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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL')
13 files changed, 3012 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp new file mode 100644 index 000000000..7df72bf68 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.cpp @@ -0,0 +1,193 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "GonkBufferItem.h" + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <system/window.h> + +namespace android { + +GonkBufferItem::GonkBufferItem() : + mTransform(0), + mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mTimestamp(0), + mIsAutoTimestamp(false), + mFrameNumber(0), + mSlot(INVALID_BUFFER_SLOT), + mIsDroppable(false), + mAcquireCalled(false), + mTransformToDisplayInverse(false) { + mCrop.makeInvalid(); +} + +GonkBufferItem::operator IGonkGraphicBufferConsumer::BufferItem() const { + IGonkGraphicBufferConsumer::BufferItem bufferItem; + bufferItem.mGraphicBuffer = mGraphicBuffer; + bufferItem.mFence = mFence; + bufferItem.mCrop = mCrop; + bufferItem.mTransform = mTransform; + bufferItem.mScalingMode = mScalingMode; + bufferItem.mTimestamp = mTimestamp; + bufferItem.mIsAutoTimestamp = mIsAutoTimestamp; + bufferItem.mFrameNumber = mFrameNumber; + bufferItem.mBuf = mSlot; + bufferItem.mIsDroppable = mIsDroppable; + bufferItem.mAcquireCalled = mAcquireCalled; + bufferItem.mTransformToDisplayInverse = mTransformToDisplayInverse; + return bufferItem; +} + +size_t GonkBufferItem::getPodSize() const { + size_t c = sizeof(mCrop) + + sizeof(mTransform) + + sizeof(mScalingMode) + + sizeof(mTimestamp) + + sizeof(mIsAutoTimestamp) + + sizeof(mFrameNumber) + + sizeof(mSlot) + + sizeof(mIsDroppable) + + sizeof(mAcquireCalled) + + sizeof(mTransformToDisplayInverse); + return c; +} + +size_t GonkBufferItem::getFlattenedSize() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + if (mFence != 0) { + c += mFence->getFlattenedSize(); + FlattenableUtils::align<4>(c); + } + return sizeof(int32_t) + c + getPodSize(); +} + +size_t GonkBufferItem::getFdCount() const { + size_t c = 0; + if (mGraphicBuffer != 0) { + c += mGraphicBuffer->getFdCount(); + } + if (mFence != 0) { + c += mFence->getFdCount(); + } + return c; +} + +status_t GonkBufferItem::flatten( + void*& buffer, size_t& size, int*& fds, size_t& count) const { + + // make sure we have enough space + if (count < GonkBufferItem::getFlattenedSize()) { + return NO_MEMORY; + } + + // content flags are stored first + uint32_t& flags = *static_cast<uint32_t*>(buffer); + + // advance the pointer + FlattenableUtils::advance(buffer, size, sizeof(uint32_t)); + + flags = 0; + if (mGraphicBuffer != 0) { + status_t err = mGraphicBuffer->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 1; + } + if (mFence != 0) { + status_t err = mFence->flatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + flags |= 2; + } + + // check we have enough space (in case flattening the fence/graphicbuffer lied to us) + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::write(buffer, size, mCrop); + FlattenableUtils::write(buffer, size, mTransform); + FlattenableUtils::write(buffer, size, mScalingMode); + FlattenableUtils::write(buffer, size, mTimestamp); + FlattenableUtils::write(buffer, size, mIsAutoTimestamp); + FlattenableUtils::write(buffer, size, mFrameNumber); + FlattenableUtils::write(buffer, size, mSlot); + FlattenableUtils::write(buffer, size, mIsDroppable); + FlattenableUtils::write(buffer, size, mAcquireCalled); + FlattenableUtils::write(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +status_t GonkBufferItem::unflatten( + void const*& buffer, size_t& size, int const*& fds, size_t& count) { + + if (size < sizeof(uint32_t)) + return NO_MEMORY; + + uint32_t flags = 0; + FlattenableUtils::read(buffer, size, flags); + + if (flags & 1) { + mGraphicBuffer = new GraphicBuffer(); + status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + if (flags & 2) { + mFence = new Fence(); + status_t err = mFence->unflatten(buffer, size, fds, count); + if (err) return err; + size -= FlattenableUtils::align<4>(buffer); + } + + // check we have enough space + if (size < getPodSize()) { + return NO_MEMORY; + } + + FlattenableUtils::read(buffer, size, mCrop); + FlattenableUtils::read(buffer, size, mTransform); + FlattenableUtils::read(buffer, size, mScalingMode); + FlattenableUtils::read(buffer, size, mTimestamp); + FlattenableUtils::read(buffer, size, mIsAutoTimestamp); + FlattenableUtils::read(buffer, size, mFrameNumber); + FlattenableUtils::read(buffer, size, mSlot); + FlattenableUtils::read(buffer, size, mIsDroppable); + FlattenableUtils::read(buffer, size, mAcquireCalled); + FlattenableUtils::read(buffer, size, mTransformToDisplayInverse); + + return NO_ERROR; +} + +const char* GonkBufferItem::scalingModeName(uint32_t scalingMode) { + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; + default: return "Unknown"; + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h new file mode 100644 index 000000000..b2d6d3068 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferItem.h @@ -0,0 +1,101 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERITEM_LL_H +#define NATIVEWINDOW_GONKBUFFERITEM_LL_H + +#include "IGonkGraphicBufferConsumerLL.h" + +#include <ui/Rect.h> + +#include <utils/Flattenable.h> +#include <utils/StrongPointer.h> + +namespace android { + +class Fence; +class GraphicBuffer; + +class GonkBufferItem : public Flattenable<GonkBufferItem> { + friend class Flattenable<GonkBufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + // The default value of mBuf, used to indicate this doesn't correspond to a slot. + enum { INVALID_BUFFER_SLOT = -1 }; + GonkBufferItem(); + operator IGonkGraphicBufferConsumer::BufferItem() const; + + static const char* scalingModeName(uint32_t scalingMode); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h> + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + // refer to NATIVE_WINDOW_SCALING_* in <window.h> + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. This value + // is guaranteed to be monotonically increasing for each newly + // acquired buffer. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mSlot is the slot index of this buffer (default INVALID_BUFFER_SLOT). + int mSlot; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; +}; + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp new file mode 100644 index 000000000..1d7eb2702 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.cpp @@ -0,0 +1,559 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueConsumer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueConsumer.h" +#include "GonkBufferQueueCore.h" +#include <gui/IConsumerListener.h> +#include <gui/IProducerListener.h> + +namespace android { + +GonkBufferQueueConsumer::GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName() {} + +GonkBufferQueueConsumer::~GonkBufferQueueConsumer() {} + +status_t GonkBufferQueueConsumer::acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + // Check that the consumer doesn't currently have the maximum number of + // buffers acquired. We allow the max buffer count to be exceeded by one + // buffer so that the consumer can successfully set up the newly acquired + // buffer before releasing the old one. + int numAcquiredBuffers = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } + } + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)", + numAcquiredBuffers, mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + + // Check if the queue is empty. + // In asynchronous mode the list is guaranteed to be one buffer deep, + // while in synchronous mode we use the oldest buffer. + if (mCore->mQueue.empty()) { + return NO_BUFFER_AVAILABLE; + } + + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + + // If expectedPresent is specified, we may not want to return a buffer yet. + // If it's specified and there's more than one buffer queued, we may want + // to drop a buffer. + if (expectedPresent != 0) { + const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second + + // The 'expectedPresent' argument indicates when the buffer is expected + // to be presented on-screen. If the buffer's desired present time is + // earlier (less) than expectedPresent -- meaning it will be displayed + // on time or possibly late if we show it as soon as possible -- we + // acquire and return it. If we don't want to display it until after the + // expectedPresent time, we return PRESENT_LATER without acquiring it. + // + // To be safe, we don't defer acquisition if expectedPresent is more + // than one second in the future beyond the desired present time + // (i.e., we'd be holding the buffer for a long time). + // + // NOTE: Code assumes monotonic time values from the system clock + // are positive. + + // Start by checking to see if we can drop frames. We skip this check if + // the timestamps are being auto-generated by Surface. If the app isn't + // generating timestamps explicitly, it probably doesn't want frames to + // be discarded based on them. + while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) { + // If entry[1] is timely, drop entry[0] (and repeat). We apply an + // additional criterion here: we only drop the earlier buffer if our + // desiredPresent falls within +/- 1 second of the expected present. + // Otherwise, bogus