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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/windows/KeyboardLayout.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/windows/KeyboardLayout.h')
-rw-r--r-- | widget/windows/KeyboardLayout.h | 1012 |
1 files changed, 1012 insertions, 0 deletions
diff --git a/widget/windows/KeyboardLayout.h b/widget/windows/KeyboardLayout.h new file mode 100644 index 000000000..dd2ac0bfc --- /dev/null +++ b/widget/windows/KeyboardLayout.h @@ -0,0 +1,1012 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef KeyboardLayout_h__ +#define KeyboardLayout_h__ + +#include "mozilla/RefPtr.h" +#include "nscore.h" +#include "nsString.h" +#include "nsWindowBase.h" +#include "nsWindowDefs.h" +#include "mozilla/Attributes.h" +#include "mozilla/EventForwards.h" +#include "mozilla/TextEventDispatcher.h" +#include "mozilla/widget/WinMessages.h" +#include "mozilla/widget/WinModifierKeyState.h" +#include <windows.h> + +#define NS_NUM_OF_KEYS 70 + +#define VK_OEM_1 0xBA // ';:' for US +#define VK_OEM_PLUS 0xBB // '+' any country +#define VK_OEM_COMMA 0xBC +#define VK_OEM_MINUS 0xBD // '-' any country +#define VK_OEM_PERIOD 0xBE +#define VK_OEM_2 0xBF +#define VK_OEM_3 0xC0 +// '/?' for Brazilian (ABNT) +#define VK_ABNT_C1 0xC1 +// Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac. +#define VK_ABNT_C2 0xC2 +#define VK_OEM_4 0xDB +#define VK_OEM_5 0xDC +#define VK_OEM_6 0xDD +#define VK_OEM_7 0xDE +#define VK_OEM_8 0xDF +#define VK_OEM_102 0xE2 +#define VK_OEM_CLEAR 0xFE + +class nsIIdleServiceInternal; + +namespace mozilla { +namespace widget { + +static const uint32_t sModifierKeyMap[][3] = { + { nsIWidget::CAPS_LOCK, VK_CAPITAL, 0 }, + { nsIWidget::NUM_LOCK, VK_NUMLOCK, 0 }, + { nsIWidget::SHIFT_L, VK_SHIFT, VK_LSHIFT }, + { nsIWidget::SHIFT_R, VK_SHIFT, VK_RSHIFT }, + { nsIWidget::CTRL_L, VK_CONTROL, VK_LCONTROL }, + { nsIWidget::CTRL_R, VK_CONTROL, VK_RCONTROL }, + { nsIWidget::ALT_L, VK_MENU, VK_LMENU }, + { nsIWidget::ALT_R, VK_MENU, VK_RMENU } +}; + +class KeyboardLayout; + +class MOZ_STACK_CLASS UniCharsAndModifiers final +{ +public: + UniCharsAndModifiers() {} + UniCharsAndModifiers operator+(const UniCharsAndModifiers& aOther) const; + UniCharsAndModifiers& operator+=(const UniCharsAndModifiers& aOther); + + /** + * Append a pair of unicode character and the final modifier. + */ + void Append(char16_t aUniChar, Modifiers aModifiers); + void Clear() + { + mChars.Truncate(); + mModifiers.Clear(); + } + bool IsEmpty() const + { + MOZ_ASSERT(mChars.Length() == mModifiers.Length()); + return mChars.IsEmpty(); + } + + char16_t CharAt(size_t aIndex) const + { + MOZ_ASSERT(aIndex < Length()); + return mChars[aIndex]; + } + Modifiers ModifiersAt(size_t aIndex) const + { + MOZ_ASSERT(aIndex < Length()); + return mModifiers[aIndex]; + } + size_t Length() const + { + MOZ_ASSERT(mChars.Length() == mModifiers.Length()); + return mChars.Length(); + } + + void FillModifiers(Modifiers aModifiers); + /** + * OverwriteModifiersIfBeginsWith() assigns mModifiers with aOther between + * [0] and [aOther.mLength - 1] only when mChars begins with aOther.mChars. + */ + void OverwriteModifiersIfBeginsWith(const UniCharsAndModifiers& aOther); + + bool UniCharsEqual(const UniCharsAndModifiers& aOther) const; + bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers& aOther) const; + bool BeginsWith(const UniCharsAndModifiers& aOther) const; + + const nsString& ToString() const { return mChars; } + +private: + nsAutoString mChars; + // 5 is enough number for normal keyboard layout handling. On Windows, + // a dead key sequence may cause inputting up to 5 characters per key press. + AutoTArray<Modifiers, 5> mModifiers; +}; + +struct DeadKeyEntry; +class DeadKeyTable; + + +class VirtualKey +{ +public: + // 0 - Normal + // 1 - Shift + // 2 - Control + // 3 - Control + Shift + // 4 - Alt + // 5 - Alt + Shift + // 6 - Alt + Control (AltGr) + // 7 - Alt + Control + Shift (AltGr + Shift) + // 8 - CapsLock + // 9 - CapsLock + Shift + // 10 - CapsLock + Control + // 11 - CapsLock + Control + Shift + // 12 - CapsLock + Alt + // 13 - CapsLock + Alt + Shift + // 14 - CapsLock + Alt + Control (CapsLock + AltGr) + // 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift) + + enum ShiftStateFlag + { + STATE_SHIFT = 0x01, + STATE_CONTROL = 0x02, + STATE_ALT = 0x04, + STATE_CAPSLOCK = 0x08 + }; + + typedef uint8_t ShiftState; + + static ShiftState ModifiersToShiftState(Modifiers aModifiers); + static ShiftState ModifierKeyStateToShiftState( + const ModifierKeyState& aModKeyState) + { + return ModifiersToShiftState(aModKeyState.GetModifiers()); + } + static Modifiers ShiftStateToModifiers(ShiftState aShiftState); + +private: + union KeyShiftState + { + struct + { + char16_t Chars[4]; + } Normal; + struct + { + const DeadKeyTable* Table; + char16_t DeadChar; + } DeadKey; + }; + + KeyShiftState mShiftStates[16]; + uint16_t mIsDeadKey; + + void SetDeadKey(ShiftState aShiftState, bool aIsDeadKey) + { + if (aIsDeadKey) { + mIsDeadKey |= 1 << aShiftState; + } else { + mIsDeadKey &= ~(1 << aShiftState); + } + } + +public: + static void FillKbdState(PBYTE aKbdState, const ShiftState aShiftState); + + bool IsDeadKey(ShiftState aShiftState) const + { + return (mIsDeadKey & (1 << aShiftState)) != 0; + } + + void AttachDeadKeyTable(ShiftState aShiftState, + const DeadKeyTable* aDeadKeyTable) + { + mShiftStates[aShiftState].DeadKey.Table = aDeadKeyTable; + } + + void SetNormalChars(ShiftState aShiftState, const char16_t* aChars, + uint32_t aNumOfChars); + void SetDeadChar(ShiftState aShiftState, char16_t aDeadChar); + const DeadKeyTable* MatchingDeadKeyTable(const DeadKeyEntry* aDeadKeyArray, + uint32_t aEntries) const; + inline char16_t GetCompositeChar(ShiftState aShiftState, + char16_t aBaseChar) const; + char16_t GetCompositeChar(const ModifierKeyState& aModKeyState, + char16_t aBaseChar) const + { + return GetCompositeChar(ModifierKeyStateToShiftState(aModKeyState), + aBaseChar); + } + UniCharsAndModifiers GetNativeUniChars(ShiftState aShiftState) const; + UniCharsAndModifiers GetNativeUniChars( + const ModifierKeyState& aModKeyState) const + { + return GetNativeUniChars(ModifierKeyStateToShiftState(aModKeyState)); + } + UniCharsAndModifiers GetUniChars(ShiftState aShiftState) const; + UniCharsAndModifiers GetUniChars(const ModifierKeyState& aModKeyState) const + { + return GetUniChars(ModifierKeyStateToShiftState(aModKeyState)); + } +}; + +class MOZ_STACK_CLASS NativeKey final +{ + friend class KeyboardLayout; + +public: + struct FakeCharMsg + { + UINT mCharCode; + UINT mScanCode; + bool mIsSysKey; + bool mIsDeadKey; + bool mConsumed; + + FakeCharMsg() + : mCharCode(0) + , mScanCode(0) + , mIsSysKey(false) + , mIsDeadKey(false) + , mConsumed(false) + { + } + + MSG GetCharMsg(HWND aWnd) const + { + MSG msg; + msg.hwnd = aWnd; + msg.message = mIsDeadKey && mIsSysKey ? WM_SYSDEADCHAR : + mIsDeadKey ? WM_DEADCHAR : + mIsSysKey ? WM_SYSCHAR : + WM_CHAR; + msg.wParam = static_cast<WPARAM>(mCharCode); + msg.lParam = static_cast<LPARAM>(mScanCode << 16); + msg.time = 0; + msg.pt.x = msg.pt.y = 0; + return msg; + } + }; + + NativeKey(nsWindowBase* aWidget, + const MSG& aMessage, + const ModifierKeyState& aModKeyState, + HKL aOverrideKeyboardLayout = 0, + nsTArray<FakeCharMsg>* aFakeCharMsgs = nullptr); + + ~NativeKey(); + + /** + * Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be + * initialized with WM_KEYDOWN or WM_SYSKEYDOWN. + * Returns true if dispatched keydown event or keypress event is consumed. + * Otherwise, false. + */ + bool HandleKeyDownMessage(bool* aEventDispatched = nullptr) const; + + /** + * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be + * initialized with them. + * Returns true if dispatched keypress event is consumed. Otherwise, false. + */ + bool HandleCharMessage(bool* aEventDispatched = nullptr) const; + + /** + * Handles keyup message. Returns true if the event is consumed. + * Otherwise, false. + */ + bool HandleKeyUpMessage(bool* aEventDispatched = nullptr) const; + + /** + * Handles WM_APPCOMMAND message. Returns true if the event is consumed. + * Otherwise, false. + */ + bool HandleAppCommandMessage() const; + + /** + * Callback of TextEventDispatcherListener::WillDispatchKeyboardEvent(). + * This method sets alternative char codes of aKeyboardEvent. + */ + void WillDispatchKeyboardEvent(WidgetKeyboardEvent& aKeyboardEvent, + uint32_t aIndex); + + /** + * Returns true if aChar is a control character which shouldn't be inputted + * into focused text editor. + */ + static bool IsControlChar(char16_t aChar); + +private: + NativeKey* mLastInstance; + // mRemovingMsg is set at removing a char message from + // GetFollowingCharMessage(). + MSG mRemovingMsg; + // mReceivedMsg is set when another instance starts to handle the message + // unexpectedly. + MSG mReceivedMsg; + RefPtr<nsWindowBase> mWidget; + RefPtr<TextEventDispatcher> mDispatcher; + HKL mKeyboardLayout; + MSG mMsg; + // mFollowingCharMsgs stores WM_CHAR, WM_SYSCHAR, WM_DEADCHAR or + // WM_SYSDEADCHAR message which follows WM_KEYDOWN. + // Note that the stored messaged are already removed from the queue. + // FYI: 5 is enough number for usual keyboard layout handling. On Windows, + // a dead key sequence may cause inputting up to 5 characters per key press. + AutoTArray<MSG, 5> mFollowingCharMsgs; + // mRemovedOddCharMsgs stores WM_CHAR messages which are caused by ATOK or + // WXG (they are Japanese IME) when the user tries to do "Kakutei-undo" + // (it means "undo the last commit"). + nsTArray<MSG> mRemovedOddCharMsgs; + // If dispatching eKeyDown or eKeyPress event causes focus change, + // the instance shouldn't handle remaning char messages. For checking it, + // this should store first focused window. + HWND mFocusedWndBeforeDispatch; + + uint32_t mDOMKeyCode; + KeyNameIndex mKeyNameIndex; + CodeNameIndex mCodeNameIndex; + + ModifierKeyState mModKeyState; + + // mVirtualKeyCode distinguishes left key or right key of modifier key. + uint8_t mVirtualKeyCode; + // mOriginalVirtualKeyCode doesn't distinguish left key or right key of + // modifier key. However, if the given keycode is VK_PROCESS, it's resolved + // to a keycode before it's handled by IME. + uint8_t mOriginalVirtualKeyCode; + + // mCommittedChars indicates the inputted characters which is committed by + // the key. If dead key fail to composite a character, mCommittedChars + // indicates both the dead characters and the base characters. + UniCharsAndModifiers mCommittedCharsAndModifiers; + + // Following strings are computed by + // ComputeInputtingStringWithKeyboardLayout() which is typically called + // before dispatching keydown event. + // mInputtingStringAndModifiers's string is the string to be + // inputted into the focused editor and its modifier state is proper + // modifier state for inputting the string into the editor. + UniCharsAndModifiers mInputtingStringAndModifiers; + // mShiftedString is the string to be inputted into the editor with + // current modifier state with active shift state. + UniCharsAndModifiers mShiftedString; + // mUnshiftedString is the string to be inputted into the editor with + // current modifier state without shift state. + UniCharsAndModifiers mUnshiftedString; + // Following integers are computed by + // ComputeInputtingStringWithKeyboardLayout() which is typically called + // before dispatching keydown event. The meaning of these values is same + // as charCode. + uint32_t mShiftedLatinChar; + uint32_t mUnshiftedLatinChar; + + WORD mScanCode; + bool mIsExtended; + bool mIsDeadKey; + // mIsPrintableKey is true if the key may be a printable key without + // any modifier keys. Otherwise, false. + // Please note that the event may not cause any text input even if this + // is true. E.g., it might be dead key state or Ctrl key may be pressed. + bool mIsPrintableKey; + // mCharMessageHasGone is true if the message is a keydown message and + // it's followed by at least one char message but it's gone at removing + // from the queue. This could occur if PeekMessage() or something is + // hooked by odd tool. + bool mCharMessageHasGone; + // mIsOverridingKeyboardLayout is true if the instance temporarily overriding + // keyboard layout with specified by the constructor. + bool mIsOverridingKeyboardLayout; + // mCanIgnoreModifierStateAtKeyPress is true if it's allowed to remove + // Ctrl or Alt modifier state at dispatching eKeyPress. + bool mCanIgnoreModifierStateAtKeyPress; + + nsTArray<FakeCharMsg>* mFakeCharMsgs; + + // When a keydown event is dispatched at handling WM_APPCOMMAND, the computed + // virtual keycode is set to this. Even if we consume WM_APPCOMMAND message, + // Windows may send WM_KEYDOWN and WM_KEYUP message for them. + // At that time, we should not dispatch key events for them. + static uint8_t sDispatchedKeyOfAppCommand; + + NativeKey() + { + MOZ_CRASH("The default constructor of NativeKey isn't available"); + } + + void InitWithAppCommand(); + void InitWithKeyChar(); + + /** + * InitCommittedCharsAndModifiersWithFollowingCharMessages() initializes + * mCommittedCharsAndModifiers with mFollowingCharMsgs and aModKeyState. + * If mFollowingCharMsgs includes non-printable char messages, they are + * ignored (skipped). + */ + void InitCommittedCharsAndModifiersWithFollowingCharMessages( + const ModifierKeyState& aModKeyState); + + /** + * Returns true if the key event is caused by auto repeat. + */ + bool IsRepeat() const + { + switch (mMsg.message) { + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + case WM_CHAR: + case WM_SYSCHAR: + case WM_DEADCHAR: + case WM_SYSDEADCHAR: + case MOZ_WM_KEYDOWN: + return ((mMsg.lParam & (1 << 30)) != 0); + case WM_APPCOMMAND: + if (mVirtualKeyCode) { + // If we can map the WM_APPCOMMAND to a virtual keycode, we can trust + // the result of GetKeyboardState(). + BYTE kbdState[256]; + memset(kbdState, 0, sizeof(kbdState)); + ::GetKeyboardState(kbdState); + return !!kbdState[mVirtualKeyCode]; + } + // If there is no virtual keycode for the command, we dispatch both + // keydown and keyup events from WM_APPCOMMAND handler. Therefore, + // even if WM_APPCOMMAND is caused by auto key repeat, web apps receive + // a pair of DOM keydown and keyup events. I.e., KeyboardEvent.repeat + // should be never true of such keys. + return false; + default: + return false; + } + } + + UINT GetScanCodeWithExtendedFlag() const; + + // The result is one of nsIDOMKeyEvent::DOM_KEY_LOCATION_*. + uint32_t GetKeyLocation() const; + + /** + * RemoveFollowingOddCharMessages() removes odd WM_CHAR messages from the + * queue when IsIMEDoingKakuteiUndo() returns true. + */ + void RemoveFollowingOddCharMessages(); + + /** + * "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes + * strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this + * returns true, the caller needs to be careful for processing the messages. + */ + bool IsIMEDoingKakuteiUndo() const; + + bool IsKeyDownMessage() const + { + return (mMsg.message == WM_KEYDOWN || + mMsg.message == WM_SYSKEYDOWN || + mMsg.message == MOZ_WM_KEYDOWN); + } + bool IsKeyUpMessage() const + { + return (mMsg.message == WM_KEYUP || + mMsg.message == WM_SYSKEYUP || + mMsg.message == MOZ_WM_KEYUP); + } + bool IsCharOrSysCharMessage(const MSG& aMSG) const + { + return IsCharOrSysCharMessage(aMSG.message); + } + bool IsCharOrSysCharMessage(UINT aMessage) const + { + return (aMessage == WM_CHAR || aMessage == WM_SYSCHAR); + } + bool IsCharMessage(const MSG& aMSG) const + { + return IsCharMessage(aMSG.message); + } + bool IsCharMessage(UINT aMessage) const + { + return (IsCharOrSysCharMessage(aMessage) || IsDeadCharMessage(aMessage)); + } + bool IsDeadCharMessage(const MSG& aMSG) const + { + return IsDeadCharMessage(aMSG.message); + } + bool IsDeadCharMessage(UINT aMessage) const + { + return (aMessage == WM_DEADCHAR || aMessage == WM_SYSDEADCHAR); + } + bool IsSysCharMessage(const