diff options
-rw-r--r-- | dom/script/ModuleLoadRequest.cpp | 8 | ||||
-rw-r--r-- | dom/script/ScriptLoader.cpp | 4 |
2 files changed, 12 insertions, 0 deletions
diff --git a/dom/script/ModuleLoadRequest.cpp b/dom/script/ModuleLoadRequest.cpp index e72edca2e..98106df1b 100644 --- a/dom/script/ModuleLoadRequest.cpp +++ b/dom/script/ModuleLoadRequest.cpp @@ -52,6 +52,14 @@ void ModuleLoadRequest::Cancel() void ModuleLoadRequest::SetReady() { + // Mark a module as ready to execute. This means that this module and all it + // dependencies have had their source loaded, parsed as a module and the + // modules instantiated. + // + // The mReady promise is used to ensure that when all dependencies of a module + // have become ready, DependenciesLoaded is called on that module + // request. This is set up in StartFetchingModuleDependencies. + #ifdef DEBUG for (size_t i = 0; i < mImports.Length(); i++) { MOZ_ASSERT(mImports[i]->IsReadyToRun()); diff --git a/dom/script/ScriptLoader.cpp b/dom/script/ScriptLoader.cpp index ffbe37f28..7aca04da5 100644 --- a/dom/script/ScriptLoader.cpp +++ b/dom/script/ScriptLoader.cpp @@ -420,6 +420,10 @@ ScriptLoader::SetModuleFetchFinishedAndResumeWaitingRequests(ModuleLoadRequest * { // Update module map with the result of fetching a single module script. The // module script pointer is nullptr on error. + // + // If any requests for the same URL are waiting on this one to complete, they + // will have ModuleLoaded or LoadFailed on them when the promise is + // resolved/rejected. This is set up in StartLoad. MOZ_ASSERT(!aRequest->IsReadyToRun()); |