desiredPresent times (e.g., 0 or a small + // relative timestamp), which normally mean "ignore the timestamp + // and acquire immediately", would cause us to drop frames. + // + // We may want to add an additional criterion: don't drop the + // earlier buffer if entry[1]'s fence hasn't signaled yet. + const BufferItem& bufferItem(mCore->mQueue[1]); + nsecs_t desiredPresent = bufferItem.mTimestamp; + if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC || + desiredPresent > expectedPresent) { + // This buffer is set to display in the near future, or + // desiredPresent is garbage. Either way we don't want to drop + // the previous buffer just to get this on the screen sooner. + ALOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%" + PRId64 " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + break; + } + + ALOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64 + " size=%zu", + desiredPresent, expectedPresent, mCore->mQueue.size()); + if (mCore->stillTracking(front)) { + // Front buffer is still in mSlots, so mark the slot as free + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + } + mCore->mQueue.erase(front); + front = mCore->mQueue.begin(); + } + + // See if the front buffer is due + nsecs_t desiredPresent = front->mTimestamp; + if (desiredPresent > expectedPresent && + desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) { + ALOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64 + " (%" PRId64 ") now=%" PRId64, + desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + return PRESENT_LATER; + } + + ALOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " " + "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent, + desiredPresent - expectedPresent, + systemTime(CLOCK_MONOTONIC)); + } + + int slot = front->mSlot; + //*outBuffer = *front; + outBuffer->mGraphicBuffer = mSlots[slot].mGraphicBuffer; + outBuffer->mFrameNumber = mSlots[slot].mFrameNumber; + outBuffer->mBuf = slot; + outBuffer->mFence = mSlots[slot].mFence; + + ATRACE_BUFFER_INDEX(slot); + + ALOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", + slot, front->mFrameNumber, front->mGraphicBuffer->handle); + // If the front buffer is still being tracked, update its slot state + if (mCore->stillTracking(front)) { + mSlots[slot].mAcquireCalled = true; + mSlots[slot].mNeedsCleanupOnRelease = false; + mSlots[slot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[slot].mFence = Fence::NO_FENCE; + } + + // If the buffer has previously been acquired by the consumer, set + // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer + // on the consumer side + //if (outBuffer->mAcquireCalled) { + // outBuffer->mGraphicBuffer = NULL; + //} + + mCore->mQueue.erase(front); + + // We might have freed a slot while dropping old buffers, or the producer + // may be blocked waiting for the number of buffers in the queue to + // decrease. + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(C): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(C): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::ACQUIRED) { + ALOGE("detachBuffer(C): slot %d is not owned by the consumer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + // Make sure we don't have too many acquired buffers and find a free slot + // to put the buffer into (the oldest if there are multiple). + int numAcquiredBuffers = 0; + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::ACQUIRED) { + ++numAcquiredBuffers; + } else if (mSlots[s].mBufferState == GonkBufferSlot::FREE) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) { + ALOGE("attachBuffer(P): max acquired buffer count reached: %d " + "(max %d)", numAcquiredBuffers, + mCore->mMaxAcquiredBufferCount); + return INVALID_OPERATION; + } + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): could not find free buffer slot"); + return NO_MEMORY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(C): returning slot %d", *outSlot); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::ACQUIRED; + mSlots[*outSlot].mAttachedByConsumer = true; + mSlots[*outSlot].mNeedsCleanupOnRelease = false; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mFrameNumber = 0; + + // mAcquireCalled tells GonkBufferQueue that it doesn't need to send a valid + // GraphicBuffer pointer on the next acquireBuffer call, which decreases + // Binder traffic by not un/flattening the GraphicBuffer. However, it + // requires that the consumer maintain a cached copy of the slot <--> buffer + // mappings, which is why the consumer doesn't need the valid pointer on + // acquire. + // + // The StreamSplitter is one of the primary users of the attach/detach + // logic, and while it is running, all buffers it acquires are immediately + // detached, and all buffers it eventually releases are ones that were + // attached (as opposed to having been obtained from acquireBuffer), so it + // doesn't make sense to maintain the slot/buffer mappings, which would + // become invalid for every buffer during detach/attach. By setting this to + // false, the valid GraphicBuffer pointer will always be sent with acquire + // for attached buffers. + mSlots[*outSlot].mAcquireCalled = false; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence) { + ATRACE_CALL(); + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS || + releaseFence == NULL) { + return BAD_VALUE; + } + + sp<IProducerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + // If the frame number has changed because the buffer has been reallocated, + // we can ignore this releaseBuffer for the old buffer + //if (frameNumber != mSlots[slot].mFrameNumber) { + // return STALE_BUFFER_SLOT; + //} + + // Make sure this buffer hasn't been queued while acquired by the consumer + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mSlot == slot) { + ALOGE("releaseBuffer: buffer slot %d pending release is " + "currently queued", slot); + return BAD_VALUE; + } + ++current; + } + + if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { + mSlots[slot].mFence = releaseFence; + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + listener = mCore->mConnectedProducerListener; + ALOGV("releaseBuffer: releasing slot %d", slot); + } else if (mSlots[slot].mNeedsCleanupOnRelease) { + ALOGV("releaseBuffer: releasing a stale buffer slot %d " + "(state = %d)", slot, mSlots[slot].mBufferState); + mSlots[slot].mNeedsCleanupOnRelease = false; + return STALE_BUFFER_SLOT; + } else { + ALOGV("releaseBuffer: attempted to release buffer slot %d " + "but its state was %d", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mCore->mDequeueCondition.broadcast(); + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBufferReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::connect( + const sp<IConsumerListener>& consumerListener, bool controlledByApp) { + ATRACE_CALL(); + + if (consumerListener == NULL) { + ALOGE("connect(C): consumerListener may not be NULL"); + return BAD_VALUE; + } + + ALOGV("connect(C): controlledByApp=%s", + controlledByApp ? "true" : "false"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("connect(C): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mCore->mConsumerListener = consumerListener; + mCore->mConsumerControlledByApp = controlledByApp; + + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::disconnect() { + ATRACE_CALL(); + + ALOGV("disconnect(C)"); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener == NULL) { + ALOGE("disconnect(C): no consumer is connected"); + return BAD_VALUE; + } + + mCore->mIsAbandoned = true; + mCore->mConsumerListener = NULL; + mCore->mQueue.clear(); + mCore->freeAllBuffersLocked(); + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) { + ATRACE_CALL(); + + if (outSlotMask == NULL) { + ALOGE("getReleasedBuffers: outSlotMask may not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("getReleasedBuffers: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + uint64_t mask = 0; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (!mSlots[s].mAcquireCalled) { + mask |= (1ULL << s); + } + } + + // Remove from the mask queued buffers for which acquire has been called, + // since the consumer will not receive their buffer addresses and so must + // retain their cached information + GonkBufferQueueCore::Fifo::iterator current(mCore->mQueue.begin()); + while (current != mCore->mQueue.end()) { + if (current->mAcquireCalled) { + mask &= ~(1ULL << current->mSlot); + } + ++current; + } + + ALOGV("getReleasedBuffers: returning mask %#" PRIx64, mask); + *outSlotMask = mask; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferSize(uint32_t width, + uint32_t height) { + ATRACE_CALL(); + + if (width == 0 || height == 0) { + ALOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u " + "height=%u)", width, height); + return BAD_VALUE; + } + + ALOGV("setDefaultBufferSize: width=%u height=%u", width, height); + + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultWidth = width; + mCore->mDefaultHeight = height; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + return mCore->setDefaultMaxBufferCountLocked(bufferCount); +} + +status_t GonkBufferQueueConsumer::disableAsyncBuffer() { + ATRACE_CALL(); + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConsumerListener != NULL) { + ALOGE("disableAsyncBuffer: consumer already connected"); + return