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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow')
39 files changed, 11650 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/FakeSurfaceComposer.cpp b/widget/gonk/nativewindow/FakeSurfaceComposer.cpp new file mode 100644 index 000000000..7e4a2a9d8 --- /dev/null +++ b/widget/gonk/nativewindow/FakeSurfaceComposer.cpp @@ -0,0 +1,703 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "FakeSurfaceComposer" +//#define LOG_NDEBUG 0 + +#include <stdint.h> +#include <sys/types.h> +#include <errno.h> +#include <cutils/atomic.h> +#include <cutils/log.h> +#include <cutils/properties.h> +#include <private/android_filesystem_config.h> + +#include <gui/IDisplayEventConnection.h> +#include <gui/GraphicBufferAlloc.h> +#include <gui/Surface.h> +#include <ui/DisplayInfo.h> + +#if ANDROID_VERSION >= 21 +#include <ui/Rect.h> +#endif + +#include "../libdisplay/GonkDisplay.h" +#include "../nsScreenManagerGonk.h" +#include "FakeSurfaceComposer.h" +#include "gfxPrefs.h" +#include "MainThreadUtils.h" +#include "mozilla/Assertions.h" +#include "mozilla/layers/CompositorBridgeParent.h" +#include "mozilla/layers/CompositorThread.h" +#include "nsProxyRelease.h" +#include "nsThreadUtils.h" + +using namespace mozilla; + +namespace android { + +/* static */ +void FakeSurfaceComposer::instantiate() { + defaultServiceManager()->addService( + String16("SurfaceFlinger"), new FakeSurfaceComposer()); +} + +FakeSurfaceComposer::FakeSurfaceComposer() + : BnSurfaceComposer() +{ +} + +FakeSurfaceComposer::~FakeSurfaceComposer() +{ +} + +status_t FakeSurfaceComposer::onTransact(uint32_t code, const Parcel& data, + Parcel* reply, uint32_t flags) +{ + switch (code) { + case CREATE_CONNECTION: + case CREATE_DISPLAY: + case SET_TRANSACTION_STATE: + case CAPTURE_SCREEN: + { + // codes that require permission check + IPCThreadState* ipc = IPCThreadState::self(); + const int pid = ipc->getCallingPid(); + const int uid = ipc->getCallingUid(); + // Accept request only when uid is root. + if (uid != AID_ROOT) { + ALOGE("Permission Denial: " + "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); + return PERMISSION_DENIED; + } + break; + } + } + + return BnSurfaceComposer::onTransact(code, data, reply, flags); +} + +sp<ISurfaceComposerClient> FakeSurfaceComposer::createConnection() +{ + return nullptr; +} + +sp<IGraphicBufferAlloc> FakeSurfaceComposer::createGraphicBufferAlloc() +{ + sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); + return gba; +} + +class DestroyDisplayRunnable : public Runnable { +public: + DestroyDisplayRunnable(FakeSurfaceComposer* aComposer, ssize_t aIndex) + : mComposer(aComposer), mIndex(aIndex) { } + NS_IMETHOD Run() override { + MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread."); + Mutex::Autolock _l(mComposer->mStateLock); + RefPtr<nsScreenManagerGonk> screenManager = + nsScreenManagerGonk::GetInstance(); + screenManager->RemoveScreen(GonkDisplay::DISPLAY_VIRTUAL); + mComposer->mDisplays.removeItemsAt(mIndex); + return NS_OK; + } + sp<FakeSurfaceComposer> mComposer; + ssize_t mIndex; +}; + +sp<IBinder> FakeSurfaceComposer::createDisplay(const String8& displayName, + bool secure) +{ +#if ANDROID_VERSION >= 19 + class DisplayToken : public BBinder { + sp<FakeSurfaceComposer> composer; + virtual ~DisplayToken() { + MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread."); + // no more references, this display must be terminated + Mutex::Autolock _l(composer->mStateLock); + ssize_t idx = composer->mDisplays.indexOfKey(this); + if (idx >= 0) { + nsCOMPtr<nsIRunnable> task(new DestroyDisplayRunnable(composer.get(), idx)); + NS_DispatchToMainThread(task); + } + } + public: + DisplayToken(const sp<FakeSurfaceComposer>& composer) + : composer(composer) { + } + }; + + sp<BBinder> token = new DisplayToken(this); + + Mutex::Autolock _l(mStateLock); + DisplayDeviceState info(HWC_DISPLAY_VIRTUAL); + info.displayName = displayName; + info.displayId = GonkDisplay::DISPLAY_VIRTUAL; + info.isSecure = secure; + mDisplays.add(token, info); + return token; +#else + return nullptr; +#endif +} + +#if ANDROID_VERSION >= 19 +void FakeSurfaceComposer::destroyDisplay(const sp<IBinder>& display) +{ + Mutex::Autolock _l(mStateLock); + + ssize_t idx = mDisplays.indexOfKey(display); + if (idx < 0) { + ALOGW("destroyDisplay: invalid display token"); + return; + } + + nsCOMPtr<nsIRunnable> task(new DestroyDisplayRunnable(this, idx)); + NS_DispatchToMainThread(task); +} +#endif + +sp<IBinder> FakeSurfaceComposer::getBuiltInDisplay(int32_t id) +{ + // support only primary display + if (uint32_t(id) != HWC_DISPLAY_PRIMARY) { + return NULL; + } + + if (!mPrimaryDisplay.get()) { + mPrimaryDisplay = new BBinder(); + } + return mPrimaryDisplay; +} + +void FakeSurfaceComposer::setTransactionState( + const Vector<ComposerState>& state, + const Vector<DisplayState>& displays, + uint32_t flags) +{ + Mutex::Autolock _l(mStateLock); + size_t count = displays.size(); + for (size_t i=0 ; i<count ; i++) { + const DisplayState& s(displays[i]); + setDisplayStateLocked(s); + } +} + +uint32_t FakeSurfaceComposer::setDisplayStateLocked(const DisplayState& s) +{ + ssize_t dpyIdx = mDisplays.indexOfKey(s.token); + if (dpyIdx < 0) { + return 0; + } + + uint32_t flags = 0; + DisplayDeviceState& disp(mDisplays.editValueAt(dpyIdx)); + + if (!disp.isValid()) { + return 0; + } + + const uint32_t what = s.what; + if (what & DisplayState::eSurfaceChanged) { + if (disp.surface->asBinder() != s.surface->asBinder()) { + disp.surface = s.surface; + flags |= eDisplayTransactionNeeded; + } + } + if (what & DisplayState::eLayerStackChanged) { + if (disp.layerStack != s.layerStack) { + disp.layerStack = s.layerStack; + flags |= eDisplayTransactionNeeded; + } + } + if (what & DisplayState::eDisplayProjectionChanged) { + if (disp.orientation != s.orientation) { + disp.orientation = s.orientation; + flags |= eDisplayTransactionNeeded; + } + if (disp.frame != s.frame) { + disp.frame = s.frame; + flags |= eDisplayTransactionNeeded; + } + if (disp.viewport != s.viewport) { + disp.viewport = s.viewport; + flags |= eDisplayTransactionNeeded; + } + } +#if ANDROID_VERSION >= 21 + if (what & DisplayState::eDisplaySizeChanged) { + if (disp.width != s.width) { + disp.width = s.width; + flags |= eDisplayTransactionNeeded; + } + if (disp.height != s.height) { + disp.height = s.height; + flags |= eDisplayTransactionNeeded; + } + } +#endif + + if (what & DisplayState::eSurfaceChanged) { + nsCOMPtr<nsIRunnable> runnable = + NS_NewRunnableFunction([&]() { + MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread."); + RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance(); + screenManager->AddScreen(GonkDisplay::DISPLAY_VIRTUAL, disp.surface.get()); + }); + NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC); + } + + return flags; +} + +void FakeSurfaceComposer::bootFinished() +{ +} + +bool FakeSurfaceComposer::authenticateSurfaceTexture( + const sp<IGraphicBufferProducer>& bufferProducer) const { + return false; +} + +sp<IDisplayEventConnection> FakeSurfaceComposer::createDisplayEventConnection() { + return nullptr; +} + +// --------------------------------------------------------------------------- +// Capture screen into an IGraphiBufferProducer +// --------------------------------------------------------------------------- + +class Barrier { +public: + inline Barrier() : state(CLOSED) { } + inline ~Barrier() { } + + // Release any threads waiting at the Barrier. + // Provides release semantics: preceding loads and stores will be visible + // to other threads before they wake up. + void open() { + Mutex::Autolock _l(lock); + state = OPENED; + cv.broadcast(); + } + + // Reset the Barrier, so wait() will block until open() has been called. + void close() { + Mutex::Autolock _l(lock); + state = CLOSED; + } + + // Wait until the Barrier is OPEN. + // Provides acquire semantics: no subsequent loads or stores will occur + // until wait() returns. + void wait() const { + Mutex::Autolock _l(lock); + while (state == CLOSED) { + cv.wait(lock); + } + } +private: + enum { OPENED, CLOSED }; + mutable Mutex lock; + mutable Condition cv; + volatile int state; +}; + +/* The code below is here to handle b/8734824 + * + * We create a IGraphicBufferProducer wrapper that forwards all calls + * to the calling binder thread, where they are executed. This allows + * the calling thread to be reused (on the other side) and not + * depend on having "enough" binder threads to handle the requests. + * + */ + +class GraphicProducerWrapper : public BBinder, public MessageHandler { + sp<IGraphicBufferProducer> impl; + sp<Looper> looper; + status_t result; + bool exitPending; + bool exitRequested; + mutable Barrier barrier; + volatile int32_t memoryBarrier; + uint32_t code; + Parcel const* data; + Parcel* reply; + + enum { + MSG_API_CALL, + MSG_EXIT + }; + + /* + * this is called by our "fake" BpGraphicBufferProducer. We package the + * data and reply Parcel and forward them to the calling thread. + */ + virtual status_t transact(uint32_t code, + const Parcel& data, Parcel* reply, uint32_t flags) { + this->code = code; + this->data = &data; + this->reply = reply; + android_atomic_acquire_store(0, &memoryBarrier); + if (exitPending) { + // if we've exited, we run the message synchronously right here + handleMessage(Message(MSG_API_CALL)); + } else { + barrier.close(); + looper->sendMessage(this, Message(MSG_API_CALL)); + barrier.wait(); + } + return NO_ERROR; + } + + /* + * here we run on the binder calling thread. All we've got to do is + * call the real BpGraphicBufferProducer. + */ + virtual void handleMessage(const Message& message) { + android_atomic_release_load(&memoryBarrier); + if (message.what == MSG_API_CALL) { + impl->asBinder()->transact(code, data[0], reply); + barrier.open(); + } else if (message.what == MSG_EXIT) { + exitRequested = true; + } + } + +public: + GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl) : + impl(impl), looper(new Looper(true)), result(NO_ERROR), + exitPending(false), exitRequested(false) { + } + + status_t waitForResponse() { + do { + looper->pollOnce(-1); + } while (!exitRequested); + return result; + } + + void exit(status_t result) { + this->result = result; + exitPending = true; + looper->sendMessage(this, Message(MSG_EXIT)); + } +}; + +status_t +FakeSurfaceComposer::captureScreen(const sp<IBinder>& display + , const sp<IGraphicBufferProducer>& producer +#if ANDROID_VERSION >= 21 + , Rect sourceCrop +#endif + , uint32_t reqWidth + , uint32_t reqHeight + , uint32_t minLayerZ + , uint32_t maxLayerZ +#if ANDROID_VERSION >= 21 + , bool useIdentityTransform + , Rotation rotation +#elif ANDROID_VERSION < 19 + , bool isCpuConsumer +#endif + ) +{ + if (display == 0 || producer == 0) { + return BAD_VALUE; + } + + // Limit only to primary display + if (display != mPrimaryDisplay) { + return BAD_VALUE; + } + + // this creates a "fake" BBinder which will serve as a "fake" remote + // binder to receive the marshaled calls and forward them to the + // real remote (a BpGraphicBufferProducer) + sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer); + // the asInterface() call below creates our "fake" BpGraphicBufferProducer + // which does the marshaling work forwards to our "fake remote" above. + sp<IGraphicBufferProducer> fakeProducer = IGraphicBufferProducer::asInterface(wrapper); + + nsCOMPtr<nsIRunnable> runnable = + NS_NewRunnableFunction([&]() { + captureScreenImp(fakeProducer, reqWidth, reqHeight, wrapper.get()); + }); + NS_DispatchToMainThread(runnable); + + status_t result = wrapper->waitForResponse(); + + return result; +} + +class RunnableCallTask final : public Runnable +{ +public: + explicit RunnableCallTask(nsIRunnable* aRunnable) + : mRunnable(aRunnable) {} + + NS_IMETHOD Run() override + { + return mRunnable->Run(); + } +protected: + nsCOMPtr<nsIRunnable> mRunnable; +}; + +void +FakeSurfaceComposer::captureScreenImp(const sp<IGraphicBufferProducer>& producer, + uint32_t reqWidth, + uint32_t reqHeight, + const sp<GraphicProducerWrapper>& wrapper) +{ + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(wrapper.get()); + + RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen(); + + // get screen geometry + nsIntRect screenBounds = screen->GetNaturalBounds().ToUnknownRect(); + const uint32_t hw_w = screenBounds.width; + const uint32_t hw_h = screenBounds.height; + + if (reqWidth > hw_w || reqHeight > hw_h) { + ALOGE("size mismatch (%d, %d) > (%d, %d)", + reqWidth, reqHeight, hw_w, hw_h); + static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(BAD_VALUE); + return; + } + + reqWidth = (!reqWidth) ? hw_w : reqWidth; + reqHeight = (!reqHeight) ? hw_h : reqHeight; + + nsCOMPtr<nsIRunnable> runnable = + NS_NewRunnableFunction([screen, reqWidth, reqHeight, producer, wrapper]() { + // create a surface (because we're a producer, and we need to + // dequeue/queue a buffer) + sp<Surface> sur = new Surface(producer); + ANativeWindow* window = sur.get(); + // The closure makes screen const and we can't call forget() on it. + RefPtr<nsScreenGonk> screenAlias = screen; + + if (native_window_api_connect(window, NATIVE_WINDOW_API_EGL) != NO_ERROR) { + static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(BAD_VALUE); + NS_ReleaseOnMainThread(screenAlias.forget()); + return; + } + uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | + GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; + + int err = 0; + err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); + err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW); + err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); + err |= native_window_set_usage(window, usage); + + status_t result = NO_ERROR; + if (err == NO_ERROR) { + ANativeWindowBuffer* buffer; + result = native_window_dequeue_buffer_and_wait(window, &buffer); + if (result == NO_ERROR) { + nsresult rv = screen->MakeSnapshot(buffer); + if (rv != NS_OK) { + result = INVALID_OPERATION; + } + window->queueBuffer(window, buffer, -1); + } + } else { + result = BAD_VALUE; + } + native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); + static_cast<GraphicProducerWrapper*>(producer->asBinder().get())->exit(result); + NS_ReleaseOnMainThread(screenAlias.forget()); + }); + + layers::CompositorThreadHolder::Loop()->PostTask( + MakeAndAddRef<RunnableCallTask>(runnable)); +} + +#if ANDROID_VERSION >= 21 +void +FakeSurfaceComposer::setPowerMode(const sp<IBinder>& display, int mode) +{ +} + +status_t +FakeSurfaceComposer::getDisplayConfigs(const sp<IBinder>& display, Vector<DisplayInfo>* configs) +{ + if (configs == NULL) { + return BAD_VALUE; + } + + // Limit DisplayConfigs only to primary display + if (!display.get() || display != mPrimaryDisplay) { + return NAME_NOT_FOUND; + } + + configs->clear(); + DisplayInfo info = DisplayInfo(); + + nsCOMPtr<nsIRunnable> runnable = + NS_NewRunnableFunction([&]() { + MOZ_ASSERT(NS_IsMainThread()); + getPrimaryDisplayInfo(&info); + }); + NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC); + + configs->push_back(info); + return NO_ERROR; +} + +status_t +FakeSurfaceComposer::getDisplayStats(const sp<IBinder>& display, DisplayStatInfo* stats) +{ + return INVALID_OPERATION; +} + +int +FakeSurfaceComposer::getActiveConfig(const sp<IBinder>& display) +{ + // Only support primary display. + if (display.get() && (display == mPrimaryDisplay)) { + return 0; + } + return INVALID_OPERATION; +} + +status_t +FakeSurfaceComposer::setActiveConfig(const sp<IBinder>& display, int id) +{ + return INVALID_OPERATION; +} + +status_t +FakeSurfaceComposer::clearAnimationFrameStats() +{ + return INVALID_OPERATION; +} + +status_t +FakeSurfaceComposer::getAnimationFrameStats(FrameStats* outStats) const +{ + return INVALID_OPERATION; +} +#else +void +FakeSurfaceComposer::blank(const sp<IBinder>& display) +{ +} + +void +FakeSurfaceComposer::unblank(const sp<IBinder>& display) +{ +} + +status_t +FakeSurfaceComposer::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) +{ + if (info == NULL) { + return BAD_VALUE; + } + + // Limit DisplayConfigs only to primary display + if (!display.get() || display != mPrimaryDisplay) { + return NAME_NOT_FOUND; + } + + nsCOMPtr<nsIRunnable> runnable = + NS_NewRunnableFunction([&]() { + MOZ_ASSERT(NS_IsMainThread()); + getPrimaryDisplayInfo(info); + }); + NS_DispatchToMainThread(runnable, NS_DISPATCH_SYNC); + + return NO_ERROR; +} +#endif + +#define VSYNC_EVENT_PHASE_OFFSET_NS 0 +#define SF_VSYNC_EVENT_PHASE_OFFSET_NS 0 + +void +FakeSurfaceComposer::getPrimaryDisplayInfo(DisplayInfo* info) +{ + MOZ_ASSERT(NS_IsMainThread(), "Must be on main thread."); + + // Implementation mimic android SurfaceFlinger::getDisplayConfigs(). + + class Density { + static int getDensityFromProperty(char const* propName) { + char property[PROPERTY_VALUE_MAX]; + int density = 0; + if (property_get(propName, property, NULL) > 0) { + density = atoi(property); + } + return density; + } + public: + static int getEmuDensity() { + return getDensityFromProperty("qemu.sf.lcd_density"); } + static int getBuildDensity() { + return getDensityFromProperty("ro.sf.lcd_density"); } + }; + + RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen(); + + float xdpi = screen->GetDpi(); + float ydpi = screen->GetDpi(); + int fps = 60; // XXX set a value from hwc hal + nsIntRect screenBounds = screen->GetNaturalBounds().ToUnknownRect(); + + // The density of the device is provided by a build property + float density = Density::getBuildDensity() / 160.0f; + if (density == 0) { + // the build doesn't provide a density -- this is wrong! + // use xdpi instead + ALOGE("ro.sf.lcd_density must be defined as a build property"); + density = xdpi / 160.0f; + } + info->density = density; + info->orientation = screen->EffectiveScreenRotation(); + + info->w = screenBounds.width; + info->h = screenBounds.height; + info->xdpi = xdpi; + info->ydpi = ydpi; + info->fps = fps; +#if ANDROID_VERSION >= 21 + info->appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS; + + // This is how far in advance a buffer must be queued for + // presentation at a given time. If you want a buffer to appear + // on the screen at time N, you must submit the buffer before + // (N - presentationDeadline). + // + // Normally it's one full refresh period (to give SF a chance to + // latch the buffer), but this can be reduced by configuring a + // DispSync offset. Any additional delays introduced by the hardware + // composer or panel must be accounted for here. + // + // We add an additional 1ms to allow for processing time and + // differences between the ideal and actual refresh rate. + info->presentationDeadline = + (1e9 / fps) - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000; +#endif + // All non-virtual displays are currently considered secure. + info->secure = true; +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/FakeSurfaceComposer.h b/widget/gonk/nativewindow/FakeSurfaceComposer.h new file mode 100644 index 000000000..97a717444 --- /dev/null +++ b/widget/gonk/nativewindow/FakeSurfaceComposer.h @@ -0,0 +1,175 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H +#define NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Looper.h> + +#include <binder/BinderService.h> + +#include <gui/IGraphicBufferProducer.h> +#include <gui/ISurfaceComposer.h> +#include <gui/ISurfaceComposerClient.h> +#include <hardware/hwcomposer.h> +#include <private/gui/LayerState.h> +#include <utils/KeyedVector.h> + +class nsIWidget; + +namespace android { + +// --------------------------------------------------------------------------- + +class GraphicProducerWrapper; +class IGraphicBufferAlloc; + +enum { + eTransactionNeeded = 0x01, + eTraversalNeeded = 0x02, + eDisplayTransactionNeeded = 0x04, + eTransactionMask = 0x07 +}; + +class FakeSurfaceComposer : public BinderService<FakeSurfaceComposer>, + public BnSurfaceComposer +{ +public: + static char const* getServiceName() { + return "FakeSurfaceComposer"; + } + + // Instantiate FakeSurfaceComposer and register to service manager. + // If service manager is not present, wait until service manager becomes present. + static void instantiate(); + +#if ANDROID_VERSION >= 19 + virtual void destroyDisplay(const sp<android::IBinder>& display); +#endif + +#if ANDROID_VERSION >= 21 + virtual status_t captureScreen(const sp<IBinder>& display, + const sp<IGraphicBufferProducer>& producer, + Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, + uint32_t minLayerZ, uint32_t maxLayerZ, + bool useIdentityTransform, + Rotation rotation = eRotateNone); +#elif ANDROID_VERSION >= 19 + virtual status_t captureScreen(const sp<IBinder>& display, + const sp<IGraphicBufferProducer>& producer, + uint32_t reqWidth, uint32_t reqHeight, + uint32_t minLayerZ, uint32_t maxLayerZ); +#else + virtual status_t captureScreen(const sp<IBinder>& display, + const sp<IGraphicBufferProducer>& producer, + uint32_t reqWidth, uint32_t reqHeight, + uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer); +#endif + +private: + FakeSurfaceComposer(); + // We're reference counted, never destroy FakeSurfaceComposer directly + virtual ~FakeSurfaceComposer(); + + /* ------------------------------------------------------------------------ + * IBinder interface + */ + virtual status_t onTransact(uint32_t code, const Parcel& data, + Parcel* reply, uint32_t flags); + + /* ------------------------------------------------------------------------ + * ISurfaceComposer interface + */ + virtual sp<ISurfaceComposerClient> createConnection(); + virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); + virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); + virtual sp<IBinder> getBuiltInDisplay(int32_t id); + virtual void setTransactionState(const Vector<ComposerState>& state, + const Vector<DisplayState>& displays, uint32_t flags); + virtual void bootFinished(); + virtual bool authenticateSurfaceTexture( + const sp<IGraphicBufferProducer>& bufferProducer) const; + virtual sp<IDisplayEventConnection> createDisplayEventConnection(); +#if ANDROID_VERSION >= 21 + virtual void setPowerMode(const sp<IBinder>& display, int mode); + virtual status_t getDisplayConfigs(const sp<IBinder>& display, Vector<DisplayInfo>* configs); + virtual status_t getDisplayStats(const sp<IBinder>& display, DisplayStatInfo* stats); + virtual int getActiveConfig(const sp<IBinder>& display); + virtual status_t setActiveConfig(const sp<IBinder>& display, int id); + virtual status_t clearAnimationFrameStats(); + virtual status_t getAnimationFrameStats(FrameStats* outStats) const; +#elif ANDROID_VERSION >= 17 + // called when screen needs to turn off + virtual void blank(const sp<IBinder>& display); + // called when screen is turning back on + virtual void unblank(const sp<IBinder>& display); + virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info); +#endif + void getPrimaryDisplayInfo(DisplayInfo* info); + + /* ------------------------------------------------------------------------ + * Transactions + */ + uint32_t setDisplayStateLocked(const DisplayState& s); + + void captureScreenImp(const sp<IGraphicBufferProducer>& producer, + uint32_t reqWidth, + uint32_t reqHeight, + const sp<GraphicProducerWrapper>& wrapper); + + sp<IBinder> mPrimaryDisplay; + + struct DisplayDeviceState { + enum { + NO_LAYER_STACK = 0xFFFFFFFF, + }; + DisplayDeviceState() + : type(-1), displayId(-1), width(0), height(0) { + } + DisplayDeviceState(int type) + : type(type), displayId(-1), layerStack(NO_LAYER_STACK), orientation(0), width(0), height(0) { + viewport.makeInvalid(); + frame.makeInvalid(); + } + bool isValid() const { return type >= 0; } + int type; + int displayId; + sp<IGraphicBufferProducer> surface; + uint32_t layerStack; + Rect viewport; + Rect frame; + uint8_t orientation; + uint32_t width, height; + String8 displayName; + bool isSecure; + }; + + // access must be protected by mStateLock + mutable Mutex mStateLock; + DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> mDisplays; + + friend class DestroyDisplayRunnable; +}; + +// --------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_FAKE_SURFACE_COMPOSER_H diff --git a/widget/gonk/nativewindow/GonkBufferQueue.h b/widget/gonk/nativewindow/GonkBufferQueue.h new file mode 100644 index 000000000..defdb0ae2 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueue.h @@ -0,0 +1,22 @@ +/* Copyright 2013 Mozilla Foundation and Mozilla contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21 +# include "GonkBufferQueueLL.h" +#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19 +# include "GonkBufferQueueKK.h" +#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 +# include "GonkBufferQueueJB.h" +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueJB.cpp b/widget/gonk/nativewindow/GonkBufferQueueJB.cpp new file mode 100644 index 000000000..81502f81e --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueJB.cpp @@ -0,0 +1,1036 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueue" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#define LOG_NDEBUG 0 + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <utils/Log.h> + +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" + +#include "GonkBufferQueueJB.h" + +// Macros for including the GonkBufferQueue name in log messages +#define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) +#define ST_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) +#define ST_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) +#define ST_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) +#define ST_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) + +#define ATRACE_BUFFER_INDEX(index) + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +static const char* scalingModeName(int scalingMode) { + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; + default: return "Unknown"; + } +} + +GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode, + const sp<IGraphicBufferAlloc>& allocator) : + mDefaultWidth(1), + mDefaultHeight(1), + mMaxAcquiredBufferCount(1), + mDefaultMaxBufferCount(2), + mOverrideMaxBufferCount(0), + mSynchronousMode(true), + mAllowSynchronousMode(allowSynchronousMode), + mConnectedApi(NO_CONNECTED_API), + mAbandoned(false), + mFrameCounter(0), + mBufferHasBeenQueued(false), + mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), + mConsumerUsageBits(0), + mTransformHint(0) +{ + // Choose a name using the PID and a process-unique ID. + mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + ST_LOGV("GonkBufferQueue"); +} + +GonkBufferQueue::~GonkBufferQueue() { + ST_LOGV("~GonkBufferQueue"); +} + +status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) { + if (count < 2 || count > NUM_BUFFER_SLOTS) + return BAD_VALUE; + + mDefaultMaxBufferCount = count; + mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +bool GonkBufferQueue::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mSynchronousMode; +} + +void GonkBufferQueue::setConsumerName(const String8& name) { + Mutex::Autolock lock(mMutex); + mConsumerName = name; +} + +status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock lock(mMutex); + mDefaultBufferFormat = defaultFormat; + return NO_ERROR; +} + +status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) { + Mutex::Autolock lock(mMutex); + mConsumerUsageBits = usage; + return NO_ERROR; +} + +status_t GonkBufferQueue::setTransformHint(uint32_t hint) { + ST_LOGV("setTransformHint: %02x", hint); + Mutex::Autolock lock(mMutex); + mTransformHint = hint; + return NO_ERROR; +} + +already_AddRefed<TextureClient> +GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) +{ + Mutex::Autolock _l(mMutex); + if (buffer == NULL) { + ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return nullptr; + } + + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { + RefPtr<TextureClient> client(mSlots[i].mTextureClient); + return client.forget(); + } + } + ST_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); + return nullptr; +} + +int GonkBufferQueue::getSlotFromTextureClientLocked( + TextureClient* client) const +{ + if (client == NULL) { + ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return BAD_VALUE; + } + + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mTextureClient == client) { + return i; + } + } + ST_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); + return BAD_VALUE; +} + + +status_t GonkBufferQueue::setBufferCount(int bufferCount) { + ST_LOGV("setBufferCount: count=%d", bufferCount); + + sp<ConsumerListener> listener; + { + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("setBufferCount: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + if (bufferCount > NUM_BUFFER_SLOTS) { + ST_LOGE("setBufferCount: bufferCount too large (max %d)", + NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + // Error out if the user has dequeued buffers + int maxBufferCount = getMaxBufferCountLocked(); + for (int i=0 ; i<maxBufferCount; i++) { + if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { + ST_LOGE("setBufferCount: client owns some buffers"); + return -EINVAL; + } + } + + const int minBufferSlots = getMinMaxBufferCountLocked(); + if (bufferCount == 0) { + mOverrideMaxBufferCount = 0; + mDequeueCondition.broadcast(); + return NO_ERROR; + } + + if (bufferCount < minBufferSlots) { + ST_LOGE("setBufferCount: requested buffer count (%d) is less than " + "minimum (%d)", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // here we're guaranteed that the client doesn't have dequeued buffers + // and will release all of its buffer references. + // + // XXX: Should this use drainQueueAndFreeBuffersLocked instead? + freeAllBuffersLocked(); + mOverrideMaxBufferCount = bufferCount; + mBufferHasBeenQueued = false; + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } // scope for lock + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return NO_ERROR; +} + +int GonkBufferQueue::query(int what, int* outValue) +{ + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("query: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mDefaultBufferFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = getMinUndequeuedBufferCountLocked(); + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mQueue.size() >= 2); + break; + default: + return BAD_VALUE; + } + outValue[0] = value; + return NO_ERROR; +} + +status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ST_LOGV("requestBuffer: slot=%d", slot); + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ST_LOGE("requestBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + int maxBufferCount = getMaxBufferCountLocked(); + if (slot < 0 || maxBufferCount <= slot) { + ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", + maxBufferCount, slot); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { + // XXX: I vaguely recall there was some reason this can be valid, but + // for the life of me I can't recall under what circumstances that's + // the case. + ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", + slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, + uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { + ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); + + if ((w && !h) || (!w && h)) { + ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); + return BAD_VALUE; + } + + status_t returnFlags(OK); + int buf = INVALID_BUFFER_SLOT; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (format == 0) { + format = mDefaultBufferFormat; + } + // turn on usage bits the consumer requested + usage |= mConsumerUsageBits; + + int found = -1; + int dequeuedCount = 0; + bool tryAgain = true; + while (tryAgain) { + if (mAbandoned) { + ST_LOGE("dequeueBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + const int maxBufferCount = getMaxBufferCountLocked(); + + // Free up any buffers that are in slots beyond the max buffer + // count. + //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + // assert(mSlots[i].mBufferState == BufferSlot::FREE); + // if (mSlots[i].mGraphicBuffer != NULL) { + // freeBufferLocked(i); + // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS; + // } + //} + + // look for a free buffer to give to the client + found = INVALID_BUFFER_SLOT; + dequeuedCount = 0; + for (int i = 0; i < maxBufferCount; i++) { + const int state = mSlots[i].mBufferState; + if (state == BufferSlot::DEQUEUED) { + dequeuedCount++; + } + + if (state == BufferSlot::FREE) { + /* We return the oldest of the free buffers to avoid + * stalling the producer if possible. This is because + * the consumer may still have pending reads of the + * buffers in flight. + */ + if ((found < 0) || + mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { + found = i; + } + } + } + + // clients are not allowed to dequeue more than one buffer + // if they didn't set a buffer count. + if (!mOverrideMaxBufferCount && dequeuedCount) { + ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " + "setting the buffer count"); + return -EINVAL; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the min undequeued + // buffers check below. + if (mBufferHasBeenQueued) { + // make sure the client is not trying to dequeue more buffers + // than allowed. + const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1); + const int minUndequeuedCount = getMinUndequeuedBufferCountLocked(); + if (newUndequeuedCount < minUndequeuedCount) { + ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " + "exceeded (dequeued=%d undequeudCount=%d)", + minUndequeuedCount, dequeuedCount, + newUndequeuedCount); + return -EBUSY; + } + } + + // If no buffer is found, wait for a buffer to be released or for + // the max buffer count to change. + tryAgain = found == INVALID_BUFFER_SLOT; + if (tryAgain) { + mDequeueCondition.wait(mMutex); + } + } + + + if (found == INVALID_BUFFER_SLOT) { + // This should not happen. + ST_LOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + buf = found; + *outBuf = found; + + const bool useDefaultSize = !w && !h; + if (useDefaultSize) { + // use the default size + w = mDefaultWidth; + h = mDefaultHeight; + } + + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); + if ((buffer == NULL) || + (uint32_t(buffer->width) != w) || + (uint32_t(buffer->height) != h) || + (uint32_t(buffer->format) != format) || + ((uint32_t(buffer->usage) & usage) != usage)) + { + mSlots[buf].mAcquireCalled = false; + mSlots[buf].mGraphicBuffer = NULL; + mSlots[buf].mRequestBufferCalled = false; + mSlots[buf].mFence = Fence::NO_FENCE; + if (mSlots[buf].mTextureClient) { + mSlots[buf].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient); + mSlots[buf].