MSG& aMSG) const + { + return IsSysCharMessage(aMSG.message); + } + bool IsSysCharMessage(UINT aMessage) const + { + return (aMessage == WM_SYSCHAR || aMessage == WM_SYSDEADCHAR); + } + bool MayBeSameCharMessage(const MSG& aCharMsg1, const MSG& aCharMsg2) const; + bool IsSamePhysicalKeyMessage(const MSG& aKeyOrCharMsg1, + const MSG& aKeyOrCharMsg2) const; + bool IsFollowedByPrintableCharMessage() const; + bool IsFollowedByPrintableCharOrSysCharMessage() const; + bool IsFollowedByDeadCharMessage() const; + bool IsKeyMessageOnPlugin() const + { + return (mMsg.message == MOZ_WM_KEYDOWN || + mMsg.message == MOZ_WM_KEYUP); + } + bool IsPrintableCharMessage(const MSG& aMSG) const + { + return aMSG.message == WM_CHAR && + !IsControlChar(static_cast<char16_t>(aMSG.wParam)); + } + bool IsPrintableCharOrSysCharMessage(const MSG& aMSG) const + { + return IsCharOrSysCharMessage(aMSG) && + !IsControlChar(static_cast<char16_t>(aMSG.wParam)); + } + bool IsControlCharMessage(const MSG& aMSG) const + { + return IsCharMessage(aMSG.message) && + IsControlChar(static_cast<char16_t>(aMSG.wParam)); + } + + /** + * IsReservedBySystem() returns true if the key combination is reserved by + * the system. Even if it's consumed by web apps, the message should be + * sent to next wndproc. + */ + bool IsReservedBySystem() const; + + /** + * GetFollowingCharMessage() returns following char message of handling + * keydown event. If the message is found, this method returns true. + * Otherwise, returns false. + * + * WARNING: Even if this returns true, aCharMsg may be WM_NULL or its + * hwnd may be different window. + */ + bool GetFollowingCharMessage(MSG& aCharMsg); + + /** + * Whether the key event can compute virtual keycode from the scancode value. + */ + bool CanComputeVirtualKeyCodeFromScanCode() const; + + /** + * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK. + */ + uint8_t ComputeVirtualKeyCodeFromScanCode() const; + + /** + * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX. + */ + uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const; + + /** + * Wraps MapVirtualKeyEx() with MAPVK_VK_TO_VSC_EX or MAPVK_VK_TO_VSC. + */ + uint16_t ComputeScanCodeExFromVirtualKeyCode(UINT aVirtualKeyCode) const; + + /** + * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR. + */ + char16_t ComputeUnicharFromScanCode() const; + + /** + * Initializes the aKeyEvent with the information stored in the instance. + */ + nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent, + const ModifierKeyState& aModKeyState, + const MSG* aMsgSentToPlugin = nullptr) const; + nsEventStatus InitKeyEvent(WidgetKeyboardEvent& aKeyEvent, + const MSG* aMsgSentToPlugin = nullptr) const; + + /** + * MaybeInitPluginEventOfKeyEvent() may initialize aKeyEvent::mPluginEvent + * with aMsgSentToPlugin if it's necessary. + */ + void MaybeInitPluginEventOfKeyEvent(WidgetKeyboardEvent& aKeyEvent, + const MSG& aMsgSentToPlugin) const; + + /** + * Dispatches a command event for aEventCommand. + * Returns true if the event is consumed. Otherwise, false. + */ + bool DispatchCommandEvent(uint32_t aEventCommand) const; + + /** + * DispatchKeyPressEventsWithRetrievedCharMessages() dispatches keypress + * event(s) with retrieved char messages. + */ + bool DispatchKeyPressEventsWithRetrievedCharMessages() const; + + /** + * DispatchKeyPressEventsWithoutCharMessage() dispatches keypress event(s) + * without char messages. So, this should be used only when there are no + * following char messages. + */ + bool DispatchKeyPressEventsWithoutCharMessage() const; + + /** + * MaybeDispatchPluginEventsForRemovedCharMessages() dispatches plugin events + * for removed char messages when a windowless plugin has focus. + * Returns true if the widget is destroyed or blurred during dispatching a + * plugin event. + */ + bool MaybeDispatchPluginEventsForRemovedCharMessages() const; + + /** + * Checkes whether the key event down message is handled without following + * WM_CHAR messages. For