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authorwolfbeast <mcwerewolf@gmail.com>2018-09-04 07:41:14 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-09-04 07:41:14 +0200
commit45ec2bceb4822646805136b8874a3681b14e78ef (patch)
treed1db6daa9b40f85e6bc36a6768d1b74d735454f8 /widget/windows
parent7d73b3fbfe1cd4f3a45b569f98f19041f95a50b9 (diff)
parent2e00eb87ef299e6eb7521670e6a6720fee19f5fc (diff)
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Merge branch 'master' of https://github.com/MoonchildProductions/UXP
Diffstat (limited to 'widget/windows')
-rw-r--r--widget/windows/nsLookAndFeel.cpp3
-rw-r--r--widget/windows/nsWindow.cpp6
2 files changed, 0 insertions, 9 deletions
diff --git a/widget/windows/nsLookAndFeel.cpp b/widget/windows/nsLookAndFeel.cpp
index 97f81abfd..a907622d9 100644
--- a/widget/windows/nsLookAndFeel.cpp
+++ b/widget/windows/nsLookAndFeel.cpp
@@ -11,7 +11,6 @@
#include "nsUXThemeConstants.h"
#include "gfxFont.h"
#include "WinUtils.h"
-#include "mozilla/Telemetry.h"
#include "mozilla/WindowsVersion.h"
#include "gfxFontConstants.h"
@@ -65,8 +64,6 @@ nsLookAndFeel::nsLookAndFeel()
: nsXPLookAndFeel()
, mUseAccessibilityTheme(0)
{
- mozilla::Telemetry::Accumulate(mozilla::Telemetry::TOUCH_ENABLED_DEVICE,
- WinUtils::IsTouchDeviceSupportPresent());
}
nsLookAndFeel::~nsLookAndFeel()
diff --git a/widget/windows/nsWindow.cpp b/widget/windows/nsWindow.cpp
index 5ce0117b0..122d18686 100644
--- a/widget/windows/nsWindow.cpp
+++ b/widget/windows/nsWindow.cpp
@@ -4232,10 +4232,6 @@ nsWindow::DispatchMouseEvent(EventMessage aEventMessage, WPARAM wParam,
}
if (WinUtils::GetIsMouseFromTouch(aEventMessage)) {
- if (aEventMessage == eMouseDown) {
- Telemetry::Accumulate(Telemetry::FX_TOUCH_USED, 1);
- }
-
if (mTouchWindow) {
// If mTouchWindow is true, then we must have APZ enabled and be
// feeding it raw touch events. In that case we don't need to
@@ -6750,8 +6746,6 @@ bool nsWindow::OnGesture(WPARAM wParam, LPARAM lParam)
bool endFeedback = true;
if (mGesture.PanDeltaToPixelScroll(wheelEvent)) {
- mozilla::Telemetry::Accumulate(mozilla::Telemetry::SCROLL_INPUT_METHODS,
- (uint32_t) ScrollInputMethod::MainThreadTouch);
DispatchEvent(&wheelEvent, status);
}