INVALID_OPERATION; + } + + ALOGV("disableAsyncBuffer"); + mCore->mUseAsyncBuffer = false; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setMaxAcquiredBufferCount( + int maxAcquiredBuffers) { + ATRACE_CALL(); + + if (maxAcquiredBuffers < 1 || + maxAcquiredBuffers > GonkBufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) { + ALOGE("setMaxAcquiredBufferCount: invalid count %d", + maxAcquiredBuffers); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("setMaxAcquiredBufferCount: producer is already connected"); + return INVALID_OPERATION; + } + + ALOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers); + mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers; + return NO_ERROR; +} + +void GonkBufferQueueConsumer::setConsumerName(const String8& name) { + ATRACE_CALL(); + ALOGV("setConsumerName: '%s'", name.string()); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerName = name; + mConsumerName = name; +} + +status_t GonkBufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { + ATRACE_CALL(); + ALOGV("setDefaultBufferFormat: %u", defaultFormat); + Mutex::Autolock lock(mCore->mMutex); + mCore->mDefaultBufferFormat = defaultFormat; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setConsumerUsageBits(uint32_t usage) { + ATRACE_CALL(); + ALOGV("setConsumerUsageBits: %#x", usage); + Mutex::Autolock lock(mCore->mMutex); + mCore->mConsumerUsageBits = usage; + return NO_ERROR; +} + +status_t GonkBufferQueueConsumer::setTransformHint(uint32_t hint) { + ATRACE_CALL(); + ALOGV("setTransformHint: %#x", hint); + Mutex::Autolock lock(mCore->mMutex); + mCore->mTransformHint = hint; + return NO_ERROR; +} + +sp<NativeHandle> GonkBufferQueueConsumer::getSidebandStream() const { + return mCore->mSidebandStream; +} + +void GonkBufferQueueConsumer::dumpToString(String8& result, const char* prefix) const { + mCore->dump(result, prefix); +} + +already_AddRefed<GonkBufferSlot::TextureClient> +GonkBufferQueueConsumer::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) +{ + Mutex::Autolock _l(mCore->mMutex); + if (buffer == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return nullptr; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { + RefPtr<TextureClient> client(mSlots[i].mTextureClient); + return client.forget(); + } + } + ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); + return nullptr; +} + +int +GonkBufferQueueConsumer::getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const +{ + if (client == NULL) { + ALOGE("getSlotFromBufferLocked: encountered NULL buffer"); + return BAD_VALUE; + } + + for (int i = 0; i < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; i++) { + if (mSlots[i].mTextureClient == client) { + return i; + } + } + ALOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); + return BAD_VALUE; +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h new file mode 100644 index 000000000..a97cfab42 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h @@ -0,0 +1,173 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H + +#include "GonkBufferQueueDefs.h" +#include "IGonkGraphicBufferConsumerLL.h" + +namespace android { + +class GonkBufferQueueCore; + +class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer { + +public: + GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueConsumer(); + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the GonkBufferQueue. If no buffer is pending then it returns + // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the + // information about the buffer is returned in BufferItem. If the buffer + // returned had previously been acquired then the BufferItem::mGraphicBuffer + // field of buffer is set to NULL and it is assumed that the consumer still + // holds a reference to the buffer. + // + // If expectedPresent is nonzero, it indicates the time when the buffer + // will be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent); + + // See IGonkGraphicBufferConsumer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGonkGraphicBufferConsumer::attachBuffer + virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); + + // releaseBuffer releases a buffer slot from the consumer back to the + // GonkBufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + virtual status_t releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence); + + // connect connects a consumer to the GonkBufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // GonkBufferQueue is placed into the "abandoned" state, causing most + // interactions with the GonkBufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumerListener may not be NULL. + virtual status_t connect(const sp<IConsumerListener>& consumerListener, + bool controlledByApp); + + // disconnect disconnects a consumer from the GonkBufferQueue. All + // buffers will be freed and the GonkBufferQueue is placed in the "abandoned" + // state, causing most interactions with the GonkBufferQueue by the producer to + // fail. + virtual status_t disconnect(); + + // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask + // indicating which buffer slots have been released by the GonkBufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint64_t* outSlotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount); + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before connect(). + virtual status_t disableAsyncBuffer(); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the GonkBufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint); + + // Retrieve the sideband buffer stream, if any. + virtual sp<NativeHandle> getSidebandStream() const; + + // dump our state in a String + virtual void dumpToString(String8& result, const char* prefix) const; + + // Added by mozilla + virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const; + + // Functions required for backwards compatibility. + // These will be modified/renamed in IGonkGraphicBufferConsumer and will be + // removed from this class at that time. See b/13306289. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, + bool controlledByApp) { + return connect(consumer, controlledByApp); + } + + virtual status_t consumerDisconnect() { return disconnect(); } + + // End functions required for backwards compatibility + +private: + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during setConsumerName. + String8 mConsumerName; + +}; // class GonkBufferQueueConsumer + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp new file mode 100644 index 000000000..9e8e337f6 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.cpp @@ -0,0 +1,243 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueueCore" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include <inttypes.h> + +#include "GonkBufferItem.h" +#include "GonkBufferQueueCore.h" +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IProducerListener.h> +#include <gui/ISurfaceComposer.h> +#include <private/gui/ComposerService.h> + +#include <cutils/compiler.h> +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" + +template <typename T> +static inline T max(T a, T b) { return a > b ? a : b; } + +namespace android { + +static String8 getUniqueName() { + static volatile int32_t counter = 0; + return String8::format("unnamed-%d-%d", getpid(), + android_atomic_inc(&counter)); +} + +GonkBufferQueueCore::GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) : + mAllocator(allocator), + mMutex(), + mIsAbandoned(false), + mConsumerControlledByApp(false), + mConsumerName(getUniqueName()), + mConsumerListener(), + mConsumerUsageBits(0), + mConnectedApi(NO_CONNECTED_API), + mConnectedProducerListener(), + mSlots(), + mQueue(), + mOverrideMaxBufferCount(0), + mDequeueCondition(), + mUseAsyncBuffer(true), + mDequeueBufferCannotBlock(false), + mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), + mDefaultWidth(1), + mDefaultHeight(1), + mDefaultMaxBufferCount(2), + mMaxAcquiredBufferCount(1), + mBufferHasBeenQueued(false), + mFrameCounter(0), + mTransformHint(0), + mIsAllocating(false), + mIsAllocatingCondition() +{ + ALOGV("GonkBufferQueueCore"); +} + +GonkBufferQueueCore::~GonkBufferQueueCore() {} + +void GonkBufferQueueCore::dump(String8& result, const char* prefix) const { + Mutex::Autolock lock(mMutex); + + String8 fifo; + Fifo::const_iterator current(mQueue.begin()); + while (current != mQueue.end()) { + fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], " + "xform=0x%02x, time=%#" PRIx64 ", scale=%s\n", + current->mSlot, current->mGraphicBuffer.get(), + current->mCrop.left, current->mCrop.top, current->mCrop.right, + current->mCrop.bottom, current->mTransform, current->mTimestamp, + GonkBufferItem::scalingModeName(current->mScalingMode)); + ++current; + } + + result.appendFormat("%s-GonkBufferQueue mMaxAcquiredBufferCount=%d, " + "mDequeueBufferCannotBlock=%d, default-size=[%dx%d], " + "default-format=%d, transform-hint=%02x, FIFO(%zu)={%s}\n", + prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, + mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint, + mQueue.size(), fifo.string()); + + // Trim the free buffers so as to not spam the dump + int maxBufferCount = 0; + for (int s = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 1; s >= 0; --s) { + const GonkBufferSlot& slot(mSlots[s]); + if (slot.mBufferState != GonkBufferSlot::FREE || + slot.mGraphicBuffer != NULL) { + maxBufferCount = s + 