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION; + } + + *outFence = mSlots[buf].mFence; + mSlots[buf].mFence = Fence::NO_FENCE; + } // end lock scope + + sp<GraphicBuffer> graphicBuffer; + if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { + + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton(); + GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w,h), format, + gfx::BackendType::NONE, usage, + allocator); + if (!texData) { + ST_LOGE("dequeueBuffer: failed to alloc gralloc buffer"); + return -ENOMEM; + } + RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); + sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer(); + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + + mSlots[buf].mGraphicBuffer = graphicBuffer; + mSlots[buf].mTextureClient = textureClient; + ST_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf, + mSlots[buf].mGraphicBuffer->handle); + //mSlots[*outBuf].mGraphicBuffer = graphicBuffer; + } + } + + ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, + mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t GonkBufferQueue::setSynchronousMode(bool enabled) { + ST_LOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mSynchronousMode != enabled) { + mSynchronousMode = enabled; + mDequeueCondition.broadcast(); + } + return OK; +} + +status_t GonkBufferQueue::queueBuffer(int buf, + const QueueBufferInput& input, QueueBufferOutput* output) { + + Rect crop; + uint32_t transform; + int scalingMode; + int64_t timestamp; + sp<Fence> fence; + + input.deflate(×tamp, &crop, &scalingMode, &transform, &fence); + +#if ANDROID_VERSION >= 18 + if (fence == NULL) { + ST_LOGE("queueBuffer: fence is NULL"); + return BAD_VALUE; + } +#endif + + ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " + "scale=%s", + buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, + transform, scalingModeName(scalingMode)); + + sp<ConsumerListener> listener; + + { // scope for the lock + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ST_LOGE("queueBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + int maxBufferCount = getMaxBufferCountLocked(); + if (buf < 0 || buf >= maxBufferCount) { + ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", + maxBufferCount, buf); + return -EINVAL; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ST_LOGE("queueBuffer: slot %d is not owned by the client " + "(state=%d)", buf, mSlots[buf].mBufferState); + return -EINVAL; + } else if (!mSlots[buf].mRequestBufferCalled) { + ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " + "buffer", buf); + return -EINVAL; + } + + const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedCrop; + crop.intersect(bufferRect, &croppedCrop); + if (croppedCrop != crop) { + ST_LOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", buf); + return -EINVAL; + } + + if (mSynchronousMode) { + // In synchronous mode we queue all buffers in a FIFO. + mQueue.push_back(buf); + } else { + // In asynchronous mode we only keep the most recent buffer. + if (mQueue.empty()) { + mQueue.push_back(buf); + } else { + Fifo::iterator front(mQueue.begin()); + // buffer currently queued is freed + mSlots[*front].mBufferState = BufferSlot::FREE; + // and we record the new buffer index in the queued list + *front = buf; + } + } + // always signals that an additional frame should be consumed + // to handle max acquired buffer count reached case. + listener = mConsumerListener; + + mSlots[buf].mTimestamp = timestamp; + mSlots[buf].mCrop = crop; + mSlots[buf].mTransform = transform; + mSlots[buf].mFence = fence; + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + break; + default: + ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode); + scalingMode = mSlots[buf].mScalingMode; + break; + } + + mSlots[buf].mBufferState = BufferSlot::QUEUED; + mSlots[buf].mScalingMode = scalingMode; + mFrameCounter++; + mSlots[buf].mFrameNumber = mFrameCounter; + + mBufferHasBeenQueued = true; + mDequeueCondition.broadcast(); + + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, + mQueue.size()); + } // scope for the lock + + // call back without lock held + if (listener != 0) { + listener->onFrameAvailable(); + } + return NO_ERROR; +} + +#if ANDROID_VERSION == 17 +void GonkBufferQueue::cancelBuffer(int buf, sp<Fence> fence) { +#else +void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) { +#endif + + ST_LOGV("cancelBuffer: slot=%d", buf); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGW("cancelBuffer: GonkBufferQueue has been abandoned!"); + return; + } + + int maxBufferCount = getMaxBufferCountLocked(); + if (buf < 0 || buf >= maxBufferCount) { + ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", + maxBufferCount, buf); + return; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", + buf, mSlots[buf].mBufferState); + return; +#if ANDROID_VERSION >= 18 + } else if (fence == NULL) { + ST_LOGE("cancelBuffer: fence is NULL"); + return; +#endif + } + mSlots[buf].mBufferState = BufferSlot::FREE; + mSlots[buf].mFrameNumber = 0; + mSlots[buf].mFence = fence; + mDequeueCondition.broadcast(); +} + +status_t GonkBufferQueue::connect(int api, QueueBufferOutput* output) { + ST_LOGV("connect: api=%d", api); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("connect: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mConsumerListener == NULL) { + ST_LOGE("connect: GonkBufferQueue has no consumer!"); + return NO_INIT; + } + + int err = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mConnectedApi != NO_CONNECTED_API) { + ST_LOGE("connect: already connected (cur=%d, req=%d)", + mConnectedApi, api); + err = -EINVAL; + } else { + mConnectedApi = api; + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, + mQueue.size()); + } + break; + default: + err = -EINVAL; + break; + } + + mBufferHasBeenQueued = false; + + return err; +} + +status_t GonkBufferQueue::disconnect(int api) { + ST_LOGV("disconnect: api=%d", api); + + int err = NO_ERROR; + sp<ConsumerListener> listener; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + // it is not really an error to disconnect after the surface + // has been abandoned, it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mConnectedApi == api) { + freeAllBuffersLocked(); + mConnectedApi = NO_CONNECTED_API; + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } else { + ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", + mConnectedApi, api); + err = -EINVAL; + } + break; + default: + ST_LOGE("disconnect: unknown API %d", api); + err = -EINVAL; + break; + } + } + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return err; +} + +void GonkBufferQueue::dumpToString(String8& result) const +{ + char buffer[1024]; + GonkBufferQueue::dumpToString(result, "", buffer, 1024); +} + +void GonkBufferQueue::dumpToString(String8& result, const char* prefix, + char* buffer, size_t SIZE) const +{ + Mutex::Autolock _l(mMutex); + + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + snprintf(buffer, SIZE, "%02d ", *i++); + fifoSize++; + fifo.append(buffer); + } + + int maxBufferCount = getMaxBufferCountLocked(); + + snprintf(buffer, SIZE, + "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " + "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n", + prefix, maxBufferCount, mSynchronousMode, mDefaultWidth, + mDefaultHeight, mDefaultBufferFormat, mTransformHint, + fifoSize, fifo.string()); + result.append(buffer); + + + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + case BufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } + } + } stateName; + + for (int i=0 ; i<maxBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + snprintf(buffer, SIZE, + "%s%s[%02d] " + "state=%-8s, crop=[%d,%d,%d,%d], " + "xform=0x%02x, time=%#llx, scale=%s", + prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, + stateName(slot.mBufferState), + slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, + slot.mCrop.bottom, slot.mTransform, slot.mTimestamp, + scalingModeName(slot.mScalingMode) + ); + result.append(buffer); + + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + if (buf != NULL) { + snprintf(buffer, SIZE, + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, + buf->format); + result.append(buffer); + } + result.append("\n"); + } +} + +void GonkBufferQueue::freeAllBuffersLocked() +{ + ALOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + mQueue.clear(); + mBufferHasBeenQueued = false; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + mSlots[i].mGraphicBuffer = 0; + if (mSlots[i].mTextureClient) { + mSlots[i].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient); + mSlots[i].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { + mSlots[i].mNeedsCleanupOnRelease = true; + } + mSlots[i].mBufferState = BufferSlot::FREE; + mSlots[i].mFrameNumber = 0; + mSlots[i].mAcquireCalled = false; + // destroy fence as GonkBufferQueue now takes ownership + mSlots[i].mFence = Fence::NO_FENCE; + } +} + +status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer) { + Mutex::Autolock _l(mMutex); + + // Check that the consumer doesn't currently have the maximum number of + // buffers acquired. We allow the max buffer count to be exceeded by one + // buffer, so that the consumer can successfully set up the newly acquired + // buffer before releasing the old one. + int numAcquiredBuffers = 0; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { + numAcquiredBuffers++; + } + } + if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) { + ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)", + numAcquiredBuffers, mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + + // check if queue is empty + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + if (!mQueue.empty()) { + Fifo::iterator front(mQueue.begin()); + int buf = *front; + + // In android, when the buffer is aquired by BufferConsumer, + // BufferQueue releases a reference to the buffer and + // it's ownership moves to the BufferConsumer. + // In b2g, GonkBufferQueue continues to have a buffer ownership. + // It is necessary to free buffer via ImageBridgeChild. + + //if (mSlots[buf].mAcquireCalled) { + // buffer->mGraphicBuffer = NULL; + //} else { + // buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; + //} + buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; + buffer->mCrop = mSlots[buf].mCrop; + buffer->mTransform = mSlots[buf].mTransform; + buffer->mScalingMode = mSlots[buf].mScalingMode; + buffer->mFrameNumber = mSlots[buf].mFrameNumber; + buffer->mTimestamp = mSlots[buf].mTimestamp; + buffer->mBuf = buf; + buffer->mFence = mSlots[buf].mFence; + + mSlots[buf].mAcquireCalled = true; + mSlots[buf].mNeedsCleanupOnRelease = false; + mSlots[buf].mBufferState = BufferSlot::ACQUIRED; + mSlots[buf].mFence = Fence::NO_FENCE; + + mQueue.erase(front); + mDequeueCondition.broadcast(); + } else { + return NO_BUFFER_AVAILABLE; + } + + return NO_ERROR; +} + +status_t GonkBufferQueue::releaseBuffer(int buf, const sp<Fence>& fence) { + Mutex::Autolock _l(mMutex); + +#if ANDROID_VERSION == 17 + if (buf == INVALID_BUFFER_SLOT) { +#else + if (buf == INVALID_BUFFER_SLOT || fence == NULL) { +#endif + return BAD_VALUE; + } + + mSlots[buf].mFence = fence; + + // The buffer can now only be released if its in the acquired state + if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { + mSlots[buf].mBufferState = BufferSlot::FREE; + } else if (mSlots[buf].mNeedsCleanupOnRelease) { + ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); + mSlots[buf].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); + return -EINVAL; + } + + mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) { + ST_LOGV("consumerConnect"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("consumerConnect: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + if (consumerListener == NULL) { + ST_LOGE("consumerConnect: consumerListener may not be NULL"); + return BAD_VALUE; + } + + mConsumerListener = consumerListener; + + return NO_ERROR; +} + +status_t GonkBufferQueue::consumerDisconnect() { + ST_LOGV("consumerDisconnect"); + Mutex::Autolock lock(mMutex); + + if (mConsumerListener == NULL) { + ST_LOGE("consumerDisconnect: No consumer is connected!"); + return -EINVAL; + } + + mAbandoned = true; + mConsumerListener = NULL; + mQueue.clear(); + freeAllBuffersLocked(); + mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) { + ST_LOGV("getReleasedBuffers"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + uint32_t mask = 0; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (!mSlots[i].mAcquireCalled) { + mask |= 1 << i; + } + } + *slotMask = mask; + + ST_LOGV("getReleasedBuffers: returning mask %#x", mask); + return NO_ERROR; +} + +status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); + if (!w || !h) { + ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", + w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return NO_ERROR; +} + +status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) { + Mutex::Autolock lock(mMutex); + return setDefaultMaxBufferCountLocked(bufferCount); +} + +status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { + Mutex::Autolock lock(mMutex); + if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) { + ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d", + maxAcquiredBuffers); + return BAD_VALUE; + } + if (mConnectedApi != NO_CONNECTED_API) { + return INVALID_OPERATION; + } + mMaxAcquiredBufferCount = maxAcquiredBuffers; + return NO_ERROR; +} + +int GonkBufferQueue::getMinMaxBufferCountLocked() const { + return getMinUndequeuedBufferCountLocked() + 1; +} + +int GonkBufferQueue::getMinUndequeuedBufferCountLocked() const { + return mSynchronousMode ? mMaxAcquiredBufferCount : + mMaxAcquiredBufferCount + 1; +} + +int GonkBufferQueue::getMaxBufferCountLocked() const { + int minMaxBufferCount = getMinMaxBufferCountLocked(); + + int maxBufferCount = mDefaultMaxBufferCount; + if (maxBufferCount < minMaxBufferCount) { + maxBufferCount = minMaxBufferCount; + } + if (mOverrideMaxBufferCount != 0) { + assert(mOverrideMaxBufferCount >= minMaxBufferCount); + maxBufferCount = mOverrideMaxBufferCount; + } + + // Any buffers that are dequeued by the producer or sitting in the queue + // waiting to be consumed need to have their slots preserved. Such + // buffers will temporarily keep the max buffer count up until the slots + // no longer need to be preserved. + for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + BufferSlot::BufferState state = mSlots[i].mBufferState; + if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { + maxBufferCount = i + 1; + } + } + + return maxBufferCount; +} + +GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( + const wp<GonkBufferQueue::ConsumerListener>& consumerListener): + mConsumerListener(consumerListener) {} + +GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} + +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { + sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { + sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onBuffersReleased(); + } +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueJB.h b/widget/gonk/nativewindow/GonkBufferQueueJB.h new file mode 100644 index 000000000..df0c4599f --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueJB.h @@ -0,0 +1,653 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_JB_H +#define NATIVEWINDOW_GONKBUFFERQUEUE_JB_H + +#include <gui/IGraphicBufferAlloc.h> +#if ANDROID_VERSION == 17 +#include <gui/ISurfaceTexture.h> +#else +#include <gui/IGraphicBufferProducer.h> +#endif + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "mozilla/layers/LayersSurfaces.h" +#include "mozilla/layers/TextureClient.h" + +#if ANDROID_VERSION == 17 +#define IGraphicBufferProducer ISurfaceTexture +#endif + +namespace android { +// ---------------------------------------------------------------------------- + +#if ANDROID_VERSION == 17 +class GonkBufferQueue : public BnSurfaceTexture { +#else +class GonkBufferQueue : public BnGraphicBufferProducer { +#endif + typedef mozilla::layers::TextureClient TextureClient; + +public: + enum { MIN_UNDEQUEUED_BUFFERS = 2 }; + enum { NUM_BUFFER_SLOTS = 32 }; + enum { NO_CONNECTED_API = 0 }; + enum { INVALID_BUFFER_SLOT = -1 }; + enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE }; + + // When in async mode we reserve two slots in order to guarantee that the + // producer and consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; + + // ConsumerListener is the interface through which the GonkBufferQueue notifies + // the consumer of events that the consumer may wish to react to. Because + // the consumer will generally have a mutex that is locked during calls from + // the consumer to the GonkBufferQueue, these calls from the GonkBufferQueue to the + // consumer *MUST* be called only when the GonkBufferQueue mutex is NOT locked. + struct ConsumerListener : public virtual RefBase { + // onFrameAvailable is called from queueBuffer each time an additional + // frame becomes available for consumption. This means that frames that + // are queued while in asynchronous mode only trigger the callback if no + // previous frames are pending. Frames queued while in synchronous mode + // always trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + + // onBuffersReleased is called to notify the buffer consumer that the + // GonkBufferQueue has released its references to one or more GraphicBuffers + // contained in its slots. The buffer consumer should then call + // GonkBufferQueue::getReleasedBuffers to retrieve the list of buffers + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onBuffersReleased() = 0; + }; + + // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak + // reference to the actual consumer object. It forwards all calls to that + // consumer object so long as it exists. + // + // This class exists to avoid having a circular reference between the + // GonkBufferQueue object and the consumer object. The reason this can't be a weak + // reference in the GonkBufferQueue class is because we're planning to expose the + // consumer side of a GonkBufferQueue as a binder interface, which doesn't support + // weak references. + class ProxyConsumerListener : public GonkBufferQueue::ConsumerListener { + public: + + ProxyConsumerListener(const wp<GonkBufferQueue::ConsumerListener>& consumerListener); + virtual ~ProxyConsumerListener(); + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + + private: + + // mConsumerListener is a weak reference to the ConsumerListener. This is + // the raison d'etre of ProxyConsumerListener. + wp<GonkBufferQueue::ConsumerListener> mConsumerListener; + }; + + + // GonkBufferQueue manages a pool of gralloc memory slots to be used by + // producers and consumers. allowSynchronousMode specifies whether or not + // synchronous mode can be enabled by the producer. allocator is used to + // allocate all the needed gralloc buffers. + GonkBufferQueue(bool allowSynchronousMode = true, + const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~GonkBufferQueue(); + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* value); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the GonkBufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The fence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. +#if ANDROID_VERSION == 17 + virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage) { + return dequeueBuffer(buf, &fence, width, height, format, usage); + } +#endif + + virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // queueBuffer returns a filled buffer to the GonkBufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int buf, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. +#if ANDROID_VERSION == 17 + virtual void cancelBuffer(int buf, sp<Fence> fence); +#else + virtual void cancelBuffer(int buf, const sp<Fence>& fence); +#endif + + // setSynchronousMode sets whether dequeueBuffer is synchronous or + // asynchronous. In synchronous mode, dequeueBuffer blocks until + // a buffer is available, the currently bound buffer can be dequeued and + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // + // The default mode is synchronous. + // This should be called only during initialization. + virtual status_t setSynchronousMode(bool enabled); + + // connect attempts to connect a producer API to the GonkBufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // GonkBufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(int api, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the GonkBufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the GonkBufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + + // dump our state in a String + virtual void dumpToString(String8& result) const; + virtual void dumpToString(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + + // public facing structure for BufferSlot + struct BufferItem { + + BufferItem() + : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mFrameNumber(0), + mBuf(INVALID_BUFFER_SLOT) { + mCrop.makeInvalid(); + } + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. + int64_t mTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mBuf is the slot index of this buffer + int mBuf; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + }; + + // The following public functions are the consumer-facing interface + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a + // buffer is successfully acquired, the information about the buffer is + // returned in BufferItem. If the buffer returned had previously been + // acquired then the BufferItem::mGraphicBuffer field of buffer is set to + // NULL and it is assumed that the consumer still holds a reference to the + // buffer. + status_t acquireBuffer(BufferItem *buffer); + + // releaseBuffer releases a buffer slot from the consumer back to the + // GonkBufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + status_t releaseBuffer(int buf, const sp<Fence>& releaseFence); + + // consumerConnect connects a consumer to the GonkBufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // GonkBufferQueue is placed into the "abandoned" state, causing most + // interactions with the GonkBufferQueue by the producer to fail. + // + // consumer may not be NULL. + status_t consumerConnect(const sp<ConsumerListener>& consumer); + + // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All + // buffers will be freed and the GonkBufferQueue is placed in the "abandoned" + // state, causing most interactions with the GonkBufferQueue by the producer to + // fail. + status_t consumerDisconnect(); + + // getReleasedBuffers sets the value pointed to by slotMask to a bit mask + // indicating which buffer slots have been released by the GonkBufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + status_t getReleasedBuffers(uint32_t* slotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + status_t setDefaultMaxBufferCount(int bufferCount); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the GonkBufferQueue. + status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // isSynchronousMode returns whether the GonkBufferQueue is currently in + // synchronous mode. + bool isSynchronousMode() const; + + // setConsumerName sets the name used in logging + void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + status_t setTransformHint(uint32_t hint); + + already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + int getSlotFromTextureClientLocked(TextureClient* client) const; + +private: + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. + //void freeBufferLocked(int index); + + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. + //void freeAllBuffersLocked(); + void freeAllBuffersLocked(); + + // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots + // that will be used if the producer does not override the buffer slot + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + // The initial default is 2. + status_t setDefaultMaxBufferCountLocked(int count); + + // getMinBufferCountLocked returns the minimum number of buffers allowed + // given the current GonkBufferQueue state. + int getMinMaxBufferCountLocked() const; + + // getMinUndequeuedBufferCountLocked returns the minimum number of buffers + // that must remain in a state other than DEQUEUED. + int getMinUndequeuedBufferCountLocked() const; + + // getMaxBufferCountLocked returns the maximum number of buffers that can + // be allocated at once. This value depends upon the following member + // variables: + // + // mSynchronousMode + // mMaxAcquiredBufferCount + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked() const; + + struct BufferSlot { + + BufferSlot() + : mBufferState(BufferSlot::FREE), + mRequestBufferCalled(false), + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mFrameNumber(0), + mAcquireCalled(false), + mNeedsCleanupOnRelease(false) { + mCrop.makeInvalid(); + } + + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer. + RefPtr<TextureClient> mTextureClient; + + // BufferState represents the different states in which a buffer slot + // can be. All slots are initially FREE. + enum BufferState { + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. + FREE = 0, + + // DEQUEUED indicates that the buffer has been dequeued by the + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. + // + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). + DEQUEUED = 1, + + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by GonkBufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). + QUEUED = 2, + + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. + ACQUIRED = 3 + }; + + // mBufferState is the current state of this buffer slot. + BufferState mBufferState; + + // mRequestBufferCalled is used for validating that the producer did + // call requestBuffer() when told to do so. Technically this is not + // needed but useful for debugging and catching producer bugs. + bool mRequestBufferCalled; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + // (example: NATIVE_WINDOW_TRANSFORM_ROT_90) + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + // (example: NATIVE_WINDOW_SCALING_MODE_FREEZE) + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. + int64_t mTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). + uint64_t mFrameNumber; + + // mEglFence is the EGL sync object that must signal before the buffer + // associated with this buffer slot may be dequeued. It is initialized + // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a + // new sync object in releaseBuffer. (This is deprecated in favor of + // mFence, below.) + //EGLSyncKHR mEglFence; + + // mFence is a fence which will signal when work initiated by the + // previous owner of the buffer is finished. When the buffer is FREE, + // the fence indicates when the consumer has finished reading + // from the buffer, or when the producer has finished writing if it + // called cancelBuffer after queueing some writes. When the buffer is + // QUEUED, it indicates when the producer has finished filling the + // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been + // passed to the consumer or producer along with ownership of the + // buffer, and mFence is set to NO_FENCE. + sp<Fence> mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. + bool mNeedsCleanupOnRelease; + }; + + // mSlots is the array of buffer slots that must be mirrored on the + // producer side. This allows buffer ownership to be transferred between + // the producer and consumer without sending a GraphicBuffer over binder. + // The entire array is initialized to NULL at construction time, and + // buffers are allocated for a slot when requestBuffer is called with + // that slot's index. + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + + // mDefaultWidth holds the default width of allocated buffers. It is used + // in dequeueBuffer() if a width and height of zero is specified. + uint32_t mDefaultWidth; + + // mDefaultHeight holds the default height of allocated buffers. It is used + // in dequeueBuffer() if a width and height of zero is specified. + uint32_t mDefaultHeight; + + // mMaxAcquiredBufferCount is the number of buffers that the consumer may + // acquire at one time. It defaults to 1 and can be changed by the + // consumer via the setMaxAcquiredBufferCount method, but this may only be + // done when no producer is connected to the GonkBufferQueue. + // + // This value is used to derive the value returned for the + // MIN_UNDEQUEUED_BUFFERS query by the producer. + int mMaxAcquiredBufferCount; + + // mDefaultMaxBufferCount is the default limit on the number of buffers + // that will be allocated at one time. This default limit is set by the + // consumer. The limit (as opposed to the default limit) may be + // overridden by the producer. + int mDefaultMaxBufferCount; + + // mOverrideMaxBufferCount is the limit on the number of buffers that will + // be allocated at one time. This value is set by the image producer by + // calling setBufferCount. The default is zero, which means the producer + // doesn't care about the number of buffers in the pool. In that case + // mDefaultMaxBufferCount is used as the limit. + int mOverrideMaxBufferCount; + + // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to + // allocate new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mGraphicBufferAlloc; + + // mConsumerListener is used to notify the connected consumer of + // asynchronous events that it may wish to react to. It is initially set + // to NULL and is written by consumerConnect and consumerDisconnect. + sp<ConsumerListener> mConsumerListener; + + // mSynchronousMode whether we're in synchronous mode or not + bool mSynchronousMode; + + // mAllowSynchronousMode whether we allow synchronous mode or not. Set + // when the GonkBufferQueue is created (by the consumer). + const bool mAllowSynchronousMode; + + // mConnectedApi indicates the producer API that is currently connected + // to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets + // updated by the connect and disconnect methods. + int mConnectedApi; + + // mDequeueCondition condition used for dequeueBuffer in synchronous mode + mutable Condition mDequeueCondition; + + // mQueue is a FIFO of queued buffers used in synchronous mode + typedef Vector<int> Fifo; + Fifo mQueue; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A GonkBufferQueue that has been abandoned will + // return the NO_INIT error from all IGraphicBufferProducer methods + // capable of returning an error. + bool mAbandoned; + + // mConsumerName is a string used to identify the GonkBufferQueue in log + // messages. It is set by the setConsumerName method. + String8 mConsumerName; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkBufferQueue objects. It must be locked whenever the + // member variables are accessed. + mutable Mutex mMutex; + + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call. + uint64_t mFrameCounter; + + // mBufferHasBeenQueued is true once a buffer has been queued. It is + // reset when something causes all buffers to be freed (e.g. changing the + // buffer count). + bool mBufferHasBeenQueued; + + // mDefaultBufferFormat can be set so it will override + // the buffer format when it isn't specified in dequeueBuffer + uint32_t mDefaultBufferFormat; + + // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers + uint32_t mConsumerUsageBits; + + // mTransformHint is used to optimize for screen rotations + uint32_t mTransformHint; + +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_BUFFERQUEUE_H diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.cpp b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp new file mode 100644 index 000000000..0c5cdfeb9 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueKK.cpp @@ -0,0 +1,1265 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueue" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <utils/Log.h> +#include <utils/Trace.h> +#include <utils/CallStack.h> +#include <cutils/compiler.h> + +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "GonkBufferQueueKK.h" + +#define ATRACE_BUFFER_INDEX(index) + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +static const char* scalingModeName(int scalingMode) { + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; + default: return "Unknown"; + } +} + +GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode, + const sp<IGraphicBufferAlloc>& allocator) : + mDefaultWidth(1), + mDefaultHeight(1), + mMaxAcquiredBufferCount(1), + mDefaultMaxBufferCount(2), + mOverrideMaxBufferCount(0), + mSynchronousMode(true), + mConsumerControlledByApp(false), + mDequeueBufferCannotBlock(false), + mUseAsyncBuffer(true), + mConnectedApi(NO_CONNECTED_API), + mAbandoned(false), + mFrameCounter(0), + mBufferHasBeenQueued(false), + mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), + mConsumerUsageBits(0), + mTransformHint(0) +{ + // Choose a name using the PID and a process-unique ID. + mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + ALOGV("GonkBufferQueue"); +} + +GonkBufferQueue::~GonkBufferQueue() { + ALOGV("~GonkBufferQueue"); +} + +status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) { + if (count < 2 || count > NUM_BUFFER_SLOTS) + return BAD_VALUE; + + mDefaultMaxBufferCount = count; + mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +void GonkBufferQueue::setConsumerName(const String8& name) { + Mutex::Autolock lock(mMutex); + mConsumerName = name; +} + +status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock lock(mMutex); + mDefaultBufferFormat = defaultFormat; + return NO_ERROR; +} + +status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) { + Mutex::Autolock lock(mMutex); + mConsumerUsageBits = usage; + return NO_ERROR; +} + +status_t GonkBufferQueue::setTransformHint(uint32_t hint) { + ALOGV("setTransformHint: %02x", hint); + Mutex::Autolock lock(mMutex); + mTransformHint = hint; + return NO_ERROR; +} + +already_AddRefed<TextureClient> +GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) +{ + Mutex::Autolock _l(mMutex); + if (buffer == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return nullptr; + } + + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { + RefPtr<TextureClient> client(mSlots[i].mTextureClient); + return client.forget(); + } + } + ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); + return nullptr; +} + +int GonkBufferQueue::getSlotFromTextureClientLocked( + TextureClient* client) const +{ + if (client == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return BAD_VALUE; + } + + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mTextureClient == client) { + return i; + } + } + ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); + return BAD_VALUE; +} + +status_t GonkBufferQueue::setBufferCount(int bufferCount) { + ALOGV("setBufferCount: count=%d", bufferCount); + + sp<IConsumerListener> listener; + { + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("setBufferCount: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + if (bufferCount > NUM_BUFFER_SLOTS) { + ALOGE("setBufferCount: bufferCount too large (max %d)", + NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + // Error out if the user has dequeued buffers + for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { + ALOGE("setBufferCount: client owns some buffers"); + return -EINVAL; + } + } + + if (bufferCount == 0) { + mOverrideMaxBufferCount = 0; + mDequeueCondition.broadcast(); + return NO_ERROR; + } + + // fine to assume async to false before we're setting the buffer count + const int minBufferSlots = getMinMaxBufferCountLocked(false); + if (bufferCount < minBufferSlots) { + ALOGE("setBufferCount: requested buffer count (%d) is less than " + "minimum (%d)", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // here we're guaranteed that the client doesn't have dequeued buffers + // and will release all of its buffer references. We don't clear the + // queue, however, so currently queued buffers still get displayed. + // XXX: Should this use drainQueueAndFreeBuffersLocked instead? + freeAllBuffersLocked(); + mOverrideMaxBufferCount = bufferCount; + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } // scope for lock + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return NO_ERROR; +} + +int GonkBufferQueue::query(int what, int* outValue) +{ + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("query: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mDefaultBufferFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = getMinUndequeuedBufferCount(false); + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mQueue.size() >= 2); + break; + case NATIVE_WINDOW_CONSUMER_USAGE_BITS: + value = mConsumerUsageBits; + break; + default: + return BAD_VALUE; + } + outValue[0] = value; + return NO_ERROR; +} + +status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ATRACE_CALL(); + ALOGV("requestBuffer: slot=%d", slot); + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ALOGE("requestBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + if (slot < 0 || slot >= NUM_BUFFER_SLOTS) { + ALOGE("requestBuffer: slot index out of range [0, %d]: %d", + NUM_BUFFER_SLOTS, slot); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { + ALOGE("requestBuffer: slot %d is not owned by the client (state=%d)", + slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async, + uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { + ATRACE_CALL(); + ALOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); + + if ((w && !h) || (!w && h)) { + ALOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); + return BAD_VALUE; + } + + status_t returnFlags(OK); + int buf = INVALID_BUFFER_SLOT; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (format == 0) { + format = mDefaultBufferFormat; + } + // turn on usage bits the consumer requested + usage |= mConsumerUsageBits; + + int found = -1; + bool tryAgain = true; + while (tryAgain) { + if (mAbandoned) { + ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + const int maxBufferCount = getMaxBufferCountLocked(async); + if (async && mOverrideMaxBufferCount) { + // FIXME: some drivers are manually setting the buffer-count (which they + // shouldn't), so we do this extra test here to handle that case. + // This is TEMPORARY, until we get this fixed. + if (mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("dequeueBuffer: async mode is invalid with buffercount override"); + return BAD_VALUE; + } + } + + // Free up any buffers that are in slots beyond the max buffer + // count. + //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + // assert(mSlots[i].mBufferState == BufferSlot::FREE); + // if (mSlots[i].mGraphicBuffer != NULL) { + // freeBufferLocked(i); + // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS; + // } + //} + + // look for a free buffer to give to the client + found = INVALID_BUFFER_SLOT; + int dequeuedCount = 0; + int acquiredCount = 0; + for (int i = 0; i < maxBufferCount; i++) { + const int state = mSlots[i].mBufferState; + switch (state) { + case BufferSlot::DEQUEUED: + dequeuedCount++; + break; + case BufferSlot::ACQUIRED: + acquiredCount++; + break; + case BufferSlot::FREE: + /* We return the oldest of the free buffers to avoid + * stalling the producer if possible. This is because + * the consumer may still have pending reads of the + * buffers in flight. + */ + if ((found < 0) || + mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { + found = i; + } + break; + } + } + + // clients are not allowed to dequeue more than one buffer + // if they didn't set a buffer count. + if (!mOverrideMaxBufferCount && dequeuedCount) { + ALOGE("dequeueBuffer: can't dequeue multiple buffers without " + "setting the buffer count"); + return -EINVAL; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the min undequeued + // buffers check below. + if (mBufferHasBeenQueued) { + // make sure the client is not trying to dequeue more buffers + // than allowed. + const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1); + const int minUndequeuedCount = getMinUndequeuedBufferCount(async); + if (newUndequeuedCount < minUndequeuedCount) { + ALOGE("dequeueBuffer: min undequeued buffer count (%d) " + "exceeded (dequeued=%d undequeudCount=%d)", + minUndequeuedCount, dequeuedCount, + newUndequeuedCount); + return -EBUSY; + } + } + + // If no buffer is found, wait for a buffer to be released or for + // the max buffer count to change. + tryAgain = found == INVALID_BUFFER_SLOT; + if (tryAgain) { + // return an error if we're in "cannot block" mode (producer and consumer + // are controlled by the application) -- however, the consumer is allowed + // to acquire briefly an extra buffer (which could cause us to have to wait here) + // and that's okay because we know the wait will be brief (it happens + // if we dequeue a buffer while the consumer has acquired one but not released + // the old one yet -- for e.g.: see GLConsumer::updateTexImage()). + if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) { + ALOGE("dequeueBuffer: would block! returning an error instead."); + return WOULD_BLOCK; + } + mDequeueCondition.wait(mMutex); + } + } + + + if (found == INVALID_BUFFER_SLOT) { + // This should not happen. + ALOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + buf = found; + *outBuf = found; + + const bool useDefaultSize = !w && !h; + if (useDefaultSize) { + // use the default size + w = mDefaultWidth; + h = mDefaultHeight; + } + + mSlots[buf].mBufferState = BufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); + if ((buffer == NULL) || + (uint32_t(buffer->width) != w) || + (uint32_t(buffer->height) != h) || + (uint32_t(buffer->format) != format) || + ((uint32_t(buffer->usage) & usage) != usage)) + { + mSlots[buf].mAcquireCalled = false; + mSlots[buf].mGraphicBuffer = NULL; + mSlots[buf].mRequestBufferCalled = false; + mSlots[buf].mFence = Fence::NO_FENCE; + if (mSlots[buf].mTextureClient) { + mSlots[buf].