diff options
Diffstat (limited to 'browser/components/translation/cld2/public/compact_lang_det.h')
-rw-r--r-- | browser/components/translation/cld2/public/compact_lang_det.h | 320 |
1 files changed, 0 insertions, 320 deletions
diff --git a/browser/components/translation/cld2/public/compact_lang_det.h b/browser/components/translation/cld2/public/compact_lang_det.h deleted file mode 100644 index da59abd63..000000000 --- a/browser/components/translation/cld2/public/compact_lang_det.h +++ /dev/null @@ -1,320 +0,0 @@ -// Copyright 2013 Google Inc. All Rights Reserved. -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -// -// Author: dsites@google.com (Dick Sites) -// - -// NOTE: -// Baybayin (ancient script of the Philippines) is detected as TAGALOG. -// Chu Nom (Vietnamese ancient Han characters) is detected as VIETNAMESE. -// HAITIAN_CREOLE is detected as such. -// NORWEGIAN and NORWEGIAN_N are detected separately (but not robustly) -// PORTUGUESE, PORTUGUESE_P, and PORTUGUESE_B are all detected as PORTUGUESE. -// ROMANIAN-Latin is detected as ROMANIAN; ROMANIAN-Cyrillic as ROMANIAN. -// BOSNIAN is not detected as such, but likely scores as Croatian or Serbian. -// MONTENEGRIN is not detected as such, but likely scores as Serbian. -// CROATIAN is detected in the Latin script -// SERBIAN is detected in the Cyrililc and Latin scripts -// Zhuang is detected in the Latin script only. -// -// The languages X_PIG_LATIN and X_KLINGON are detected in the -// extended calls ExtDetectLanguageSummary(). -// -// UNKNOWN_LANGUAGE is returned if no language's internal reliablity measure -// is high enough. This happens with non-text input such as the bytes of a -// JPEG, and also with text in languages outside training set. -// -// The following languages are to be detected in multiple scripts: -// AZERBAIJANI (Latin, Cyrillic*, Arabic*) -// BURMESE (Latin, Myanmar) -// HAUSA (Latin, Arabic) -// KASHMIRI (Arabic, Devanagari) -// KAZAKH (Latin, Cyrillic, Arabic) -// KURDISH (Latin*, Arabic) -// KYRGYZ (Cyrillic, Arabic) -// LIMBU (Devanagari, Limbu) -// MONGOLIAN (Cyrillic, Mongolian) -// SANSKRIT (Latin, Devanagari) -// SINDHI (Arabic, Devanagari) -// TAGALOG (Latin, Tagalog) -// TAJIK (Cyrillic, Arabic*) -// TATAR (Latin, Cyrillic, Arabic) -// TURKMEN (Latin, Cyrillic, Arabic) -// UIGHUR (Latin, Cyrillic, Arabic) -// UZBEK (Latin, Cyrillic, Arabic) -// -// * Due to a shortage of training text, AZERBAIJANI is not currently detected -// in Arabic or Cyrillic scripts, nor KURDISH in Latin script, nor TAJIK in -// Arabic script. -// - -#ifndef I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ -#define I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ - -#include <vector> -#include "../internal/lang_script.h" // For Language - -namespace CLD2 { - - // Scan interchange-valid UTF-8 bytes and detect most likely language, - // or set of languages. - // - // Design goals: - // Skip over big stretches of HTML tags - // Able to return ranges of different languages - // Relatively small tables and relatively fast processing - // Thread safe - // - // For HTML documents, tags are skipped, along with <script> ... </script> - // and <style> ... </style> sequences, and entities are expanded. - // - // We distinguish between bytes of the raw input buffer and bytes of non-tag - // text letters. Since tags can be over 50% of the bytes of an HTML Page, - // and are nearly all seven-bit ASCII English, we prefer to distinguish - // language mixture fractions based on just the non-tag text. - // - // Inputs: text and text_length - // Code skips HTML tags and expands HTML entities, unless - // is_plain_text is true - // Outputs: - // language3 is an array of the top 3 languages or UNKNOWN_LANGUAGE - // percent3 is an array of the text percentages 0..100 of the top 3 languages - // text_bytes is the amount of non-tag/letters-only text found - // is_reliable set true if the returned Language is some amount more - // probable then the second-best Language. Calculation is a complex function - // of the length of the text and the different-script runs of text. - // Return value: the most likely Language for the majority of the input text - // Length 0 input returns UNKNOWN_LANGUAGE. Very short indeterminate text - // defaults to ENGLISH. - // - // The first two versions return ENGLISH instead of UNKNOWN_LANGUAGE, for - // backwards compatibility with a different detector. - // - // The third version may return UNKNOWN_LANGUAGE, and also returns extended - // language codes from lang_script.h - // - - - // Instead of individual arguments, pass in hints as an initialized struct - // Init to {NULL, NULL, UNKNOWN_ENCODING, UNKNOWN_LANGUAGE} if not known. - // - // Pass in hints whenever possible; doing so improves detection accuracy. The - // set of passed-in hints are all information that is external to the text - // itself. - // - // The content_language_hint is intended to come from an HTTP header - // Content-Language: field, the tld_hint from the hostname of a URL, the - // encoding-hint from an encoding detector applied to the input - // document, and the language hint from any other context you might have. - // The lang= tags inside an HTML document will be picked up as hints - // by code within the compact language detector. - - typedef struct { - const char* content_language_hint; // "mi,en" boosts Maori and English - const char* tld_hint; // "id" boosts Indonesian - int encoding_hint; // SJS boosts Japanese - Language language_hint; // ITALIAN boosts it - } CLDHints; - - static const int kMaxResultChunkBytes = 65535; - - // For returning a vector of per-language pieces of the input buffer - // Unreliable and too-short are mapped to UNKNOWN_LANGUAGE - typedef struct { - int offset; // Starting byte offset in original buffer - uint16 bytes; // Number of bytes in chunk - uint16 lang1; // Top lang, as full Language. Apply - // static_cast<Language>() to