +const drawTruncatedName = exports.drawTruncatedName = function (ctx, x, y, + innerWidth, + name) { + let truncated = name.substr(0, Math.floor(name.length / 2)); + let formatted = truncated + ELLIPSIS; + + if (ctx.measureText(formatted).width > innerWidth) { + drawTruncatedName(ctx, x, y, innerWidth, truncated); + } else { + ctx.fillText(formatted, x, y); + } +}; + +/** + * Fit and draw the text in a node with the following strategies to shrink + * down the text size: + * + * Function 608KB 9083 count + * Function + * Func... + * Fu... + * ... + * + * @param {CanvasRenderingContext2D} ctx + * @param {Object} node + * @param {Number} borderWidth + * @param {Object} dragZoom + * @param {Array} padding + */ +const drawText = exports.drawText = function (ctx, node, borderWidth, ratio, + dragZoom, padding) { + let { dx, dy, name, totalBytes, totalCount } = node; + let scale = dragZoom.zoom + 1; + dx *= scale; + dy *= scale; + + // Start checking to see how much text we can fit in, optimizing for the + // common case of lots of small leaf nodes + if (FONT_SIZE * FONT_LINE_HEIGHT < dy) { + let margin = borderWidth(node) * 1.5 + ratio * TEXT_MARGIN; + let x = margin + (node.x - padding[0]) * scale - dragZoom.offsetX; + let y = margin + (node.y - padding[1]) * scale - dragZoom.offsetY; + let innerWidth = dx - margin * 2; + let nameSize = ctx.measureText(name).width; + + if (ctx.measureText(ELLIPSIS).width > innerWidth) { + return; + } + + ctx.fillStyle = TEXT_COLOR; + + if (nameSize > innerWidth) { + // The name is too long - halve the name as an expediant way to shorten it + drawTruncatedName(ctx, x, y, innerWidth, name); + } else { + let bytesFormatted = formatAbbreviatedBytes(totalBytes); + let countFormatted = `${totalCount} ${COUNT_LABEL}`; + let byteSize = ctx.measureText(bytesFormatted).width; + let countSize = ctx.measureText(countFormatted).width; + let spaceSize = ctx.measureText(" ").width; + + if (nameSize + byteSize + countSize + spaceSize * 3 > innerWidth) { + // The full name will fit + ctx.fillText(`${name}`, x, y); + } else { + // The full name plus the byte information will fit + ctx.fillText(name, x, y); + ctx.fillStyle = TEXT_LIGHT_COLOR; + ctx.fillText(`${bytesFormatted} ${countFormatted}`, + x + nameSize + spaceSize, y); + } + } + } +}; + +/** + * Draw a box given a node + * + * @param {CanvasRenderingContext2D} ctx + * @param {Object} node + * @param {Number} borderWidth + * @param {Number} ratio + * @param {Object} dragZoom + * @param {Array} padding + */ +const drawBox = exports.drawBox = function (ctx, node, borderWidth, dragZoom, + padding) { + let border = borderWidth(node); + let fillHSL = colorCoarseType(node); + let strokeHSL = [fillHSL[0], fillHSL[1], fillHSL[2] * 0.5]; + let scale = 1 + dragZoom.zoom; + + // Offset the draw so that box strokes don't overlap + let x = scale * (node.x - padding[0]) - dragZoom.offsetX + border / 2; + let y = scale * (node.y - padding[1]) - dragZoom.offsetY + border / 2; + let dx = scale * node.dx - border; + let dy = scale * node.dy - border; + + ctx.fillStyle = hslToStyle(...fillHSL); + ctx.fillRect(x, y, dx, dy); + + ctx.strokeStyle = hslToStyle(...strokeHSL); + ctx.lineWidth = border; + ctx.strokeRect(x, y, dx, dy); +}; + +/** + * Draw the overall treemap + * + * @param {HTMLCanvasElement} canvas + * @param {CanvasRenderingContext2D} ctx + * @param {Array} nodes + * @param {Objbect} dragZoom + */ +const drawTreemap = exports.drawTreemap = function ({canvas, ctx}, nodes, + dragZoom) { + let window = canvas.ownerDocument.defaultView; + let ratio = window.devicePixelRatio; + let canvasArea = canvas.width * canvas.height; + // Subtract the outer padding from the tree map layout. + let padding = [PADDING[3] * ratio, PADDING[0] * ratio]; + + ctx.clearRect(0, 0, canvas.width, canvas.height); + ctx.font = `${FONT_SIZE * ratio}px sans-serif`; + ctx.textBaseline = "top"; + + function borderWidth(node) { + let areaRatio = Math.sqrt(node.area / canvasArea); + return ratio * Math.max(1, LINE_WIDTH * areaRatio); + } + + for (let i = 0; i < nodes.length; i++) { + let node = nodes[i]; + if (node.parent === undefined) { + continue; + } + + drawBox(ctx, node, borderWidth, dragZoom, padding); + drawText(ctx, node, borderWidth, ratio, dragZoom, padding); + } +}; + +/** + * Set the position of the zoomed in canvas. It always take up 100% of the view + * window, but is transformed relative to the zoomed in containing element, + * essentially reversing the transform of the containing element. + * + * @param {HTMLCanvasElement} canvas + * @param {Object} dragZoom + */ +const positionZoomedCanvas = function (canvas, dragZoom) { + let scale = 1 / (1 + dragZoom.zoom); + let x = -dragZoom.translateX; + let y = -dragZoom.translateY; + canvas.style.transform = `scale(${scale}) translate(${x}px, ${y}px)`; +}; + +exports.positionZoomedCanvas = positionZoomedCanvas; |