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient); + mSlots[buf].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION; + } + + + if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) { + ALOGE("dequeueBuffer: about to return a NULL fence from mSlot. " + "buf=%d, w=%d, h=%d, format=%d", + buf, buffer->width, buffer->height, buffer->format); + } + *outFence = mSlots[buf].mFence; + mSlots[buf].mFence = Fence::NO_FENCE; + } // end lock scope + + if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { + + RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton(); + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w, h), format, + gfx::BackendType::NONE, usage, + allocator); + if (!texData) { + return -ENOMEM; + } + + RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); + return NO_INIT; + } + + mSlots[buf].mGraphicBuffer = texData->GetGraphicBuffer(); + mSlots[buf].mTextureClient = textureClient; + ALOGD("dequeueBuffer: returning slot=%d buf=%p ", buf, + mSlots[buf].mGraphicBuffer->handle); + + } + + } + + ALOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf, + mSlots[*outBuf].mFrameNumber, + mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t GonkBufferQueue::setSynchronousMode(bool enabled) { + ALOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("setSynchronousMode: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mSynchronousMode != enabled) { + mSynchronousMode = enabled; + mDequeueCondition.broadcast(); + } + return OK; +} + +status_t GonkBufferQueue::queueBuffer(int buf, + const QueueBufferInput& input, QueueBufferOutput* output) { + ATRACE_CALL(); + + Rect crop; + uint32_t transform; + int scalingMode; + int64_t timestamp; + bool isAutoTimestamp; + bool async; + sp<Fence> fence; + + input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, + &async, &fence); + + if (fence == NULL) { + ALOGE("queueBuffer: fence is NULL"); + return BAD_VALUE; + } + + ALOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " + "scale=%s", + buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, + transform, scalingModeName(scalingMode)); + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP: + break; + default: + ALOGE("unknown scaling mode: %d", scalingMode); + return -EINVAL; + } + + sp<IConsumerListener> listener; + + { // scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("queueBuffer: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + const int maxBufferCount = getMaxBufferCountLocked(async); + if (async && mOverrideMaxBufferCount) { + // FIXME: some drivers are manually setting the buffer-count (which they + // shouldn't), so we do this extra test here to handle that case. + // This is TEMPORARY, until we get this fixed. + if (mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("queueBuffer: async mode is invalid with buffercount override"); + return BAD_VALUE; + } + } + if (buf < 0 || buf >= maxBufferCount) { + ALOGE("queueBuffer: slot index out of range [0, %d]: %d", + maxBufferCount, buf); + return -EINVAL; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ALOGE("queueBuffer: slot %d is not owned by the client " + "(state=%d)", buf, mSlots[buf].mBufferState); + return -EINVAL; + } else if (!mSlots[buf].mRequestBufferCalled) { + ALOGE("queueBuffer: slot %d was enqueued without requesting a " + "buffer", buf); + return -EINVAL; + } + + ALOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] " + "tr=%#x scale=%s", + buf, mFrameCounter + 1, timestamp, + crop.left, crop.top, crop.right, crop.bottom, + transform, scalingModeName(scalingMode)); + + const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedCrop; + crop.intersect(bufferRect, &croppedCrop); + if (croppedCrop != crop) { + ALOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", buf); + return -EINVAL; + } + + mSlots[buf].mFence = fence; + mSlots[buf].mBufferState = BufferSlot::QUEUED; + mFrameCounter++; + mSlots[buf].mFrameNumber = mFrameCounter; + + BufferItem item; + item.mAcquireCalled = mSlots[buf].mAcquireCalled; + item.mGraphicBuffer = mSlots[buf].mGraphicBuffer; + item.mCrop = crop; + item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; + item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); + item.mScalingMode = scalingMode; + item.mTimestamp = timestamp; + item.mIsAutoTimestamp = isAutoTimestamp; + item.mFrameNumber = mFrameCounter; + item.mBuf = buf; + item.mFence = fence; + item.mIsDroppable = mDequeueBufferCannotBlock || async; + + if (mQueue.empty()) { + // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and + // simply queue this buffer. + mQueue.push_back(item); + } else { + // when the queue is not empty, we need to look at the front buffer + // state and see if we need to replace it. + Fifo::iterator front(mQueue.begin()); + if (front->mIsDroppable || !mSynchronousMode) { + // buffer slot currently queued is marked free if still tracked + if (stillTracking(front)) { + mSlots[front->mBuf].mBufferState = BufferSlot::FREE; + // reset the frame number of the freed buffer so that it is the first in + // line to be dequeued again. + mSlots[front->mBuf].mFrameNumber = 0; + } + // and we record the new buffer in the queued list + *front = item; + } else { + mQueue.push_back(item); + } + } + // always signals that an additional frame should be consumed + // to handle max acquired buffer count reached case. + listener = mConsumerListener; + + mBufferHasBeenQueued = true; + mDequeueCondition.broadcast(); + + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, + mQueue.size()); + + } // scope for the lock + + // call back without lock held + if (listener != 0) { + listener->onFrameAvailable(); + } + return NO_ERROR; +} + +void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) { + ATRACE_CALL(); + ALOGV("cancelBuffer: slot=%d", buf); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGW("cancelBuffer: GonkBufferQueue has been abandoned!"); + return; + } + + if (buf < 0 || buf >= NUM_BUFFER_SLOTS) { + ALOGE("cancelBuffer: slot index out of range [0, %d]: %d", + NUM_BUFFER_SLOTS, buf); + return; + } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { + ALOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", + buf, mSlots[buf].mBufferState); + return; + } else if (fence == NULL) { + ALOGE("cancelBuffer: fence is NULL"); + return; + } + mSlots[buf].mBufferState = BufferSlot::FREE; + mSlots[buf].mFrameNumber = 0; + mSlots[buf].mFence = fence; + mDequeueCondition.broadcast(); +} + + +status_t GonkBufferQueue::connect(const sp<IBinder>& token, + int api, bool producerControlledByApp, QueueBufferOutput* output) { + ATRACE_CALL(); + ALOGV("connect: api=%d producerControlledByApp=%s", api, + producerControlledByApp ? "true" : "false"); + Mutex::Autolock lock(mMutex); + +retry: + if (mAbandoned) { + ALOGE("connect: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mConsumerListener == NULL) { + ALOGE("connect: GonkBufferQueue has no consumer!"); + return NO_INIT; + } + + if (mConnectedApi != NO_CONNECTED_API) { + ALOGE("connect: already connected (cur=%d, req=%d)", + mConnectedApi, api); + return -EINVAL; + } + + // If we disconnect and reconnect quickly, we can be in a state where our slots are + // empty but we have many buffers in the queue. This can cause us to run out of + // memory if we outrun the consumer. Wait here if it looks like we have too many + // buffers queued up. + int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value + if (mQueue.size() > (size_t) maxBufferCount) { + // TODO: make this bound tighter? + ALOGV("queue size is %d, waiting", mQueue.size()); + mDequeueCondition.wait(mMutex); + goto retry; + } + + int err = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + mConnectedApi = api; + output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size()); + + // set-up a death notification so that we can disconnect + // automatically when/if the remote producer dies. + if (token != NULL && token->remoteBinder() != NULL) { + status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); + if (err == NO_ERROR) { + mConnectedProducerToken = token; + } else { + ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err); + } + } + break; + default: + err = -EINVAL; + break; + } + + mBufferHasBeenQueued = false; + mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp; + + return err; +} + +void GonkBufferQueue::binderDied(const wp<IBinder>& who) { + // If we're here, it means that a producer we were connected to died. + // We're GUARANTEED that we still are connected to it because it has no other way + // to get disconnected -- or -- we wouldn't be here because we're removing this + // callback upon disconnect. Therefore, it's okay to read mConnectedApi without + // synchronization here. + int api = mConnectedApi; + this->disconnect(api); +} + +status_t GonkBufferQueue::disconnect(int api) { + ATRACE_CALL(); + ALOGV("disconnect: api=%d", api); + + int err = NO_ERROR; + sp<IConsumerListener> listener; + + { // Scope for the lock + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + // it is not really an error to disconnect after the surface + // has been abandoned, it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mConnectedApi == api) { + freeAllBuffersLocked(); + mConnectedApi = NO_CONNECTED_API; + mDequeueCondition.broadcast(); + listener = mConsumerListener; + } else { + ALOGE("disconnect: connected to another api (cur=%d, req=%d)", + mConnectedApi, api); + err = -EINVAL; + } + break; + default: + ALOGE("disconnect: unknown API %d", api); + err = -EINVAL; + break; + } + } + + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return err; +} + +void GonkBufferQueue::dumpToString(String8& result, const char* prefix) const { + Mutex::Autolock _l(mMutex); + + String8 fifo; + int fifoSize = 0; + Fifo::const_iterator i(mQueue.begin()); + while (i != mQueue.end()) { + fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], " + "xform=0x%02x, time=%#llx, scale=%s\n", + i->mBuf, i->mGraphicBuffer.get(), + i->mCrop.left, i->mCrop.top, i->mCrop.right, + i->mCrop.bottom, i->mTransform, i->mTimestamp, + scalingModeName(i->mScalingMode) + ); + i++; + fifoSize++; + } + + + result.appendFormat( + "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], " + "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n", + prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth, + mDefaultHeight, mDefaultBufferFormat, mTransformHint, + fifoSize, fifo.string()); + + struct { + const char * operator()(int state) const { + switch (state) { + case BufferSlot::DEQUEUED: return "DEQUEUED"; + case BufferSlot::QUEUED: return "QUEUED"; + case BufferSlot::FREE: return "FREE"; + case BufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } + } + } stateName; + + // just trim the free buffers to not spam the dump + int maxBufferCount = 0; + for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) { + const BufferSlot& slot(mSlots[i]); + if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) { + maxBufferCount = i+1; + break; + } + } + + for (int i=0 ; i<maxBufferCount ; i++) { + const BufferSlot& slot(mSlots[i]); + const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); + result.appendFormat( + "%s%s[%02d:%p] state=%-8s", + prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(), + stateName(slot.mBufferState) + ); + + if (buf != NULL) { + result.appendFormat( + ", %p [%4ux%4u:%4u,%3X]", + buf->handle, buf->width, buf->height, buf->stride, + buf->format); + } + result.append("\n"); + } +} + +void GonkBufferQueue::freeAllBuffersLocked() +{ + ALOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + mQueue.clear(); + mBufferHasBeenQueued = false; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + mSlots[i].mGraphicBuffer = 0; + if (mSlots[i].mTextureClient) { + mSlots[i].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient); + mSlots[i].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { + mSlots[i].mNeedsCleanupOnRelease = true; + } + mSlots[i].mBufferState = BufferSlot::FREE; + mSlots[i].mFrameNumber = 0; + mSlots[i].mAcquireCalled = false; + // destroy fence as GonkBufferQueue now takes ownership + mSlots[i].mFence = Fence::NO_FENCE; + } +} + +status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) { + ATRACE_CALL(); + Mutex::Autolock _l(mMutex); + + // Check that the consumer doesn't currently have the maximum number of + // buffers acquired. We allow the max buffer count to be exceeded by one + // buffer, so that the consumer can successfully set up the newly acquired + // buffer before releasing the old one. + int numAcquiredBuffers = 0; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { + numAcquiredBuffers++; + } + } + if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) { + ALOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)", + numAcquiredBuffers, mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + + // check if queue is empty + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + if (mQueue.empty()) { + return NO_BUFFER_AVAILABLE; + } + + Fifo::iterator front(mQueue.begin()); + + // If expectedPresent is specified, we may not want to return a buffer yet. + // If it's specified and there's more than one buffer queued, we may + // want to drop a buffer. + if (expectedPresent != 0) { + const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second + + // The "expectedPresent" argument indicates when the buffer is expected + // to be presented on-screen. If the buffer's desired-present time + // is earlier (less) than expectedPresent, meaning it'll be displayed + // on time or possibly late if we show it ASAP, we acquire and return + // it. If we don't want to display it until after the expectedPresent + // time, we return PRESENT_LATER without acquiring it. + // + // To be safe, we don't defer acquisition if expectedPresent is + // more than one second in the future beyond the desired present time + // (i.e. we'd be holding the buffer for a long time). + // + // NOTE: code assumes monotonic time values from the system clock are + // positive. + + // Start by checking to see if we can drop frames. We skip this check + // if the timestamps are being auto-generated by Surface -- if the + // app isn't generating timestamps explicitly, they probably don't + // want frames to be discarded based on them. + while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) { + // If entry[1] is timely, drop entry[0] (and repeat). We apply + // an additional criteria here: we only drop the earlier buffer if + // our desiredPresent falls within +/- 1 second of the expected + // present. Otherwise, bogus desiredPresent times (e.g. 0 or + // a small relative timestamp), which normally mean "ignore the + // timestamp and acquire immediately", would cause us to drop + // frames. + // + // We may want to add an additional criteria: don't drop the + // earlier buffer if entry[1]'s fence hasn't signaled yet. + // + // (Vector front is [0], back is [size()-1]) + const BufferItem& bi(mQueue[1]); + nsecs_t desiredPresent = bi.mTimestamp; + if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || + desiredPresent > expectedPresent) { + // This buffer is set to display in the near future, or + // desiredPresent is garbage. Either way we don't want to + // drop the previous buffer just to get this on screen sooner. + ALOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld", + desiredPresent, expectedPresent, desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + break; + } + ALOGV("pts drop: queue1des=%lld expect=%lld size=%d", + desiredPresent, expectedPresent, mQueue.size()); + if (stillTracking(front)) { + // front buffer is still in mSlots, so mark the slot as free + mSlots[front->mBuf].mBufferState = BufferSlot::FREE; + } + mQueue.erase(front); + front = mQueue.begin(); + } + + // See if the front buffer is due. + nsecs_t desiredPresent = front->mTimestamp; + if (desiredPresent > expectedPresent && + desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { + ALOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld", + desiredPresent, expectedPresent, desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + return PRESENT_LATER; + } + + ALOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld", + desiredPresent, expectedPresent, desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + } + + int buf = front->mBuf; + buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; + buffer->mFrameNumber = mSlots[buf].mFrameNumber; + buffer->mBuf = buf; + buffer->mFence = mSlots[buf].mFence; + ATRACE_BUFFER_INDEX(buf); + + ALOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }", + front->mBuf, front->mFrameNumber, + front->mGraphicBuffer->handle); + // if front buffer still being tracked update slot state + if (stillTracking(front)) { + mSlots[buf].mAcquireCalled = true; + mSlots[buf].mNeedsCleanupOnRelease = false; + mSlots[buf].mBufferState = BufferSlot::ACQUIRED; + mSlots[buf].mFence = Fence::NO_FENCE; + } + + // If the buffer has previously been acquired by the consumer, set + // mGraphicBuffer to NULL to avoid unnecessarily remapping this + // buffer on the consumer side. + //if (buffer->mAcquireCalled) { + // buffer->mGraphicBuffer = NULL; + //} + + mQueue.erase(front); + mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueue::releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& fence) { + ATRACE_CALL(); + + if (buf == INVALID_BUFFER_SLOT || fence == NULL) { + return BAD_VALUE; + } + + Mutex::Autolock _l(mMutex); + + // If the frame number has changed because buffer has been reallocated, + // we can ignore this releaseBuffer for the old buffer. + //if (frameNumber != mSlots[buf].mFrameNumber) { + // return STALE_BUFFER_SLOT; + //} + + + // Internal state consistency checks: + // Make sure this buffers hasn't been queued while we were owning it (acquired) + Fifo::iterator front(mQueue.begin()); + Fifo::const_iterator const end(mQueue.end()); + while (front != end) { + if (front->mBuf == buf) { + LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been " + "acquired", mConsumerName.string(), frameNumber, buf); + break; // never reached + } + front++; + } + + // The buffer can now only be released if its in the acquired state + if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { + mSlots[buf].mFence = fence; + mSlots[buf].mBufferState = BufferSlot::FREE; + } else if (mSlots[buf].mNeedsCleanupOnRelease) { + ALOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); + mSlots[buf].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ALOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); + return -EINVAL; + } + + mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener, + bool controlledByApp) { + ALOGV("consumerConnect controlledByApp=%s", + controlledByApp ? "true" : "false"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("consumerConnect: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + if (consumerListener == NULL) { + ALOGE("consumerConnect: consumerListener may not be NULL"); + return BAD_VALUE; + } + + mConsumerListener = consumerListener; + mConsumerControlledByApp = controlledByApp; + + return NO_ERROR; +} + +status_t GonkBufferQueue::consumerDisconnect() { + ALOGV("consumerDisconnect"); + Mutex::Autolock lock(mMutex); + + if (mConsumerListener == NULL) { + ALOGE("consumerDisconnect: No consumer is connected!"); + return -EINVAL; + } + + mAbandoned = true; + mConsumerListener = NULL; + mQueue.clear(); + freeAllBuffersLocked(); + mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) { + ALOGV("getReleasedBuffers"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!"); + return NO_INIT; + } + + uint32_t mask = 0; + for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { + if (!mSlots[i].mAcquireCalled) { + mask |= 1 << i; + } + } + + // Remove buffers in flight (on the queue) from the mask where acquire has + // been called, as the consumer will not receive the buffer address, so + // it should not free these slots. + Fifo::iterator front(mQueue.begin()); + while (front != mQueue.end()) { + if (front->mAcquireCalled) + mask &= ~(1 << front->mBuf); + front++; + } + + *slotMask = mask; + + ALOGV("getReleasedBuffers: returning mask %#x", mask); + return NO_ERROR; +} + +status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) { + ALOGV("setDefaultBufferSize: w=%d, h=%d", w, h); + if (!w || !h) { + ALOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", + w, h); + return BAD_VALUE; + } + + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return NO_ERROR; +} + +status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + return setDefaultMaxBufferCountLocked(bufferCount); +} + +status_t GonkBufferQueue::disableAsyncBuffer() { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + if (mConsumerListener != NULL) { + ALOGE("disableAsyncBuffer: consumer already connected!"); + return INVALID_OPERATION; + } + mUseAsyncBuffer = false; + return NO_ERROR; +} + +status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { + ATRACE_CALL(); + Mutex::Autolock lock(mMutex); + if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) { + ALOGE("setMaxAcquiredBufferCount: invalid count specified: %d", + maxAcquiredBuffers); + return BAD_VALUE; + } + if (mConnectedApi != NO_CONNECTED_API) { + return INVALID_OPERATION; + } + mMaxAcquiredBufferCount = maxAcquiredBuffers; + return NO_ERROR; +} + +int GonkBufferQueue::getMinUndequeuedBufferCount(bool async) const { + // if dequeueBuffer is allowed to error out, we don't have to + // add an extra buffer. + if (!mUseAsyncBuffer) + return mMaxAcquiredBufferCount; + + // we're in async mode, or we want to prevent the app to + // deadlock itself, we throw-in an extra buffer to guarantee it. + if (mDequeueBufferCannotBlock || async || !mSynchronousMode) + return mMaxAcquiredBufferCount + 1; + + return mMaxAcquiredBufferCount; +} + +int GonkBufferQueue::getMinMaxBufferCountLocked(bool async) const { + return getMinUndequeuedBufferCount(async) + 1; +} + +int GonkBufferQueue::getMaxBufferCountLocked(bool async) const { + int minMaxBufferCount = getMinMaxBufferCountLocked(async); + + int maxBufferCount = mDefaultMaxBufferCount; + if (maxBufferCount < minMaxBufferCount) { + maxBufferCount = minMaxBufferCount; + } + if (mOverrideMaxBufferCount != 0) { + assert(mOverrideMaxBufferCount >= minMaxBufferCount); + maxBufferCount = mOverrideMaxBufferCount; + } + + // Any buffers that are dequeued by the producer or sitting in the queue + // waiting to be consumed need to have their slots preserved. Such + // buffers will temporarily keep the max buffer count up until the slots + // no longer need to be preserved. + for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { + BufferSlot::BufferState state = mSlots[i].mBufferState; + if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { + maxBufferCount = i + 1; + } + } + + return maxBufferCount; +} + +bool GonkBufferQueue::stillTracking(const BufferItem *item) const { + const BufferSlot &slot = mSlots[item->mBuf]; + + ALOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, " + "slot: { slot=%d/%llu, buffer=%p }", + item->mBuf, item->mFrameNumber, + (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0), + item->mBuf, slot.mFrameNumber, + (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0)); + + // Compare item with its original buffer slot. We can check the slot + // as the buffer would not be moved to a different slot by the producer. + return (slot.mGraphicBuffer != NULL && + item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle); +} + +GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( + const wp<ConsumerListener>& consumerListener): + mConsumerListener(consumerListener) {} + +GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} + +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onBuffersReleased(); + } +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueKK.h b/widget/gonk/nativewindow/GonkBufferQueueKK.h new file mode 100644 index 000000000..01905427d --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueKK.h @@ -0,0 +1,583 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H +#define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H + +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IGraphicBufferProducer.h> +#include "IGonkGraphicBufferConsumer.h" + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "mozilla/layers/LayersSurfaces.h" +#include "mozilla/layers/TextureClient.h" + +namespace android { +// ---------------------------------------------------------------------------- + +class GonkBufferQueue : public BnGraphicBufferProducer, + public BnGonkGraphicBufferConsumer, + private IBinder::DeathRecipient +{ + typedef mozilla::layers::TextureClient TextureClient; + +public: + enum { MIN_UNDEQUEUED_BUFFERS = 2 }; + enum { NUM_BUFFER_SLOTS = 32 }; + enum { NO_CONNECTED_API = 0 }; + enum { INVALID_BUFFER_SLOT = -1 }; + enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER }; + + // When in async mode we reserve two slots in order to guarantee that the + // producer and consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; + + // for backward source compatibility + typedef ::android::ConsumerListener ConsumerListener; + + // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak + // reference to the actual consumer object. It forwards all calls to that + // consumer object so long as it exists. + // + // This class exists to avoid having a circular reference between the + // GonkBufferQueue object and the consumer object. The reason this can't be a weak + // reference in the GonkBufferQueue class is because we're planning to expose the + // consumer side of a GonkBufferQueue as a binder interface, which doesn't support + // weak references. + class ProxyConsumerListener : public BnConsumerListener { + public: + ProxyConsumerListener(const wp<ConsumerListener>& consumerListener); + virtual ~ProxyConsumerListener(); + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + private: + // mConsumerListener is a weak reference to the IConsumerListener. This is + // the raison d'etre of ProxyConsumerListener. + wp<ConsumerListener> mConsumerListener; + }; + + + // BufferQueue manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the + // needed gralloc buffers. + GonkBufferQueue(bool allowSynchronousMode = true, + const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~GonkBufferQueue(); + + /* + * IBinder::DeathRecipient interface + */ + + virtual void binderDied(const wp<IBinder>& who); + + /* + * IGraphicBufferProducer interface + */ + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* value); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the GonkBufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The fence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. + virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // queueBuffer returns a filled buffer to the GonkBufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int buf, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. + virtual void cancelBuffer(int buf, const sp<Fence>& fence); + + // setSynchronousMode sets whether dequeueBuffer is synchronous or + // asynchronous. In synchronous mode, dequeueBuffer blocks until + // a buffer is available, the currently bound buffer can be dequeued and + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // + // The default mode is synchronous. + // This should be called only during initialization. + virtual status_t setSynchronousMode(bool enabled); + + // connect attempts to connect a producer API to the GonkBufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // GonkBufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(const sp<IBinder>& token, + int api, bool producerControlledByApp, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the GonkBufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the GonkBufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + + /* + * IGraphicBufferConsumer interface + */ + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a + // buffer is successfully acquired, the information about the buffer is + // returned in BufferItem. If the buffer returned had previously been + // acquired then the BufferItem::mGraphicBuffer field of buffer is set to + // NULL and it is assumed that the consumer still holds a reference to the + // buffer. + // + // If presentWhen is nonzero, it indicates the time when the buffer will + // be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen); + + // releaseBuffer releases a buffer slot from the consumer back to the + // GonkBufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, + const sp<Fence>& releaseFence); + + // consumerConnect connects a consumer to the GonkBufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // GonkBufferQueue is placed into the "abandoned" state, causing most + // interactions with the GonkBufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumer may not be NULL. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp); + + // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All + // buffers will be freed and the GonkBufferQueue is placed in the "abandoned" + // state, causing most interactions with the GonkBufferQueue by the producer to + // fail. + virtual status_t consumerDisconnect(); + + // getReleasedBuffers sets the value pointed to by slotMask to a bit mask + // indicating which buffer slots have been released by the GonkBufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint32_t* slotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount); + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before consumerConnect(). + virtual status_t disableAsyncBuffer(); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the GonkBufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint); + + // dump our state in a String + virtual void dumpToString(String8& result, const char* prefix) const; + + already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + int getSlotFromTextureClientLocked(TextureClient* client) const; + +private: + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. + //void freeBufferLocked(int index); + + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. + void freeAllBuffersLocked(); + + // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots + // that will be used if the producer does not override the buffer slot + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + // The initial default is 2. + status_t setDefaultMaxBufferCountLocked(int count); + + // getMinUndequeuedBufferCount returns the minimum number of buffers + // that must remain in a state other than DEQUEUED. + // The async parameter tells whether we're in asynchronous mode. + int getMinUndequeuedBufferCount(bool async) const; + + // getMinBufferCountLocked returns the minimum number of buffers allowed + // given the current GonkBufferQueue state. + // The async parameter tells whether we're in asynchronous mode. + int getMinMaxBufferCountLocked(bool async) const; + + // getMaxBufferCountLocked returns the maximum number of buffers that can + // be allocated at once. This value depends upon the following member + // variables: + // + // mDequeueBufferCannotBlock + // mMaxAcquiredBufferCount + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // async parameter + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked(bool async) const; + + // stillTracking returns true iff the buffer item is still being tracked + // in one of the slots. + bool stillTracking(const BufferItem *item) const; + + struct BufferSlot { + + BufferSlot() + : mBufferState(BufferSlot::FREE), + mRequestBufferCalled(false), + mFrameNumber(0), + mAcquireCalled(false), + mNeedsCleanupOnRelease(false) { + } + + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer. + RefPtr<TextureClient> mTextureClient; + + // BufferState represents the different states in which a buffer slot + // can be. All slots are initially FREE. + enum BufferState { + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. + FREE = 0, + + // DEQUEUED indicates that the buffer has been dequeued by the + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. + // + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). + DEQUEUED = 1, + + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by GonkBufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). + QUEUED = 2, + + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. + ACQUIRED = 3 + }; + + // mBufferState is the current state of this buffer slot. + BufferState mBufferState; + + // mRequestBufferCalled is used for validating that the producer did + // call requestBuffer() when told to do so. Technically this is not + // needed but useful for debugging and catching producer bugs. + bool mRequestBufferCalled; + + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). + uint64_t mFrameNumber; + + // mFence is a fence which will signal when work initiated by the + // previous owner of the buffer is finished. When the buffer is FREE, + // the fence indicates when the consumer has finished reading + // from the buffer, or when the producer has finished writing if it + // called cancelBuffer after queueing some writes. When the buffer is + // QUEUED, it indicates when the producer has finished filling the + // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been + // passed to the consumer or producer along with ownership of the + // buffer, and mFence is set to NO_FENCE. + sp<Fence> mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. + bool mNeedsCleanupOnRelease; + }; + + // mSlots is the array of buffer slots that must be mirrored on the + // producer side. This allows buffer ownership to be transferred between + // the producer and consumer without sending a GraphicBuffer over binder. + // The entire array is initialized to NULL at construction time, and + // buffers are allocated for a slot when requestBuffer is called with + // that slot's index. + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + + // mDefaultWidth holds the default width of allocated buffers. It is used + // in dequeueBuffer() if a width and height of zero is specified. + uint32_t mDefaultWidth; + + // mDefaultHeight holds the default height of allocated buffers. It is used + // in dequeueBuffer() if a width and height of zero is specified. + uint32_t mDefaultHeight; + + // mMaxAcquiredBufferCount is the number of buffers that the consumer may + // acquire at one time. It defaults to 1 and can be changed by the + // consumer via the setMaxAcquiredBufferCount method, but this may only be + // done when no producer is connected to the GonkBufferQueue. + // + // This value is used to derive the value returned for the + // MIN_UNDEQUEUED_BUFFERS query by the producer. + int mMaxAcquiredBufferCount; + + // mDefaultMaxBufferCount is the default limit on the number of buffers + // that will be allocated at one time. This default limit is set by the + // consumer. The limit (as opposed to the default limit) may be + // overridden by the producer. + int mDefaultMaxBufferCount; + + // mOverrideMaxBufferCount is the limit on the number of buffers that will + // be allocated at one time. This value is set by the image producer by + // calling setBufferCount. The default is zero, which means the producer + // doesn't care about the number of buffers in the pool. In that case + // mDefaultMaxBufferCount is used as the limit. + int mOverrideMaxBufferCount; + + // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to + // allocate new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mGraphicBufferAlloc; + + // mConsumerListener is used to notify the connected consumer of + // asynchronous events that it may wish to react to. It is initially set + // to NULL and is written by consumerConnect and consumerDisconnect. + sp<IConsumerListener> mConsumerListener; + + // mSynchronousMode whether we're in synchronous mode or not + bool mSynchronousMode; + + // mConsumerControlledByApp whether the connected consumer is controlled by the + // application. + bool mConsumerControlledByApp; + + // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block. + // this flag is set during connect() when both consumer and producer are controlled + // by the application. + bool mDequeueBufferCannotBlock; + + // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent + // dequeueBuffer() from ever blocking. + bool mUseAsyncBuffer; + + // mConnectedApi indicates the producer API that is currently connected + // to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets + // updated by the connect and disconnect methods. + int mConnectedApi; + + // mDequeueCondition condition used for dequeueBuffer in synchronous mode + mutable Condition mDequeueCondition; + + // mQueue is a FIFO of queued buffers used in synchronous mode + typedef Vector<BufferItem> Fifo; + Fifo mQueue; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A GonkBufferQueue that has been abandoned will + // return the NO_INIT error from all IGraphicBufferProducer methods + // capable of returning an error. + bool mAbandoned; + + // mConsumerName is a string used to identify the GonkBufferQueue in log + // messages. It is set by the setConsumerName method. + String8 mConsumerName; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkBufferQueue objects. It must be locked whenever the + // member variables are accessed. + mutable Mutex mMutex; + + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call, and buffer allocation. + uint64_t mFrameCounter; + + // mBufferHasBeenQueued is true once a buffer has been queued. It is + // reset when something causes all buffers to be freed (e.g. changing the + // buffer count). + bool mBufferHasBeenQueued; + + // mDefaultBufferFormat can be set so it will override + // the buffer format when it isn't specified in dequeueBuffer + uint32_t