example, if following WM_CHAR message indicates + * control character input, the WM_CHAR message is unclear whether it's + * caused by a printable key with Ctrl or just a function key such as Enter + * or Backspace. + */ + bool NeedsToHandleWithoutFollowingCharMessages() const; + + /** + * ComputeInputtingStringWithKeyboardLayout() computes string to be inputted + * with the key and the modifier state, without shift state and with shift + * state. + */ + void ComputeInputtingStringWithKeyboardLayout(); + + /** + * IsFocusedWindowChanged() returns true if focused window is changed + * after the instance is created. + */ + bool IsFocusedWindowChanged() const + { + return mFocusedWndBeforeDispatch != ::GetFocus(); + } + + /** + * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be + * initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them. + * Returns true if dispatched keypress event is consumed. Otherwise, false. + */ + bool HandleCharMessage(const MSG& aCharMsg, + bool* aEventDispatched = nullptr) const; + + // Calls of PeekMessage() from NativeKey might cause nested message handling + // due to (perhaps) odd API hook. NativeKey should do nothing if given + // message is tried to be retrieved by another instance. + + /** + * sLatestInstacne is a pointer to the newest instance of NativeKey which is + * handling a key or char message(s). + */ + static NativeKey* sLatestInstance; + + static const MSG sEmptyMSG; + + static bool IsEmptyMSG(const MSG& aMSG) + { + return !memcmp(&aMSG, &sEmptyMSG, sizeof(MSG)); + } + + bool IsAnotherInstanceRemovingCharMessage() const + { + return mLastInstance && !IsEmptyMSG(mLastInstance->mRemovingMsg); + } +}; + +class KeyboardLayout +{ +public: + static KeyboardLayout* GetInstance(); + static void Shutdown(); + static HKL GetActiveLayout(); + static nsCString GetActiveLayoutName(); + static void NotifyIdleServiceOfUserActivity(); + + static bool IsPrintableCharKey(uint8_t aVirtualKey); + + /** + * IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState. + * This method isn't stateful. + */ + bool IsDeadKey(uint8_t aVirtualKey, + const ModifierKeyState& aModKeyState) const; + + /** + * IsInDeadKeySequence() returns true when it's in a dead key sequence. + * It starts when a dead key is down and ends when another key down causes + * inactivating the dead key state. + */ + bool IsInDeadKeySequence() const { return !mActiveDeadKeys.IsEmpty(); } + + /** + * IsSysKey() returns true if aVirtualKey with aModKeyState causes WM_SYSKEY* + * or WM_SYS*CHAR messages. + */ + bool IsSysKey(uint8_t aVirtualKey, + const ModifierKeyState& aModKeyState) const; + + /** + * GetUniCharsAndModifiers() returns characters which are inputted by + * aVirtualKey with aModKeyState. This method isn't stateful. + * Note that if the combination causes text input, the result's Ctrl and + * Alt key state are never active. + */ + UniCharsAndModifiers GetUniCharsAndModifiers( + uint8_t aVirtualKey, + const ModifierKeyState& aModKeyState) const + { + VirtualKey::ShiftState shiftState = + VirtualKey::ModifierKeyStateToShiftState(aModKeyState); + return GetUniCharsAndModifiers(aVirtualKey, shiftState); + } + + /** + * GetNativeUniCharsAndModifiers() returns characters which are inputted by + * aVirtualKey with aModKeyState. The method isn't stateful. + * Note that different from GetUniCharsAndModifiers(), this returns + * actual modifier state of Ctrl and Alt. + */ + UniCharsAndModifiers GetNativeUniCharsAndModifiers( + uint8_t aVirtualKey, + const ModifierKeyState& aModKeyState) const; + + /** + * OnLayoutChange() must be called before the first keydown message is + * received. LoadLayout() changes the keyboard state, that causes breaking + * dead key state. Therefore, we need to load the layout before the first + * keydown message. + */ + void OnLayoutChange(HKL aKeyboardLayout) + { + MOZ_ASSERT(!mIsOverridden); + LoadLayout(aKeyboardLayout); + } + + /** + * OverrideLayout() loads the specified