1; + break; + } + } + + for (int s = 0; s < maxBufferCount; ++s) { + const GonkBufferSlot& slot(mSlots[s]); + const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer); + result.appendFormat("%s%s[%02d:%p] state=%-8s", prefix, + (slot.mBufferState == GonkBufferSlot::ACQUIRED) ? ">" : " ", + s, buffer.get(), + GonkBufferSlot::bufferStateName(slot.mBufferState)); + + if (buffer != NULL) { + result.appendFormat(", %p [%4ux%4u:%4u,%3X]", buffer->handle, + buffer->width, buffer->height, buffer->stride, + buffer->format); + } + + result.append("\n"); + } +} + +int GonkBufferQueueCore::getMinUndequeuedBufferCountLocked(bool async) const { + // If dequeueBuffer is allowed to error out, we don't have to add an + // extra buffer. + if (!mUseAsyncBuffer) { + return mMaxAcquiredBufferCount; + } + + if (mDequeueBufferCannotBlock || async) { + return mMaxAcquiredBufferCount + 1; + } + + return mMaxAcquiredBufferCount; +} + +int GonkBufferQueueCore::getMinMaxBufferCountLocked(bool async) const { + return getMinUndequeuedBufferCountLocked(async) + 1; +} + +int GonkBufferQueueCore::getMaxBufferCountLocked(bool async) const { + int minMaxBufferCount = getMinMaxBufferCountLocked(async); + + int maxBufferCount = max(mDefaultMaxBufferCount, minMaxBufferCount); + if (mOverrideMaxBufferCount != 0) { + assert(mOverrideMaxBufferCount >= minMaxBufferCount); + maxBufferCount = mOverrideMaxBufferCount; + } + + // Any buffers that are dequeued by the producer or sitting in the queue + // waiting to be consumed need to have their slots preserved. Such buffers + // will temporarily keep the max buffer count up until the slots no longer + // need to be preserved. + for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + GonkBufferSlot::BufferState state = mSlots[s].mBufferState; + if (state == GonkBufferSlot::QUEUED || state == GonkBufferSlot::DEQUEUED) { + maxBufferCount = s + 1; + } + } + + return maxBufferCount; +} + +status_t GonkBufferQueueCore::setDefaultMaxBufferCountLocked(int count) { + const int minBufferCount = 2; + if (count < minBufferCount || count > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGV("setDefaultMaxBufferCount: invalid count %d, should be in " + "[%d, %d]", + count, minBufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + ALOGV("setDefaultMaxBufferCount: setting count to %d", count); + mDefaultMaxBufferCount = count; + mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +void GonkBufferQueueCore::freeBufferLocked(int slot) { + ALOGV("freeBufferLocked: slot %d", slot); + + if (mSlots[slot].mTextureClient) { + mSlots[slot].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[slot].mTextureClient); + mSlots[slot].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + mSlots[slot].mGraphicBuffer.clear(); + if (mSlots[slot].mBufferState == GonkBufferSlot::ACQUIRED) { + mSlots[slot].mNeedsCleanupOnRelease = true; + } + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + mSlots[slot].mFrameNumber = UINT32_MAX; + mSlots[slot].mAcquireCalled = false; + + // Destroy fence as GonkBufferQueue now takes ownership + mSlots[slot].mFence = Fence::NO_FENCE; +} + +void GonkBufferQueueCore::freeAllBuffersLocked() { + ALOGW_IF(!mQueue.isEmpty(), + "freeAllBuffersLocked called but mQueue is not empty"); + mQueue.clear(); + mBufferHasBeenQueued = false; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + freeBufferLocked(s); + } +} + +bool GonkBufferQueueCore::stillTracking(const GonkBufferItem* item) const { + const GonkBufferSlot& slot = mSlots[item->mSlot]; + + ALOGV("stillTracking: item { slot=%d/%" PRIu64 " buffer=%p } " + "slot { slot=%d/%" PRIu64 " buffer=%p }", + item->mSlot, item->mFrameNumber, + (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0), + item->mSlot, slot.mFrameNumber, + (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0)); + + // Compare item with its original buffer slot. We can check the slot as + // the buffer would not be moved to a different slot by the producer. + return (slot.mGraphicBuffer != NULL) && + (item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle); +} + +void GonkBufferQueueCore::waitWhileAllocatingLocked() const { + ATRACE_CALL(); + while (mIsAllocating) { + mIsAllocatingCondition.wait(mMutex); + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h new file mode 100644 index 000000000..936e11686 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h @@ -0,0 +1,251 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H + +#include "GonkBufferQueueDefs.h" +#include "GonkBufferSlot.h" + +#include <utils/Condition.h> +#include <utils/Mutex.h> +#include <utils/NativeHandle.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/StrongPointer.h> +#include <utils/Trace.h> +#include <utils/Vector.h> + +#include "mozilla/layers/TextureClient.h" + +#define ATRACE_BUFFER_INDEX(index) + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace android { + +class GonkBufferItem; +class IConsumerListener; +class IGraphicBufferAlloc; +class IProducerListener; + +class GonkBufferQueueCore : public virtual RefBase { + + friend class GonkBufferQueueProducer; + friend class GonkBufferQueueConsumer; + +public: + // Used as a placeholder slot number when the value isn't pointing to an + // existing buffer. + enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem + + // We reserve two slots in order to guarantee that the producer and + // consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 2 }; + + // The default API number used to indicate that no producer is connected + enum { NO_CONNECTED_API = 0 }; + + typedef Vector<GonkBufferItem> Fifo; + typedef mozilla::layers::TextureClient TextureClient; + + // GonkBufferQueueCore manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the needed + // gralloc buffers. + GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~GonkBufferQueueCore(); + +private: + // Dump our state in a string + void dump(String8& result, const char* prefix) const; + + int getSlotFromTextureClientLocked(TextureClient* client) const; + + // getMinUndequeuedBufferCountLocked returns the minimum number of buffers + // that must remain in a state other than DEQUEUED. The async parameter + // tells whether we're in asynchronous mode. + int getMinUndequeuedBufferCountLocked(bool async) const; + + // getMinMaxBufferCountLocked returns the minimum number of buffers allowed + // given the current GonkBufferQueue state. The async parameter tells whether + // we're in asynchonous mode. + int getMinMaxBufferCountLocked(bool async) const; + + // getMaxBufferCountLocked returns the maximum number of buffers that can be + // allocated at once. This value depends on the following member variables: + // + // mDequeueBufferCannotBlock + // mMaxAcquiredBufferCount + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // async parameter + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked(bool async) const; + + // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots + // that will be used if the producer does not override the buffer slot + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The + // initial default is 2. + status_t setDefaultMaxBufferCountLocked(int count); + + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. + void freeBufferLocked(int slot); + + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. + void freeAllBuffersLocked(); + + // stillTracking returns true iff the buffer item is still being tracked + // in one of the slots. + bool stillTracking(const GonkBufferItem* item) const; + + // waitWhileAllocatingLocked blocks until mIsAllocating is false. + void waitWhileAllocatingLocked() const; + + // mAllocator is the connection to SurfaceFlinger that is used to allocate + // new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mAllocator; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkBufferQueueCore objects. It must be locked whenever any + // member variable is accessed. + mutable Mutex mMutex; + + // mIsAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A GonkBufferQueue that is abandoned will return + // the NO_INIT error from all IGraphicBufferProducer methods capable of + // returning an error. + bool mIsAbandoned; + + // mConsumerControlledByApp indicates whether the connected consumer is + // controlled by the application. + bool mConsumerControlledByApp; + + // mConsumerName is a string used to identify the GonkBufferQueue in log + // messages. It is set by the IGraphicBufferConsumer::setConsumerName + // method. + String8 mConsumerName; + + // mConsumerListener is used to notify the connected consumer of + // asynchronous events that it may wish to react to. It is initially + // set to NULL and is written by consumerConnect and consumerDisconnect. + sp<IConsumerListener> mConsumerListener; + + // mConsumerUsageBits contains flags that the consumer wants for + // GraphicBuffers. + uint32_t mConsumerUsageBits; + + // mConnectedApi indicates the producer API that is currently connected + // to this GonkBufferQueue. It defaults to NO_CONNECTED_API, and gets updated + // by the connect and disconnect methods. + int mConnectedApi; + + // mConnectedProducerToken is used to set a binder death notification on + // the producer. + sp<IProducerListener> mConnectedProducerListener; + + // mSlots is an array of buffer slots that must be mirrored on