mDefaultBufferFormat; + + // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers + uint32_t mConsumerUsageBits; + + // mTransformHint is used to optimize for screen rotations + uint32_t mTransformHint; + + // mConnectedProducerToken is used to set a binder death notification on the producer + sp<IBinder> mConnectedProducerToken; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_BUFFERQUEUE_H diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp new file mode 100644 index 000000000..7df72bf68 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp @@ -0,0 +1,193 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "GonkBufferItem.h" + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <system/window.h> + +namespace android { + +GonkBufferItem::GonkBufferItem() : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mIsAutoTimestamp(false), + mFrameNumber(0), + mSlot(INVALID_BUFFER_SLOT), + mIsDroppable(false), + mAcquireCalled(false), + mTransformToDisplayInverse(false) { + mCrop.makeInvalid(); +} + +GonkBufferItem::operator IGonkGraphicBufferConsumer::BufferItem() const { + IGonkGraphicBufferConsumer::BufferItem bufferItem; + bufferItem.mGraphicBuffer = mGraphicBuffer; + bufferItem.mFence = mFence; + bufferItem.mCrop = mCrop; + bufferItem.mTransform = mTransform; + bufferItem.mScalingMode = mScalingMode; + bufferItem.mTimestamp = mTimestamp; + bufferItem.mIsAutoTimestamp = mIsAutoTimestamp; + bufferItem.mFrameNumber = mFrameNumber; + bufferItem.mBuf = mSlot; + bufferItem.mIsDroppable = mIsDroppable; + bufferItem.mAcquireCalled = mAcquireCalled; + bufferItem.mTransformToDisplayInverse = mTransformToDisplayInverse; + return bufferItem; +} + +size_t GonkBufferItem::getPodSize() const { + size_t c = sizeof(mCrop) + + sizeof(mTransform) + + sizeof(mScalingMode) + + sizeof(mTimestamp) + + sizeof(mIsAutoTimestamp) + + sizeof(mFrameNumber) + + sizeof(mSlot) + + sizeof(mIsDroppable) + + sizeof(mAcquireCalled) + + sizeof(mTransformToDisplayInverse); + return c; +} + +size_t GonkBufferItem::getFlattenedSize() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + if (mFence != 0) { + c += mFence->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + return sizeof(int32_t) + c + getPodSize(); +} + +size_t GonkBufferItem::getFdCount() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFdCount(); + } + if (mFence != 0) { + c += mFence->getFdCount(); + } + return c; +} + +status_t GonkBufferItem::flatten( + void*& buffer, size_t& size, int*& fds, size_t& count) const { + + // make sure we have enough space + if (count < GonkBufferItem::getFlattenedSize()) { + return NO_MEMORY; + } + + // content flags are stored first + uint32_t& flags = *static_cast<uint32_t*>(buffer); + + // advance the pointer + FlattenableUtils::advance(buffer, size, sizeof(uint32_t)); + + flags = 0; + if (mGraphicBuffer != 0) { + status_t err = mGraphicBuffer->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 1; + } + if (mFence != 0) { + status_t err = mFence->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 2; + } + + // check we have enough space (in case flattening the fence/graphicbuffer lied to us) + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::write(buffer, size, mCrop); + FlattenableUtils::write(buffer, size, mTransform); + FlattenableUtils::write(buffer, size, mScalingMode); + FlattenableUtils::write(buffer, size, mTimestamp); + FlattenableUtils::write(buffer, size, mIsAutoTimestamp); + FlattenableUtils::write(buffer, size, mFrameNumber); + FlattenableUtils::write(buffer, size, mSlot); + FlattenableUtils::write(buffer, size, mIsDroppable); + FlattenableUtils::write(buffer, size, mAcquireCalled); + FlattenableUtils::write(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +status_t GonkBufferItem::unflatten( + void const*& buffer, size_t& size, int const*& fds, size_t& count) { + + if (size < sizeof(uint32_t)) + return NO_MEMORY; + + uint32_t flags = 0; + FlattenableUtils::read(buffer, size, flags); + + if (flags & 1) { + mGraphicBuffer = new GraphicBuffer(); + status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + if (flags & 2) { + mFence = new Fence(); + status_t err = mFence->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + // check we have enough space + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::read(buffer, size, mCrop); + FlattenableUtils::read(buffer, size, mTransform); + FlattenableUtils::read(buffer, size, mScalingMode); + FlattenableUtils::read(buffer, size, mTimestamp); + FlattenableUtils::read(buffer, size, mIsAutoTimestamp); + FlattenableUtils::read(buffer, size, mFrameNumber); + FlattenableUtils::read(buffer, size, mSlot); + FlattenableUtils::read(buffer, size, mIsDroppable); + FlattenableUtils::read(buffer, size, mAcquireCalled); + FlattenableUtils::read(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +const char* GonkBufferItem::scalingModeName(uint32_t scalingMode) { + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; + default: return "Unknown"; + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h new file mode 100644 index 000000000..b2d6d3068 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h @@ -0,0 +1,101 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERITEM_LL_H +#define NATIVEWINDOW_GONKBUFFERITEM_LL_H + +#include "IGonkGraphicBufferConsumerLL.h" + +#include <ui/Rect.h> + +#include <utils/Flattenable.h> +#include <utils/StrongPointer.h> + +namespace android { + +class Fence; +class GraphicBuffer; + +class GonkBufferItem : public Flattenable<GonkBufferItem> { + friend class Flattenable<GonkBufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + // The default value of mBuf, used to indicate this doesn't correspond to a slot. + enum { INVALID_BUFFER_SLOT = -1 }; + GonkBufferItem(); + operator IGonkGraphicBufferConsumer::BufferItem() const; + + static const char* scalingModeName(uint32_t scalingMode); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h> + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + // refer to NATIVE_WINDOW_SCALING_* in <window.h> + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. This value + // is guaranteed to be monotonically increasing for each newly + // acquired buffer. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mSlot is the slot index of this buffer (default INVALID_BUFFER_SLOT). + int mSlot; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; +}; + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp new file mode 100644 index 000000000..1d7eb2702 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp @@ -0,0 +1,559 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueConsumer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueConsumer.h" +#include "GonkBufferQueueCore.h" +#include <gui/IConsumerListener.h> +#include <gui/IProducerListener.h> + +namespace android { + +GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName() {} + +GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {} + +status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + // Check that the consumer doesn't currently have the maximum number of + // buffers acquired. We allow the max buffer count to be exceeded by one + // buffer so that the consumer can successfully set up the newly acquired + // buffer before releasing the old one. + int numAcquiredBuffers = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } + } + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", + numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + + // Check if the queue is empty. + // In asynchronous mode the list is guaranteed to be one buffer deep, + // while in synchronous mode we use the oldest buffer. + if (mCore->mQueue.empty()) { + return NO_BUFFER_AVAILABLE; + } + + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + + // If expectedPresent is specified, we may not want to return a buffer yet. + // If it's specified and there's more than one buffer queued, we may want + // to drop a buffer. + if (expectedPresent != 0) { + const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second + + // The 'expectedPresent' argument indicates when the buffer is expected + // to be presented on-screen. If the buffer's desired present time is + // earlier (less) than expectedPresent -- meaning it will be displayed + // on time or possibly late if we show it as soon as possible -- we + // acquire and return it. If we don't want to display it until after the + // expectedPresent time, we return PRESENT_LATER without acquiring it. + // + // To be safe, we don't defer acquisition if expectedPresent is more + // than one second in the future beyond the desired present time + // (i.e., we'd be holding the buffer for a long time). + // + // NOTE: Code assumes monotonic time values from the system clock + // are positive. + + // Start by checking to see if we can drop frames. We skip this check if + // the timestamps are being auto-generated by Surface. If the app isn't + // generating timestamps explicitly, it probably doesn't want frames to + // be discarded based on them. + while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { + // If entry[1] is timely, drop entry[0] (and repeat). We apply an + // additional criterion here: we only drop the earlier buffer if our + // desiredPresent falls within +/- 1 second of the expected present. + // Otherwise, bogus desiredPresent times (e.g., 0 or a small + // relative timestamp), which normally mean "ignore the timestamp + // and acquire immediately", would cause us to drop frames. + // + // We may want to add an additional criterion: don't drop the + // earlier buffer if entry[1]'s fence hasn't signaled yet. + const BufferItem& bufferItem(mCore->mQueue[1]); + nsecs_t desiredPresent = bufferItem.mTimestamp; + if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || + desiredPresent > expectedPresent) { + // This buffer is set to display in the near future, or + // desiredPresent is garbage. Either way we don't want to drop + // the previous buffer just to get this on the screen sooner. + ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%" + PRId64 " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + break; + } + + ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64 + " size=%zu", + desiredPresent, expectedPresent, mCore->mQueue.size()); + if (mCore->stillTracking(front)) { + // Front buffer is still in mSlots, so mark the slot as free + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + } + mCore->mQueue.erase(front); + front = mCore->mQueue.begin(); + } + + // See if the front buffer is due + nsecs_t desiredPresent = front->mTimestamp; + if (desiredPresent > expectedPresent && + desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { + ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64 + " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + return PRESENT_LATER; + } + + ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " " + "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + } + + int slot = front->mSlot; + //*outBuffer = *front; + outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; + outBuffer->mFrameNumber = mSlots[slot].mFrameNumber; + outBuffer->mBuf = slot; + outBuffer->mFence = mSlots[slot].mFence; + + ATRACE_BUFFER_INDEX(slot); + + ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", + slot, front->mFrameNumber, front->mGraphicBuffer->handle); + // If the front buffer is still being tracked, update its slot state + if (mCore->stillTracking(front)) { + mSlots[slot].mAcquireCalled = true; + mSlots[slot].mNeedsCleanupOnRelease = false; + mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[slot].mFence = Fence::NO_FENCE; + } + + // If the buffer has previously been acquired by the consumer, set + // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer + // on the consumer side + //if (outBuffer->mAcquireCalled) { + // outBuffer->mGraphicBuffer = NULL; + //} + + mCore->mQueue.erase(front); + + // We might have freed a slot while dropping old buffers, or the producer + // may be blocked waiting for the number of buffers in the queue to + // decrease. + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(C): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(C): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) { + ALOGE("detachBuffer(C): slot %d is not owned by the consumer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + // Make sure we don't have too many acquired buffers and find a free slot + // to put the buffer into (the oldest if there are multiple). + int numAcquiredBuffers = 0; + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("attachBuffer(P): max acquired buffer count reached: %d " + "(max %d)", numAcquiredBuffers, + mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): could not find free buffer slot"); + return NO_MEMORY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(C): returning slot %d", *outSlot); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[*outSlot].mAttachedByConsumer = true; + mSlots[*outSlot].mNeedsCleanupOnRelease = false; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mFrameNumber = 0; + + // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid + // GraphicBuffer pointer on the next acquireBuffer call, which decreases + // Binder traffic by not un/flattening the GraphicBuffer. However, it + // requires that the consumer maintain a cached copy of the slot <--> buffer + // mappings, which is why the consumer doesn't need the valid pointer on + // acquire. + // + // The StreamSplitter is one of the primary users of the attach/detach + // logic, and while it is running, all buffers it acquires are immediately + // detached, and all buffers it eventually releases are ones that were + // attached (as opposed to having been obtained from acquireBuffer), so it + // doesn't make sense to maintain the slot/buffer mappings, which would + // become invalid for every buffer during detach/attach. By setting this to + // false, the valid GraphicBuffer pointer will always be sent with acquire + // for attached buffers. + mSlots[*outSlot].mAcquireCalled = false; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence) { + ATRACE_CALL(); + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS || + releaseFence == NULL) { + return BAD_VALUE; + } + + sp<IProducerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + // If the frame number has changed because the buffer has been reallocated, + // we can ignore this releaseBuffer for the old buffer + //if (frameNumber != mSlots[slot].mFrameNumber) { + // return STALE_BUFFER_SLOT; + //} + + // Make sure this buffer hasn't been queued while acquired by the consumer + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mSlot == slot) { + ALOGE("releaseBuffer: buffer slot %d pending release is " + "currently queued", slot); + return BAD_VALUE; + } + ++current; + } + + if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { + mSlots[slot].mFence = releaseFence; + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + listener = mCore->mConnectedProducerListener; + ALOGV("releaseBuffer: releasing slot %d", slot); + } else if (mSlots[slot].mNeedsCleanupOnRelease) { + ALOGV("releaseBuffer: releasing a stale buffer slot %d " + "(state = %d)", slot, mSlots[slot].mBufferState); + mSlots[slot].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ALOGV("releaseBuffer: attempted to release buffer slot %d " + "but its state was %d", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->mDequeueCondition.broadcast(); + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBufferReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::connect( + const sp<IConsumerListener>& consumerListener, bool controlledByApp) { + ATRACE_CALL(); + + if (consumerListener == NULL) { + ALOGE("connect(C): consumerListener may not be NULL"); + return BAD_VALUE; + } + + ALOGV("connect(C): controlledByApp=%s", + controlledByApp ? "true" : "false"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("connect(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mCore->mConsumerListener = consumerListener; + mCore->mConsumerControlledByApp = controlledByApp; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::disconnect() { + ATRACE_CALL(); + + ALOGV("disconnect(C)"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener == NULL) { + ALOGE("disconnect(C): no consumer is connected"); + return BAD_VALUE; + } + + mCore->mIsAbandoned = true; + mCore->mConsumerListener = NULL; + mCore->mQueue.clear(); + mCore->freeAllBuffersLocked(); + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { + ATRACE_CALL(); + + if (outSlotMask == NULL) { + ALOGE("getReleasedBuffers: outSlotMask may not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + uint64_t mask = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (!mSlots[s].mAcquireCalled) { + mask |= (1ULL << s); + } + } + + // Remove from the mask queued buffers for which acquire has been called, + // since the consumer will not receive their buffer addresses and so must + // retain their cached information + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mAcquireCalled) { + mask &= ~(1ULL << current->mSlot); + } + ++current; + } + + ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); + *outSlotMask = mask; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width, + uint32_t height) { + ATRACE_CALL(); + + if (width == 0 || height == 0) { + ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " + "height=%u)", width, height); + return BAD_VALUE; + } + + ALOGV("setDefaultBufferSize: width=%u height=%u", width, height); + + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultWidth = width; + mCore->mDefaultHeight = height; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + return mCore->setDefaultMaxBufferCountLocked(bufferCount); +} + +status_t GonkBufferQueueConsumer::disableAsyncBuffer() { + ATRACE_CALL(); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener != NULL) { + ALOGE("disableAsyncBuffer: consumer already connected"); + return INVALID_OPERATION; + } + + ALOGV("disableAsyncBuffer"); + mCore->mUseAsyncBuffer = false; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount( + int maxAcquiredBuffers) { + ATRACE_CALL(); + + if (maxAcquiredBuffers < 1 || + maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { + ALOGE("setMaxAcquiredBufferCount: invalid count %d", + maxAcquiredBuffers); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("setMaxAcquiredBufferCount: producer is already connected"); + return INVALID_OPERATION; + } + + ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); + mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; + return NO_ERROR; +} + +void GonkBufferQueueConsumer::setConsumerName(const String8& name) { + ATRACE_CALL(); + ALOGV("setConsumerName: '%s'", name.string()); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerName = name; + mConsumerName = name; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { + ATRACE_CALL(); + ALOGV("setDefaultBufferFormat: %u", defaultFormat); + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultBufferFormat = defaultFormat; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) { + ATRACE_CALL(); + ALOGV("setConsumerUsageBits: %#x", usage); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerUsageBits = usage; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) { + ATRACE_CALL(); + ALOGV("setTransformHint: %#x", hint); + Mutex::Autolock lock(mCore->mMutex); + mCore->mTransformHint = hint; + return NO_ERROR; +} + +sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const { + return mCore->mSidebandStream; +} + +void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const { + mCore->dump(result, prefix); +} + +already_AddRefed<GonkBufferSlot::TextureClient> +GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) +{ + Mutex::Autolock _l(mCore->mMutex); + if (buffer == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return nullptr; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { + RefPtr<TextureClient> client(mSlots[i].mTextureClient); + return client.forget(); + } + } + ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); + return nullptr; +} + +int +GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const +{ + if (client == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return BAD_VALUE; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mTextureClient == client) { + return i; + } + } + ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); + return BAD_VALUE; +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h new file mode 100644 index 000000000..a97cfab42 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h @@ -0,0 +1,173 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H + +#include "GonkBufferQueueDefs.h" +#include "IGonkGraphicBufferConsumerLL.h" + +namespace android { + +class GonkBufferQueueCore; + +class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer { + +public: + GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueConsumer(); + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the GonkBufferQueue. If no buffer is pending then it returns + // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the + // information about the buffer is returned in BufferItem. If the buffer + // returned had previously been acquired then the BufferItem::mGraphicBuffer + // field of buffer is set to NULL and it is assumed that the consumer still + // holds a reference to the buffer. + // + // If expectedPresent is nonzero, it indicates the time when the buffer + // will be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent); + + // See IGonkGraphicBufferConsumer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGonkGraphicBufferConsumer::attachBuffer + virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); + + // releaseBuffer releases a buffer slot from the consumer back to the + // GonkBufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + virtual status_t releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence); + + // connect connects a consumer to the GonkBufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // GonkBufferQueue is placed into the "abandoned" state, causing most + // interactions with the GonkBufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumerListener may not be NULL. + virtual status_t connect(const sp<IConsumerListener>& consumerListener, + bool controlledByApp); + + // disconnect disconnects a consumer from the GonkBufferQueue. All + // buffers will be freed and the GonkBufferQueue is placed in the "abandoned" + // state, causing most interactions with the GonkBufferQueue by the producer to + // fail. + virtual status_t disconnect(); + + // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask + // indicating which buffer slots have been released by the GonkBufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint64_t* outSlotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount); + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before connect(). + virtual status_t disableAsyncBuffer(); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the GonkBufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint); + + // Retrieve the sideband buffer stream, if any. + virtual sp<NativeHandle> getSidebandStream() const; + + // dump our state in a String + virtual void dumpToString(String8& result, const char* prefix) const; + + // Added by mozilla + virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const; + + // Functions required for backwards compatibility. + // These will be modified/renamed in IGonkGraphicBufferConsumer and will be + // removed from this class at that time. See b/13306289. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, + bool controlledByApp) { + return connect(consumer, controlledByApp); + } + + virtual status_t consumerDisconnect() { return disconnect(); } + + // End functions required for backwards compatibility + +private: + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during setConsumerName. + String8 mConsumerName; + +}; // class GonkBufferQueueConsumer + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp new file mode 100644 index 000000000..9e8e337f6 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp @@ -0,0 +1,243 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueueCore" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include <inttypes.h> + +#include "GonkBufferItem.h" +#include "GonkBufferQueueCore.h" +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IProducerListener.h> +#include <gui/ISurfaceComposer.h> +#include <private/gui/ComposerService.h> + +#include <cutils/compiler.h> +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" + +template <typename T> +static inline T max(T a, T b) { return a > b ? a : b; } + +namespace android { + +static String8 getUniqueName() { + static volatile int32_t counter = 0; + return String8::format("unnamed-%d-%d", getpid(), + android_atomic_inc(&counter)); +} + +GonkBufferQueueCore::GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) : + mAllocator(allocator), + mMutex(), + mIsAbandoned(false), + mConsumerControlledByApp(false), + mConsumerName(getUniqueName()), + mConsumerListener(), + mConsumerUsageBits(0), + mConnectedApi(NO_CONNECTED_API), + mConnectedProducerListener(), + mSlots(), + mQueue(), + mOverrideMaxBufferCount(0), + mDequeueCondition(), + mUseAsyncBuffer(true), + mDequeueBufferCannotBlock(false), + mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), + mDefaultWidth(1), + mDefaultHeight(1), + mDefaultMaxBufferCount(2), + mMaxAcquiredBufferCount(1), + mBufferHasBeenQueued(false), + mFrameCounter(0), + mTransformHint(0), + mIsAllocating(false), + mIsAllocatingCondition() +{ + ALOGV("GonkBufferQueueCore"); +} + +GonkBufferQueueCore::~GonkBufferQueueCore() {} + +void GonkBufferQueueCore::dump(String8& result, const char* prefix) const { + Mutex::Autolock lock(mMutex); + + String8 fifo; + Fifo::const_iterator current(mQueue.begin()); + while (current != mQueue.end()) { + fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], " + "xform=0x%02x, time=%#" PRIx64 ", scale=%s\n", + current->mSlot, current->mGraphicBuffer.get(), + current->mCrop.left, current->mCrop.top, current->mCrop.right, + current->mCrop.bottom, current->mTransform, current->mTimestamp, + GonkBufferItem::scalingModeName(current->mScalingMode)); + ++current; + } + + result.appendFormat("%s-GonkBufferQueue mMaxAcquiredBufferCount=%d, " + "mDequeueBufferCannotBlock=%d, default-size=[%dx%d], " + "default-format=%d, transform-hint=%02x, FIFO(%zu)={%s}\n", + prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, + mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint, + mQueue.size(), fifo.string()); + + // Trim the free buffers so as to not spam the dump + int maxBufferCount = 0; + for (int s = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 1; s >= 0; --s) { + const GonkBufferSlot& slot(mSlots[s]); + if (slot.mBufferState != GonkBufferSlot::FREE || + slot.mGraphicBuffer != NULL) { + maxBufferCount = s + 1; + break; + } + } + + for (int s = 0; s < maxBufferCount; ++s) { + const GonkBufferSlot& slot(mSlots[s]); + const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer); + result.appendFormat("%s%s[%02d:%p] state=%-8s", prefix, + (slot.mBufferState == GonkBufferSlot::ACQUIRED) ? ">" : " ", + s, buffer.get(), + GonkBufferSlot::bufferStateName(slot.mBufferState)); + + if (buffer != NULL) { + result.appendFormat(", %p [%4ux%4u:%4u,%3X]", buffer->handle, + buffer->width, buffer->height, buffer->stride, + buffer->format); + } + + result.append("\n"); + } +} + +int GonkBufferQueueCore::getMinUndequeuedBufferCountLocked(bool async) const { + // If dequeueBuffer is allowed to error out, we don't have to add an + // extra buffer. + if (!mUseAsyncBuffer) { + return mMaxAcquiredBufferCount; + } + + if (mDequeueBufferCannotBlock || async) { + return mMaxAcquiredBufferCount + 1; + } + + return mMaxAcquiredBufferCount; +} + +int GonkBufferQueueCore::getMinMaxBufferCountLocked(bool async) const { + return getMinUndequeuedBufferCountLocked(async) + 1; +} + +int GonkBufferQueueCore::getMaxBufferCountLocked(bool async) const { + int minMaxBufferCount = getMinMaxBufferCountLocked(async); + + int maxBufferCount = max(mDefaultMaxBufferCount, minMaxBufferCount); + if (mOverrideMaxBufferCount != 0) { + assert(mOverrideMaxBufferCount >= minMaxBufferCount); + maxBufferCount = mOverrideMaxBufferCount; + } + + // Any buffers that are dequeued by the producer or sitting in the queue + // waiting to be consumed need to have their slots preserved. Such buffers + // will temporarily keep the max buffer count up until the slots no longer + // need to be preserved. + for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + GonkBufferSlot::BufferState state = mSlots[s].mBufferState; + if (state == GonkBufferSlot::QUEUED || state == GonkBufferSlot::DEQUEUED) { + maxBufferCount = s + 1; + } + } + + return maxBufferCount; +} + +status_t GonkBufferQueueCore::setDefaultMaxBufferCountLocked(int count) { + const int minBufferCount = 2; + if (count < minBufferCount || count > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGV("setDefaultMaxBufferCount: invalid count %d, should be in " + "[%d, %d]", + count, minBufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + ALOGV("setDefaultMaxBufferCount: setting count to %d", count); + mDefaultMaxBufferCount = count; + mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +void GonkBufferQueueCore::freeBufferLocked(int slot) { + ALOGV("freeBufferLocked: slot %d", slot); + + if (mSlots[slot].mTextureClient) { + mSlots[slot].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[slot].mTextureClient); + mSlots[slot].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + mSlots[slot].mGraphicBuffer.clear(); + if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { + mSlots[slot].mNeedsCleanupOnRelease = true; + } + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + mSlots[slot].mFrameNumber = UINT32_MAX; + mSlots[slot].mAcquireCalled = false; + + // Destroy fence as GonkBufferQueue now takes ownership + mSlots[slot].mFence = Fence::NO_FENCE; +} + +void GonkBufferQueueCore::freeAllBuffersLocked() { + ALOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + mQueue.clear(); + mBufferHasBeenQueued = false; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + freeBufferLocked(s); + } +} + +bool GonkBufferQueueCore::stillTracking(const GonkBufferItem* item) const { + const GonkBufferSlot& slot = mSlots[item->mSlot]; + + ALOGV("stillTracking: item { slot=%d/%" PRIu64 " buffer=%p } " + "slot { slot=%d/%" PRIu64 " buffer=%p }", + item->mSlot, item->mFrameNumber, + (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0), + item->mSlot, slot.mFrameNumber, + (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0)); + + // Compare item with its original buffer slot. We can check the slot as + // the buffer would not be moved to a different slot by the producer. + return (slot.mGraphicBuffer != NULL) && + (item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle); +} + +void GonkBufferQueueCore::waitWhileAllocatingLocked() const { + ATRACE_CALL(); + while (mIsAllocating) { + mIsAllocatingCondition.wait(mMutex); + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h new file mode 100644 index 000000000..936e11686 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h @@ -0,0 +1,251 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H + +#include "GonkBufferQueueDefs.h" +#include "GonkBufferSlot.h" + +#include <utils/Condition.h> +#include <utils/Mutex.h> +#include <utils/NativeHandle.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/StrongPointer.h> +#include <utils/Trace.h> +#include <utils/Vector.h> + +#include "mozilla/layers/TextureClient.h" + +#define ATRACE_BUFFER_INDEX(index) + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace android { + +class GonkBufferItem; +class IConsumerListener; +class IGraphicBufferAlloc; +class IProducerListener; + +class GonkBufferQueueCore : public virtual RefBase { + + friend class GonkBufferQueueProducer; + friend class GonkBufferQueueConsumer; + +public: + // Used as a placeholder slot number when the value isn't pointing to an + // existing buffer. + enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem + + // We reserve two slots in order to guarantee that the producer and + // consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 2 }; + + // The default API number used to indicate that no producer is connected + enum { NO_CONNECTED_API = 0 }; + + typedef Vector<GonkBufferItem> Fifo; + typedef mozilla::layers::TextureClient TextureClient; + + // GonkBufferQueueCore manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the needed + // gralloc buffers. + GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~GonkBufferQueueCore(); + +private: + // Dump our state in a string + void dump(String8& result, const char* prefix) const; + + int getSlotFromTextureClientLocked(TextureClient* client) const; + + // getMinUndequeuedBufferCountLocked returns the minimum number of buffers + // that must remain in a state other than DEQUEUED. The async parameter + // tells whether we're in asynchronous mode. + int getMinUndequeuedBufferCountLocked(bool async) const; + + // getMinMaxBufferCountLocked returns the minimum number of buffers allowed + // given the current GonkBufferQueue state. The async parameter tells whether + // we're in asynchonous mode. + int getMinMaxBufferCountLocked(bool async) const; + + // getMaxBufferCountLocked returns the maximum number of buffers that can be + // allocated at once. This value depends on the following member variables: + // + // mDequeueBufferCannotBlock + // mMaxAcquiredBufferCount + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // async parameter + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked(bool async) const; + + // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots + // that will be used if the producer does not override the buffer slot + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The + // initial default is 2. + status_t setDefaultMaxBufferCountLocked(int count); + + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. + void freeBufferLocked(int slot); + + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. + void freeAllBuffersLocked(); + + // stillTracking returns true iff the buffer item is still being tracked + // in one of the slots. + bool stillTracking(const GonkBufferItem* item) const; + + // waitWhileAllocatingLocked blocks until mIsAllocating is false. + void waitWhileAllocatingLocked() const; + + // mAllocator is the connection to SurfaceFlinger that is used to allocate + // new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mAllocator; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkBufferQueueCore objects. It must be locked whenever any + // member variable is accessed. + mutable Mutex mMutex; + + // mIsAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A GonkBufferQueue that is abandoned will return + // the NO_INIT error from all IGraphicBufferProducer methods capable of + // returning an error. + bool mIsAbandoned; + + // mConsumerControlledByApp indicates whether the connected consumer is + // controlled by the application. + bool mConsumerControlledByApp; + + // mConsumerName is a string used to identify the GonkBufferQueue in log + // messages. It is set by the IGraphicBufferConsumer::setConsumerName + // method. + String8 mConsumerName; + + // mConsumerListener is used to notify the connected consumer of + // asynchronous events that it may wish to react to. It is initially + // set to NULL and is written by consumerConnect and consumerDisconnect. + sp<IConsumerListener> mConsumerListener; + + // mConsumerUsageBits contains flags that the consumer wants for + // GraphicBuffers. + uint32_t mConsumerUsageBits; + + // mConnectedApi indicates the producer API that is currently connected + // to this GonkBufferQueue. It defaults to NO_CONNECTED_API, and gets updated + // by the connect and disconnect methods. + int mConnectedApi; + + // mConnectedProducerToken is used to set a binder death notification on + // the producer. + sp<IProducerListener> mConnectedProducerListener; + + // mSlots is an array of buffer slots that must be mirrored on the producer + // side. This allows buffer ownership to be transferred between the producer + // and consumer without sending a GraphicBuffer over Binder. The entire + // array is initialized to NULL at construction time, and buffers are + // allocated for a slot when requestBuffer is called with that slot's index. + GonkBufferQueueDefs::SlotsType mSlots; + + // mQueue is a FIFO of queued buffers used in synchronous mode. + Fifo mQueue; + + // mOverrideMaxBufferCount is the limit on the number of buffers that will + // be allocated at one time. This value is set by the producer by calling + // setBufferCount. The default is 0, which means that the producer doesn't + // care about the number of buffers in the pool. In that case, + // mDefaultMaxBufferCount is used as the limit. + int mOverrideMaxBufferCount; + + // mDequeueCondition is a condition variable used for dequeueBuffer in + // synchronous mode. + mutable Condition mDequeueCondition; + + // mUseAsyncBuffer indicates whether an extra buffer is used in async mode + // to prevent dequeueBuffer from blocking. + bool mUseAsyncBuffer; + + // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to + // block. This flag is set during connect when both the producer and + // consumer are controlled by the application. + bool mDequeueBufferCannotBlock; + + // mDefaultBufferFormat can be set so it will override the buffer format + // when it isn't specified in dequeueBuffer. + uint32_t mDefaultBufferFormat; + + // mDefaultWidth holds the default width of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultWidth; + + // mDefaultHeight holds the default height of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultHeight; + + // mDefaultMaxBufferCount is the default limit on the number of buffers that + // will be allocated at one time. This default limit is set by the consumer. + // The