keyboard layout. + */ + void OverrideLayout(HKL aLayout) + { + mIsOverridden = true; + LoadLayout(aLayout); + } + + /** + * RestoreLayout() loads the current keyboard layout of the thread. + */ + void RestoreLayout() + { + mIsOverridden = false; + mIsPendingToRestoreKeyboardLayout = true; + } + + uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode) const; + + /** + * ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for + * non-printable keys (except some special keys like space key). + */ + KeyNameIndex ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey) const; + + /** + * ConvertScanCodeToCodeNameIndex() returns CodeNameIndex value for + * the given scan code. aScanCode can be over 0xE000 since this method + * doesn't use Windows API. + */ + static CodeNameIndex ConvertScanCodeToCodeNameIndex(UINT aScanCode); + + HKL GetLayout() const + { + return mIsPendingToRestoreKeyboardLayout ? ::GetKeyboardLayout(0) : + mKeyboardLayout; + } + + /** + * This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC. + */ + WORD ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode) const; + + /** + * Implementation of nsIWidget::SynthesizeNativeKeyEvent(). + */ + nsresult SynthesizeNativeKeyEvent(nsWindowBase* aWidget, + int32_t aNativeKeyboardLayout, + int32_t aNativeKeyCode, + uint32_t aModifierFlags, + const nsAString& aCharacters, + const nsAString& aUnmodifiedCharacters); + +private: + KeyboardLayout(); + ~KeyboardLayout(); + + static KeyboardLayout* sInstance; + static nsIIdleServiceInternal* sIdleService; + + struct DeadKeyTableListEntry + { + DeadKeyTableListEntry* next; + uint8_t data[1]; + }; + + HKL mKeyboardLayout; + + VirtualKey mVirtualKeys[NS_NUM_OF_KEYS]; + DeadKeyTableListEntry* mDeadKeyTableListHead; + // When mActiveDeadKeys is empty, it's not in dead key sequence. + // Otherwise, it contains virtual keycodes which are pressed in current + // dead key sequence. + nsTArray<uint8_t> mActiveDeadKeys; + // mDeadKeyShiftStates is always same length as mActiveDeadKeys. + // This stores shift states at pressing each dead key stored in + // mActiveDeadKeys. + nsTArray<VirtualKey::ShiftState> mDeadKeyShiftStates; + + bool mIsOverridden; + bool mIsPendingToRestoreKeyboardLayout; + + static inline int32_t GetKeyIndex(uint8_t aVirtualKey); + static int CompareDeadKeyEntries(const void* aArg1, const void* aArg2, + void* aData); + static bool AddDeadKeyEntry(char16_t aBaseChar, char16_t aCompositeChar, + DeadKeyEntry* aDeadKeyArray, uint32_t aEntries); + bool EnsureDeadKeyActive(bool aIsActive, uint8_t aDeadKey, + const PBYTE aDeadKeyKbdState); + uint32_t GetDeadKeyCombinations(uint8_t aDeadKey, + const PBYTE aDeadKeyKbdState, + uint16_t aShiftStatesWithBaseChars, + DeadKeyEntry* aDeadKeyArray, + uint32_t aMaxEntries); + /** + * Activates or deactivates dead key state. + */ + void ActivateDeadKeyState(const NativeKey& aNativeKey, + const ModifierKeyState& aModKeyState); + void DeactivateDeadKeyState(); + + const DeadKeyTable* AddDeadKeyTable(const DeadKeyEntry* aDeadKeyArray, + uint32_t aEntries); + void ReleaseDeadKeyTables(); + + /** + * Loads the specified keyboard layout. This method always clear the dead key + * state. + */ + void LoadLayout(HKL aLayout); + + /** + * Gets the keyboard layout name of aLayout. Be careful, this may be too + * slow to call at handling user input. + */ + nsCString GetLayoutName(HKL aLayout) const; + + /** + * InitNativeKey() must be called when actually widget receives WM_KEYDOWN or + * WM_KEYUP. This method is stateful. This saves current dead key state at + * WM_KEYDOWN. Additionally, computes current inputted character(s) and set + * them to the aNativeKey. + */ + void InitNativeKey(NativeKey& aNativeKey, + const ModifierKeyState& aModKeyState); + + /** + * MaybeInitNativeKeyAsDeadKey() initializes aNativeKey only when aNativeKey + * is a dead key's event. + * When it's not in a dead key sequence, this activates the dead key state. + * When it's in a dead key sequence, this