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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h new file mode 100644 index 000000000..a97cfab42 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueConsumer.h @@ -0,0 +1,173 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H + +#include "GonkBufferQueueDefs.h" +#include "IGonkGraphicBufferConsumerLL.h" + +namespace android { + +class GonkBufferQueueCore; + +class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer { + +public: + GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core); + virtual ~GonkBufferQueueConsumer(); + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the GonkBufferQueue. If no buffer is pending then it returns + // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the + // information about the buffer is returned in BufferItem. If the buffer + // returned had previously been acquired then the BufferItem::mGraphicBuffer + // field of buffer is set to NULL and it is assumed that the consumer still + // holds a reference to the buffer. + // + // If expectedPresent is nonzero, it indicates the time when the buffer + // will be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent); + + // See IGonkGraphicBufferConsumer::detachBuffer + virtual status_t detachBuffer(int slot); + + // See IGonkGraphicBufferConsumer::attachBuffer + virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); + + // releaseBuffer releases a buffer slot from the consumer back to the + // GonkBufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + virtual status_t releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence); + + // connect connects a consumer to the GonkBufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // GonkBufferQueue is placed into the "abandoned" state, causing most + // interactions with the GonkBufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumerListener may not be NULL. + virtual status_t connect(const sp<IConsumerListener>& consumerListener, + bool controlledByApp); + + // disconnect disconnects a consumer from the GonkBufferQueue. All + // buffers will be freed and the GonkBufferQueue is placed in the "abandoned" + // state, causing most interactions with the GonkBufferQueue by the producer to + // fail. + virtual status_t disconnect(); + + // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask + // indicating which buffer slots have been released by the GonkBufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint64_t* outSlotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount); + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before connect(). + virtual status_t disableAsyncBuffer(); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the GonkBufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the GonkBufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint); + + // Retrieve the sideband buffer stream, if any. + virtual sp<NativeHandle> getSidebandStream() const; + + // dump our state in a String + virtual void dumpToString(String8& result, const char* prefix) const; + + // Added by mozilla + virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer); + + virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const; + + // Functions required for backwards compatibility. + // These will be modified/renamed in IGonkGraphicBufferConsumer and will be + // removed from this class at that time. See b/13306289. + virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, + bool controlledByApp) { + return connect(consumer, controlledByApp); + } + + virtual status_t consumerDisconnect() { return disconnect(); } + + // End functions required for backwards compatibility + +private: + sp<GonkBufferQueueCore> mCore; + + // This references mCore->mSlots. Lock mCore->mMutex while accessing. + GonkBufferQueueDefs::SlotsType& mSlots; + + // This is a cached copy of the name stored in the GonkBufferQueueCore. + // It's updated during setConsumerName. + String8 mConsumerName; + +}; // class GonkBufferQueueConsumer + +} // namespace android + +#endif |