limit (as opposed to the default limit) may be overriden by the + // producer. + int mDefaultMaxBufferCount; + + // mMaxAcquiredBufferCount is the number of buffers that the consumer may + // acquire at one time. It defaults to 1, and can be changed by the consumer + // via setMaxAcquiredBufferCount, but this may only be done while no + // producer is connected to the GonkBufferQueue. This value is used to derive + // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer. + int mMaxAcquiredBufferCount; + + // mBufferHasBeenQueued is true once a buffer has been queued. It is reset + // when something causes all buffers to be freed (e.g., changing the buffer + // count). + bool mBufferHasBeenQueued; + + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call and buffer allocation. + uint64_t mFrameCounter; + + // mTransformHint is used to optimize for screen rotations. + uint32_t mTransformHint; + + // mSidebandStream is a handle to the sideband buffer stream, if any + sp<NativeHandle> mSidebandStream; + + // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which + // releases mMutex while doing the allocation proper). Producers should not modify any of the + // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to + // false. + bool mIsAllocating; + + // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating + // becomes false. + mutable Condition mIsAllocatingCondition; +}; // class GonkBufferQueueCore + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h new file mode 100644 index 000000000..60085706f --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h @@ -0,0 +1,36 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_BUFFERQUEUECOREDEFS_H +#define NATIVEWINDOW_BUFFERQUEUECOREDEFS_H + +#include "GonkBufferSlot.h" + +namespace android { + class GonkBufferQueueCore; + + namespace GonkBufferQueueDefs { + // GonkBufferQueue will keep track of at most this value of buffers. + // Attempts at runtime to increase the number of buffers past this + // will fail. + enum { NUM_BUFFER_SLOTS = 64 }; + + typedef GonkBufferSlot SlotsType[NUM_BUFFER_SLOTS]; + } // namespace GonkBufferQueueDefs +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp new file mode 100644 index 000000000..649d06bee --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueue" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#define LOG_NDEBUG 0 + +#include "GonkBufferQueue.h" +#include "GonkBufferQueueConsumer.h" +#include "GonkBufferQueueCore.h" +#include "GonkBufferQueueProducer.h" + +namespace android { + +GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( + const wp<ConsumerListener>& consumerListener): + mConsumerListener(consumerListener) {} + +GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} + +#if ANDROID_VERSION == 21 +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(); + } +} +#else +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable(const ::android::BufferItem& item) { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(item); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onFrameReplaced(const ::android::BufferItem& item) { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameReplaced(item); + } +} +#endif + +void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onBuffersReleased(); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onSidebandStreamChanged() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onSidebandStreamChanged(); + } +} + +void GonkBufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, + sp<IGonkGraphicBufferConsumer>* outConsumer, + const sp<IGraphicBufferAlloc>& allocator) { + LOG_ALWAYS_FATAL_IF(outProducer == NULL, + "GonkBufferQueue: outProducer must not be NULL"); + LOG_ALWAYS_FATAL_IF(outConsumer == NULL, + "GonkBufferQueue: outConsumer must not be NULL"); + + sp<GonkBufferQueueCore> core(new GonkBufferQueueCore(allocator)); + LOG_ALWAYS_FATAL_IF(core == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueCore"); + + sp<IGraphicBufferProducer> producer(new GonkBufferQueueProducer(core)); + LOG_ALWAYS_FATAL_IF(producer == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueProducer"); + + sp<IGonkGraphicBufferConsumer> consumer(new GonkBufferQueueConsumer(core)); + LOG_ALWAYS_FATAL_IF(consumer == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueConsumer"); + + *outProducer = producer; + *outConsumer = consumer; +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h new file mode 100644 index 000000000..b1b4e06b5 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h @@ -0,0 +1,94 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUE_LL_H + +#include "GonkBufferQueueDefs.h" +#include "IGonkGraphicBufferConsumerLL.h" +#include <gui/IGraphicBufferProducer.h> +#include <gui/IConsumerListener.h> + +// These are only required to keep other parts of the framework with incomplete +// dependencies building successfully +#include <gui/IGraphicBufferAlloc.h> + +namespace android { + +class GonkBufferQueue { +public: + // GonkBufferQueue will keep track of at most this value of buffers. + // Attempts at runtime to increase the number of buffers past this will fail. + enum { NUM_BUFFER_SLOTS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS }; + // Used as a placeholder slot# when the value isn't pointing to an existing buffer. + enum { INVALID_BUFFER_SLOT = IGonkGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT }; + // Alias to <IGonkGraphicBufferConsumer.h> -- please scope from there in future code! + enum { + NO_BUFFER_AVAILABLE = IGonkGraphicBufferConsumer::NO_BUFFER_AVAILABLE, + PRESENT_LATER = IGonkGraphicBufferConsumer::PRESENT_LATER, + }; + + // When in async mode we reserve two slots in order to guarantee that the + // producer and consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; + + // for backward source compatibility + typedef ::android::ConsumerListener ConsumerListener; + typedef IGonkGraphicBufferConsumer::BufferItem BufferItem; + + // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak + // reference to the actual consumer object. It forwards all calls to that + // consumer object so long as it exists. + // + // This class exists to avoid having a circular reference between the + // GonkBufferQueue object and the consumer object. The reason this can't be a weak + // reference in the GonkBufferQueue class is because we're planning to expose the + // consumer side of a GonkBufferQueue as a binder interface, which doesn't support + // weak references. + class ProxyConsumerListener : public BnConsumerListener { + public: + ProxyConsumerListener(const wp<ConsumerListener>& consumerListener); + virtual ~ProxyConsumerListener(); +#if ANDROID_VERSION == 21 + virtual void onFrameAvailable(); +#else + virtual void onFrameAvailable(const ::android::BufferItem& item); + virtual void onFrameReplaced(const ::android::BufferItem& item); +#endif + virtual void onBuffersReleased(); + virtual void onSidebandStreamChanged(); + private: + // mConsumerListener is a weak reference to the IConsumerListener. This is + // the raison d'etre of ProxyConsumerListener. + wp<ConsumerListener> mConsumerListener; + }; + + // GonkBufferQueue manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the + // needed gralloc buffers. + static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, + sp<IGonkGraphicBufferConsumer>* outConsumer, + const sp<IGraphicBufferAlloc>& allocator = NULL); + +private: + GonkBufferQueue(); // Create through createBufferQueue +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKBUFFERQUEUE_LL_H diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp new file mode 100644 index 000000000..d3436756f --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp @@ -0,0 +1,886 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueProducer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueCore.h" +#include "GonkBufferQueueProducer.h" +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IProducerListener.h> + +#include <cutils/compiler.h> +#include <utils/Log.h> +#include <utils/Trace.h> + +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/TextureClient.h" + +namespace android { + +GonkBufferQueueProducer::GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName(), + mSynchronousMode(true), + mStickyTransform(0) {} + +GonkBufferQueueProducer::~GonkBufferQueueProducer() {} + +status_t GonkBufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ATRACE_CALL(); + ALOGV("requestBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("requestBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("requestBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("requestBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::setBufferCount(int bufferCount) { + ATRACE_CALL(); + ALOGV("setBufferCount: count = %d", bufferCount); + + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("setBufferCount: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (bufferCount > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("setBufferCount: bufferCount %d too large (max %d)", + bufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + // There must be no dequeued buffers when changing the buffer count. + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::DEQUEUED) { + ALOGE("setBufferCount: buffer owned by producer"); + return BAD_VALUE; + } + } + + if (bufferCount == 0) { + mCore->mOverrideMaxBufferCount = 0; + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; + } + + const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false); + if (bufferCount < minBufferSlots) { + ALOGE("setBufferCount: requested buffer count %d is less than " + "minimum %d", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // Here we are guaranteed that the producer doesn't have any dequeued + // buffers and will release all of its buffer references. We don't + // clear the queue, however, so that currently queued buffers still + // get displayed. + mCore->freeAllBuffersLocked(); + mCore->mOverrideMaxBufferCount = bufferCount; + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::waitForFreeSlotThenRelock(const char* caller, + bool async, int* found, status_t* returnFlags) const { + bool tryAgain = true; + while (tryAgain) { + if (mCore->mIsAbandoned) { + ALOGE("%s: GonkBufferQueue has been abandoned", caller); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("%s: async mode is invalid with buffer count override", + caller); + return BAD_VALUE; + } + } + + // Free up any buffers that are in slots beyond the max buffer count + //for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + // assert(mSlots[s].mBufferState == GonkBufferSlot::FREE); + // if (mSlots[s].mGraphicBuffer != NULL) { + // mCore->freeBufferLocked(s); + // *returnFlags |= RELEASE_ALL_BUFFERS; + // } + //} + + // Look for a free buffer to give to the client + *found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + int dequeuedCount = 0; + int acquiredCount = 0; + for (int s = 0; s < maxBufferCount; ++s) { + switch (mSlots[s].mBufferState) { + case GonkBufferSlot::DEQUEUED: + ++dequeuedCount; + break; + case GonkBufferSlot::ACQUIRED: + ++acquiredCount; + break; + case GonkBufferSlot::FREE: + // We return the oldest of the free buffers to avoid + // stalling the producer if possible, since the consumer + // may still have pending reads of in-flight buffers + if (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) { + *found = s; + } + break; + default: + break; + } + } + + // Producers are not allowed to dequeue more than one buffer if they + // did not set a buffer count + if (!mCore->mOverrideMaxBufferCount && dequeuedCount) { + ALOGE("%s: can't dequeue multiple buffers without setting the " + "buffer count", caller); + return INVALID_OPERATION; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the min undequeued + // buffers check below + if (mCore->mBufferHasBeenQueued) { + // Make sure the producer is not trying to dequeue more buffers + // than allowed + const int newUndequeuedCount = + maxBufferCount - (dequeuedCount + 1); + const int minUndequeuedCount = + mCore->getMinUndequeuedBufferCountLocked(async); + if (newUndequeuedCount < minUndequeuedCount) { + ALOGE("%s: min undequeued buffer count (%d) exceeded " + "(dequeued=%d undequeued=%d)", + caller, minUndequeuedCount, + dequeuedCount, newUndequeuedCount); + return INVALID_OPERATION; + } + } + + // If we disconnect and reconnect quickly, we can be in a state where + // our slots are empty but we have many buffers in the queue. This can + // cause us to run out of memory if we outrun the consumer. Wait here if + // it looks like we have too many buffers queued up. + bool tooManyBuffers = mCore->mQueue.size() + > static_cast<size_t>(maxBufferCount); + if (tooManyBuffers) { + ALOGV("%s: queue size is %zu, waiting", caller, + mCore->mQueue.size()); + } + + // If no buffer is found, or if the queue has too many buffers + // outstanding, wait for a buffer to be acquired or released, or for the + // max buffer count to change. + tryAgain = (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) || + tooManyBuffers; + if (tryAgain) { + // Return an error if we're in non-blocking mode (producer and + // consumer are controlled by the application). + // However, the consumer is allowed to briefly acquire an extra + // buffer (which could cause us to have to wait here), which is + // okay, since it is only used to implement an atomic acquire + + // release (e.g., in GLConsumer::updateTexImage()) + if (mCore->mDequeueBufferCannotBlock && + (acquiredCount <= mCore->mMaxAcquiredBufferCount)) { + return WOULD_BLOCK; + } + mCore->mDequeueCondition.wait(mCore->mMutex); + } + } // while (tryAgain) + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::dequeueBuffer(int *outSlot, + sp<android::Fence> *outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage) { + ATRACE_CALL(); + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + } // Autolock scope + + ALOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x", + async ? "true" : "false", width, height, format, usage); + + if ((width && !height) || (!width && height)) { + ALOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height); + return BAD_VALUE; + } + + status_t returnFlags = NO_ERROR; + // Reset slot + *outSlot = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + + bool attachedByConsumer = false; + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (format == 0) { + format = mCore->mDefaultBufferFormat; + } + + // Enable the usage bits the consumer requested + usage |= mCore->mConsumerUsageBits; + + int found; + status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + + attachedByConsumer = mSlots[found].mAttachedByConsumer; + + const bool useDefaultSize = !width && !height; + if (useDefaultSize) { + width = mCore->mDefaultWidth; + height = mCore->mDefaultHeight; + } + + mSlots[found].mBufferState = GonkBufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); + if ((buffer == NULL) || + (static_cast<uint32_t>(buffer->width) != width) || + (static_cast<uint32_t>(buffer->height) != height) || + (static_cast<uint32_t>(buffer->format) != format) || + ((static_cast<uint32_t>(buffer->usage) & usage) != usage)) + { + mSlots[found].mAcquireCalled = false; + mSlots[found].mGraphicBuffer = NULL; + mSlots[found].mRequestBufferCalled = false; + mSlots[found].mFence = Fence::NO_FENCE; + + if (mSlots[found].mTextureClient) { + mSlots[found].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[found].mTextureClient); + mSlots[found].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + if (CC_UNLIKELY(mSlots[found].mFence == NULL)) { + ALOGE("dequeueBuffer: about to return a NULL fence - " + "slot=%d w=%d h=%d format=%u", + found, buffer->width, buffer->height, buffer->format); + } + + *outFence = mSlots[found].mFence; + mSlots[found].mFence = Fence::NO_FENCE; + } // Autolock scope + + if (returnFlags & BUFFER_NEEDS_REALLOCATION) { + RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton(); + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + GrallocTextureData* texData = GrallocTextureData::Create(IntSize(width,height), format, + gfx::BackendType::NONE, + usage, allocator); + if (!texData) { + ALOGE("dequeueBuffer: failed to alloc gralloc buffer"); + return -ENOMEM; + } + RefPtr<TextureClient> textureClient = TextureClient::CreateWithData( + texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); + + sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer(); + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mSlots[*outSlot].mFrameNumber = UINT32_MAX; + mSlots[*outSlot].mGraphicBuffer = graphicBuffer; + mSlots[*outSlot].mTextureClient = textureClient; + } // Autolock scope + } + + if (attachedByConsumer) { + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + ALOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x", + *outSlot, + mSlots[*outSlot].mFrameNumber, + mSlots[*outSlot].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t GonkBufferQueueProducer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(P): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(P): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("detachBuffer(P): slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("detachBuffer(P): buffer in slot %d has not been requested", + slot); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence) { + ATRACE_CALL(); + + if (outBuffer == NULL) { + ALOGE("detachNextBuffer: outBuffer must not be NULL"); + return BAD_VALUE; + } else if (outFence == NULL) { + ALOGE("detachNextBuffer: outFence must not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("detachNextBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + // Find the oldest valid slot + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::FREE && + mSlots[s].mGraphicBuffer != NULL) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + return NO_MEMORY; + } + + ALOGV("detachNextBuffer detached slot %d", found); + + *outBuffer = mSlots[found].mGraphicBuffer; + *outFence = mSlots[found].mFence; + mCore->freeBufferLocked(found); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + status_t returnFlags = NO_ERROR; + int found; + // TODO: Should we provide an async flag to attachBuffer? It seems + // unlikely that buffers which we are attaching to a GonkBufferQueue will + // be asynchronous (droppable), but it may not be impossible. + status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(P): returning slot %d flags=%#x", + *outSlot, returnFlags); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::DEQUEUED; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mRequestBufferCalled = true; + + return returnFlags; +} + +status_t GonkBufferQueueProducer::setSynchronousMode(bool enabled) { + ALOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("setSynchronousMode: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mSynchronousMode != enabled) { + mSynchronousMode = enabled; + mCore->mDequeueCondition.broadcast(); + } + return OK; +} + +status_t GonkBufferQueueProducer::queueBuffer(int slot, + const QueueBufferInput &input, QueueBufferOutput *output) { + ATRACE_CALL(); + + int64_t timestamp; + bool isAutoTimestamp; + Rect crop; + int scalingMode; + uint32_t transform; + uint32_t stickyTransform; + bool async; + sp<Fence> fence; + input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, + &async, &fence, &stickyTransform); + + if (fence == NULL) { + ALOGE("queueBuffer: fence is NULL"); + // Temporary workaround for b/17946343: soldier-on instead of returning an error. This + // prevents the client from dying, at the risk of visible corruption due to hwcomposer + // reading the buffer before the producer is done rendering it. Unless the buffer is the + // last frame of an animation, the corruption will be transient. + fence = Fence::NO_FENCE; + // return BAD_VALUE; + } + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP: + break; + default: + ALOGE("queueBuffer: unknown scaling mode %d", scalingMode); + return BAD_VALUE; + } + + GonkBufferItem item; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("queueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("queueBuffer: async mode is invalid with " + "buffer count override"); + return BAD_VALUE; + } + } + + if (slot < 0 || slot >= maxBufferCount) { + ALOGE("queueBuffer: slot index %d out of range [0, %d)", + slot, maxBufferCount); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("queueBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("queueBuffer: slot %d was queued without requesting " + "a buffer", slot); + return BAD_VALUE; + } + + ALOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 + " crop=[%d,%d,%d,%d] transform=%#x scale=%s", + slot, mCore->mFrameCounter + 1, timestamp, + crop.left, crop.top, crop.right, crop.bottom, + transform, GonkBufferItem::scalingModeName(scalingMode)); + + const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedRect; + crop.intersect(bufferRect, &croppedRect); + if (croppedRect != crop) { + ALOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", slot); + return BAD_VALUE; + } + + mSlots[slot].mFence = fence; + mSlots[slot].mBufferState = GonkBufferSlot::QUEUED; + ++mCore->mFrameCounter; + mSlots[slot].mFrameNumber = mCore->mFrameCounter; + + item.mAcquireCalled = mSlots[slot].mAcquireCalled; + item.mGraphicBuffer = mSlots[slot].mGraphicBuffer; + item.mCrop = crop; + item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; + item.mTransformToDisplayInverse = + bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); + item.mScalingMode = scalingMode; + item.mTimestamp = timestamp; + item.mIsAutoTimestamp = isAutoTimestamp; + item.mFrameNumber = mCore->mFrameCounter; + item.mSlot = slot; + item.mFence = fence; + item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async; + + mStickyTransform = stickyTransform; + + if (mCore->mQueue.empty()) { + // When the queue is empty, we can ignore mDequeueBufferCannotBlock + // and simply queue this buffer + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } else { + // When the queue is not empty, we need to look at the front buffer + // state to see if we need to replace it + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + if (front->mIsDroppable || !mSynchronousMode) { + // If the front queued buffer is still being tracked, we first + // mark it as freed + if (mCore->stillTracking(front)) { + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + // Reset the frame number of the freed buffer so that it is + // the first in line to be dequeued again + mSlots[front->mSlot].mFrameNumber = 0; + } + // Overwrite the droppable buffer with the incoming one + *front = item; + listener = mCore->mConsumerListener; + } else { + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } + } + + mCore->mBufferHasBeenQueued = true; + mCore->mDequeueCondition.broadcast(); + + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + item.mGraphicBuffer.clear(); + item.mSlot = GonkBufferItem::INVALID_BUFFER_SLOT; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { +#if ANDROID_VERSION == 21 + listener->onFrameAvailable(); +#else + listener->onFrameAvailable(reinterpret_cast<::android::BufferItem&>(item)); +#endif + } + + return NO_ERROR; +} + +void GonkBufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) { + ATRACE_CALL(); + ALOGV("cancelBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("cancelBuffer: GonkBufferQueue has been abandoned"); + return; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("cancelBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("cancelBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return; + } else if (fence == NULL) { + ALOGE("cancelBuffer: fence is NULL"); + return; + } + + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + mSlots[slot].mFrameNumber = 0; + mSlots[slot].mFence = fence; + mCore->mDequeueCondition.broadcast(); +} + +int GonkBufferQueueProducer::query(int what, int *outValue) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + if (outValue == NULL) { + ALOGE("query: outValue was NULL"); + return BAD_VALUE; + } + + if (mCore->mIsAbandoned) { + ALOGE("query: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mCore->mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mCore->mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mCore->mDefaultBufferFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = mCore->getMinUndequeuedBufferCountLocked(false); + break; + case NATIVE_WINDOW_STICKY_TRANSFORM: + value = static_cast<int>(mStickyTransform); + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mCore->mQueue.size() > 1); + break; + case NATIVE_WINDOW_CONSUMER_USAGE_BITS: + value = mCore->mConsumerUsageBits; + break; + default: + return BAD_VALUE; + } + + ALOGV("query: %d? %d", what, value); + *outValue = value; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput *output) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + ALOGV("connect(P): api=%d producerControlledByApp=%s", api, + producerControlledByApp ? "true" : "false"); + + if (mCore->mIsAbandoned) { + ALOGE("connect(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (mCore->mConsumerListener == NULL) { + ALOGE("connect(P): GonkBufferQueue has no consumer"); + return NO_INIT; + } + + if (output == NULL) { + ALOGE("connect(P): output was NULL"); + return BAD_VALUE; + } + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("connect(P): already connected (cur=%d req=%d)", mCore->mConnectedApi, + api); + return BAD_VALUE; + } + + int status = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + mCore->mConnectedApi = api; + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + // Set up a death notification so that we can disconnect + // automatically if the remote producer dies + if (listener != NULL && + listener->asBinder()->remoteBinder() != NULL) { + status = listener->asBinder()->linkToDeath( + static_cast<IBinder::DeathRecipient*>(this)); + if (status != NO_ERROR) { + ALOGE("connect(P): linkToDeath failed: %s (%d)", + strerror(-status), status); + } + } + mCore->mConnectedProducerListener = listener; + break; + default: + ALOGE("connect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + + mCore->mBufferHasBeenQueued = false; + mCore->mDequeueBufferCannotBlock = + mCore->mConsumerControlledByApp && producerControlledByApp; + + return status; +} + +status_t GonkBufferQueueProducer::disconnect(int api) { + ATRACE_CALL(); + ALOGV("disconnect(P): api %d", api); + + int status = NO_ERROR; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + // It's not really an error to disconnect after the surface has + // been abandoned; it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mCore->mConnectedApi == api) { + mCore->freeAllBuffersLocked(); + mCore->mConnectedApi = GonkBufferQueueCore::NO_CONNECTED_API; + mCore->mSidebandStream.clear(); + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } else { + ALOGE("disconnect(P): connected to another API " + "(cur=%d req=%d)", mCore->mConnectedApi, api); + status = BAD_VALUE; + } + break; + default: + ALOGE("disconnect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return status; +} + +status_t GonkBufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) { + return INVALID_OPERATION; +} + +void GonkBufferQueueProducer::allocateBuffers(bool async, uint32_t width, + uint32_t height, uint32_t format, uint32_t usage) { + ALOGE("allocateBuffers: no op"); +} + +void GonkBufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) { + // If we're here, it means that a producer we were connected to died. + // We're guaranteed that we are still connected to it because we remove + // this callback upon disconnect. It's therefore safe to read mConnectedApi + // without synchronization here. + int api = mCore->mConnectedApi; + disconnect(api); +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h new file mode 100644 index 000000000..a1a22416a --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h @@ -0,0 +1,216 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H + +#include "GonkBufferQueueDefs.h" +#include <gui/IGraphicBufferProducer.h> + +namespace android { + +class GonkBufferQueueProducer : public BnGraphicBufferProducer, + private IBinder::DeathRecipient { +public: + friend class GonkBufferQueue; // Needed to access binderDied + + GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueProducer(); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the GonkBufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The outFence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. + virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // See IGraphicBufferProducer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGraphicBufferProducer::detachNextBuffer + virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence); + + // See IGraphicBufferProducer::attachBuffer + virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); + + // queueBuffer returns a filled buffer to the GonkBufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int slot, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. + virtual void cancelBuffer(int slot, const sp<Fence>& fence); + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* outValue); + + // connect attempts to connect a producer API to the GonkBufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // GonkBufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the GonkBufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the GonkBufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + + // Attaches a sideband buffer stream to the IGraphicBufferProducer. + // + // A sideband stream is a device-specific mechanism for passing buffers + // from the producer to the consumer without using dequeueBuffer/ + // queueBuffer. If a sideband stream is present, the consumer can choose + // whether to acquire buffers from the sideband stream or from the queued + // buffers. + // + // Passing NULL or a different stream handle will detach the previous + // handle if any. + virtual status_t setSidebandStream(const sp<NativeHandle>& stream); + + // See IGraphicBufferProducer::allocateBuffers + virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, + uint32_t format, uint32_t usage); + + // setSynchronousMode sets whether dequeueBuffer is synchronous or + // asynchronous. In synchronous mode, dequeueBuffer blocks until + // a buffer is available, the currently bound buffer can be dequeued and + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // + // The default mode is synchronous. + // This should be called only during initialization. + virtual status_t setSynchronousMode(bool enabled); + +private: + // This is required by the IBinder::DeathRecipient interface + virtual void binderDied(const wp<IBinder>& who); + + // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may + // block if there are no available slots and we are not in non-blocking + // mode (producer and consumer controlled by the application). If it blocks, + // it will release mCore->mMutex while blocked so that other operations on + // the GonkBufferQueue may succeed. + status_t waitForFreeSlotThenRelock(const char* caller, bool async, + int* found, status_t* returnFlags) const; + + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during connect and dequeueBuffer (which should catch + // most updates). + String8 mConsumerName; + + // mSynchronousMode whether we're in synchronous mode or not + bool mSynchronousMode; + + uint32_t mStickyTransform; + +}; // class GonkBufferQueueProducer + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp new file mode 100644 index 000000000..9e4a424a9 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp @@ -0,0 +1,32 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "GonkBufferSlot.h" + +namespace android { + +const char* GonkBufferSlot::bufferStateName(BufferState state) { + switch (state) { + case GonkBufferSlot::DEQUEUED: return "DEQUEUED"; + case GonkBufferSlot::QUEUED: return "QUEUED"; + case GonkBufferSlot::FREE: return "FREE"; + case GonkBufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h new file mode 100644 index 000000000..759bb7b23 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h @@ -0,0 +1,132 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERSLOT_LL_H +#define NATIVEWINDOW_GONKBUFFERSLOT_LL_H + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <utils/StrongPointer.h> + +#include "mozilla/layers/TextureClient.h" + +namespace android { + +struct GonkBufferSlot { + typedef mozilla::layers::TextureClient TextureClient; + + GonkBufferSlot() + : mBufferState(GonkBufferSlot::FREE), + mRequestBufferCalled(false), + mFrameNumber(0), + mAcquireCalled(false), + mNeedsCleanupOnRelease(false), + mAttachedByConsumer(false) { + } + + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // BufferState represents the different states in which a buffer slot + // can be. All slots are initially FREE. + enum BufferState { + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by BufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. + FREE = 0, + + // DEQUEUED indicates that the buffer has been dequeued by the + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. + // + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). + DEQUEUED = 1, + + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by BufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). + QUEUED = 2, + + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. + ACQUIRED = 3 + }; + + static const char* bufferStateName(BufferState state); + + // mBufferState is the current state of this buffer slot. + BufferState mBufferState; + + // mRequestBufferCalled is used for validating that the producer did + // call requestBuffer() when told to do so. Technically this is not + // needed but useful for debugging and catching producer bugs. + bool mRequestBufferCalled; + + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). + uint64_t mFrameNumber; + + // mFence is a fence which will signal when work initiated by the + // previous owner of the buffer is finished. When the buffer is FREE, + // the fence indicates when the consumer has finished reading + // from the buffer, or when the producer has finished writing if it + // called cancelBuffer after queueing some writes. When the buffer is + // QUEUED, it indicates when the producer has finished filling the + // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been + // passed to the consumer or producer along with ownership of the + // buffer, and mFence is set to NO_FENCE. + sp<Fence> mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. + bool mNeedsCleanupOnRelease; + + // Indicates whether the buffer was attached on the consumer side. + // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued + // to prevent the producer from using a stale cached buffer. + bool mAttachedByConsumer; + + // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer. + RefPtr<TextureClient> mTextureClient; +}; + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp b/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp new file mode 100644 index 000000000..1ee37e4e2 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseJB.cpp @@ -0,0 +1,245 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkConsumerBase" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define EGL_EGLEXT_PROTOTYPES + +#include <hardware/hardware.h> + +#include <gui/IGraphicBufferAlloc.h> +#include <utils/Log.h> +#include <utils/String8.h> + +#include "GonkConsumerBaseJB.h" + +// Macros for including the GonkConsumerBase name in log messages +#define CB_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) +#define CB_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) +#define CB_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) +#define CB_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) +#define CB_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue) : + mAbandoned(false), + mBufferQueue(bufferQueue) { + // Choose a name using the PID and a process-unique ID. + mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + // Note that we can't create an sp<...>(this) in a ctor that will not keep a + // reference once the ctor ends, as that would cause the refcount of 'this' + // dropping to 0 at the end of the ctor. Since all we need is a wp<...