initializes aNativeKey with a + * composite character or a preceding dead char and a dead char which should + * be caused by aNativeKey. + * Returns true when this initializes aNativeKey. Otherwise, false. + */ + bool MaybeInitNativeKeyAsDeadKey(NativeKey& aNativeKey, + const ModifierKeyState& aModKeyState); + + /** + * MaybeInitNativeKeyWithCompositeChar() may initialize aNativeKey with + * proper composite character when dead key produces a composite character. + * Otherwise, just returns false. + */ + bool MaybeInitNativeKeyWithCompositeChar( + NativeKey& aNativeKey, + const ModifierKeyState& aModKeyState); + + /** + * See the comment of GetUniCharsAndModifiers() below. + */ + UniCharsAndModifiers GetUniCharsAndModifiers( + uint8_t aVirtualKey, + VirtualKey::ShiftState aShiftState) const; + + /** + * GetDeadUniCharsAndModifiers() returns dead chars which are stored in + * current dead key sequence. So, this is stateful. + */ + UniCharsAndModifiers GetDeadUniCharsAndModifiers() const; + + /** + * GetCompositeChar() returns a composite character with dead character + * caused by mActiveDeadKeys, mDeadKeyShiftStates and a base character + * (aBaseChar). + * If the combination of the dead character and the base character doesn't + * cause a composite character, this returns 0. + */ + char16_t GetCompositeChar(char16_t aBaseChar) const; + + // NativeKey class should access InitNativeKey() directly, but it shouldn't + // be available outside of NativeKey. So, let's make NativeKey a friend + // class of this. + friend class NativeKey; +}; + +class RedirectedKeyDownMessageManager +{ +public: + /* + * If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is + * a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent() + * prevents to dispatch eKeyDown event because it has been dispatched + * before the message was redirected. However, in some cases, WM_*KEYDOWN + * message handler may not handle actually. Then, the message handler needs + * to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR + * message for the redirected keydown message. AutoFlusher class is a helper + * class for doing it. This must be created in the stack. + */ + class MOZ_STACK_CLASS AutoFlusher final + { + public: + AutoFlusher(nsWindowBase* aWidget, const MSG &aMsg) : + mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg)), + mWidget(aWidget), mMsg(aMsg) + { + } + + ~AutoFlusher() + { + if (mCancel) { + return; + } + // Prevent unnecessary keypress event + if (!mWidget->Destroyed()) { + RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg.hwnd); + } + // Foreget the redirected message + RedirectedKeyDownMessageManager::Forget(); + } + + void Cancel() { mCancel = true; } + + private: + bool mCancel; + RefPtr<nsWindowBase> mWidget; + const MSG &mMsg; + }; + + static void WillRedirect(const MSG& aMsg, bool aDefualtPrevented) + { + sRedirectedKeyDownMsg = aMsg; + sDefaultPreventedOfRedirectedMsg = aDefualtPrevented; + } + + static void Forget() + { + sRedirectedKeyDownMsg.message = WM_NULL; + } + + static void PreventDefault() { sDefaultPreventedOfRedirectedMsg = true; } + static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg; } + + static bool IsRedirectedMessage(const MSG& aMsg); + + /** + * RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM + * message handler. If there is no WM_(SYS)CHAR message for it, this + * method does nothing. + * NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is + * called in message loop. So, WM_(SYS)KEYDOWN message should have + * WM_(SYS)CHAR message in the queue if the keydown event causes character + * input. + */ + static void RemoveNextCharMessage(HWND aWnd); + +private: + // sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which + // is reirected with SendInput() API by + // widget::NativeKey::DispatchKeyDownAndKeyPressEvent() + static MSG sRedirectedKeyDownMsg; + static bool sDefaultPreventedOfRedirectedMsg; +}; + +} // namespace widget +} // namespace mozilla + +#endif |