the producer + // side. This allows buffer ownership to be transferred between the producer + // and consumer without sending a GraphicBuffer over Binder. The entire + // array is initialized to NULL at construction time, and buffers are + // allocated for a slot when requestBuffer is called with that slot's index. + GonkBufferQueueDefs::SlotsType mSlots; + + // mQueue is a FIFO of queued buffers used in synchronous mode. + Fifo mQueue; + + // mOverrideMaxBufferCount is the limit on the number of buffers that will + // be allocated at one time. This value is set by the producer by calling + // setBufferCount. The default is 0, which means that the producer doesn't + // care about the number of buffers in the pool. In that case, + // mDefaultMaxBufferCount is used as the limit. + int mOverrideMaxBufferCount; + + // mDequeueCondition is a condition variable used for dequeueBuffer in + // synchronous mode. + mutable Condition mDequeueCondition; + + // mUseAsyncBuffer indicates whether an extra buffer is used in async mode + // to prevent dequeueBuffer from blocking. + bool mUseAsyncBuffer; + + // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to + // block. This flag is set during connect when both the producer and + // consumer are controlled by the application. + bool mDequeueBufferCannotBlock; + + // mDefaultBufferFormat can be set so it will override the buffer format + // when it isn't specified in dequeueBuffer. + uint32_t mDefaultBufferFormat; + + // mDefaultWidth holds the default width of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultWidth; + + // mDefaultHeight holds the default height of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultHeight; + + // mDefaultMaxBufferCount is the default limit on the number of buffers that + // will be allocated at one time. This default limit is set by the consumer. + // The limit (as opposed to the default limit) may be overriden by the + // producer. + int mDefaultMaxBufferCount; + + // mMaxAcquiredBufferCount is the number of buffers that the consumer may + // acquire at one time. It defaults to 1, and can be changed by the consumer + // via setMaxAcquiredBufferCount, but this may only be done while no + // producer is connected to the GonkBufferQueue. This value is used to derive + // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer. + int mMaxAcquiredBufferCount; + + // mBufferHasBeenQueued is true once a buffer has been queued. It is reset + // when something causes all buffers to be freed (e.g., changing the buffer + // count). + bool mBufferHasBeenQueued; + + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call and buffer allocation. + uint64_t mFrameCounter; + + // mTransformHint is used to optimize for screen rotations. + uint32_t mTransformHint; + + // mSidebandStream is a handle to the sideband buffer stream, if any + sp<NativeHandle> mSidebandStream; + + // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which + // releases mMutex while doing the allocation proper). Producers should not modify any of the + // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to + // false. + bool mIsAllocating; + + // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating + // becomes false. + mutable Condition mIsAllocatingCondition; +}; // class GonkBufferQueueCore + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h new file mode 100644 index 000000000..60085706f --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueDefs.h @@ -0,0 +1,36 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_BUFFERQUEUECOREDEFS_H +#define NATIVEWINDOW_BUFFERQUEUECOREDEFS_H + +#include "GonkBufferSlot.h" + +namespace android { + class GonkBufferQueueCore; + + namespace GonkBufferQueueDefs { + // GonkBufferQueue will keep track of at most this value of buffers. + // Attempts at runtime to increase the number of buffers past this + // will fail. + enum { NUM_BUFFER_SLOTS = 64 }; + + typedef GonkBufferSlot SlotsType[NUM_BUFFER_SLOTS]; + } // namespace GonkBufferQueueDefs +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp new file mode 100644 index 000000000..649d06bee --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.cpp @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GonkBufferQueue" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +#define LOG_NDEBUG 0 + +#include "GonkBufferQueue.h" +#include "GonkBufferQueueConsumer.h" +#include "GonkBufferQueueCore.h" +#include "GonkBufferQueueProducer.h" + +namespace android { + +GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( + const wp<ConsumerListener>& consumerListener): + mConsumerListener(consumerListener) {} + +GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} + +#if ANDROID_VERSION == 21 +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(); + } +} +#else +void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable(const ::android::BufferItem& item) { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameAvailable(item); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onFrameReplaced(const ::android::BufferItem& item) { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onFrameReplaced(item); + } +} +#endif + +void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onBuffersReleased(); + } +} + +void GonkBufferQueue::ProxyConsumerListener::onSidebandStreamChanged() { + sp<ConsumerListener> listener(mConsumerListener.promote()); + if (listener != NULL) { + listener->onSidebandStreamChanged(); + } +} + +void GonkBufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, + sp<IGonkGraphicBufferConsumer>* outConsumer, + const sp<IGraphicBufferAlloc>& allocator) { + LOG_ALWAYS_FATAL_IF(outProducer == NULL, + "GonkBufferQueue: outProducer must not be NULL"); + LOG_ALWAYS_FATAL_IF(outConsumer == NULL, + "GonkBufferQueue: outConsumer must not be NULL"); + + sp<GonkBufferQueueCore> core(new GonkBufferQueueCore(allocator)); + LOG_ALWAYS_FATAL_IF(core == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueCore"); + + sp<IGraphicBufferProducer> producer(new GonkBufferQueueProducer(core)); + LOG_ALWAYS_FATAL_IF(producer == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueProducer"); + + sp<IGonkGraphicBufferConsumer> consumer(new GonkBufferQueueConsumer(core)); + LOG_ALWAYS_FATAL_IF(consumer == NULL, + "GonkBufferQueue: failed to create GonkBufferQueueConsumer"); + + *outProducer = producer; + *outConsumer = consumer; +} + +}; // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h new file mode 100644 index 000000000..b1b4e06b5 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueLL.h @@ -0,0 +1,94 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUE_LL_H + +#include "GonkBufferQueueDefs.h" +#include "IGonkGraphicBufferConsumerLL.h" +#include <gui/IGraphicBufferProducer.h> +#include <gui/IConsumerListener.h> + +// These are only required to keep other parts of the framework with incomplete +// dependencies building successfully +#include <gui/IGraphicBufferAlloc.h> + +namespace android { + +class GonkBufferQueue { +public: + // GonkBufferQueue will keep track of at most this value of buffers. + // Attempts at runtime to increase the number of buffers past this will fail. + enum { NUM_BUFFER_SLOTS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS }; + // Used as a placeholder slot# when the value isn't pointing to an existing buffer. + enum { INVALID_BUFFER_SLOT = IGonkGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT }; + // Alias to <IGonkGraphicBufferConsumer.h> -- please scope from there in future code! + enum { + NO_BUFFER_AVAILABLE = IGonkGraphicBufferConsumer::NO_BUFFER_AVAILABLE, + PRESENT_LATER = IGonkGraphicBufferConsumer::PRESENT_LATER, + }; + + // When in async mode we reserve two slots in order to guarantee that the + // producer and consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; + + // for backward source compatibility + typedef ::android::ConsumerListener ConsumerListener; + typedef IGonkGraphicBufferConsumer::BufferItem BufferItem; + + // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak + // reference to the actual consumer object. It forwards all calls to that + // consumer object so long as it exists. + // + // This class exists to avoid having a circular reference between the + // GonkBufferQueue object and the consumer object. The reason this can't be a weak + // reference in the GonkBufferQueue class is because we're planning to expose the + // consumer side of a GonkBufferQueue as a binder interface, which doesn't support + // weak references. + class ProxyConsumerListener : public BnConsumerListener { + public: + ProxyConsumerListener(const wp<ConsumerListener>& consumerListener); + virtual ~ProxyConsumerListener(); +#if ANDROID_VERSION == 21 + virtual void onFrameAvailable(); +#else + virtual void onFrameAvailable(const ::android::BufferItem& item); + virtual void onFrameReplaced(const ::android::BufferItem& item); +#endif + virtual void onBuffersReleased(); + virtual void onSidebandStreamChanged(); + private: + // mConsumerListener is a weak reference to the IConsumerListener. This is + // the raison d'etre of ProxyConsumerListener. + wp<ConsumerListener> mConsumerListener; + }; + + // GonkBufferQueue manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the + // needed gralloc buffers. + static void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, + sp<IGonkGraphicBufferConsumer>* outConsumer, + const sp<IGraphicBufferAlloc>& allocator = NULL); + +private: + GonkBufferQueue(); // Create through createBufferQueue +}; + +// ---------------------------------------------------------------------------- +}; // namespace android + +#endif // NATIVEWINDOW_GONKBUFFERQUEUE_LL_H diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp new file mode 100644 index 000000000..d3436756f --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp @@ -0,0 +1,886 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueProducer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueCore.h" +#include "GonkBufferQueueProducer.h" +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IProducerListener.h> + +#include <cutils/compiler.h> +#include <utils/Log.h> +#include <utils/Trace.h> + +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/TextureClient.h" + +namespace android { + +GonkBufferQueueProducer::GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName(), + mSynchronousMode(true), + mStickyTransform(0) {} + +GonkBufferQueueProducer::~GonkBufferQueueProducer() {} + +status_t GonkBufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ATRACE_CALL(); + ALOGV("requestBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("requestBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("requestBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("requestBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::setBufferCount(int bufferCount) { + ATRACE_CALL(); + ALOGV("setBufferCount: count = %d", bufferCount); + + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("setBufferCount: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (bufferCount > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("setBufferCount: bufferCount %d too large (max %d)", + bufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + // There must be no dequeued buffers when changing the buffer count. + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::DEQUEUED) { + ALOGE("setBufferCount: buffer owned by producer"); + return BAD_VALUE; + } + } + + if (bufferCount == 0) { + mCore->mOverrideMaxBufferCount = 0; + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; + } + + const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false); + if (bufferCount < minBufferSlots) { + ALOGE("setBufferCount: requested buffer count %d is less than " + "minimum %d", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // Here we are guaranteed that the producer doesn't have any dequeued + // buffers and will release all of its buffer references. We don't + // clear the queue, however, so that currently queued buffers still + // get displayed. + mCore->freeAllBuffersLocked(); + mCore->mOverrideMaxBufferCount = bufferCount; + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::waitForFreeSlotThenRelock(const char* caller, + bool async, int* found, status_t* returnFlags) const { + bool tryAgain = true; + while (tryAgain) { + if (mCore->mIsAbandoned) { + ALOGE("%s: GonkBufferQueue has been abandoned", caller); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("%s: async mode is invalid with buffer count override", + caller); + return BAD_VALUE; + } + } + + // Free up any buffers that are in slots beyond the max buffer count + //for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + // assert(mSlots[s].mBufferState == GonkBufferSlot::FREE); + // if (mSlots[s].mGraphicBuffer != NULL) { + // mCore->freeBufferLocked(s); + // *returnFlags |= RELEASE_ALL_BUFFERS; + // } + //} + + // Look for a free buffer to give to the client + *found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + int dequeuedCount = 0; + int acquiredCount = 0; + for (int s = 0; s < maxBufferCount; ++s) { + switch (mSlots[s].mBufferState) { + case GonkBufferSlot::DEQUEUED: + ++dequeuedCount; + break; + case GonkBufferSlot::ACQUIRED: + ++acquiredCount; + break; + case GonkBufferSlot::FREE: + // We return the oldest of the free buffers to avoid + // stalling the producer if possible, since the consumer + // may still have pending reads of in-flight buffers + if (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) { + *found = s; + } + break; + default: + break; + } + } + + // Producers are not allowed to dequeue more than one buffer if they + // did not set a buffer count + if (!mCore->mOverrideMaxBufferCount && dequeuedCount) { + ALOGE("%s: can't dequeue multiple buffers without setting the " + "buffer count", caller); + return INVALID_OPERATION; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the min undequeued + // buffers check below + if (mCore->mBufferHasBeenQueued) { + // Make sure the producer is not trying to dequeue more buffers + // than allowed + const int newUndequeuedCount = + maxBufferCount - (dequeuedCount + 1); + const int minUndequeuedCount = + mCore->getMinUndequeuedBufferCountLocked(async); + if (newUndequeuedCount < minUndequeuedCount) { + ALOGE("%s: min undequeued buffer count (%d) exceeded " + "(dequeued=%d undequeued=%d)", + caller, minUndequeuedCount, + dequeuedCount, newUndequeuedCount); + return INVALID_OPERATION; + } + } + + // If we disconnect and reconnect quickly, we can be in a state where + // our slots are empty but we have many buffers in the queue. This can + // cause us to run out of memory if we outrun the consumer. Wait here if + // it looks like we have too many buffers queued up. + bool tooManyBuffers = mCore->mQueue.size() + > static_cast<size_t>(maxBufferCount); + if (tooManyBuffers) { + ALOGV("%s: queue size is %zu, waiting", caller, + mCore->mQueue.size()); + } + + // If no buffer is found, or if the queue has too many buffers + // outstanding, wait for a buffer to be acquired or released, or for the + // max buffer count to change. + tryAgain = (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) || + tooManyBuffers; + if (tryAgain) { + // Return an error if we're in non-blocking mode (producer and + // consumer are controlled by the application). + // However, the consumer is allowed to briefly acquire an extra + // buffer (which could cause us to have to wait here), which is + // okay, since it is only used to implement an atomic acquire + + // release (e.g., in GLConsumer::updateTexImage()) + if (mCore->mDequeueBufferCannotBlock && + (acquiredCount <= mCore->mMaxAcquiredBufferCount)) { + return WOULD_BLOCK; + } + mCore->mDequeueCondition.wait(mCore->mMutex); + } + } // while (tryAgain) + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::dequeueBuffer(int *outSlot, + sp<android::Fence> *outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage) { + ATRACE_CALL(); + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + } // Autolock scope + + ALOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x", + async ? "true" : "false", width, height, format, usage); + + if ((width && !height) || (!width && height)) { + ALOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height); + return BAD_VALUE; + } + + status_t returnFlags = NO_ERROR; + // Reset slot + *outSlot = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + + bool attachedByConsumer = false; + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (format == 0) { + format = mCore->mDefaultBufferFormat; + } + + // Enable the usage bits the consumer requested + usage |= mCore->mConsumerUsageBits; + + int found; + status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + + attachedByConsumer = mSlots[found].mAttachedByConsumer; + + const bool useDefaultSize = !width && !height; + if (useDefaultSize) { + width = mCore->mDefaultWidth; + height = mCore->mDefaultHeight; + } + + mSlots[found].mBufferState = GonkBufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); + if ((buffer == NULL) || + (static_cast<uint32_t>(buffer->width) != width) || + (static_cast<uint32_t>(buffer->height) != height) || + (static_cast<uint32_t>(buffer->format) != format) || + ((static_cast<uint32_t>(buffer->usage) & usage) != usage)) + { + mSlots[found].mAcquireCalled = false; + mSlots[found].mGraphicBuffer = NULL; + mSlots[found].mRequestBufferCalled = false; + mSlots[found].mFence = Fence::NO_FENCE; + + if (mSlots[found].mTextureClient) { + mSlots[found].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[found].mTextureClient); + mSlots[found].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + if (CC_UNLIKELY(mSlots[found].mFence == NULL)) { + ALOGE("dequeueBuffer: about to return a NULL fence - " + "slot=%d w=%d h=%d format=%u", + found, buffer->width, buffer->height, buffer->format); + } + + *outFence = mSlots[found].mFence; + mSlots[found].mFence = Fence::NO_FENCE; + } // Autolock scope + + if (returnFlags & BUFFER_NEEDS_REALLOCATION) { + RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton(); + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + GrallocTextureData* texData = GrallocTextureData::Create(IntSize(width,height), format, + gfx::BackendType::NONE, + usage, allocator); + if (!texData) { + ALOGE("dequeueBuffer: failed to alloc gralloc buffer"); + return -ENOMEM; + } + RefPtr<TextureClient> textureClient = TextureClient::CreateWithData( + texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); + + sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer(); + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mSlots[*outSlot].mFrameNumber = UINT32_MAX; + mSlots[*outSlot].mGraphicBuffer = graphicBuffer; + mSlots[*outSlot].mTextureClient = textureClient; + } // Autolock scope + } + + if (attachedByConsumer) { + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + ALOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x", + *outSlot, + mSlots[*outSlot].mFrameNumber, + mSlots[*outSlot].