> + // that's what we create. + wp<GonkBufferQueue::ConsumerListener> listener; + sp<GonkBufferQueue::ConsumerListener> proxy; + listener = static_cast<GonkBufferQueue::ConsumerListener*>(this); + proxy = new GonkBufferQueue::ProxyConsumerListener(listener); + + status_t err = mBufferQueue->consumerConnect(proxy); + if (err != NO_ERROR) { + CB_LOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)", + strerror(-err), err); + } else { + mBufferQueue->setConsumerName(mName); + } +} + +GonkConsumerBase::~GonkConsumerBase() { + CB_LOGV("~GonkConsumerBase"); + Mutex::Autolock lock(mMutex); + + // Verify that abandon() has been called before we get here. This should + // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a + // derived class to override that method and not call + // GonkConsumerBase::onLastStrongRef(). + LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the " + "consumer is not abandoned!", mName.string()); +} + +void GonkConsumerBase::onLastStrongRef(const void* id) { + abandon(); +} + +void GonkConsumerBase::freeBufferLocked(int slotIndex) { + CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); + mSlots[slotIndex].mGraphicBuffer = 0; + mSlots[slotIndex].mFence = Fence::NO_FENCE; +} + +// Used for refactoring, should not be in final interface +sp<GonkBufferQueue> GonkConsumerBase::getBufferQueue() const { + Mutex::Autolock lock(mMutex); + return mBufferQueue; +} + +void GonkConsumerBase::onFrameAvailable() { + CB_LOGV("onFrameAvailable"); + + sp<FrameAvailableListener> listener; + { // scope for the lock + Mutex::Autolock lock(mMutex); +#if ANDROID_VERSION == 17 + listener = mFrameAvailableListener; +#else + listener = mFrameAvailableListener.promote(); +#endif + } + + if (listener != NULL) { + CB_LOGV("actually calling onFrameAvailable"); + listener->onFrameAvailable(); + } +} + +void GonkConsumerBase::onBuffersReleased() { + Mutex::Autolock lock(mMutex); + + CB_LOGV("onBuffersReleased"); + + if (mAbandoned) { + // Nothing to do if we're already abandoned. + return; + } + + uint32_t mask = 0; + mBufferQueue->getReleasedBuffers(&mask); + for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + if (mask & (1 << i)) { + freeBufferLocked(i); + } + } +} + +void GonkConsumerBase::abandon() { + CB_LOGV("abandon"); + Mutex::Autolock lock(mMutex); + + if (!mAbandoned) { + abandonLocked(); + mAbandoned = true; + } +} + +void GonkConsumerBase::abandonLocked() { + CB_LOGV("abandonLocked"); + for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } + // disconnect from the GonkBufferQueue + mBufferQueue->consumerDisconnect(); + mBufferQueue.clear(); +} + +void GonkConsumerBase::setFrameAvailableListener( +#if ANDROID_VERSION == 17 + const sp<FrameAvailableListener>& listener) { +#else + const wp<FrameAvailableListener>& listener) { +#endif + CB_LOGV("setFrameAvailableListener"); + Mutex::Autolock lock(mMutex); + mFrameAvailableListener = listener; +} + +void GonkConsumerBase::dump(String8& result) const { + char buffer[1024]; + dump(result, "", buffer, 1024); +} + +void GonkConsumerBase::dump(String8& result, const char* prefix, + char* buffer, size_t size) const { + Mutex::Autolock _l(mMutex); + dumpLocked(result, prefix, buffer, size); +} + +void GonkConsumerBase::dumpLocked(String8& result, const char* prefix, + char* buffer, size_t SIZE) const { + snprintf(buffer, SIZE, "%smAbandoned=%d\n", prefix, int(mAbandoned)); + result.append(buffer); + + if (!mAbandoned) { + mBufferQueue->dumpToString(result, prefix, buffer, SIZE); + } +} + +status_t GonkConsumerBase::acquireBufferLocked(GonkBufferQueue::BufferItem *item) { + status_t err = mBufferQueue->acquireBuffer(item); + if (err != NO_ERROR) { + return err; + } + + if (item->mGraphicBuffer != NULL) { + mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; + } + + mSlots[item->mBuf].mFence = item->mFence; + + CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf); + + return OK; +} + +status_t GonkConsumerBase::addReleaseFence(int slot, const sp<Fence>& fence) { + Mutex::Autolock lock(mMutex); + return addReleaseFenceLocked(slot, fence); +} + +status_t GonkConsumerBase::addReleaseFenceLocked(int slot, const sp<Fence>& fence) { + CB_LOGV("addReleaseFenceLocked: slot=%d", slot); + + if (!mSlots[slot].mFence.get()) { + mSlots[slot].mFence = fence; + } else { + sp<Fence> mergedFence = Fence::merge( + String8::format("%.28s:%d", mName.string(), slot), + mSlots[slot].mFence, fence); + if (!mergedFence.get()) { + CB_LOGE("failed to merge release fences"); + // synchronization is broken, the best we can do is hope fences + // signal in order so the new fence will act like a union + mSlots[slot].mFence = fence; + return BAD_VALUE; + } + mSlots[slot].mFence = mergedFence; + } + + return OK; +} + +status_t GonkConsumerBase::releaseBufferLocked(int slot) { + CB_LOGV("releaseBufferLocked: slot=%d", slot); + status_t err = mBufferQueue->releaseBuffer(slot, mSlots[slot].mFence); + if (err == GonkBufferQueue::STALE_BUFFER_SLOT) { + freeBufferLocked(slot); + } + + mSlots[slot].mFence = Fence::NO_FENCE; + + return err; +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkConsumerBaseJB.h b/widget/gonk/nativewindow/GonkConsumerBaseJB.h new file mode 100644 index 000000000..8f523af37 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseJB.h @@ -0,0 +1,239 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKCONSUMERBASE_JB_H +#define NATIVEWINDOW_GONKCONSUMERBASE_JB_H + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "GonkBufferQueueJB.h" + +namespace android { +// ---------------------------------------------------------------------------- + +class String8; + +// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It +// handles common tasks like management of the connection to the GonkBufferQueue +// and the buffer pool. +class GonkConsumerBase : public virtual RefBase, + protected GonkBufferQueue::ConsumerListener { +public: + struct FrameAvailableListener : public virtual RefBase { + // onFrameAvailable() is called each time an additional frame becomes + // available for consumption. This means that frames that are queued + // while in asynchronous mode only trigger the callback if no previous + // frames are pending. Frames queued while in synchronous mode always + // trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + }; + + virtual ~GonkConsumerBase(); + + // abandon frees all the buffers and puts the GonkConsumerBase into the + // 'abandoned' state. Once put in this state the GonkConsumerBase can never + // leave it. When in the 'abandoned' state, all methods of the + // IGraphicBufferProducer interface will fail with the NO_INIT error. + // + // Note that while calling this method causes all the buffers to be freed + // from the perspective of the the GonkConsumerBase, if there are additional + // references on the buffers (e.g. if a buffer is referenced by a client + // or by OpenGL ES as a texture) then those buffer will remain allocated. + void abandon(); + + // set the name of the GonkConsumerBase that will be used to identify it in + // log messages. + void setName(const String8& name); + + // getBufferQueue returns the GonkBufferQueue object to which this + // GonkConsumerBase is connected. + sp<GonkBufferQueue> getBufferQueue() const; + + // dump writes the current state to a string. Child classes should add + // their state to the dump by overriding the dumpLocked method, which is + // called by these methods after locking the mutex. + void dump(String8& result) const; + void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. +#if ANDROID_VERSION == 17 + void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); +#else + void setFrameAvailableListener(const wp<FrameAvailableListener>& listener); +#endif + +private: + GonkConsumerBase(const GonkConsumerBase&); + void operator=(const GonkConsumerBase&); + +protected: + + // GonkConsumerBase constructs a new GonkConsumerBase object to consume image + // buffers from the given GonkBufferQueue. + GonkConsumerBase(const sp<GonkBufferQueue> &bufferQueue); + + // onLastStrongRef gets called by RefBase just before the dtor of the most + // derived class. It is used to clean up the buffers so that GonkConsumerBase + // can coordinate the clean-up by calling into virtual methods implemented + // by the derived classes. This would not be possible from the + // ConsuemrBase dtor because by the time that gets called the derived + // classes have already been destructed. + // + // This methods should not need to be overridden by derived classes, but + // if they are overridden the GonkConsumerBase implementation must be called + // from the derived class. + virtual void onLastStrongRef(const void* id); + + // Implementation of the GonkBufferQueue::ConsumerListener interface. These + // calls are used to notify the GonkConsumerBase of asynchronous events in the + // GonkBufferQueue. These methods should not need to be overridden by derived + // classes, but if they are overridden the GonkConsumerBase implementation + // must be called from the derived class. + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + + // freeBufferLocked frees up the given buffer slot. If the slot has been + // initialized this will release the reference to the GraphicBuffer in that + // slot. Otherwise it has no effect. + // + // Derived classes should override this method to clean up any state they + // keep per slot. If it is overridden, the derived class's implementation + // must call GonkConsumerBase::freeBufferLocked. + // + // This method must be called with mMutex locked. + virtual void freeBufferLocked(int slotIndex); + + // abandonLocked puts the GonkBufferQueue into the abandoned state, causing + // all future operations on it to fail. This method rather than the public + // abandon method should be overridden by child classes to add abandon- + // time behavior. + // + // Derived classes should override this method to clean up any object + // state they keep (as opposed to per-slot state). If it is overridden, + // the derived class's implementation must call GonkConsumerBase::abandonLocked. + // + // This method must be called with mMutex locked. + virtual void abandonLocked(); + + // dumpLocked dumps the current state of the GonkConsumerBase object to the + // result string. Each line is prefixed with the string pointed to by the + // prefix argument. The buffer argument points to a buffer that may be + // used for intermediate formatting data, and the size of that buffer is + // indicated by the size argument. + // + // Derived classes should override this method to dump their internal + // state. If this method is overridden the derived class's implementation + // should call GonkConsumerBase::dumpLocked. + // + // This method must be called with mMutex locked. + virtual void dumpLocked(String8& result, const char* prefix, char* buffer, + size_t size) const; + + // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and + // updates the buffer slot for the buffer returned. + // + // Derived classes should override this method to perform any + // initialization that must take place the first time a buffer is assigned + // to a slot. If it is overridden the derived class's implementation must + // call GonkConsumerBase::acquireBufferLocked. + virtual status_t acquireBufferLocked(GonkBufferQueue::BufferItem *item); + + // releaseBufferLocked relinquishes control over a buffer, returning that + // control to the GonkBufferQueue. + // + // Derived classes should override this method to perform any cleanup that + // must take place when a buffer is released back to the GonkBufferQueue. If + // it is overridden the derived class's implementation must call + // GonkConsumerBase::releaseBufferLocked. + virtual status_t releaseBufferLocked(int buf); + + // addReleaseFence* adds the sync points associated with a fence to the set + // of sync points that must be reached before the buffer in the given slot + // may be used after the slot has been released. This should be called by + // derived classes each time some asynchronous work is kicked off that + // references the buffer. + status_t addReleaseFence(int slot, const sp<Fence>& fence); + status_t addReleaseFenceLocked(int slot, const sp<Fence>& fence); + + // Slot contains the information and object references that + // GonkConsumerBase maintains about a GonkBufferQueue buffer slot. + struct Slot { + // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if + // no Gralloc buffer is in the slot. + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence which will signal when the buffer associated with + // this buffer slot is no longer being used by the consumer and can be + // overwritten. The buffer can be dequeued before the fence signals; + // the producer is responsible for delaying writes until it signals. + sp<Fence> mFence; + }; + + // mSlots stores the buffers that have been allocated by the GonkBufferQueue + // for each buffer slot. It is initialized to null pointers, and gets + // filled in with the result of GonkBufferQueue::acquire when the + // client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume images buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the abandon + // method. A GonkBufferQueue that has been abandoned will return the NO_INIT + // error from all IGonkConsumerBase methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the GonkConsumerBase in log messages. + // It can be set by the setName method. + String8 mName; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. +#if ANDROID_VERSION == 17 + sp<FrameAvailableListener> mFrameAvailableListener; +#else + wp<FrameAvailableListener> mFrameAvailableListener; +#endif + + // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object + // if none is supplied + sp<GonkBufferQueue> mBufferQueue; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkConsumerBase objects. It must be locked whenever the + // member variables are accessed or when any of the *Locked methods are + // called. + // + // This mutex is intended to be locked by derived classes. + mutable Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKCONSUMERBASE_H diff --git a/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp b/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp new file mode 100644 index 000000000..3fc9fc16c --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseKK.cpp @@ -0,0 +1,252 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkConsumerBase" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define EGL_EGLEXT_PROTOTYPES + +#include <hardware/hardware.h> + +#include <gui/IGraphicBufferAlloc.h> +#include <utils/Log.h> +#include <utils/String8.h> + +#include "GonkConsumerBaseKK.h" + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp) : + mAbandoned(false), + mConsumer(bufferQueue) { + // Choose a name using the PID and a process-unique ID. + mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + // Note that we can't create an sp<...>(this) in a ctor that will not keep a + // reference once the ctor ends, as that would cause the refcount of 'this' + // dropping to 0 at the end of the ctor. Since all we need is a wp<...> + // that's what we create. + wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this); + sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener); + + status_t err = mConsumer->consumerConnect(proxy, controlledByApp); + if (err != NO_ERROR) { + ALOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)", + strerror(-err), err); + } else { + mConsumer->setConsumerName(mName); + } +} + +GonkConsumerBase::~GonkConsumerBase() { + ALOGV("~GonkConsumerBase"); + Mutex::Autolock lock(mMutex); + + // Verify that abandon() has been called before we get here. This should + // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a + // derived class to override that method and not call + // GonkConsumerBase::onLastStrongRef(). + LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the " + "consumer is not abandoned!", mName.string()); +} + +void GonkConsumerBase::onLastStrongRef(const void* id) { + abandon(); +} + +void GonkConsumerBase::freeBufferLocked(int slotIndex) { + ALOGV("freeBufferLocked: slotIndex=%d", slotIndex); + mSlots[slotIndex].mGraphicBuffer = 0; + mSlots[slotIndex].mFence = Fence::NO_FENCE; + mSlots[slotIndex].mFrameNumber = 0; +} + +// Used for refactoring, should not be in final interface +sp<GonkBufferQueue> GonkConsumerBase::getBufferQueue() const { + Mutex::Autolock lock(mMutex); + return mConsumer; +} + +void GonkConsumerBase::onFrameAvailable() { + ALOGV("onFrameAvailable"); + + sp<FrameAvailableListener> listener; + { // scope for the lock + Mutex::Autolock lock(mMutex); + listener = mFrameAvailableListener.promote(); + } + + if (listener != NULL) { + ALOGV("actually calling onFrameAvailable"); + listener->onFrameAvailable(); + } +} + +void GonkConsumerBase::onBuffersReleased() { + Mutex::Autolock lock(mMutex); + + ALOGV("onBuffersReleased"); + + if (mAbandoned) { + // Nothing to do if we're already abandoned. + return; + } + + uint32_t mask = 0; + mConsumer->getReleasedBuffers(&mask); + for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + if (mask & (1 << i)) { + freeBufferLocked(i); + } + } +} + +void GonkConsumerBase::abandon() { + ALOGV("abandon"); + Mutex::Autolock lock(mMutex); + + if (!mAbandoned) { + abandonLocked(); + mAbandoned = true; + } +} + +void GonkConsumerBase::abandonLocked() { + ALOGV("abandonLocked"); + for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } + // disconnect from the BufferQueue + mConsumer->consumerDisconnect(); + mConsumer.clear(); +} + +void GonkConsumerBase::setFrameAvailableListener( + const wp<FrameAvailableListener>& listener) { + ALOGV("setFrameAvailableListener"); + Mutex::Autolock lock(mMutex); + mFrameAvailableListener = listener; +} + +void GonkConsumerBase::dump(String8& result) const { + dump(result, ""); +} + +void GonkConsumerBase::dump(String8& result, const char* prefix) const { + Mutex::Autolock _l(mMutex); + dumpLocked(result, prefix); +} + +void GonkConsumerBase::dumpLocked(String8& result, const char* prefix) const { + result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned)); + + if (!mAbandoned) { + mConsumer->dumpToString(result, prefix); + } +} + +status_t GonkConsumerBase::acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item, + nsecs_t presentWhen) { + status_t err = mConsumer->acquireBuffer(item, presentWhen); + if (err != NO_ERROR) { + return err; + } + + if (item->mGraphicBuffer != NULL) { + mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; + } + + mSlots[item->mBuf].mFrameNumber = item->mFrameNumber; + mSlots[item->mBuf].mFence = item->mFence; + + ALOGV("acquireBufferLocked: -> slot=%d", item->mBuf); + + return OK; +} + +status_t GonkConsumerBase::addReleaseFence(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) { + Mutex::Autolock lock(mMutex); + return addReleaseFenceLocked(slot, graphicBuffer, fence); +} + +status_t GonkConsumerBase::addReleaseFenceLocked(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) { + ALOGV("addReleaseFenceLocked: slot=%d", slot); + + // If consumer no longer tracks this graphicBuffer, we can safely + // drop this fence, as it will never be received by the producer. + if (!stillTracking(slot, graphicBuffer)) { + return OK; + } + + if (!mSlots[slot].mFence.get()) { + mSlots[slot].mFence = fence; + } else { + sp<Fence> mergedFence = Fence::merge( + String8::format("%.28s:%d", mName.string(), slot), + mSlots[slot].mFence, fence); + if (!mergedFence.get()) { + ALOGE("failed to merge release fences"); + // synchronization is broken, the best we can do is hope fences + // signal in order so the new fence will act like a union + mSlots[slot].mFence = fence; + return BAD_VALUE; + } + mSlots[slot].mFence = mergedFence; + } + + return OK; +} + +status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) { + // If consumer no longer tracks this graphicBuffer (we received a new + // buffer on the same slot), the buffer producer is definitely no longer + // tracking it. + if (!stillTracking(slot, graphicBuffer)) { + return OK; + } + + ALOGV("releaseBufferLocked: slot=%d/%llu", + slot, mSlots[slot].mFrameNumber); + status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence); + if (err == GonkBufferQueue::STALE_BUFFER_SLOT) { + freeBufferLocked(slot); + } + + mSlots[slot].mFence = Fence::NO_FENCE; + + return err; +} + +bool GonkConsumerBase::stillTracking(int slot, + const sp<GraphicBuffer> graphicBuffer) { + if (slot < 0 || slot >= GonkBufferQueue::NUM_BUFFER_SLOTS) { + return false; + } + return (mSlots[slot].mGraphicBuffer != NULL && + mSlots[slot].mGraphicBuffer->handle == graphicBuffer->handle); +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkConsumerBaseKK.h b/widget/gonk/nativewindow/GonkConsumerBaseKK.h new file mode 100644 index 000000000..e198ad843 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseKK.h @@ -0,0 +1,240 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKCONSUMERBASE_KK_H +#define NATIVEWINDOW_GONKCONSUMERBASE_KK_H + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <gui/IConsumerListener.h> + +#include "GonkBufferQueueKK.h" + +namespace android { +// ---------------------------------------------------------------------------- + +class String8; + +// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It +// handles common tasks like management of the connection to the GonkBufferQueue +// and the buffer pool. +class GonkConsumerBase : public virtual RefBase, + protected ConsumerListener { +public: + struct FrameAvailableListener : public virtual RefBase { + // onFrameAvailable() is called each time an additional frame becomes + // available for consumption. This means that frames that are queued + // while in asynchronous mode only trigger the callback if no previous + // frames are pending. Frames queued while in synchronous mode always + // trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + }; + + virtual ~GonkConsumerBase(); + + // abandon frees all the buffers and puts the GonkConsumerBase into the + // 'abandoned' state. Once put in this state the GonkConsumerBase can never + // leave it. When in the 'abandoned' state, all methods of the + // IGraphicBufferProducer interface will fail with the NO_INIT error. + // + // Note that while calling this method causes all the buffers to be freed + // from the perspective of the the GonkConsumerBase, if there are additional + // references on the buffers (e.g. if a buffer is referenced by a client + // or by OpenGL ES as a texture) then those buffer will remain allocated. + void abandon(); + + // set the name of the GonkConsumerBase that will be used to identify it in + // log messages. + void setName(const String8& name); + + // getBufferQueue returns the GonkBufferQueue object to which this + // GonkConsumerBase is connected. + sp<GonkBufferQueue> getBufferQueue() const; + + // dump writes the current state to a string. Child classes should add + // their state to the dump by overriding the dumpLocked method, which is + // called by these methods after locking the mutex. + void dump(String8& result) const; + void dump(String8& result, const char* prefix) const; + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const wp<FrameAvailableListener>& listener); + +private: + GonkConsumerBase(const GonkConsumerBase&); + void operator=(const GonkConsumerBase&); + +protected: + + // GonkConsumerBase constructs a new GonkConsumerBase object to consume image + // buffers from the given GonkBufferQueue. + GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp = false); + + // onLastStrongRef gets called by RefBase just before the dtor of the most + // derived class. It is used to clean up the buffers so that GonkConsumerBase + // can coordinate the clean-up by calling into virtual methods implemented + // by the derived classes. This would not be possible from the + // ConsuemrBase dtor because by the time that gets called the derived + // classes have already been destructed. + // + // This methods should not need to be overridden by derived classes, but + // if they are overridden the GonkConsumerBase implementation must be called + // from the derived class. + virtual void onLastStrongRef(const void* id); + + // Implementation of the GonkBufferQueue::ConsumerListener interface. These + // calls are used to notify the GonkConsumerBase of asynchronous events in the + // GonkBufferQueue. These methods should not need to be overridden by derived + // classes, but if they are overridden the GonkConsumerBase implementation + // must be called from the derived class. + virtual void onFrameAvailable(); + virtual void onBuffersReleased(); + + // freeBufferLocked frees up the given buffer slot. If the slot has been + // initialized this will release the reference to the GraphicBuffer in that + // slot. Otherwise it has no effect. + // + // Derived classes should override this method to clean up any state they + // keep per slot. If it is overridden, the derived class's implementation + // must call GonkConsumerBase::freeBufferLocked. + // + // This method must be called with mMutex locked. + virtual void freeBufferLocked(int slotIndex); + + // abandonLocked puts the GonkBufferQueue into the abandoned state, causing + // all future operations on it to fail. This method rather than the public + // abandon method should be overridden by child classes to add abandon- + // time behavior. + // + // Derived classes should override this method to clean up any object + // state they keep (as opposed to per-slot state). If it is overridden, + // the derived class's implementation must call GonkConsumerBase::abandonLocked. + // + // This method must be called with mMutex locked. + virtual void abandonLocked(); + + // dumpLocked dumps the current state of the GonkConsumerBase object to the + // result string. Each line is prefixed with the string pointed to by the + // prefix argument. The buffer argument points to a buffer that may be + // used for intermediate formatting data, and the size of that buffer is + // indicated by the size argument. + // + // Derived classes should override this method to dump their internal + // state. If this method is overridden the derived class's implementation + // should call GonkConsumerBase::dumpLocked. + // + // This method must be called with mMutex locked. + virtual void dumpLocked(String8& result, const char* prefix) const; + + // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and + // updates the buffer slot for the buffer returned. + // + // Derived classes should override this method to perform any + // initialization that must take place the first time a buffer is assigned + // to a slot. If it is overridden the derived class's implementation must + // call GonkConsumerBase::acquireBufferLocked. + virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item, + nsecs_t presentWhen); + + // releaseBufferLocked relinquishes control over a buffer, returning that + // control to the GonkBufferQueue. + // + // Derived classes should override this method to perform any cleanup that + // must take place when a buffer is released back to the GonkBufferQueue. If + // it is overridden the derived class's implementation must call + // GonkConsumerBase::releaseBufferLocked. + virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer); + + // returns true iff the slot still has the graphicBuffer in it. + bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer); + + // addReleaseFence* adds the sync points associated with a fence to the set + // of sync points that must be reached before the buffer in the given slot + // may be used after the slot has been released. This should be called by + // derived classes each time some asynchronous work is kicked off that + // references the buffer. + status_t addReleaseFence(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + status_t addReleaseFenceLocked(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + + // Slot contains the information and object references that + // GonkConsumerBase maintains about a GonkBufferQueue buffer slot. + struct Slot { + // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if + // no Gralloc buffer is in the slot. + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence which will signal when the buffer associated with + // this buffer slot is no longer being used by the consumer and can be + // overwritten. The buffer can be dequeued before the fence signals; + // the producer is responsible for delaying writes until it signals. + sp<Fence> mFence; + + // the frame number of the last acquired frame for this slot + uint64_t mFrameNumber; + }; + + // mSlots stores the buffers that have been allocated by the GonkBufferQueue + // for each buffer slot. It is initialized to null pointers, and gets + // filled in with the result of GonkBufferQueue::acquire when the + // client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume images buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the abandon + // method. A GonkBufferQueue that has been abandoned will return the NO_INIT + // error from all IGonkConsumerBase methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the GonkConsumerBase in log messages. + // It can be set by the setName method. + String8 mName; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. + wp<FrameAvailableListener> mFrameAvailableListener; + + // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object + // if none is supplied + sp<GonkBufferQueue> mConsumer; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkConsumerBase objects. It must be locked whenever the + // member variables are accessed or when any of the *Locked methods are + // called. + // + // This mutex is intended to be locked by derived classes. + mutable Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKCONSUMERBASE_H diff --git a/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp b/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp new file mode 100644 index 000000000..5b1166b57 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseLL.cpp @@ -0,0 +1,257 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkConsumerBase" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define EGL_EGLEXT_PROTOTYPES + +#include <hardware/hardware.h> + +#include <gui/IGraphicBufferAlloc.h> + +#include <utils/Log.h> +#include <utils/String8.h> + +#include "GonkConsumerBaseLL.h" + +namespace android { + +// Get an ID that's unique within this process. +static int32_t createProcessUniqueId() { + static volatile int32_t globalCounter = 0; + return android_atomic_inc(&globalCounter); +} + +GonkConsumerBase::GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& bufferQueue, bool controlledByApp) : + mAbandoned(false), + mConsumer(bufferQueue) { + // Choose a name using the PID and a process-unique ID. + mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); + + // Note that we can't create an sp<...>(this) in a ctor that will not keep a + // reference once the ctor ends, as that would cause the refcount of 'this' + // dropping to 0 at the end of the ctor. Since all we need is a wp<...> + // that's what we create. + wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this); + sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener); + + status_t err = mConsumer->consumerConnect(proxy, controlledByApp); + if (err != NO_ERROR) { + ALOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)", + strerror(-err), err); + } else { + mConsumer->setConsumerName(mName); + } +} + +GonkConsumerBase::~GonkConsumerBase() { + ALOGV("~GonkConsumerBase"); + Mutex::Autolock lock(mMutex); + + // Verify that abandon() has been called before we get here. This should + // be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a + // derived class to override that method and not call + // GonkConsumerBase::onLastStrongRef(). + LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the " + "consumer is not abandoned!", mName.string()); +} + +void GonkConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) { + abandon(); +} + +void GonkConsumerBase::freeBufferLocked(int slotIndex) { + ALOGV("freeBufferLocked: slotIndex=%d", slotIndex); + mSlots[slotIndex].mGraphicBuffer = 0; + mSlots[slotIndex].mFence = Fence::NO_FENCE; + mSlots[slotIndex].mFrameNumber = 0; +} + +#if ANDROID_VERSION == 21 +void GonkConsumerBase::onFrameAvailable() { +#else +void GonkConsumerBase::onFrameAvailable(const ::android::BufferItem& item) { +#endif + ALOGV("onFrameAvailable"); + + sp<FrameAvailableListener> listener; + { // scope for the lock + Mutex::Autolock lock(mMutex); + listener = mFrameAvailableListener.promote(); + } + + if (listener != NULL) { + ALOGV("actually calling onFrameAvailable"); + listener->onFrameAvailable(); + } +} + +void GonkConsumerBase::onBuffersReleased() { + Mutex::Autolock lock(mMutex); + + ALOGV("onBuffersReleased"); + + if (mAbandoned) { + // Nothing to do if we're already abandoned. + return; + } + + uint64_t mask = 0; + mConsumer->getReleasedBuffers(&mask); + for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + if (mask & (1ULL << i)) { + freeBufferLocked(i); + } + } +} + +void GonkConsumerBase::onSidebandStreamChanged() { +} + +void GonkConsumerBase::abandon() { + ALOGV("abandon"); + Mutex::Autolock lock(mMutex); + + if (!mAbandoned) { + abandonLocked(); + mAbandoned = true; + } +} + +void GonkConsumerBase::abandonLocked() { + ALOGV("abandonLocked"); + for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) { + freeBufferLocked(i); + } + // disconnect from the BufferQueue + mConsumer->consumerDisconnect(); + mConsumer.clear(); +} + +void GonkConsumerBase::setFrameAvailableListener( + const wp<FrameAvailableListener>& listener) { + ALOGV("setFrameAvailableListener"); + Mutex::Autolock lock(mMutex); + mFrameAvailableListener = listener; +} + +void GonkConsumerBase::dump(String8& result) const { + dump(result, ""); +} + +void GonkConsumerBase::dump(String8& result, const char* prefix) const { + Mutex::Autolock _l(mMutex); + dumpLocked(result, prefix); +} + +void GonkConsumerBase::dumpLocked(String8& result, const char* prefix) const { + result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned)); + + if (!mAbandoned) { + mConsumer->dumpToString(result, prefix); + } +} + +status_t GonkConsumerBase::acquireBufferLocked(GonkBufferQueue::BufferItem *item, + nsecs_t presentWhen) { + status_t err = mConsumer->acquireBuffer(item, presentWhen); + if (err != NO_ERROR) { + return err; + } + + if (item->mGraphicBuffer != NULL) { + mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer; + } + + mSlots[item->mBuf].mFrameNumber = item->mFrameNumber; + mSlots[item->mBuf].mFence = item->mFence; + + ALOGV("acquireBufferLocked: -> slot=%d/%" PRIu64, + item->mBuf, item->mFrameNumber); + + return OK; +} + +status_t GonkConsumerBase::addReleaseFence(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) { + Mutex::Autolock lock(mMutex); + return addReleaseFenceLocked(slot, graphicBuffer, fence); +} + +status_t GonkConsumerBase::addReleaseFenceLocked(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) { + ALOGV("addReleaseFenceLocked: slot=%d", slot); + + // If consumer no longer tracks this graphicBuffer, we can safely + // drop this fence, as it will never be received by the producer. + if (!stillTracking(slot, graphicBuffer)) { + return OK; + } + + if (!mSlots[slot].mFence.get()) { + mSlots[slot].mFence = fence; + } else { + sp<Fence> mergedFence = Fence::merge( + String8::format("%.28s:%d", mName.string(), slot), + mSlots[slot].mFence, fence); + if (!mergedFence.get()) { + ALOGE("failed to merge release fences"); + // synchronization is broken, the best we can do is hope fences + // signal in order so the new fence will act like a union + mSlots[slot].mFence = fence; + return BAD_VALUE; + } + mSlots[slot].mFence = mergedFence; + } + + return OK; +} + +status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) { + // If consumer no longer tracks this graphicBuffer (we received a new + // buffer on the same slot), the buffer producer is definitely no longer + // tracking it. + if (!stillTracking(slot, graphicBuffer)) { + return OK; + } + + ALOGV("releaseBufferLocked: slot=%d/%" PRIu64, + slot, mSlots[slot].mFrameNumber); + status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence); + if (err == IGonkGraphicBufferConsumer::STALE_BUFFER_SLOT) { + freeBufferLocked(slot); + } + + mSlots[slot].mFence = Fence::NO_FENCE; + + return err; +} + +bool GonkConsumerBase::stillTracking(int slot, + const sp<GraphicBuffer> graphicBuffer) { + if (slot < 0 || slot >= GonkBufferQueue::NUM_BUFFER_SLOTS) { + return false; + } + return (mSlots[slot].mGraphicBuffer != NULL && + mSlots[slot].mGraphicBuffer->handle == graphicBuffer->handle); +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkConsumerBaseLL.h b/widget/gonk/nativewindow/GonkConsumerBaseLL.h new file mode 100644 index 000000000..0b2c2d166 --- /dev/null +++ b/widget/gonk/nativewindow/GonkConsumerBaseLL.h @@ -0,0 +1,245 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKCONSUMERBASE_LL_H +#define NATIVEWINDOW_GONKCONSUMERBASE_LL_H + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> +#include <gui/IConsumerListener.h> + +#include "GonkBufferQueueLL.h" + +namespace android { +// ---------------------------------------------------------------------------- + +class String8; + +// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It +// handles common tasks like management of the connection to the GonkBufferQueue +// and the buffer pool. +class GonkConsumerBase : public virtual RefBase, + protected ConsumerListener { +public: + struct FrameAvailableListener : public virtual RefBase { + // onFrameAvailable() is called each time an additional frame becomes + // available for consumption. This means that frames that are queued + // while in asynchronous mode only trigger the callback if no previous + // frames are pending. Frames queued while in synchronous mode always + // trigger the callback. + // + // This is called without any lock held and can be called concurrently + // by multiple threads. + virtual void onFrameAvailable() = 0; + }; + + virtual ~GonkConsumerBase(); + + // abandon frees all the buffers and puts the GonkConsumerBase into the + // 'abandoned' state. Once put in this state the GonkConsumerBase can never + // leave it. When in the 'abandoned' state, all methods of the + // IGraphicBufferProducer interface will fail with the NO_INIT error. + // + // Note that while calling this method causes all the buffers to be freed + // from the perspective of the the GonkConsumerBase, if there are additional + // references on the buffers (e.g. if a buffer is referenced by a client + // or by OpenGL ES as a texture) then those buffer will remain allocated. + void abandon(); + + // set the name of the GonkConsumerBase that will be used to identify it in + // log messages. + void setName(const String8& name); + + // dump writes the current state to a string. Child classes should add + // their state to the dump by overriding the dumpLocked method, which is + // called by these methods after locking the mutex. + void dump(String8& result) const; + void dump(String8& result, const char* prefix) const; + + // setFrameAvailableListener sets the listener object that will be notified + // when a new frame becomes available. + void setFrameAvailableListener(const wp<FrameAvailableListener>& listener); + +private: + GonkConsumerBase(const GonkConsumerBase&); + void operator=(const GonkConsumerBase&); + +protected: + // GonkConsumerBase constructs a new GonkConsumerBase object to consume image + // buffers from the given IGonkGraphicBufferConsumer. + // The controlledByApp flag indicates that this consumer is under the application's + // control. + GonkConsumerBase(const sp<IGonkGraphicBufferConsumer>& consumer, bool controlledByApp = false); + + // onLastStrongRef gets called by RefBase just before the dtor of the most + // derived class. It is used to clean up the buffers so that GonkConsumerBase + // can coordinate the clean-up by calling into virtual methods implemented + // by the derived classes. This would not be possible from the + // ConsuemrBase dtor because by the time that gets called the derived + // classes have already been destructed. + // + // This methods should not need to be overridden by derived classes, but + // if they are overridden the GonkConsumerBase implementation must be called + // from the derived class. + virtual void onLastStrongRef(const void* id); + + // Implementation of the IConsumerListener interface. These + // calls are used to notify the GonkConsumerBase of asynchronous events in the + // GonkBufferQueue. The onFrameAvailable and onBuffersReleased methods should + // not need to be overridden by derived classes, but if they are overridden + // the GonkConsumerBase implementation must be called from the derived class. + // The GonkConsumerBase version of onSidebandStreamChanged does nothing and can + // be overriden by derived classes if they want the notification. +#if ANDROID_VERSION == 21 + virtual void onFrameAvailable(); +#else + virtual void onFrameAvailable(const ::android::BufferItem& item); + virtual void onFrameReplaced(const ::android::BufferItem& item) {}; +#endif + virtual void onBuffersReleased(); + virtual void onSidebandStreamChanged(); + + // freeBufferLocked frees up the given buffer slot. If the slot has been + // initialized this will release the reference to the GraphicBuffer in that + // slot. Otherwise it has no effect. + // + // Derived classes should override this method to clean up any state they + // keep per slot. If it is overridden, the derived class's implementation + // must call GonkConsumerBase::freeBufferLocked. + // + // This method must be called with mMutex locked. + virtual void freeBufferLocked(int slotIndex); + + // abandonLocked puts the GonkBufferQueue into the abandoned state, causing + // all future operations on it to fail. This method rather than the public + // abandon method should be overridden by child classes to add abandon- + // time behavior. + // + // Derived classes should override this method to clean up any object + // state they keep (as opposed to per-slot state). If it is overridden, + // the derived class's implementation must call GonkConsumerBase::abandonLocked. + // + // This method must be called with mMutex locked. + virtual void abandonLocked(); + + // dumpLocked dumps the current state of the GonkConsumerBase object to the + // result string. Each line is prefixed with the string pointed to by the + // prefix argument. The buffer argument points to a buffer that may be + // used for intermediate formatting data, and the size of that buffer is + // indicated by the size argument. + // + // Derived classes should override this method to dump their internal + // state. If this method is overridden the derived class's implementation + // should call GonkConsumerBase::dumpLocked. + // + // This method must be called with mMutex locked. + virtual void dumpLocked(String8& result, const char* prefix) const; + + // acquireBufferLocked fetches the next buffer from the GonkBufferQueue and + // updates the buffer slot for the buffer returned. + // + // Derived classes should override this method to perform any + // initialization that must take place the first time a buffer is assigned + // to a slot. If it is overridden the derived class's implementation must + // call GonkConsumerBase::acquireBufferLocked. + virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item, + nsecs_t presentWhen); + + // releaseBufferLocked relinquishes control over a buffer, returning that + // control to the GonkBufferQueue. + // + // Derived classes should override this method to perform any cleanup that + // must take place when a buffer is released back to the GonkBufferQueue. If + // it is overridden the derived class's implementation must call + // GonkConsumerBase::releaseBufferLocked. + virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer); + + // returns true iff the slot still has the graphicBuffer in it. + bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer); + + // addReleaseFence* adds the sync points associated with a fence to the set + // of sync points that must be reached before the buffer in the given slot + // may be used after the slot has been released. This should be called by + // derived classes each time some asynchronous work is kicked off that + // references the buffer. + status_t addReleaseFence(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + status_t addReleaseFenceLocked(int slot, + const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence); + + // Slot contains the information and object references that + // GonkConsumerBase maintains about a GonkBufferQueue buffer slot. + struct Slot { + // mGraphicBuffer is the Gralloc buffer store in the slot or NULL if + // no Gralloc buffer is in the slot. + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence which will signal when the buffer associated with + // this buffer slot is no longer being used by the consumer and can be + // overwritten. The buffer can be dequeued before the fence signals; + // the producer is responsible for delaying writes until it signals. + sp<Fence> mFence; + + // the frame number of the last acquired frame for this slot + uint64_t mFrameNumber; + }; + + // mSlots stores the buffers that have been allocated by the GonkBufferQueue + // for each buffer slot. It is initialized to null pointers, and gets + // filled in with the result of GonkBufferQueue::acquire when the + // client dequeues a buffer from a + // slot that has not yet been used. The buffer allocated to a slot will also + // be replaced if the requested buffer usage or geometry differs from that + // of the buffer allocated to a slot. + Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS]; + + // mAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume images buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the abandon + // method. A GonkBufferQueue that has been abandoned will return the NO_INIT + // error from all IConsumerBase methods capable of returning an error. + bool mAbandoned; + + // mName is a string used to identify the GonkConsumerBase in log messages. + // It can be set by the setName method. + String8 mName; + + // mFrameAvailableListener is the listener object that will be called when a + // new frame becomes available. If it is not NULL it will be called from + // queueBuffer. + wp<FrameAvailableListener> mFrameAvailableListener; + + // The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object + // if none is supplied + sp<IGonkGraphicBufferConsumer> mConsumer; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkConsumerBase objects. It must be locked whenever the + // member variables are accessed or when any of the *Locked methods are + // called. + // + // This mutex is intended to be locked by derived classes. + mutable Mutex mMutex; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKCONSUMERBASE_LL_H diff --git a/widget/gonk/nativewindow/GonkNativeWindow.h b/widget/gonk/nativewindow/GonkNativeWindow.h new file mode 100644 index 000000000..61b6780b8 --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindow.h @@ -0,0 +1,22 @@ +/* Copyright 2013 Mozilla Foundation and Mozilla contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21 +# include "GonkNativeWindowLL.h" +#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19 +# include "GonkNativeWindowKK.h" +#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17 +# include "GonkNativeWindowJB.h" +#endif diff --git a/widget/gonk/nativewindow/GonkNativeWindowJB.cpp b/widget/gonk/nativewindow/GonkNativeWindowJB.cpp new file mode 100644 index 000000000..e38642009 --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowJB.cpp @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//#define LOG_NDEBUG 0 +#define LOG_TAG "GonkNativeWindow" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#include <utils/Log.h> + +#include "GonkNativeWindowJB.h" +#include "GrallocImages.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/RefPtr.h" + +#define BI_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) +#define BI_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) +#define BI_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) +#define BI_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) +#define BI_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) + +using namespace mozilla; +using namespace mozilla::layers; + +namespace android { + +GonkNativeWindow::GonkNativeWindow(int bufferCount) : + GonkConsumerBase(new GonkBufferQueue(true) ), + mNewFrameCallback(nullptr) +{ + mBufferQueue->setMaxAcquiredBufferCount(bufferCount); +} + +GonkNativeWindow::~GonkNativeWindow() { +} + +void GonkNativeWindow::setName(const String8& name) { + Mutex::Autolock _l(mMutex); + mName = name; + mBufferQueue->setConsumerName(name); +} +#if ANDROID_VERSION >= 18 +status_t GonkNativeWindow::acquireBuffer(BufferItem *item, bool waitForFence) { + status_t err; + + if (!item) return BAD_VALUE; + + Mutex::Autolock _l(mMutex); + + err = acquireBufferLocked(item); + if (err != OK) { + if (err != NO_BUFFER_AVAILABLE) { + BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); + } + return err; + } + + if (waitForFence) { + err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer"); + if (err != OK) { + BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)", + strerror(-err), err); + return err; + } + } + + item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; + + return OK; +} + +status_t GonkNativeWindow::releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence) { + status_t err; + + Mutex::Autolock _l(mMutex); + + err = addReleaseFenceLocked(item.mBuf, releaseFence); + + err = releaseBufferLocked(item.mBuf); + if (err != OK) { + BI_LOGE("Failed to release buffer: %s (%d)", + strerror(-err), err); + } + return err; +} +#endif + +status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) { + Mutex::Autolock _l(mMutex); + return mBufferQueue->setDefaultBufferSize(w, h); +} + +status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock _l(mMutex); + return mBufferQueue->setDefaultBufferFormat(defaultFormat); +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getCurrentBuffer() { + Mutex::Autolock _l(mMutex); + GonkBufferQueue::BufferItem item; + + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + status_t err = acquireBufferLocked(&item); + if (err != NO_ERROR) { + return NULL; + } + + RefPtr<TextureClient> textureClient = + mBufferQueue->getTextureClientFromBuffer(item.mGraphicBuffer.get()); + if (!textureClient) { + return NULL; + } + textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this); + return textureClient.forget(); +} + +/* static */ void +GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) { + GonkNativeWindow* nativeWindow = + static_cast<GonkNativeWindow*>(closure); + + MOZ_ASSERT(client && !client->IsDead()); + client->ClearRecycleCallback(); + nativeWindow->returnBuffer(client); +} + +void GonkNativeWindow::returnBuffer(TextureClient* client) { + BI_LOGD("GonkNativeWindow::returnBuffer"); + Mutex::Autolock lock(mMutex); + + int index = mBufferQueue->getSlotFromTextureClientLocked(client); + if (index < 0) { + } + + FenceHandle handle = client->GetAndResetReleaseFenceHandle(); + RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj(); + sp<Fence> fence = new Fence(fdObj->GetAndResetFd()); + + addReleaseFenceLocked(index, fence); + + releaseBufferLocked(index); +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->getTextureClientFromBuffer(buffer); +} + +void GonkNativeWindow::setNewFrameCallback( + GonkNativeWindowNewFrameCallback* callback) { + BI_LOGD("setNewFrameCallback"); + Mutex::Autolock lock(mMutex); + mNewFrameCallback = callback; +} + +void GonkNativeWindow::onFrameAvailable() { + GonkConsumerBase::onFrameAvailable(); + + if (mNewFrameCallback) { + mNewFrameCallback->OnNewFrame(); + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkNativeWindowJB.h b/widget/gonk/nativewindow/GonkNativeWindowJB.h new file mode 100644 index 000000000..e63a7527d --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowJB.h @@ -0,0 +1,133 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_JB_H +#define NATIVEWINDOW_GONKNATIVEWINDOW_JB_H + +#include <ui/GraphicBuffer.h> +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "GonkConsumerBaseJB.h" +#include "GrallocImages.h" +#include "mozilla/layers/LayersSurfaces.h" + +namespace mozilla { +namespace layers { + class PGrallocBufferChild; +} +} + +namespace android { + +// The user of GonkNativeWindow who wants to receive notification of +// new frames should implement this interface. +class GonkNativeWindowNewFrameCallback { +public: + virtual void OnNewFrame() = 0; +}; + +/** + * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients + * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may + * be acquired at once, to be used concurrently by the client. This consumer can + * operate either in synchronous or asynchronous mode. + */ +class GonkNativeWindow: public GonkConsumerBase +{ + typedef mozilla::layers::TextureClient TextureClient; + public: + typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener; + + typedef GonkBufferQueue::BufferItem BufferItem; + + enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT }; + enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE }; + + // Create a new buffer item consumer. The consumerUsage parameter determines + // the consumer usage flags passed to the graphics allocator. The + // bufferCount parameter specifies how many buffers can be locked for user + // access at the same time. + GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS); + + virtual ~GonkNativeWindow(); + + // set the name of the GonkNativeWindow that will be used to identify it in + // log messages. + void setName(const String8& name); + + // Gets the next graphics buffer from the producer, filling out the + // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue + // of buffers is empty, and INVALID_OPERATION if the maximum number of + // buffers is already acquired. + // + // Only a fixed number of buffers can be acquired at a time, determined by + // the construction-time bufferCount parameter. If INVALID_OPERATION is + // returned by acquireBuffer, then old buffers must be returned to the + // queue by calling releaseBuffer before more buffers can be acquired. + // + // If waitForFence is true, and the acquired BufferItem has a valid fence object, + // acquireBuffer will wait on the fence with no timeout before returning. +#if ANDROID_VERSION >= 18 + status_t acquireBuffer(BufferItem *item, bool waitForFence = true); +#endif + // Returns an acquired buffer to the queue, allowing it to be reused. Since + // only a fixed number of buffers may be acquired at a time, old buffers + // must be released by calling releaseBuffer to ensure new buffers can be + // acquired by acquireBuffer. Once a BufferItem is released, the caller must + // not access any members of the BufferItem, and should immediately remove + // all of its references to the BufferItem itself. +#if ANDROID_VERSION >= 18 + status_t releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence = Fence::NO_FENCE); +#endif + + sp<IGraphicBufferProducer> getProducerInterface() const { return getBufferQueue(); } + + // setDefaultBufferSize is used to set the size of buffers returned by + // requestBuffers when a with and height of zero is requested. + status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer + status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // Get next frame from the queue, caller owns the returned buffer. + already_AddRefed<TextureClient> getCurrentBuffer(); + + // Return the buffer to the queue and mark it as FREE. After that + // the buffer is useable again for the decoder. + void returnBuffer(TextureClient* client); + + already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback); + + static void RecycleCallback(TextureClient* client, void* closure); + +protected: + virtual void onFrameAvailable(); + +private: + GonkNativeWindowNewFrameCallback* mNewFrameCallback; +}; + +} // namespace android + +#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H diff --git a/widget/gonk/nativewindow/GonkNativeWindowKK.cpp b/widget/gonk/nativewindow/GonkNativeWindowKK.cpp new file mode 100644 index 000000000..cf34d6539 --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowKK.cpp @@ -0,0 +1,182 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//#define LOG_NDEBUG 0 +#define LOG_TAG "GonkNativeWindow" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#include <utils/Log.h> + +#include "GonkNativeWindowKK.h" +#include "GrallocImages.h" + +using namespace mozilla; +using namespace mozilla::layers; + +namespace android { + +GonkNativeWindow::GonkNativeWindow(int bufferCount) : + GonkConsumerBase(new GonkBufferQueue(true), false), + mNewFrameCallback(nullptr) +{ + mConsumer->setMaxAcquiredBufferCount(bufferCount); +} + +GonkNativeWindow::GonkNativeWindow(const sp<GonkBufferQueue>& bq, + uint32_t consumerUsage, int bufferCount, bool controlledByApp) : + GonkConsumerBase(bq, controlledByApp) +{ + mConsumer->setConsumerUsageBits(consumerUsage); + mConsumer->setMaxAcquiredBufferCount(bufferCount); +} + +GonkNativeWindow::~GonkNativeWindow() { +} + +void GonkNativeWindow::setName(const String8& name) { + Mutex::Autolock _l(mMutex); + mName = name; + mConsumer->setConsumerName(name); +} + +status_t GonkNativeWindow::acquireBuffer(BufferItem *item, + nsecs_t presentWhen, bool waitForFence) { + status_t err; + + if (!item) return BAD_VALUE; + + Mutex::Autolock _l(mMutex); + + err = acquireBufferLocked(item, presentWhen); + if (err != OK) { + if (err != NO_BUFFER_AVAILABLE) { + ALOGE("Error acquiring buffer: %s (%d)", strerror(err), err); + } + return err; + } + + if (waitForFence) { + err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer"); + if (err != OK) { + ALOGE("Failed to wait for fence of acquired buffer: %s (%d)", + strerror(-err), err); + return err; + } + } + + item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; + + return OK; +} + +status_t GonkNativeWindow::releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence) { + status_t err; + + Mutex::Autolock _l(mMutex); + + err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence); + + err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer); + if (err != OK) { + ALOGE("Failed to release buffer: %s (%d)", + strerror(-err), err); + } + return err; +} + +status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) { + Mutex::Autolock _l(mMutex); + return mConsumer->setDefaultBufferSize(w, h); +} + +status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock _l(mMutex); + return mConsumer->setDefaultBufferFormat(defaultFormat); +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getCurrentBuffer() { + Mutex::Autolock _l(mMutex); + BufferItem item; + + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + status_t err = acquireBufferLocked(&item, 0); //??? + if (err != NO_ERROR) { + return NULL; + } + + RefPtr<TextureClient> textureClient = + mConsumer->getTextureClientFromBuffer(item.mGraphicBuffer.get()); + if (!textureClient) { + return NULL; + } + textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this); + return textureClient.forget(); +} + +/* static */ void +GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) { + GonkNativeWindow* nativeWindow = + static_cast<GonkNativeWindow*>(closure); + + MOZ_ASSERT(client && !client->IsDead()); + client->ClearRecycleCallback(); + nativeWindow->returnBuffer(client); +} + +void GonkNativeWindow::returnBuffer(TextureClient* client) { + ALOGD("GonkNativeWindow::returnBuffer"); + Mutex::Autolock lock(mMutex); + + int index = mConsumer->getSlotFromTextureClientLocked(client); + if (index < 0) { + } + + FenceHandle handle = client->GetAndResetReleaseFenceHandle(); + RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj(); + sp<Fence> fence = new Fence(fdObj->GetAndResetFd()); + + addReleaseFenceLocked(index, + mSlots[index].mGraphicBuffer, + fence); + + releaseBufferLocked(index, mSlots[index].mGraphicBuffer); +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) { + Mutex::Autolock lock(mMutex); + return mConsumer->getTextureClientFromBuffer(buffer); +} + +void GonkNativeWindow::setNewFrameCallback( + GonkNativeWindowNewFrameCallback* callback) { + ALOGD("setNewFrameCallback"); + Mutex::Autolock lock(mMutex); + mNewFrameCallback = callback; +} + +void GonkNativeWindow::onFrameAvailable() { + GonkConsumerBase::onFrameAvailable(); + + if (mNewFrameCallback) { + mNewFrameCallback->OnNewFrame(); + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkNativeWindowKK.h b/widget/gonk/nativewindow/GonkNativeWindowKK.h new file mode 100644 index 000000000..e36788b41 --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowKK.h @@ -0,0 +1,135 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2013 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H +#define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H + +#include <ui/GraphicBuffer.h> +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "GonkConsumerBaseKK.h" +#include "GrallocImages.h" +#include "IGonkGraphicBufferConsumer.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/LayersSurfaces.h" + +namespace mozilla { +namespace layers { + class PGrallocBufferChild; +} +} + +namespace android { + +// The user of GonkNativeWindow who wants to receive notification of +// new frames should implement this interface. +class GonkNativeWindowNewFrameCallback { +public: + virtual void OnNewFrame() = 0; +}; + +/** + * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients + * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may + * be acquired at once, to be used concurrently by the client. This consumer can + * operate either in synchronous or asynchronous mode. + */ +class GonkNativeWindow: public GonkConsumerBase +{ + typedef mozilla::layers::TextureClient TextureClient; + public: + typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener; + typedef IGonkGraphicBufferConsumer::BufferItem BufferItem; + + enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT }; + enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE }; + + // Create a new buffer item consumer. The consumerUsage parameter determines + // the consumer usage flags passed to the graphics allocator. The + // bufferCount parameter specifies how many buffers can be locked for user + // access at the same time. + // controlledByApp tells whether this consumer is controlled by the + // application. + GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS); + GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage, + int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS, + bool controlledByApp = false); + + virtual ~GonkNativeWindow(); + + // set the name of the GonkNativeWindow that will be used to identify it in + // log messages. + void setName(const String8& name); + + // Gets the next graphics buffer from the producer, filling out the + // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue + // of buffers is empty, and INVALID_OPERATION if the maximum number of + // buffers is already acquired. + // + // Only a fixed number of buffers can be acquired at a time, determined by + // the construction-time bufferCount parameter. If INVALID_OPERATION is + // returned by acquireBuffer, then old buffers must be returned to the + // queue by calling releaseBuffer before more buffers can be acquired. + // + // If waitForFence is true, and the acquired BufferItem has a valid fence object, + // acquireBuffer will wait on the fence with no timeout before returning. + status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen, + bool waitForFence = true); + + // Returns an acquired buffer to the queue, allowing it to be reused. Since + // only a fixed number of buffers may be acquired at a time, old buffers + // must be released by calling releaseBuffer to ensure new buffers can be + // acquired by acquireBuffer. Once a BufferItem is released, the caller must + // not access any members of the BufferItem, and should immediately remove + // all of its references to the BufferItem itself. + status_t releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence = Fence::NO_FENCE); + + // setDefaultBufferSize is used to set the size of buffers returned by + // requestBuffers when a with and height of zero is requested. + status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer + status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // Get next frame from the queue, caller owns the returned buffer. + already_AddRefed<TextureClient> getCurrentBuffer(); + + // Return the buffer to the queue and mark it as FREE. After that + // the buffer is useable again for the decoder. + void returnBuffer(TextureClient* client); + + already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback); + + static void RecycleCallback(TextureClient* client, void* closure); + +protected: + virtual void onFrameAvailable(); + +private: + GonkNativeWindowNewFrameCallback* mNewFrameCallback; +}; + +} // namespace android + +#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H diff --git a/widget/gonk/nativewindow/GonkNativeWindowLL.cpp b/widget/gonk/nativewindow/GonkNativeWindowLL.cpp new file mode 100644 index 000000000..48644a22f --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowLL.cpp @@ -0,0 +1,204 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +//#define LOG_NDEBUG 0 +#define LOG_TAG "GonkNativeWindow" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#include <utils/Log.h> + +#include "GonkNativeWindowLL.h" + +using namespace mozilla; +using namespace mozilla::layers; + +namespace android { + +GonkNativeWindow::GonkNativeWindow( + const sp<IGonkGraphicBufferConsumer>& consumer, int bufferCount) : + GonkConsumerBase(consumer, false), + mNewFrameCallback(nullptr) +{ + if (bufferCount != DEFAULT_MAX_BUFFERS) { + status_t err = mConsumer->setMaxAcquiredBufferCount(bufferCount); + LOG_ALWAYS_FATAL_IF(err != OK, + "Failed to set max acquired buffer count to %d", bufferCount); + } +} + +GonkNativeWindow::GonkNativeWindow( + const sp<IGonkGraphicBufferConsumer>& consumer, uint32_t consumerUsage, + int bufferCount, bool controlledByApp) : + GonkConsumerBase(consumer, controlledByApp) +{ + status_t err = mConsumer->setConsumerUsageBits(consumerUsage); + LOG_ALWAYS_FATAL_IF(err != OK, + "Failed to set consumer usage bits to %#x", consumerUsage); + if (bufferCount != DEFAULT_MAX_BUFFERS) { + err = mConsumer->setMaxAcquiredBufferCount(bufferCount); + LOG_ALWAYS_FATAL_IF(err != OK, + "Failed to set max acquired buffer count to %d", bufferCount); + } +} + +GonkNativeWindow::~GonkNativeWindow() { +} + +void GonkNativeWindow::setName(const String8& name) { + Mutex::Autolock _l(mMutex); + mName = name; + mConsumer->setConsumerName(name); +} + +status_t GonkNativeWindow::acquireBuffer(BufferItem *item, + nsecs_t presentWhen, bool waitForFence) { + status_t err; + + if (!item) return BAD_VALUE; + + Mutex::Autolock _l(mMutex); + + err = acquireBufferLocked(item, presentWhen); + if (err != OK) { + if (err != NO_BUFFER_AVAILABLE) { + ALOGE("Error acquiring buffer: %s (%d)", strerror(err), err); + } + return err; + } + + if (waitForFence) { + err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer"); + if (err != OK) { + ALOGE("Failed to wait for fence of acquired buffer: %s (%d)", + strerror(-err), err); + return err; + } + } + + item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer; + + return OK; +} + +status_t GonkNativeWindow::releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence) { + status_t err; + + Mutex::Autolock _l(mMutex); + + err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence); + + err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer); + if (err != OK) { + ALOGE("Failed to release buffer: %s (%d)", + strerror(-err), err); + } + return err; +} + +status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) { + Mutex::Autolock _l(mMutex); + return mConsumer->setDefaultBufferSize(w, h); +} + +status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock _l(mMutex); + return mConsumer->setDefaultBufferFormat(defaultFormat); +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getCurrentBuffer() { + Mutex::Autolock _l(mMutex); + BufferItem item; + + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + status_t err = acquireBufferLocked(&item, 0); //??? + if (err != NO_ERROR) { + return NULL; + } + + RefPtr<TextureClient> textureClient = + mConsumer->getTextureClientFromBuffer(item.mGraphicBuffer.get()); + if (!textureClient) { + return NULL; + } + textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this); + return textureClient.forget(); +} + +/* static */ void +GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) { + GonkNativeWindow* nativeWindow = + static_cast<GonkNativeWindow*>(closure); + + MOZ_ASSERT(client && !client->IsDead()); + client->ClearRecycleCallback(); + nativeWindow->returnBuffer(client); +} + +void GonkNativeWindow::returnBuffer(TextureClient* client) { + ALOGD("GonkNativeWindow::returnBuffer"); + Mutex::Autolock lock(mMutex); + + int index = mConsumer->getSlotFromTextureClientLocked(client); + if (index < 0) { + return; + } + + FenceHandle handle = client->GetAndResetReleaseFenceHandle(); + RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj(); + sp<Fence> fence = new Fence(fdObj->GetAndResetFd()); + + status_t err; + err = addReleaseFenceLocked(index, + mSlots[index].mGraphicBuffer, + fence); + + err = releaseBufferLocked(index, mSlots[index].mGraphicBuffer); + + if (err != OK) { + ALOGE("Failed to return buffer: %s (%d)", strerror(-err), err); + } +} + +already_AddRefed<TextureClient> +GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) { + Mutex::Autolock lock(mMutex); + return mConsumer->getTextureClientFromBuffer(buffer); +} + +void GonkNativeWindow::setNewFrameCallback( + GonkNativeWindowNewFrameCallback* callback) { + ALOGD("setNewFrameCallback"); + Mutex::Autolock lock(mMutex); + mNewFrameCallback = callback; +} + +#if ANDROID_VERSION == 21 +void GonkNativeWindow::onFrameAvailable() { + GonkConsumerBase::onFrameAvailable(); +#else +void GonkNativeWindow::onFrameAvailable(const ::android::BufferItem &item) { + GonkConsumerBase::onFrameAvailable(item); +#endif + + if (mNewFrameCallback) { + mNewFrameCallback->OnNewFrame(); + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkNativeWindowLL.h b/widget/gonk/nativewindow/GonkNativeWindowLL.h new file mode 100644 index 000000000..64cd6482d --- /dev/null +++ b/widget/gonk/nativewindow/GonkNativeWindowLL.h @@ -0,0 +1,133 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_LL_H +#define NATIVEWINDOW_GONKNATIVEWINDOW_LL_H + +#include <ui/GraphicBuffer.h> + +#include <utils/String8.h> +#include <utils/Vector.h> +#include <utils/threads.h> + +#include "GonkConsumerBaseLL.h" +#include "IGonkGraphicBufferConsumerLL.h" + +namespace android { + +// The user of GonkNativeWindow who wants to receive notification of +// new frames should implement this interface. +class GonkNativeWindowNewFrameCallback { +public: + virtual void OnNewFrame() = 0; +}; + +/** + * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients + * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may + * be acquired at once, to be used concurrently by the client. This consumer can + * operate either in synchronous or asynchronous mode. + */ +class GonkNativeWindow: public GonkConsumerBase +{ + typedef mozilla::layers::TextureClient TextureClient; + public: + typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener; + typedef GonkBufferQueue::BufferItem BufferItem; + + enum { DEFAULT_MAX_BUFFERS = -1 }; + enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT }; + enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE }; + + // Create a new buffer item consumer. The consumerUsage parameter determines + // the consumer usage flags passed to the graphics allocator. The + // bufferCount parameter specifies how many buffers can be locked for user + // access at the same time. + // controlledByApp tells whether this consumer is controlled by the + // application. + GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer, + int bufferCount = DEFAULT_MAX_BUFFERS); + GonkNativeWindow(const sp<IGonkGraphicBufferConsumer>& consumer, + uint32_t consumerUsage, int bufferCount = DEFAULT_MAX_BUFFERS, + bool controlledByApp = false); + + virtual ~GonkNativeWindow(); + + // set the name of the GonkNativeWindow that will be used to identify it in + // log messages. + void setName(const String8& name); + + // Gets the next graphics buffer from the producer, filling out the + // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue + // of buffers is empty, and INVALID_OPERATION if the maximum number of + // buffers is already acquired. + // + // Only a fixed number of buffers can be acquired at a time, determined by + // the construction-time bufferCount parameter. If INVALID_OPERATION is + // returned by acquireBuffer, then old buffers must be returned to the + // queue by calling releaseBuffer before more buffers can be acquired. + // + // If waitForFence is true, and the acquired BufferItem has a valid fence object, + // acquireBuffer will wait on the fence with no timeout before returning. + status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen, + bool waitForFence = true); + + // Returns an acquired buffer to the queue, allowing it to be reused. Since + // only a fixed number of buffers may be acquired at a time, old buffers + // must be released by calling releaseBuffer to ensure new buffers can be + // acquired by acquireBuffer. Once a BufferItem is released, the caller must + // not access any members of the BufferItem, and should immediately remove + // all of its references to the BufferItem itself. + status_t releaseBuffer(const BufferItem &item, + const sp<Fence>& releaseFence = Fence::NO_FENCE); + + // setDefaultBufferSize is used to set the size of buffers returned by + // requestBuffers when a with and height of zero is requested. + status_t setDefaultBufferSize(uint32_t w, uint32_t h); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer + status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // Get next frame from the queue, caller owns the returned buffer. + already_AddRefed<TextureClient> getCurrentBuffer(); + + // Return the buffer to the queue and mark it as FREE. After that + // the buffer is useable again for the decoder. + void returnBuffer(TextureClient* client); + + already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback); + + static void RecycleCallback(TextureClient* client, void* closure); + +protected: +#if ANDROID_VERSION == 21 + virtual void onFrameAvailable(); +#else + virtual void onFrameAvailable(const ::android::BufferItem &item); +#endif + +private: + GonkNativeWindowNewFrameCallback* mNewFrameCallback; +}; + +} // namespace android + +#endif // NATIVEWINDOW_GONKNATIVEWINDOW_LL_H diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h new file mode 100644 index 000000000..14541c9b4 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumer.h @@ -0,0 +1,20 @@ +/* Copyright 2013 Mozilla Foundation and Mozilla contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 21 +# include "IGonkGraphicBufferConsumerLL.h" +#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19 +# include "IGonkGraphicBufferConsumerKK.h" +#endif diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp new file mode 100644 index 000000000..c4c9f6578 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.cpp @@ -0,0 +1,480 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define EGL_EGLEXT_PROTOTYPES + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> + +#include <binder/Parcel.h> +#include <binder/IInterface.h> + +#include <gui/IConsumerListener.h> +#include "IGonkGraphicBufferConsumerKK.h" + +#include <ui/GraphicBuffer.h> +#include <ui/Fence.h> + +#include <system/window.h> + +namespace android { +// --------------------------------------------------------------------------- + +IGonkGraphicBufferConsumer::BufferItem::BufferItem() : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mIsAutoTimestamp(false), + mFrameNumber(0), + mBuf(INVALID_BUFFER_SLOT), + mIsDroppable(false), + mAcquireCalled(false), + mTransformToDisplayInverse(false) { + mCrop.makeInvalid(); +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getPodSize() const { + size_t c = sizeof(mCrop) + + sizeof(mTransform) + + sizeof(mScalingMode) + + sizeof(mTimestamp) + + sizeof(mIsAutoTimestamp) + + sizeof(mFrameNumber) + + sizeof(mBuf) + + sizeof(mIsDroppable) + + sizeof(mAcquireCalled) + + sizeof(mTransformToDisplayInverse); + return c; +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getFlattenedSize() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + if (mFence != 0) { + c += mFence->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + return sizeof(int32_t) + c + getPodSize(); +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getFdCount() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFdCount(); + } + if (mFence != 0) { + c += mFence->getFdCount(); + } + return c; +} + +status_t IGonkGraphicBufferConsumer::BufferItem::flatten( + void*& buffer, size_t& size, int*& fds, size_t& count) const { + + // make sure we have enough space + if (count < BufferItem::getFlattenedSize()) { + return NO_MEMORY; + } + + // content flags are stored first + uint32_t& flags = *static_cast<uint32_t*>(buffer); + + // advance the pointer + FlattenableUtils::advance(buffer, size, sizeof(uint32_t)); + + flags = 0; + if (mGraphicBuffer != 0) { + status_t err = mGraphicBuffer->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 