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diff --git a/devtools/client/canvasdebugger/test/browser_profiling-webgl.js b/devtools/client/canvasdebugger/test/browser_profiling-webgl.js
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+/* Any copyright is dedicated to the Public Domain.
+ http://creativecommons.org/publicdomain/zero/1.0/ */
+
+/**
+ * Tests if functions inside a single animation frame are recorded and stored
+ * for a canvas context profiling.
+ */
+
+function* ifTestingSupported() {
+ let currentTime = window.performance.now();
+ info("Start to estimate WebGL drawArrays function.");
+ var { target, front } = yield initCanvasDebuggerBackend(WEBGL_DRAW_ARRAYS);
+
+ let navigated = once(target, "navigate");
+
+ yield front.setup({ reload: true });
+ ok(true, "The front was setup up successfully.");
+
+ yield navigated;
+ ok(true, "Target automatically navigated when the front was set up.");
+
+ let snapshotActor = yield front.recordAnimationFrame();
+ ok(snapshotActor,
+ "A snapshot actor was sent after recording.");
+
+ let animationOverview = yield snapshotActor.getOverview();
+ ok(animationOverview,
+ "An animation overview could be retrieved after recording.");
+
+ let functionCalls = animationOverview.calls;
+ ok(functionCalls,
+ "An array of function call actors was sent after recording.");
+
+ testFunctionCallTimestamp(functionCalls, currentTime);
+
+ info("Check triangle and vertex counts in drawArrays()");
+ is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
+ is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
+ is(animationOverview.primitive.points, 4, "The count of points is correct.");
+ is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
+
+ yield removeTab(target.tab);
+
+ info("Start to estimate WebGL drawElements function.");
+ var { target, front } = yield initCanvasDebuggerBackend(WEBGL_DRAW_ELEMENTS);
+
+ navigated = once(target, "navigate");
+
+ yield front.setup({ reload: true });
+ ok(true, "The front was setup up successfully.");
+
+ yield navigated;
+ ok(true, "Target automatically navigated when the front was set up.");
+
+ snapshotActor = yield front.recordAnimationFrame();
+ ok(snapshotActor,
+ "A snapshot actor was sent after recording.");
+
+ animationOverview = yield snapshotActor.getOverview();
+ ok(animationOverview,
+ "An animation overview could be retrieved after recording.");
+
+ functionCalls = animationOverview.calls;
+ ok(functionCalls,
+ "An array of function call actors was sent after recording.");
+
+ testFunctionCallTimestamp(functionCalls, currentTime);
+
+ info("Check triangle and vertex counts in drawElements()");
+ is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
+ is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
+ is(animationOverview.primitive.points, 4, "The count of points is correct.");
+ is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
+
+ yield removeTab(target.tab);
+ finish();
+}
+
+function testFunctionCallTimestamp(functionCalls, currentTime) {
+
+ info("Check the timestamps of function calls");
+
+ for ( let i = 0; i < functionCalls.length-1; i += 2 ) {
+ ok( functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0." );
+ ok( functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time." );
+ ok( functionCalls[i+1].timestamp > functionCalls[i].timestamp, "The timestamp of the called function is correct." );
+ }
+
+ yield removeTab(target.tab);
+ finish();
+}