diff options
Diffstat (limited to 'devtools/client/locales/en-US/shadereditor.properties')
-rw-r--r-- | devtools/client/locales/en-US/shadereditor.properties | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/devtools/client/locales/en-US/shadereditor.properties b/devtools/client/locales/en-US/shadereditor.properties new file mode 100644 index 000000000..899833c17 --- /dev/null +++ b/devtools/client/locales/en-US/shadereditor.properties @@ -0,0 +1,22 @@ +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. + +# LOCALIZATION NOTE These strings are used inside the Debugger +# which is available from the Web Developer sub-menu -> 'Debugger'. +# The correct localization of this file might be to keep it in +# English, or another language commonly spoken among web developers. +# You want to make that choice consistent across the developer tools. +# A good criteria is the language in which you'd find the best +# documentation on web development on the web. + +# LOCALIZATION NOTE (shadersList.programLabel): +# This string is displayed in the programs list of the Shader Editor, +# identifying a set of linked GLSL shaders. +shadersList.programLabel=Program %S + +# LOCALIZATION NOTE (shadersList.blackboxLabel): +# This string is displayed in the programs list of the Shader Editor, while +# the user hovers over the checkbox used to toggle blackboxing of a program's +# associated fragment shader. +shadersList.blackboxLabel=Toggle geometry visibility |