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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h new file mode 100644 index 000000000..a1a22416a --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.h @@ -0,0 +1,216 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUEPRODUCER_LL_H + +#include "GonkBufferQueueDefs.h" +#include <gui/IGraphicBufferProducer.h> + +namespace android { + +class GonkBufferQueueProducer : public BnGraphicBufferProducer, + private IBinder::DeathRecipient { +public: + friend class GonkBufferQueue; // Needed to access binderDied + + GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueProducer(); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the GonkBufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The outFence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. + virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // See IGraphicBufferProducer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGraphicBufferProducer::detachNextBuffer + virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence); + + // See IGraphicBufferProducer::attachBuffer + virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); + + // queueBuffer returns a filled buffer to the GonkBufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int slot, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. + virtual void cancelBuffer(int slot, const sp<Fence>& fence); + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* outValue); + + // connect attempts to connect a producer API to the GonkBufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // GonkBufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the GonkBufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the GonkBufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + + // Attaches a sideband buffer stream to the IGraphicBufferProducer. + // + // A sideband stream is a device-specific mechanism for passing buffers + // from the producer to the consumer without using dequeueBuffer/ + // queueBuffer. If a sideband stream is present, the consumer can choose + // whether to acquire buffers from the sideband stream or from the queued + // buffers. + // + // Passing NULL or a different stream handle will detach the previous + // handle if any. + virtual status_t setSidebandStream(const sp<NativeHandle>& stream); + + // See IGraphicBufferProducer::allocateBuffers + virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, + uint32_t format, uint32_t usage); + + // setSynchronousMode sets whether dequeueBuffer is synchronous or + // asynchronous. In synchronous mode, dequeueBuffer blocks until + // a buffer is available, the currently bound buffer can be dequeued and + // queued buffers will be acquired in order. In asynchronous mode, + // a queued buffer may be replaced by a subsequently queued buffer. + // + // The default mode is synchronous. + // This should be called only during initialization. + virtual status_t setSynchronousMode(bool enabled); + +private: + // This is required by the IBinder::DeathRecipient interface + virtual void binderDied(const wp<IBinder>& who); + + // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may + // block if there are no available slots and we are not in non-blocking + // mode (producer and consumer controlled by the application). If it blocks, + // it will release mCore->mMutex while blocked so that other operations on + // the GonkBufferQueue may succeed. + status_t waitForFreeSlotThenRelock(const char* caller, bool async, + int* found, status_t* returnFlags) const; + + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during connect and dequeueBuffer (which should catch + // most updates). + String8 mConsumerName; + + // mSynchronousMode whether we're in synchronous mode or not + bool mSynchronousMode; + + uint32_t mStickyTransform; + +}; // class GonkBufferQueueProducer + +} // namespace android + +#endif |