1; + } + if (mFence != 0) { + status_t err = mFence->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 2; + } + + // check we have enough space (in case flattening the fence/graphicbuffer lied to us) + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::write(buffer, size, mCrop); + FlattenableUtils::write(buffer, size, mTransform); + FlattenableUtils::write(buffer, size, mScalingMode); + FlattenableUtils::write(buffer, size, mTimestamp); + FlattenableUtils::write(buffer, size, mIsAutoTimestamp); + FlattenableUtils::write(buffer, size, mFrameNumber); + FlattenableUtils::write(buffer, size, mBuf); + FlattenableUtils::write(buffer, size, mIsDroppable); + FlattenableUtils::write(buffer, size, mAcquireCalled); + FlattenableUtils::write(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +status_t IGonkGraphicBufferConsumer::BufferItem::unflatten( + void const*& buffer, size_t& size, int const*& fds, size_t& count) { + + if (size < sizeof(uint32_t)) + return NO_MEMORY; + + uint32_t flags = 0; + FlattenableUtils::read(buffer, size, flags); + + if (flags & 1) { + mGraphicBuffer = new GraphicBuffer(); + status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + if (flags & 2) { + mFence = new Fence(); + status_t err = mFence->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + // check we have enough space + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::read(buffer, size, mCrop); + FlattenableUtils::read(buffer, size, mTransform); + FlattenableUtils::read(buffer, size, mScalingMode); + FlattenableUtils::read(buffer, size, mTimestamp); + FlattenableUtils::read(buffer, size, mIsAutoTimestamp); + FlattenableUtils::read(buffer, size, mFrameNumber); + FlattenableUtils::read(buffer, size, mBuf); + FlattenableUtils::read(buffer, size, mIsDroppable); + FlattenableUtils::read(buffer, size, mAcquireCalled); + FlattenableUtils::read(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +// --------------------------------------------------------------------------- + +enum { + ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION, + RELEASE_BUFFER, + CONSUMER_CONNECT, + CONSUMER_DISCONNECT, + GET_RELEASED_BUFFERS, + SET_DEFAULT_BUFFER_SIZE, + SET_DEFAULT_MAX_BUFFER_COUNT, + DISABLE_ASYNC_BUFFER, + SET_MAX_ACQUIRED_BUFFER_COUNT, + SET_CONSUMER_NAME, + SET_DEFAULT_BUFFER_FORMAT, + SET_CONSUMER_USAGE_BITS, + SET_TRANSFORM_HINT, + DUMP, +}; + +class BpGonkGraphicBufferConsumer : public BpInterface<IGonkGraphicBufferConsumer> +{ +public: + BpGonkGraphicBufferConsumer(const sp<IBinder>& impl) + : BpInterface<IGonkGraphicBufferConsumer>(impl) + { + } + + virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt64(presentWhen); + status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + result = reply.read(*buffer); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, + const sp<Fence>& releaseFence) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(buf); + data.writeInt64(frameNumber); + data.write(*releaseFence); + status_t result = remote()->transact(RELEASE_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeStrongBinder(consumer->asBinder()); + data.writeInt32(controlledByApp); + status_t result = remote()->transact(CONSUMER_CONNECT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t consumerDisconnect() { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(CONSUMER_DISCONNECT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t getReleasedBuffers(uint32_t* slotMask) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply); + if (result != NO_ERROR) { + return result; + } + *slotMask = reply.readInt32(); + return reply.readInt32(); + } + + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(w); + data.writeInt32(h); + status_t result = remote()->transact(SET_DEFAULT_BUFFER_SIZE, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setDefaultMaxBufferCount(int bufferCount) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(bufferCount); + status_t result = remote()->transact(SET_DEFAULT_MAX_BUFFER_COUNT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t disableAsyncBuffer() { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(DISABLE_ASYNC_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(maxAcquiredBuffers); + status_t result = remote()->transact(SET_MAX_ACQUIRED_BUFFER_COUNT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual void setConsumerName(const String8& name) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeString8(name); + remote()->transact(SET_CONSUMER_NAME, data, &reply); + } + + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(defaultFormat); + status_t result = remote()->transact(SET_DEFAULT_BUFFER_FORMAT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setConsumerUsageBits(uint32_t usage) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(usage); + status_t result = remote()->transact(SET_CONSUMER_USAGE_BITS, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setTransformHint(uint32_t hint) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(hint); + status_t result = remote()->transact(SET_TRANSFORM_HINT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual void dumpToString(String8& result, const char* prefix) const { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeString8(result); + data.writeString8(String8(prefix ? prefix : "")); + remote()->transact(DUMP, data, &reply); + reply.readString8(); + } +}; + +IMPLEMENT_META_INTERFACE(GonkGraphicBufferConsumer, "android.gui.IGonkGraphicBufferConsumer"); +// ---------------------------------------------------------------------- + +status_t BnGonkGraphicBufferConsumer::onTransact( + uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) +{ + switch(code) { + case ACQUIRE_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + BufferItem item; + int64_t presentWhen = data.readInt64(); + status_t result = acquireBuffer(&item, presentWhen); + status_t err = reply->write(item); + if (err) return err; + reply->writeInt32(result); + return NO_ERROR; + } break; + case RELEASE_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + int buf = data.readInt32(); + uint64_t frameNumber = data.readInt64(); + sp<Fence> releaseFence = new Fence(); + status_t err = data.read(*releaseFence); + if (err) return err; + status_t result = releaseBuffer(buf, frameNumber, releaseFence); + reply->writeInt32(result); + return NO_ERROR; + } break; + + case CONSUMER_CONNECT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() ); + bool controlledByApp = data.readInt32(); + status_t result = consumerConnect(consumer, controlledByApp); + reply->writeInt32(result); + return NO_ERROR; + } break; + + case CONSUMER_DISCONNECT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + status_t result = consumerDisconnect(); + reply->writeInt32(result); + return NO_ERROR; + } break; + case GET_RELEASED_BUFFERS: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t slotMask; + status_t result = getReleasedBuffers(&slotMask); + reply->writeInt32(slotMask); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_DEFAULT_BUFFER_SIZE: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t w = data.readInt32(); + uint32_t h = data.readInt32(); + status_t result = setDefaultBufferSize(w, h); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_DEFAULT_MAX_BUFFER_COUNT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t bufferCount = data.readInt32(); + status_t result = setDefaultMaxBufferCount(bufferCount); + reply->writeInt32(result); + return NO_ERROR; + } break; + case DISABLE_ASYNC_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + status_t result = disableAsyncBuffer(); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_MAX_ACQUIRED_BUFFER_COUNT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t maxAcquiredBuffers = data.readInt32(); + status_t result = setMaxAcquiredBufferCount(maxAcquiredBuffers); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_CONSUMER_NAME: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + setConsumerName( data.readString8() ); + return NO_ERROR; + } break; + case SET_DEFAULT_BUFFER_FORMAT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t defaultFormat = data.readInt32(); + status_t result = setDefaultBufferFormat(defaultFormat); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_CONSUMER_USAGE_BITS: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t usage = data.readInt32(); + status_t result = setConsumerUsageBits(usage); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_TRANSFORM_HINT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t hint = data.readInt32(); + status_t result = setTransformHint(hint); + reply->writeInt32(result); + return NO_ERROR; + } break; + + case DUMP: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + String8 result = data.readString8(); + String8 prefix = data.readString8(); + static_cast<IGonkGraphicBufferConsumer*>(this)->dumpToString(result, prefix); + reply->writeString8(result); + return NO_ERROR; + } + } + return BBinder::onTransact(code, data, reply, flags); +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h new file mode 100644 index 000000000..ce51e1ef2 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerKK.h @@ -0,0 +1,228 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H +#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_KK_H + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/RefBase.h> +#include <utils/Timers.h> + +#include <binder/IInterface.h> +#include <ui/Rect.h> + +#include "mozilla/Types.h" +#include "mozilla/layers/LayersSurfaces.h" + +namespace mozilla { + +namespace layers { +class TextureClient; +} +} + +namespace android { +// ---------------------------------------------------------------------------- + +class MOZ_EXPORT IConsumerListener; +class MOZ_EXPORT GraphicBuffer; +class MOZ_EXPORT Fence; + +class IGonkGraphicBufferConsumer : public IInterface { + typedef mozilla::layers::TextureClient TextureClient; +public: + + // public facing structure for BufferSlot + class BufferItem : public Flattenable<BufferItem> { + friend class Flattenable<BufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + enum { INVALID_BUFFER_SLOT = -1 }; + BufferItem(); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mBuf is the slot index of this buffer + int mBuf; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; + }; + + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a + // buffer is successfully acquired, the information about the buffer is + // returned in BufferItem. If the buffer returned had previously been + // acquired then the BufferItem::mGraphicBuffer field of buffer is set to + // NULL and it is assumed that the consumer still holds a reference to the + // buffer. + // + // If presentWhen is nonzero, it indicates the time when the buffer will + // be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0; + + // releaseBuffer releases a buffer slot from the consumer back to the + // BufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0; + + // consumerConnect connects a consumer to the BufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // BufferQueue is placed into the "abandoned" state, causing most + // interactions with the BufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumer may not be NULL. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0; + + // consumerDisconnect disconnects a consumer from the BufferQueue. All + // buffers will be freed and the BufferQueue is placed in the "abandoned" + // state, causing most interactions with the BufferQueue by the producer to + // fail. + virtual status_t consumerDisconnect() = 0; + + // getReleasedBuffers sets the value pointed to by slotMask to a bit mask + // indicating which buffer slots have been released by the BufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0; + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0; + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before consumerConnect(). + virtual status_t disableAsyncBuffer() = 0; + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the BufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name) = 0; + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0; + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage) = 0; + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint) = 0; + + // dump state into a string + virtual void dumpToString(String8& result, const char* prefix) const = 0; + +public: + DECLARE_META_INTERFACE(GonkGraphicBufferConsumer); +}; + +// ---------------------------------------------------------------------------- + +class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer> +{ +public: + virtual status_t onTransact( uint32_t code, + const Parcel& data, + Parcel* reply, + uint32_t flags = 0); +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp new file mode 100644 index 000000000..729ed6736 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.cpp @@ -0,0 +1,565 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/NativeHandle.h> + +#include <binder/Parcel.h> +#include <binder/IInterface.h> + +#include <gui/IConsumerListener.h> +#include "IGonkGraphicBufferConsumerLL.h" + +#include <ui/GraphicBuffer.h> +#include <ui/Fence.h> + +#include <system/window.h> + +#include "mozilla/layers/TextureClient.h" + +namespace android { +// --------------------------------------------------------------------------- + +IGonkGraphicBufferConsumer::BufferItem::BufferItem() : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mIsAutoTimestamp(false), + mFrameNumber(0), + mBuf(INVALID_BUFFER_SLOT), + mIsDroppable(false), + mAcquireCalled(false), + mTransformToDisplayInverse(false) { + mCrop.makeInvalid(); +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getPodSize() const { + size_t c = sizeof(mCrop) + + sizeof(mTransform) + + sizeof(mScalingMode) + + sizeof(mTimestamp) + + sizeof(mIsAutoTimestamp) + + sizeof(mFrameNumber) + + sizeof(mBuf) + + sizeof(mIsDroppable) + + sizeof(mAcquireCalled) + + sizeof(mTransformToDisplayInverse); + return c; +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getFlattenedSize() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFlattenedSize(); + c = FlattenableUtils::align<4>(c); + } + if (mFence != 0) { + c += mFence->getFlattenedSize(); + c = FlattenableUtils::align<4>(c); + } + return sizeof(int32_t) + c + getPodSize(); +} + +size_t IGonkGraphicBufferConsumer::BufferItem::getFdCount() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFdCount(); + } + if (mFence != 0) { + c += mFence->getFdCount(); + } + return c; +} + +static void writeBoolAsInt(void*& buffer, size_t& size, bool b) { + FlattenableUtils::write(buffer, size, static_cast<int32_t>(b)); +} + +static bool readBoolFromInt(void const*& buffer, size_t& size) { + int32_t i; + FlattenableUtils::read(buffer, size, i); + return static_cast<bool>(i); +} + +status_t IGonkGraphicBufferConsumer::BufferItem::flatten( + void*& buffer, size_t& size, int*& fds, size_t& count) const { + + // make sure we have enough space + if (size < BufferItem::getFlattenedSize()) { + return NO_MEMORY; + } + + // content flags are stored first + uint32_t& flags = *static_cast<uint32_t*>(buffer); + + // advance the pointer + FlattenableUtils::advance(buffer, size, sizeof(uint32_t)); + + flags = 0; + if (mGraphicBuffer != 0) { + status_t err = mGraphicBuffer->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 1; + } + if (mFence != 0) { + status_t err = mFence->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 2; + } + + // check we have enough space (in case flattening the fence/graphicbuffer lied to us) + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::write(buffer, size, mCrop); + FlattenableUtils::write(buffer, size, mTransform); + FlattenableUtils::write(buffer, size, mScalingMode); + FlattenableUtils::write(buffer, size, mTimestamp); + writeBoolAsInt(buffer, size, mIsAutoTimestamp); + FlattenableUtils::write(buffer, size, mFrameNumber); + FlattenableUtils::write(buffer, size, mBuf); + writeBoolAsInt(buffer, size, mIsDroppable); + writeBoolAsInt(buffer, size, mAcquireCalled); + writeBoolAsInt(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +status_t IGonkGraphicBufferConsumer::BufferItem::unflatten( + void const*& buffer, size_t& size, int const*& fds, size_t& count) { + + if (size < sizeof(uint32_t)) + return NO_MEMORY; + + uint32_t flags = 0; + FlattenableUtils::read(buffer, size, flags); + + if (flags & 1) { + mGraphicBuffer = new GraphicBuffer(); + status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + if (flags & 2) { + mFence = new Fence(); + status_t err = mFence->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + // check we have enough space + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::read(buffer, size, mCrop); + FlattenableUtils::read(buffer, size, mTransform); + FlattenableUtils::read(buffer, size, mScalingMode); + FlattenableUtils::read(buffer, size, mTimestamp); + mIsAutoTimestamp = readBoolFromInt(buffer, size); + FlattenableUtils::read(buffer, size, mFrameNumber); + FlattenableUtils::read(buffer, size, mBuf); + mIsDroppable = readBoolFromInt(buffer, size); + mAcquireCalled = readBoolFromInt(buffer, size); + mTransformToDisplayInverse = readBoolFromInt(buffer, size); + + return NO_ERROR; +} + +// --------------------------------------------------------------------------- + +enum { + ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION, + DETACH_BUFFER, + ATTACH_BUFFER, + RELEASE_BUFFER, + CONSUMER_CONNECT, + CONSUMER_DISCONNECT, + GET_RELEASED_BUFFERS, + SET_DEFAULT_BUFFER_SIZE, + SET_DEFAULT_MAX_BUFFER_COUNT, + DISABLE_ASYNC_BUFFER, + SET_MAX_ACQUIRED_BUFFER_COUNT, + SET_CONSUMER_NAME, + SET_DEFAULT_BUFFER_FORMAT, + SET_CONSUMER_USAGE_BITS, + SET_TRANSFORM_HINT, + GET_SIDEBAND_STREAM, + DUMP, +}; + + +class BpGonkGraphicBufferConsumer : public BpInterface<IGonkGraphicBufferConsumer> +{ +public: + BpGonkGraphicBufferConsumer(const sp<IBinder>& impl) + : BpInterface<IGonkGraphicBufferConsumer>(impl) + { + } + + virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt64(presentWhen); + status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + result = reply.read(*buffer); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t detachBuffer(int slot) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(slot); + status_t result = remote()->transact(DETACH_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + result = reply.readInt32(); + return result; + } + + virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.write(*buffer.get()); + status_t result = remote()->transact(ATTACH_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + *slot = reply.readInt32(); + result = reply.readInt32(); + return result; + } + + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(buf); + data.writeInt64(frameNumber); + data.write(*releaseFence); + status_t result = remote()->transact(RELEASE_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeStrongBinder(consumer->asBinder()); + data.writeInt32(controlledByApp); + status_t result = remote()->transact(CONSUMER_CONNECT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t consumerDisconnect() { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(CONSUMER_DISCONNECT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t getReleasedBuffers(uint64_t* slotMask) { + Parcel data, reply; + if (slotMask == NULL) { + ALOGE("getReleasedBuffers: slotMask must not be NULL"); + return BAD_VALUE; + } + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply); + if (result != NO_ERROR) { + return result; + } + *slotMask = reply.readInt64(); + return reply.readInt32(); + } + + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(w); + data.writeInt32(h); + status_t result = remote()->transact(SET_DEFAULT_BUFFER_SIZE, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setDefaultMaxBufferCount(int bufferCount) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(bufferCount); + status_t result = remote()->transact(SET_DEFAULT_MAX_BUFFER_COUNT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t disableAsyncBuffer() { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + status_t result = remote()->transact(DISABLE_ASYNC_BUFFER, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(maxAcquiredBuffers); + status_t result = remote()->transact(SET_MAX_ACQUIRED_BUFFER_COUNT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual void setConsumerName(const String8& name) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeString8(name); + remote()->transact(SET_CONSUMER_NAME, data, &reply); + } + + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(defaultFormat); + status_t result = remote()->transact(SET_DEFAULT_BUFFER_FORMAT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setConsumerUsageBits(uint32_t usage) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(usage); + status_t result = remote()->transact(SET_CONSUMER_USAGE_BITS, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual status_t setTransformHint(uint32_t hint) { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeInt32(hint); + status_t result = remote()->transact(SET_TRANSFORM_HINT, data, &reply); + if (result != NO_ERROR) { + return result; + } + return reply.readInt32(); + } + + virtual sp<NativeHandle> getSidebandStream() const { + Parcel data, reply; + status_t err; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + if ((err = remote()->transact(GET_SIDEBAND_STREAM, data, &reply)) != NO_ERROR) { + return NULL; + } + sp<NativeHandle> stream; + if (reply.readInt32()) { + stream = NativeHandle::create(reply.readNativeHandle(), true); + } + return stream; + } + + virtual void dumpToString(String8& result, const char* prefix) const { + Parcel data, reply; + data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor()); + data.writeString8(result); + data.writeString8(String8(prefix ? prefix : "")); + remote()->transact(DUMP, data, &reply); + reply.readString8(); + } + + // Added by mozilla + virtual already_AddRefed<mozilla::layers::TextureClient> + getTextureClientFromBuffer(ANativeWindowBuffer* buffer) + { + return nullptr; + } + + virtual int + getSlotFromTextureClientLocked(mozilla::layers::TextureClient* client) const + { + return BAD_VALUE; + } +}; + +IMPLEMENT_META_INTERFACE(GonkGraphicBufferConsumer, "android.gui.IGonkGraphicBufferConsumer"); + +// ---------------------------------------------------------------------- + +status_t BnGonkGraphicBufferConsumer::onTransact( + uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) +{ + switch(code) { + case ACQUIRE_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + BufferItem item; + int64_t presentWhen = data.readInt64(); + status_t result = acquireBuffer(&item, presentWhen); + status_t err = reply->write(item); + if (err) return err; + reply->writeInt32(result); + return NO_ERROR; + } break; + case DETACH_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + int slot = data.readInt32(); + int result = detachBuffer(slot); + reply->writeInt32(result); + return NO_ERROR; + } break; + case ATTACH_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + sp<GraphicBuffer> buffer = new GraphicBuffer(); + data.read(*buffer.get()); + int slot; + int result = attachBuffer(&slot, buffer); + reply->writeInt32(slot); + reply->writeInt32(result); + return NO_ERROR; + } break; + case RELEASE_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + int buf = data.readInt32(); + uint64_t frameNumber = data.readInt64(); + sp<Fence> releaseFence = new Fence(); + status_t err = data.read(*releaseFence); + if (err) return err; + status_t result = releaseBuffer(buf, frameNumber, releaseFence); + reply->writeInt32(result); + return NO_ERROR; + } break; + case CONSUMER_CONNECT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() ); + bool controlledByApp = data.readInt32(); + status_t result = consumerConnect(consumer, controlledByApp); + reply->writeInt32(result); + return NO_ERROR; + } break; + case CONSUMER_DISCONNECT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + status_t result = consumerDisconnect(); + reply->writeInt32(result); + return NO_ERROR; + } break; + case GET_RELEASED_BUFFERS: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint64_t slotMask; + status_t result = getReleasedBuffers(&slotMask); + reply->writeInt64(slotMask); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_DEFAULT_BUFFER_SIZE: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t w = data.readInt32(); + uint32_t h = data.readInt32(); + status_t result = setDefaultBufferSize(w, h); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_DEFAULT_MAX_BUFFER_COUNT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t bufferCount = data.readInt32(); + status_t result = setDefaultMaxBufferCount(bufferCount); + reply->writeInt32(result); + return NO_ERROR; + } break; + case DISABLE_ASYNC_BUFFER: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + status_t result = disableAsyncBuffer(); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_MAX_ACQUIRED_BUFFER_COUNT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t maxAcquiredBuffers = data.readInt32(); + status_t result = setMaxAcquiredBufferCount(maxAcquiredBuffers); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_CONSUMER_NAME: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + setConsumerName( data.readString8() ); + return NO_ERROR; + } break; + case SET_DEFAULT_BUFFER_FORMAT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t defaultFormat = data.readInt32(); + status_t result = setDefaultBufferFormat(defaultFormat); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_CONSUMER_USAGE_BITS: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t usage = data.readInt32(); + status_t result = setConsumerUsageBits(usage); + reply->writeInt32(result); + return NO_ERROR; + } break; + case SET_TRANSFORM_HINT: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + uint32_t hint = data.readInt32(); + status_t result = setTransformHint(hint); + reply->writeInt32(result); + return NO_ERROR; + } break; + case DUMP: { + CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply); + String8 result = data.readString8(); + String8 prefix = data.readString8(); + static_cast<IGonkGraphicBufferConsumer*>(this)->dumpToString(result, prefix); + reply->writeString8(result); + return NO_ERROR; + } + } + return BBinder::onTransact(code, data, reply, flags); +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h new file mode 100644 index 000000000..8a93a0849 --- /dev/null +++ b/widget/gonk/nativewindow/IGonkGraphicBufferConsumerLL.h @@ -0,0 +1,337 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H +#define NATIVEWINDOW_IGONKGRAPHICBUFFERCONSUMER_LL_H + +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/RefBase.h> +#include <utils/Timers.h> + +#include <binder/IInterface.h> +#include <ui/Rect.h> + +#include "mozilla/RefPtr.h" + +class ANativeWindowBuffer; + +namespace mozilla { +namespace layers { +class TextureClient; +} +} + +namespace android { +// ---------------------------------------------------------------------------- + +class Fence; +class GraphicBuffer; +class IConsumerListener; +class NativeHandle; + +class IGonkGraphicBufferConsumer : public IInterface { +public: + + // public facing structure for BufferSlot + class BufferItem : public Flattenable<BufferItem> { + friend class Flattenable<BufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + // The default value of mBuf, used to indicate this doesn't correspond to a slot. + enum { INVALID_BUFFER_SLOT = -1 }; + BufferItem(); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h> + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + // refer to NATIVE_WINDOW_SCALING_* in <window.h> + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. This value + // is guaranteed to be monotonically increasing for each newly + // acquired buffer. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT). + int mBuf; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; + }; + + enum { + // Returned by releaseBuffer, after which the consumer must + // free any references to the just-released buffer that it might have. + STALE_BUFFER_SLOT = 1, + // Returned by dequeueBuffer if there are no pending buffers available. + NO_BUFFER_AVAILABLE, + // Returned by dequeueBuffer if it's too early for the buffer to be acquired. + PRESENT_LATER, + }; + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the BufferQueue. If no buffer is pending then it returns + // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the + // information about the buffer is returned in BufferItem. + // + // If the buffer returned had previously been + // acquired then the BufferItem::mGraphicBuffer field of buffer is set to + // NULL and it is assumed that the consumer still holds a reference to the + // buffer. + // + // If presentWhen is non-zero, it indicates the time when the buffer will + // be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + // + // Return of NO_ERROR means the operation completed as normal. + // + // Return of a positive value means the operation could not be completed + // at this time, but the user should try again later: + // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer) + // * PRESENT_LATER - the buffer's timestamp is farther in the future + // + // Return of a negative value means an error has occurred: + // * INVALID_OPERATION - too many buffers have been acquired + virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0; + + // detachBuffer attempts to remove all ownership of the buffer in the given + // slot from the buffer queue. If this call succeeds, the slot will be + // freed, and there will be no way to obtain the buffer from this interface. + // The freed slot will remain unallocated until either it is selected to + // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached + // to the slot. The buffer must have already been acquired. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - the given slot number is invalid, either because it is + // out of the range [0, NUM_BUFFER_SLOTS) or because the slot + // it refers to is not currently acquired. + virtual status_t detachBuffer(int slot) = 0; + + // attachBuffer attempts to transfer ownership of a buffer to the buffer + // queue. If this call succeeds, it will be as if this buffer was acquired + // from the returned slot number. As such, this call will fail if attaching + // this buffer would cause too many buffers to be simultaneously acquired. + // + // If the buffer is successfully attached, its frameNumber is initialized + // to 0. This must be passed into the releaseBuffer call or else the buffer + // will be deallocated as stale. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - outSlot or buffer were NULL + // * INVALID_OPERATION - cannot attach the buffer because it would cause too + // many buffers to be acquired. + // * NO_MEMORY - no free slots available + virtual status_t attachBuffer(int *outSlot, + const sp<GraphicBuffer>& buffer) = 0; + + // releaseBuffer releases a buffer slot from the consumer back to the + // BufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + // + // Return of NO_ERROR means the operation completed as normal. + // + // Return of a positive value means the operation could not be completed + // at this time, but the user should try again later: + // * STALE_BUFFER_SLOT - see above (second paragraph) + // + // Return of a negative value means an error has occurred: + // * BAD_VALUE - one of the following could've happened: + // * the buffer slot was invalid + // * the fence was NULL + // * the buffer slot specified is not in the acquired state + virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0; + + // consumerConnect connects a consumer to the BufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // BufferQueue is placed into the "abandoned" state, causing most + // interactions with the BufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumer may not be NULL. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * NO_INIT - the buffer queue has been abandoned + // * BAD_VALUE - a NULL consumer was provided + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0; + + // consumerDisconnect disconnects a consumer from the BufferQueue. All + // buffers will be freed and the BufferQueue is placed in the "abandoned" + // state, causing most interactions with the BufferQueue by the producer to + // fail. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - no consumer is currently connected + virtual status_t consumerDisconnect() = 0; + + // getReleasedBuffers sets the value pointed to by slotMask to a bit set. + // Each bit index with a 1 corresponds to a released buffer slot with that + // index value. In particular, a released buffer is one that has + // been released by the BufferQueue but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * NO_INIT - the buffer queue has been abandoned. + virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0; + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - either w or h was zero + virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - bufferCount was out of range (see above). + virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0; + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before consumerConnect(). + // + // Return of a value other than NO_ERROR means an error has occurred: + // * INVALID_OPERATION - attempting to call this after consumerConnect. + virtual status_t disableAsyncBuffer() = 0; + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the BufferQueue. + // + // maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. + // + // Return of a value other than NO_ERROR means an error has occurred: + // * BAD_VALUE - maxAcquiredBuffers was out of range (see above). + // * INVALID_OPERATION - attempting to call this after a producer connected. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name) = 0; + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + // + // Return of a value other than NO_ERROR means an unknown error has occurred. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0; + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + // + // Return of a value other than NO_ERROR means an unknown error has occurred. + virtual status_t setConsumerUsageBits(uint32_t usage) = 0; + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + // + // Return of a value other than NO_ERROR means an unknown error has occurred. + virtual status_t setTransformHint(uint32_t hint) = 0; + + // Retrieve the sideband buffer stream, if any. + virtual sp<NativeHandle> getSidebandStream() const = 0; + + // dump state into a string + virtual void dumpToString(String8& result, const char* prefix) const = 0; + + // Added by mozilla + virtual already_AddRefed<mozilla::layers::TextureClient> + getTextureClientFromBuffer(ANativeWindowBuffer* buffer) = 0; + + virtual int getSlotFromTextureClientLocked(mozilla::layers::TextureClient* client) const = 0; + +public: + DECLARE_META_INTERFACE(GonkGraphicBufferConsumer); +}; + +// ---------------------------------------------------------------------------- + +class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer> +{ +public: + virtual status_t onTransact( uint32_t code, + const Parcel& data, + Parcel* reply, + uint32_t flags = 0); +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // ANDROID_GUI_IGONKGRAPHICBUFFERCONSUMER_H diff --git a/widget/gonk/nativewindow/moz.build b/widget/gonk/nativewindow/moz.build new file mode 100644 index 000000000..fbcee601c --- /dev/null +++ b/widget/gonk/nativewindow/moz.build @@ -0,0 +1,104 @@ +# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- +# vim: set filetype=python: +# Copyright 2013 Mozilla Foundation and Mozilla contributors +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +EXPORTS += [ + 'GonkBufferQueue.h', + 'GonkNativeWindow.h', +] + +if CONFIG['ANDROID_VERSION'] >= '19': + EXPORTS += [ + 'IGonkGraphicBufferConsumer.h', + ] + +if CONFIG['ANDROID_VERSION'] >= '21': + EXPORTS += [ + 'GonkBufferQueueLL/GonkBufferQueueDefs.h', + 'GonkBufferQueueLL/GonkBufferQueueLL.h', + 'GonkBufferQueueLL/GonkBufferQueueProducer.h', + 'GonkBufferQueueLL/GonkBufferSlot.h', + 'GonkConsumerBaseLL.h', + 'GonkNativeWindowLL.h', + 'IGonkGraphicBufferConsumerLL.h', + ] +elif CONFIG['ANDROID_VERSION'] >= '19': + EXPORTS += [ + 'GonkBufferQueueKK.h', + 'GonkConsumerBaseKK.h', + 'GonkNativeWindowKK.h', + 'IGonkGraphicBufferConsumerKK.h', + ] +elif CONFIG['ANDROID_VERSION'] in ('17', '18'): + EXPORTS += [ + 'GonkBufferQueueJB.h', + 'GonkConsumerBaseJB.h', + 'GonkNativeWindowJB.h', + ] + +if CONFIG['MOZ_WEBRTC']: + if CONFIG['ANDROID_VERSION'] >= '21': + SOURCES += [ + 'GonkBufferQueueLL/GonkBufferItem.cpp', + 'GonkBufferQueueLL/GonkBufferQueueConsumer.cpp', + 'GonkBufferQueueLL/GonkBufferQueueCore.cpp', + 'GonkBufferQueueLL/GonkBufferQueueLL.cpp', + 'GonkBufferQueueLL/GonkBufferQueueProducer.cpp', + 'GonkBufferQueueLL/GonkBufferSlot.cpp', + 'GonkConsumerBaseLL.cpp', + 'GonkNativeWindowLL.cpp', + 'IGonkGraphicBufferConsumerLL.cpp', + ] + elif CONFIG['ANDROID_VERSION'] >= '19': + SOURCES += [ + 'GonkBufferQueueKK.cpp', + 'GonkConsumerBaseKK.cpp', + 'GonkNativeWindowKK.cpp', + 'IGonkGraphicBufferConsumerKK.cpp', + ] + elif CONFIG['ANDROID_VERSION'] in ('17', '18'): + SOURCES += [ + 'GonkBufferQueueJB.cpp', + 'GonkConsumerBaseJB.cpp', + 'GonkNativeWindowJB.cpp', + ] + +if CONFIG['ANDROID_VERSION'] >= '18': + SOURCES += [ + 'FakeSurfaceComposer.cpp', + ] + +include('/ipc/chromium/chromium-config.mozbuild') + +if CONFIG['ANDROID_VERSION'] >= '18': + LOCAL_INCLUDES += [ + '%' + '%s/%s' % (CONFIG['ANDROID_SOURCE'], d) for d in [ + 'frameworks/native/opengl/include', + ] + ] + +DEFINES['HAVE_ANDROID_OS'] = True + +# Suppress some GCC warnings being treated as errors: +# - about attributes on forward declarations for types that are already +# defined, which complains about an important MOZ_EXPORT for android::AString +if CONFIG['GNU_CC']: + CXXFLAGS += ['-Wno-error=attributes', '-Wno-overloaded-virtual'] + +FINAL_LIBRARY = 'xul' + +DISABLE_STL_WRAPPING = True + +NO_VISIBILITY_FLAGS = True |