this short value. - } ResultChunk; - typedef std::vector<ResultChunk> ResultChunkVector; - - - // Scan interchange-valid UTF-8 bytes and detect most likely language - Language DetectLanguage( - const char* buffer, - int buffer_length, - bool is_plain_text, - bool* is_reliable); - - // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages. - // language3[0] is usually also the return value - Language DetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - Language* language3, - int* percent3, - int* text_bytes, - bool* is_reliable); - - // Same as above, with hints supplied - // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages. - // language3[0] is usually also the return value - Language DetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - const char* tld_hint, // "id" boosts Indonesian - int encoding_hint, // SJS boosts Japanese - Language language_hint, // ITALIAN boosts it - Language* language3, - int* percent3, - int* text_bytes, - bool* is_reliable); - - // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended - // languages. - // - // Extended languages are additional interface languages and Unicode - // single-language scripts, from lang_script.h - // - // language3[0] is usually also the return value - Language ExtDetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - Language* language3, - int* percent3, - int* text_bytes, - bool* is_reliable); - - // Same as above, with hints supplied - // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended - // languages. - // - // Extended languages are additional Google interface languages and Unicode - // single-language scripts, from lang_script.h - // - // language3[0] is usually also the return value - Language ExtDetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - const char* tld_hint, // "id" boosts Indonesian - int encoding_hint, // SJS boosts Japanese - Language language_hint, // ITALIAN boosts it - Language* language3, - int* percent3, - int* text_bytes, - bool* is_reliable); - - // Same as above, and also returns 3 internal language scores as a ratio to - // normal score for real text in that language. Scores close to 1.0 indicate - // normal text, while scores far away from 1.0 indicate badly-skewed text or - // gibberish - // - Language ExtDetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - const char* tld_hint, // "id" boosts Indonesian - int encoding_hint, // SJS boosts Japanese - Language language_hint, // ITALIAN boosts it - Language* language3, - int* percent3, - double* normalized_score3, - int* text_bytes, - bool* is_reliable); - - - // Use this one. - // Hints are collected into a struct. - // Flags are passed in (normally zero). - // - // Also returns 3 internal language scores as a ratio to - // normal score for real text in that language. Scores close to 1.0 indicate - // normal text, while scores far away from 1.0 indicate badly-skewed text or - // gibberish - // - // Returns a vector of chunks in different languages, so that caller may - // spell-check, translate, or otherwaise process different parts of the input - // buffer in language-dependant ways. - // - Language ExtDetectLanguageSummary( - const char* buffer, - int buffer_length, - bool is_plain_text, - const CLDHints* cld_hints, - int flags, - Language* language3, - int* percent3, - double* normalized_score3, - ResultChunkVector* resultchunkvector, - int* text_bytes, - bool* is_reliable); - - // Return version text string - // String is "code_version - data_build_date" - const char* DetectLanguageVersion(); - - - // Public use flags, debug output controls - static const int kCLDFlagScoreAsQuads = 0x0100; // Force Greek, etc. => quads - static const int kCLDFlagHtml = 0x0200; // Debug HTML => stderr - static const int kCLDFlagCr = 0x0400; // <cr> per chunk if HTML - static const int kCLDFlagVerbose = 0x0800; // More debug HTML => stderr - static const int kCLDFlagQuiet = 0x1000; // Less debug HTML => stderr - static const int kCLDFlagEcho = 0x2000; // Echo input => stderr - - -/*** - -Flag meanings: - kCLDFlagScoreAsQuads - Normally, several languages are detected solely by their Unicode script. - Combined with appropritate lookup tables, this flag forces them instead - to be detected via quadgrams. This can be a useful refinement when looking - for meaningful text in these languages, instead of just character sets. - The default tables do not support this use. - kCLDFlagHtml - For each detection call, write an HTML file to stderr, showing the text - chunks and their detected languages. - kCLDFlagCr - In that HTML file, force a new line for each chunk. - kCLDFlagVerbose - In that HTML file, show every lookup entry. - kCLDFlagQuiet - In that HTML file, suppress most of the output detail. - kCLDFlagEcho - Echo every input buffer to stderr. -***/ - -// Debug output: Print the resultchunkvector to file f -void DumpResultChunkVector(FILE* f, const char* src, - ResultChunkVector* resultchunkvector); - -#ifdef CLD2_DYNAMIC_MODE - -// If compiled with dynamic mode, load data from the specified file location. -// If other data has already been loaded, it is discarded and the data is read -// in from the specified file location again (even if the file has not changed). -// WARNING: Before calling this method, language detection will always fail -// and will always return the unknown language. -void loadData(const char* fileName); - -// If compiled with dynamic mode, unload the previously-loaded data. -// WARNING: After calling this method, language detection will no longer work -// and will always return the unknown language. -void unloadData(); - -// Returns true if and only if data has been loaded via a call to loadData(...) -// and has not been subsequently unladed via a call to unloadDate(). -bool isDataLoaded(); - -#endif // #ifdef CLD2_DYNAMIC_MODE - -}; // End namespace CLD2 - -#endif // I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ |