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author | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-05-12 11:09:44 +0200 |
commit | cfe5ef4ac7cd59f094b538252161ad74223c47da (patch) | |
tree | e5c0ee7e70db84bd2bfc6062784006769e9df730 /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h | |
parent | 28cf922aa9af4d4b8e0a3ce91dc1270a55986909 (diff) | |
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Remove Gonk build directories
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h deleted file mode 100644 index a1a22416a..000000000 --- a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Copyright 2014 The Android Open Source Project - * Copyright (C) 2014 Mozilla Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H -#define NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H - -#include "GonkBufferQueueDefs.h" -#include <gui/IGraphicBufferProducer.h> - -namespace android { - -class GonkBufferQueueProducer : public BnGraphicBufferProducer, - private IBinder::DeathRecipient { -public: - friend class GonkBufferQueue; // Needed to access binderDied - - GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core); - virtual ~GonkBufferQueueProducer(); - - // requestBuffer returns the GraphicBuffer for slot N. - // - // In normal operation, this is called the first time slot N is returned - // by dequeueBuffer. It must be called again if dequeueBuffer returns - // flags indicating that previously-returned buffers are no longer valid. - virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); - - // setBufferCount updates the number of available buffer slots. If this - // method succeeds, buffer slots will be both unallocated and owned by - // the GonkBufferQueue object (i.e. they are not owned by the producer or - // consumer). - // - // This will fail if the producer has dequeued any buffers, or if - // bufferCount is invalid. bufferCount must generally be a value - // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS - // (inclusive). It may also be set to zero (the default) to indicate - // that the producer does not wish to set a value. The minimum value - // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, - // ...). - // - // This may only be called by the producer. The consumer will be told - // to discard buffers through the onBuffersReleased callback. - virtual status_t setBufferCount(int bufferCount); - - // dequeueBuffer gets the next buffer slot index for the producer to use. - // If a buffer slot is available then that slot index is written to the - // location pointed to by the buf argument and a status of OK is returned. - // If no slot is available then a status of -EBUSY is returned and buf is - // unmodified. - // - // The outFence parameter will be updated to hold the fence associated with - // the buffer. The contents of the buffer must not be overwritten until the - // fence signals. If the fence is Fence::NO_FENCE, the buffer may be - // written immediately. - // - // The width and height parameters must be no greater than the minimum of - // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). - // An error due to invalid dimensions might not be reported until - // updateTexImage() is called. If width and height are both zero, the - // default values specified by setDefaultBufferSize() are used instead. - // - // The pixel formats are enumerated in graphics.h, e.g. - // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format - // will be used. - // - // The usage argument specifies gralloc buffer usage flags. The values - // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These - // will be merged with the usage flags specified by setConsumerUsageBits. - // - // The return value may be a negative error value or a non-negative - // collection of flags. If the flags are set, the return values are - // valid, but additional actions must be performed. - // - // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the - // producer must discard cached GraphicBuffer references for the slot - // returned in buf. - // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer - // must discard cached GraphicBuffer references for all slots. - // - // In both cases, the producer will need to call requestBuffer to get a - // GraphicBuffer handle for the returned slot. - virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, - uint32_t width, uint32_t height, uint32_t format, uint32_t usage); - - // See IGraphicBufferProducer::detachBuffer - virtual status_t detachBuffer(int slot); - - // See IGraphicBufferProducer::detachNextBuffer - virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, - sp<Fence>* outFence); - - // See IGraphicBufferProducer::attachBuffer - virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); - - // queueBuffer returns a filled buffer to the GonkBufferQueue. - // - // Additional data is provided in the QueueBufferInput struct. Notably, - // a timestamp must be provided for the buffer. The timestamp is in - // nanoseconds, and must be monotonically increasing. Its other semantics - // (zero point, etc) are producer-specific and should be documented by the - // producer. - // - // The caller may provide a fence that signals when all rendering - // operations have completed. Alternatively, NO_FENCE may be used, - // indicating that the buffer is ready immediately. - // - // Some values are returned in the output struct: the current settings - // for default width and height, the current transform hint, and the - // number of queued buffers. - virtual status_t queueBuffer(int slot, - const QueueBufferInput& input, QueueBufferOutput* output); - - // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't - // queue it for use by the consumer. - // - // The buffer will not be overwritten until the fence signals. The fence - // will usually be the one obtained from dequeueBuffer. - virtual void cancelBuffer(int slot, const sp<Fence>& fence); - - // Query native window attributes. The "what" values are enumerated in - // window.h (e.g. NATIVE_WINDOW_FORMAT). - virtual int query(int what, int* outValue); - - // connect attempts to connect a producer API to the GonkBufferQueue. This - // must be called before any other IGraphicBufferProducer methods are - // called except for getAllocator. A consumer must already be connected. - // - // This method will fail if connect was previously called on the - // GonkBufferQueue and no corresponding disconnect call was made (i.e. if - // it's still connected to a producer). - // - // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). - virtual status_t connect(const sp<IProducerListener>& listener, - int api, bool producerControlledByApp, QueueBufferOutput* output); - - // disconnect attempts to disconnect a producer API from the GonkBufferQueue. - // Calling this method will cause any subsequent calls to other - // IGraphicBufferProducer methods to fail except for getAllocator and connect. - // Successfully calling connect after this will allow the other methods to - // succeed again. - // - // This method will fail if the the GonkBufferQueue is not currently - // connected to the specified producer API. - virtual status_t disconnect(int api); - - // Attaches a sideband buffer stream to the IGraphicBufferProducer. - // - // A sideband stream is a device-specific mechanism for passing buffers - // from the producer to the consumer without using dequeueBuffer/ - // queueBuffer. If a sideband stream is present, the consumer can choose - // whether to acquire buffers from the sideband stream or from the queued - // buffers. - // - // Passing NULL or a different stream handle will detach the previous - // handle if any. - virtual status_t setSidebandStream(const sp<NativeHandle>& stream); - - // See IGraphicBufferProducer::allocateBuffers - virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, - uint32_t format, uint32_t usage); - - // setSynchronousMode sets whether dequeueBuffer is synchronous or - // asynchronous. In synchronous mode, dequeueBuffer blocks until - // a buffer is available, the currently bound buffer can be dequeued and - // queued buffers will be acquired in order. In asynchronous mode, - // a queued buffer may be replaced by a subsequently queued buffer. - // - // The default mode is synchronous. - // This should be called only during initialization. - virtual status_t setSynchronousMode(bool enabled); - -private: - // This is required by the IBinder::DeathRecipient interface - virtual void binderDied(const wp<IBinder>& who); - - // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may - // block if there are no available slots and we are not in non-blocking - // mode (producer and consumer controlled by the application). If it blocks, - // it will release mCore->mMutex while blocked so that other operations on - // the GonkBufferQueue may succeed. - status_t waitForFreeSlotThenRelock(const char* caller, bool async, - int* found, status_t* returnFlags) const; - - sp<GonkBufferQueueCore> mCore; - - // This references mCore->mSlots. Lock mCore->mMutex while accessing. - GonkBufferQueueDefs::SlotsType& mSlots; - - // This is a cached copy of the name stored in the GonkBufferQueueCore. - // It's updated during connect and dequeueBuffer (which should catch - // most updates). - String8 mConsumerName; - - // mSynchronousMode whether we're in synchronous mode or not - bool mSynchronousMode; - - uint32_t mStickyTransform; - -}; // class GonkBufferQueueProducer - -} // namespace android - -#endif |