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t GonkBufferQueueProducer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(P): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(P): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("detachBuffer(P): slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("detachBuffer(P): buffer in slot %d has not been requested", + slot); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence) { + ATRACE_CALL(); + + if (outBuffer == NULL) { + ALOGE("detachNextBuffer: outBuffer must not be NULL"); + return BAD_VALUE; + } else if (outFence == NULL) { + ALOGE("detachNextBuffer: outFence must not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("detachNextBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + // Find the oldest valid slot + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::FREE && + mSlots[s].mGraphicBuffer != NULL) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + return NO_MEMORY; + } + + ALOGV("detachNextBuffer detached slot %d", found); + + *outBuffer = mSlots[found].mGraphicBuffer; + *outFence = mSlots[found].mFence; + mCore->freeBufferLocked(found); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + status_t returnFlags = NO_ERROR; + int found; + // TODO: Should we provide an async flag to attachBuffer? It seems + // unlikely that buffers which we are attaching to a GonkBufferQueue will + // be asynchronous (droppable), but it may not be impossible. + status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(P): returning slot %d flags=%#x", + *outSlot, returnFlags); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::DEQUEUED; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mRequestBufferCalled = true; + + return returnFlags; +} + +status_t GonkBufferQueueProducer::setSynchronousMode(bool enabled) { + ALOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("setSynchronousMode: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mSynchronousMode != enabled) { + mSynchronousMode = enabled; + mCore->mDequeueCondition.broadcast(); + } + return OK; +} + +status_t GonkBufferQueueProducer::queueBuffer(int slot, + const QueueBufferInput &input, QueueBufferOutput *output) { + ATRACE_CALL(); + + int64_t timestamp; + bool isAutoTimestamp; + Rect crop; + int scalingMode; + uint32_t transform; + uint32_t stickyTransform; + bool async; + sp<Fence> fence; + input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, + &async, &fence, &stickyTransform); + + if (fence == NULL) { + ALOGE("queueBuffer: fence is NULL"); + // Temporary workaround for b/17946343: soldier-on instead of returning an error. This + // prevents the client from dying, at the risk of visible corruption due to hwcomposer + // reading the buffer before the producer is done rendering it. Unless the buffer is the + // last frame of an animation, the corruption will be transient. + fence = Fence::NO_FENCE; + // return BAD_VALUE; + } + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP: + break; + default: + ALOGE("queueBuffer: unknown scaling mode %d", scalingMode); + return BAD_VALUE; + } + + GonkBufferItem item; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("queueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("queueBuffer: async mode is invalid with " + "buffer count override"); + return BAD_VALUE; + } + } + + if (slot < 0 || slot >= maxBufferCount) { + ALOGE("queueBuffer: slot index %d out of range [0, %d)", + slot, maxBufferCount); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("queueBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("queueBuffer: slot %d was queued without requesting " + "a buffer", slot); + return BAD_VALUE; + } + + ALOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 + " crop=[%d,%d,%d,%d] transform=%#x scale=%s", + slot, mCore->mFrameCounter + 1, timestamp, + crop.left, crop.top, crop.right, crop.bottom, + transform, GonkBufferItem::scalingModeName(scalingMode)); + + const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedRect; + crop.intersect(bufferRect, &croppedRect); + if (croppedRect != crop) { + ALOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", slot); + return BAD_VALUE; + } + + mSlots[slot].mFence = fence; + mSlots[slot].mBufferState = GonkBufferSlot::QUEUED; + ++mCore->mFrameCounter; + mSlots[slot].mFrameNumber = mCore->mFrameCounter; + + item.mAcquireCalled = mSlots[slot].mAcquireCalled; + item.mGraphicBuffer = mSlots[slot].mGraphicBuffer; + item.mCrop = crop; + item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; + item.mTransformToDisplayInverse = + bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); + item.mScalingMode = scalingMode; + item.mTimestamp = timestamp; + item.mIsAutoTimestamp = isAutoTimestamp; + item.mFrameNumber = mCore->mFrameCounter; + item.mSlot = slot; + item.mFence = fence; + item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async; + + mStickyTransform = stickyTransform; + + if (mCore->mQueue.empty()) { + // When the queue is empty, we can ignore mDequeueBufferCannotBlock + // and simply queue this buffer + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } else { + // When the queue is not empty, we need to look at the front buffer + // state to see if we need to replace it + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + if (front->mIsDroppable || !mSynchronousMode) { + // If the front queued buffer is still being tracked, we first + // mark it as freed + if (mCore->stillTracking(front)) { + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + // Reset the frame number of the freed buffer so that it is + // the first in line to be dequeued again + mSlots[front->mSlot].mFrameNumber = 0; + } + // Overwrite the droppable buffer with the incoming one + *front = item; + listener = mCore->mConsumerListener; + } else { + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } + } + + mCore->mBufferHasBeenQueued = true; + mCore->mDequeueCondition.broadcast(); + + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + item.mGraphicBuffer.clear(); + item.mSlot = GonkBufferItem::INVALID_BUFFER_SLOT; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { +#if ANDROID_VERSION == 21 + listener->onFrameAvailable(); +#else + listener->onFrameAvailable(reinterpret_cast<::android::BufferItem&>(item)); +#endif + } + + return NO_ERROR; +} + +void GonkBufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) { + ATRACE_CALL(); + ALOGV("cancelBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("cancelBuffer: GonkBufferQueue has been abandoned"); + return; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("cancelBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("cancelBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return; + } else if (fence == NULL) { + ALOGE("cancelBuffer: fence is NULL"); + return; + } + + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + mSlots[slot].mFrameNumber = 0; + mSlots[slot].mFence = fence; + mCore->mDequeueCondition.broadcast(); +} + +int GonkBufferQueueProducer::query(int what, int *outValue) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + if (outValue == NULL) { + ALOGE("query: outValue was NULL"); + return BAD_VALUE; + } + + if (mCore->mIsAbandoned) { + ALOGE("query: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mCore->mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mCore->mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mCore->mDefaultBufferFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = mCore->getMinUndequeuedBufferCountLocked(false); + break; + case NATIVE_WINDOW_STICKY_TRANSFORM: + value = static_cast<int>(mStickyTransform); + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mCore->mQueue.size() > 1); + break; + case NATIVE_WINDOW_CONSUMER_USAGE_BITS: + value = mCore->mConsumerUsageBits; + break; + default: + return BAD_VALUE; + } + + ALOGV("query: %d? %d", what, value); + *outValue = value; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput *output) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + ALOGV("connect(P): api=%d producerControlledByApp=%s", api, + producerControlledByApp ? "true" : "false"); + + if (mCore->mIsAbandoned) { + ALOGE("connect(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (mCore->mConsumerListener == NULL) { + ALOGE("connect(P): GonkBufferQueue has no consumer"); + return NO_INIT; + } + + if (output == NULL) { + ALOGE("connect(P): output was NULL"); + return BAD_VALUE; + } + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("connect(P): already connected (cur=%d req=%d)", mCore->mConnectedApi, + api); + return BAD_VALUE; + } + + int status = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + mCore->mConnectedApi = api; + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + // Set up a death notification so that we can disconnect + // automatically if the remote producer dies + if (listener != NULL && + listener->asBinder()->remoteBinder() != NULL) { + status = listener->asBinder()->linkToDeath( + static_cast<IBinder::DeathRecipient*>(this)); + if (status != NO_ERROR) { + ALOGE("connect(P): linkToDeath failed: %s (%d)", + strerror(-status), status); + } + } + mCore->mConnectedProducerListener = listener; + break; + default: + ALOGE("connect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + + mCore->mBufferHasBeenQueued = false; + mCore->mDequeueBufferCannotBlock = + mCore->mConsumerControlledByApp && producerControlledByApp; + + return status; +} + +status_t GonkBufferQueueProducer::disconnect(int api) { + ATRACE_CALL(); + ALOGV("disconnect(P): api %d", api); + + int status = NO_ERROR; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + // It's not really an error to disconnect after the surface has + // been abandoned; it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mCore->mConnectedApi == api) { + mCore->freeAllBuffersLocked(); + mCore->mConnectedApi = GonkBufferQueueCore::NO_CONNECTED_API; + mCore->mSidebandStream.clear(); + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } else { + ALOGE("disconnect(P): connected to another API " + "(cur=%d req=%d)", mCore->mConnectedApi, api); + status = BAD_VALUE; + } + break; + default: + ALOGE("disconnect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return status; +} + +status_t GonkBufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) { + return INVALID_OPERATION; +} + +void GonkBufferQueueProducer::allocateBuffers(bool async, uint32_t width, + uint32_t height, uint32_t format, uint32_t usage) { + ALOGE("allocateBuffers: no op"); +} + +void GonkBufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) { + // If we're here, it means that a producer we were connected to died. + // We're guaranteed that we are still connected to it because we remove + // this callback upon disconnect. It's therefore safe to read mConnectedApi + // without synchronization here. + int api = mCore->mConnectedApi; + disconnect(api); +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h new file mode 100644 index 000000000..a1a22416a --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h @@ -0,0 +1,216 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H + +#include "GonkBufferQueueDefs.h" +#include <gui/IGraphicBufferProducer.h> + +namespace android { + +class GonkBufferQueueProducer : public BnGraphicBufferProducer, + private IBinder::DeathRecipient { +public: + friend class GonkBufferQueue; // Needed to access binderDied + + GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueProducer(); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the GonkBufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The outFence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. + virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // See IGraphicBufferProducer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGraphicBufferProducer::detachNextBuffer + virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence); + + // See IGraphicBufferProducer::attachBuffer + virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); + + // queueBuffer returns a filled buffer to the GonkBufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int slot, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. + virtual void cancelBuffer(int slot, const sp<Fence>& fence); + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* outValue); + + // connect attempts to connect a producer API to the GonkBufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // GonkBufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the GonkBufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the GonkBufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + + // Attaches a sideband buffer stream to the IGraphicBufferProducer. + // + // A sideband stream is a device-specific mechanism for passing buffers + // from the producer to the consumer without using dequeueBuffer/ + // queueBuffer. If a sideband stream is present, the consumer can choose + // whether to acquire buffers from the sideband stream or from the queued + // buffers. + // + // Passing NULL or a different stream handle will detach the previous + // handle if any. + virtual status_t setSidebandStream(const sp<NativeHandle>& stream); + + // See IGraphicBufferProducer::allocateBuffers + virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, + uint32_t format, uint32_t usage); + + // setSynchronousMode sets whether dequeueBuffer is synchronous or + // asynchronous. In synchronous mode, dequeueBuffer blocks until + // a buffer is available, the currently bound buffer can be dequeued and + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // + // The default mode is synchronous. + // This should be called only during initialization. + virtual status_t setSynchronousMode(bool enabled); + +private: + // This is required by the IBinder::DeathRecipient interface + virtual void binderDied(const wp<IBinder>& who); + + // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may + // block if there are no available slots and we are not in non-blocking + // mode (producer and consumer controlled by the application). If it blocks, + // it will release mCore->mMutex while blocked so that other operations on + // the GonkBufferQueue may succeed. + status_t waitForFreeSlotThenRelock(const char* caller, bool async, + int* found, status_t* returnFlags) const; + + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during connect and dequeueBuffer (which should catch + // most updates). + String8 mConsumerName; + + // mSynchronousMode whether we're in synchronous mode or not + bool mSynchronousMode; + + uint32_t mStickyTransform; + +}; // class GonkBufferQueueProducer + +} // namespace android + +#endif diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp new file mode 100644 index 000000000..9e4a424a9 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.cpp @@ -0,0 +1,32 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "GonkBufferSlot.h" + +namespace android { + +const char* GonkBufferSlot::bufferStateName(BufferState state) { + switch (state) { + case GonkBufferSlot::DEQUEUED: return "DEQUEUED"; + case GonkBufferSlot::QUEUED: return "QUEUED"; + case GonkBufferSlot::FREE: return "FREE"; + case GonkBufferSlot::ACQUIRED: return "ACQUIRED"; + default: return "Unknown"; + } +} + +} // namespace android diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h new file mode 100644 index 000000000..759bb7b23 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferSlot.h @@ -0,0 +1,132 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERSLOT_LL_H +#define NATIVEWINDOW_GONKBUFFERSLOT_LL_H + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <utils/StrongPointer.h> + +#include "mozilla/layers/TextureClient.h" + +namespace android { + +struct GonkBufferSlot { + typedef mozilla::layers::TextureClient TextureClient; + + GonkBufferSlot() + : mBufferState(GonkBufferSlot::FREE), + mRequestBufferCalled(false), + mFrameNumber(0), + mAcquireCalled(false), + mNeedsCleanupOnRelease(false), + mAttachedByConsumer(false) { + } + + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // BufferState represents the different states in which a buffer slot + // can be. All slots are initially FREE. + enum BufferState { + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by BufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. + FREE = 0, + + // DEQUEUED indicates that the buffer has been dequeued by the + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. + // + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). + DEQUEUED = 1, + + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by BufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). + QUEUED = 2, + + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. + ACQUIRED = 3 + }; + + static const char* bufferStateName(BufferState state); + + // mBufferState is the current state of this buffer slot. + BufferState mBufferState; + + // mRequestBufferCalled is used for validating that the producer did + // call requestBuffer() when told to do so. Technically this is not + // needed but useful for debugging and catching producer bugs. + bool mRequestBufferCalled; + + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). + uint64_t mFrameNumber; + + // mFence is a fence which will signal when work initiated by the + // previous owner of the buffer is finished. When the buffer is FREE, + // the fence indicates when the consumer has finished reading + // from the buffer, or when the producer has finished writing if it + // called cancelBuffer after queueing some writes. When the buffer is + // QUEUED, it indicates when the producer has finished filling the + // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been + // passed to the consumer or producer along with ownership of the + // buffer, and mFence is set to NO_FENCE. + sp<Fence> mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. + bool mNeedsCleanupOnRelease; + + // Indicates whether the buffer was attached on the consumer side. + // If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when dequeued + // to prevent the producer from using a stale cached buffer. + bool mAttachedByConsumer; + + // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer. + RefPtr<TextureClient> mTextureClient; +}; + +} // namespace android + +#endif |